[Official] Call of Duty: Modern Warfare 2


Recommended Posts

Host advantage really sucks, and I don't really remember it being as bad as it is in this game as it was in cod4 :/

On the classes I use, mainly silenced p90 + silenced m93 raffica with scavenger, cold blood and ninja (all pro). I also have an AUG + Stinger kit with Sleight of Hand, stopping power and commando if i want a party with fireworks :)

On the classes I use, mainly silenced p90 + silenced m93 raffica with scavenger, cold blood and ninja (all pro). I also have an AUG + Stinger kit with Sleight of Hand, stopping power and commando if i want a party with fireworks :)

I've dropped the silencers on my weapons, makes me camp less and keeps me moving. In doing so I'm getting more kills by flanking people. Managed to get two pave lows in one HQ round due to it! :)

I've got an ACR with FMJ + Red Dot, M93 Raffica or launcher, bling, stopping & ninja. Trying to get my ACR title now need 20 more bullet pen kills though! :(

I use silencers with the cold blood to actually get the people on their backs, there's too much people looking at the minimap/heartbeat detector, although a SMG with marathon + lightweight is awesome for that too (check the standard recon class), I could be my preefrred once I learn all the maps well and move to harcore mode.

while hosting gives a slight advantage on a connection that doesnt suck balls its minimal imo, that guy in sethos's screencap probably sends his dial up through a afghani vpn to **** you up even more.

See, knew someone would come to P2P's defence. :p

Well Seth has edited his cfg file so it gives a better representation of ping, while it may be only 2/3 bars to you that's a ping of anywhere between 150-250! I use to get that on a 56k! ;/

why are there no civilians in the US? at all. we are in the US I think some people would be fighting back. after all in world war 2 the people in France fought back. yet for some reason america wont? and how come they where not detected earlier?

why are there no civilians in the US? at all. we are in the US I think some people would be fighting back. after all in world war 2 the people in France fought back. yet for some reason america wont? and how come they where not detected earlier?

Because they evacuated the entire eastern board.

Maybe as revenge for the airport slaughtering.

then wouldnt there be bodys lol?

and the point is quite a few people in the US have guns. should have had a little side mission where you played as a civilian

oh there was ONE dead dude who was that guy you had to rescue but was dead.

so why would the evacuate everyone BUT HIM

then wouldnt there be bodys lol?

and the point is quite a few people in the US have guns. should have had a little side mission where you played as a civilian

oh there was ONE dead dude who was that guy you had to rescue but was dead.

so why would the evacuate everyone BUT HIM

That would be a horrible side mission, no offense... Turning Point was that game and it blew.

would be nice if your stats were easily stored/viewed/compared on the interweb...

I agree. I loved this with previous games where you can see stats or make a sig with them. I assumed it would be in this version to, but should have figured with everything so wrong with this game now that they wouldn't have that either.

Reading this thread is making me not want to play the game :)

I picked up MW2 along with AC2 and, yes, Batman (I'm late to the party - 7 month old at home). Anyway, got hooked on AC2 and Batman but figured I'd give MW2 a run later. But, it sounds like it's another case of MP being overrun by kids and stupid upgrades to make the game pretty much unenjoyable (DL's description of the guys running around stabbing people doesn't sound like fun).

But, it sounds like it's another case of MP being overrun by kids and stupid upgrades to make the game pretty much unenjoyable (DL's description of the guys running around stabbing people doesn't sound like fun).

Not many kids on the PC fortunately. Not sure about the 360 but I'd imagine that'd be the case with it being a shooter and Live being the home of every arsewipe under the sun. Some of the killstreaks are semi-OP but that can be quickly ended with a stinger missile. :)

On live i've ran into my fair share of arsewipes seems pretty much 9 times outta 10 you'll get more than a few in the lobby , like the group i had the unfortunate pleasure of playing with earlier , they was some kinda clan and all sounded about 10 years old and they decided it would be fun to turn domination into some kind of javelin war , it was made even worse by the fact there was enough of them to have some on each team :crazy:

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Ignoring the fact that this "colony" kicked the empire of King George's arse during those early years... You are confusing the First Industrial Revolution (which was pulled out of some butt-hurt Brit historian's arse) with the Second Industrial Revolution (aka the Technological Revolution), which transitioned the world from the UK sailing Empire to the USA as a superpower. https://en.wikipedia.org/wiki/Industrial_Revolution
    • OpenAI announces GPT‑5.6 Sol, its next-generation flagship model beating Claude Mythos 5 by Pradeep Viswanathan Credit: OpenAI OpenAI today announced a limited preview of its new GPT-5.6 model series, which includes the Sol, Terra, and Luna models targeting different price points. GPT-5.6 Sol is the flagship model targeted at demanding reasoning and agentic workloads. GPT-5.6 Terra is positioned as a balanced model for everyday work, featuring performance competitive with GPT-5.5 while being half the cost. GPT-5.6 Luna is the fastest and most affordable model, delivering strong capability at a lower price point. Unlike previous model releases from OpenAI, GPT-5.6 is starting with a limited preview for a small group of trusted partners due to U.S. government restrictions. As expected, OpenAI previewed its plans and the models' capabilities to the U.S. government ahead of launch, and the government asked OpenAI to limit the first wave of access to select partners. OpenAI also mentioned in the official announcement blog post that it does not believe this type of government access process should become the long-term default. OpenAI highlighted that GPT-5.6 Sol comes with a robust safety stack featuring improved protections for higher-risk activity, sensitive cyber requests, and repeated misuse. The company also spent several weeks pressure-testing the system and hardening it against real-world attacks. On the capability side, as expected, GPT-5.6 Sol is OpenAI’s strongest model yet. It delivers better results in agentic performance across coding, biology, and cybersecurity. On the Terminal-Bench 2.1 benchmark, which tests command-line workflows requiring planning, iteration, and tool coordination, GPT-5.6 Sol sets a new record with a score of 91.9%, beating Anthropic's Claude Mythos 5. Additionally, GPT-5.6 introduces a new "max" reasoning effort for even deeper reasoning. The new "ultra" mode uses subagents to accelerate complex work beyond what a single agent can handle. Pricing starts at $5 per million input tokens and $30 per million output tokens for Sol. Terra costs $2.50 for input and $15 for output, while Luna costs $1 for input and $6 for output. GPT-5.6 comes with more predictable prompt caching, including support for explicit cache breakpoints and a 30-minute minimum cache life. Sol will also launch on Cerebras in July at speeds up to 750 tokens per second for select customers. OpenAI plans to make GPT-5.6 Sol, Terra, and Luna broadly available in ChatGPT, Codex, and the API in the coming weeks.
    • I'm not sure if you are trolling because I saw people saying this with the straight face, but there were no United States of America when industrial revolution started, just United Colonies 🤣 p.s. I'm not British, so I'm not offended.
    • Glad I uninstalled this incredibly buggy browser. Looking at that changelog, they clearly don't test their updates at all.
    • UniGetUI 2026.2.2 by Razvan Serea UniGetUI is an application whose main goal is to create an intuitive GUI for the most common CLI package managers for Windows 10 and Windows 11, such as Winget, Scoop and Chocolatey. With UniGetUI, you'll be able to download, install, update and uninstall any software that's published on the supported package managers — and so much more. UniGetUI features Install, update and remove software from your system easily at one click: UniGetUI combines the packages from the most used package managers for windows: WinGet, Chocolatey, Scoop, Pip, Npm and .NET Tool. Discover new packages and filter them to easily find the package you want. View detailed metadata about any package before installing it. Get the direct download URL or the name of the publisher, as well as the size of the download. Easily bulk-install, update or uninstall multiple packages at once selecting multiple packages before performing an operation Automatically update packages, or be notified when updates become available. Skip versions or completely ignore updates in a per-package basis. Manage your available updates at the touch of a button from the Widgets pane or from Dev Home pane with UniGetUI Widgets. The system tray icon will also show the available updates and installed package, to efficiently update a program or remove a package from your system. Easily customize how and where packages are installed. Select different installation options and switches for each package. Install an older version or force to install a 32bit architecture. [But don't worry, those options will be saved for future updates for this package] Share packages with your friends to show them off that program you found. Here is an example: Hey @friend, Check out this program! Export custom lists of packages to then import them to another machine and install those packages with previously-specified, custom installation parameters. Setting up machines or configuring a specific software setup has never been easier. Backup your packages to a local file to easily recover your setup in a matter of seconds when migrating to a new machine Devolutions UniGetUI 2026.2.2 changelog: This release marks the completion of UniGetUI's migration from WinUI to Avalonia. With the remaining WinUI components and dependencies now removed, UniGetUI is fully powered by Avalonia. This update also brings Windows 11 Snap Layouts support, refined styling throughout the application, improved log viewing, new illustrations, and significantly smaller release packages. Highlights Further refined the Avalonia user interface to better match WinUI styling and behavior across package lists, navigation elements, dialogs, and controls. Added support for Windows 11 Snap Layouts when hovering the maximize button, matching the behavior of native Windows applications. Added illustrations for empty and loading package list states, improving visual feedback throughout the application. Improved the operation log window so automatic scrolling no longer interrupts users when reviewing previous log entries. Reduced installer and application package sizes, resulting in smaller downloads and a significantly leaner Windows distribution. User Interface Improvements Improved package list styling, column headers, backgrounds, hover states, and selection indicators for a more polished and consistent experience. Refined sidebar navigation and segmented controls to better align with modern Windows design patterns. Improved package tag badges and icon presentation throughout the application. Updated several labels, placeholders, and interface elements for improved clarity and consistency. Removed the remaining WinUI-specific styling dependencies, further consolidating the application around Avalonia. Windows Improvements Added native Windows 11 Snap Layouts integration for the maximize button. Improved maximize button hover and pressed visual states to more closely match native Windows behavior. Performance & Reliability Reduced the size of Windows release packages by removing unnecessary runtime dependencies and optimizing published builds. Reduced installer size through improved compression settings. Simplified application dependencies and reduced overall maintenance complexity. Fixes Fixed log output auto-scrolling behavior when manually reviewing previous entries. Resolved various UI inconsistencies and styling issues across the Avalonia interface. Addressed several minor issues and edge cases throughout the application. Other Changes Dependency cleanup and project maintenance. Internal code refactoring and infrastructure improvements. Additional test coverage and build pipeline optimizations. Download: UniGetUI 64-bit | Portable | ~90.0 MB (Open Source) Download: UniGetUI ARM64 | Portable Links: UniGetUI Home Page | GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
    • Week One Done
      tuben earned a badge
      Week One Done
    • First Post
      OffsetAbs earned a badge
      First Post
    • Reacting Well
      OffsetAbs earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      441
    2. 2
      +Edouard
      196
    3. 3
      PsYcHoKiLLa
      154
    4. 4
      FloatingFatMan
      71
    5. 5
      Steven P.
      67
  • Tell a friend

    Love Neowin? Tell a friend!