[Official] Call of Duty: Modern Warfare 2


Recommended Posts

Btw does anyone know what ports need to be forwarded for the Nat to be "Open" for it on the PC? as iv been searchin round but everyone seems to suggest different ports or ones for the for 360 (dont know if the pc has different ports?)

Btw does anyone know what ports need to be forwarded for the Nat to be "Open" for it on the PC? as iv been searchin round but everyone seems to suggest different ports or ones for the for 360 (dont know if the pc has different ports?)

2 Second search; http://forums.steampowered.com/forums/show...d.php?t=1019454

do you even have one good reason why the cheapest version should get extra content free (being a whining **** doesn't count btw)? not supporting ****ty, overpriced dlc btw just that if one platform gets it free all should or if one pays then all should

There aren't royalty costs on the PC, and the PC version generally gets the shaft in terms of quality nowadays. Furthermore, PC gamers have become accustomed to not paying for DLC; games that give out free DLC typically sell better (see: the early Unreal Tournament games, for example, and almost any other game that offered free map packs). There are no restrictions in terms of quality control that PC DLC has to go through as well, meaning they don't have to spend money having to redo areas if they don't meet the requirements of Live or PSN... I'd say those are some good reasons it should get extra content free, just off the top of my head.

There aren't royalty costs on the PC, and the PC version generally gets the shaft in terms of quality nowadays. Furthermore, PC gamers have become accustomed to not paying for DLC; games that give out free DLC typically sell better (see: the early Unreal Tournament games, for example, and almost any other game that offered free map packs). There are no restrictions in terms of quality control that PC DLC has to go through as well, meaning they don't have to spend money having to redo areas if they don't meet the requirements of Live or PSN... I'd say those are some good reasons it should get extra content free, just off the top of my head.

no royalty cost is why pc games are always cheaper, i still dont see why they should get content console gamers pay for for free. loyalty hardly matters IW/Activision shat on pc owners with mw2 but they still lapped it up, to prove that point someone posted a picture of the steam dedicated server protest group and almost all of them were playing the game :huh:. i also doubt console quality control is really that strict or expensive (compared to what a game like MW2 makes from its dlc)

Edited by Waylander

Whew, really had a good time today and yesterday. My friends and I started playing Team Deathmatch Express instead of Domination. While I don't get as many kills with TDME and my KDR is less, my friends have helped me rack up a 28 game win streak. On average, the skill level seems to be lower which has made things a lot easier.

I hate to say, but I think I've got bored of MW2. Just when I was starting to get better at it as well.

It's just you can only play the online for so long without getting bored, and unless you're a COD ######, there's really nothing here for anybody else. I think that it's just an epically average game and was far too overhyped. It's as though the devs don't need to try hard anymore because they know, no matter how bad or good they make it, it'll still make millions for them. Which I suppose is good business for them, but that's not what games should be about.

Went back to Uncharted 2, playing through the story on hard.

Soo... As far as Spec-Ops go - anyone here done them all? I mean veteran. All stars. Star 69.
Completed Special Ops on Veteran 2nite! Got all 69 Stars, and I finally started the single player lol

Four posts above yours!

Four posts above yours!

Yeah, my bad. Blind, that is :D Was on the previous page.

I'm close but I doubt I'll ever get it. Right now I'm missing airplane graveyard and the three from echo class.

Echo just requires lots of planing and tactical stuff to take them down. More of setup and then retreat blasting them juggernauts. And lots of luck :D

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • How many other companies will follow Ford's lead? Or, have they already gotten lazy and become enslaved to AI--and now can't figure out how to get out of that mess.
    • Why would any self-respecting intelligent person follow any recommendation by Donald's GOP administration? With almost two years of fabrications, deceit, and blatantly illegal behavior, why believe them now? They had best be gone after the November 2026 election, so we'll wait and see.
    • AltSendme 0.4.1 by Razvan Serea AltSendme is a minimal, cross-platform application designed for fast, secure, and private peer-to-peer file transfers. It allows users to send files or entire directories directly between devices without relying on cloud servers, accounts, or any personal information. Everything is encrypted end-to-end using modern protocols like QUIC and TLS 1.3, ensuring both strong security and low-latency performance. Transfers are verified with BLAKE3 for data integrity, and interrupted downloads automatically resume, making the experience reliable even on unstable connections. You can transfer anything—images, videos, documents, and more. Integrity checks are performed on both ends, so your files are automatically verified for correctness during both sending and receiving. AltSendme works seamlessly across local networks or long-distance links, capable of saturating multi-gigabit connections for extremely fast delivery. With built-in NAT traversal and encrypted relay fallback, it connects devices almost anywhere. The app integrates with the Sendme CLI and will soon support mobile and web platforms. Fully free and open-source, AltSendme offers a lightweight, privacy-first alternative to traditional cloud-based services, removing size limits, upload costs, and unnecessary data exposure. AltSendme 0.4.1 changelog: Release Highlights Self-hosted relays: Run your own iroh relay so transfers don't rely on public infrastructure. Includes a full deployment template in deploy/relay/ with Docker Compose for a VPS and configuration examples for production use. Fly.io support: One-click deploy template for Fly.io, including a quick-start config (fly.dev.toml) for testing without a custom domain, plus production setup with Let's Encrypt and your own hostname. Relay settings UI: New Settings → Network panel to choose how AltSendme connects: automatic public relays, custom self-hosted URLs (with optional auth token), or disabled. Test connections, verify latency, and see live relay status in the footer. Disable relays: Turn off relay servers entirely when you only need same-network transfers (e.g. LAN). Direct connections only. No relay hop required when devices can reach each other. Android graduates from beta: Android is now part of the regular release cycle alongside desktop. APKs ship with each version (universal, arm64, and armv7). Other improvements Private relay access control via shared auth token Relay fallback notifications when a custom relay is unreachable Broadcast mode toggle in sharing settings Android release build fixes (split-per-ABI APKs, universal APK preservation) UI polish: mobile safe-area insets, dropzone layout, transfer progress animation Bug fixes for minification-related serialization issues and system tray icon loading What's Changed feat(relay): add relay status functionality and settings UI (a120cdf) feat(relay): implement custom relay server configuration and verification (51276c7) feat(relay): add configuration for private relay access and enhance observability features (48fbabf) feat(relay): enhance relay URL validation, display connection status (d4fffa0) feat(relay): add RelayChangeGuard component and enhance relay-related translations (16ba514) feat(broadcast): add toggle setting for broadcast mode in sharing UI (ca6d977) fix(relay): correct QUIC discovery port, pin image, templatize fly.dev (52a2ba5) fix: More broken serialization due to minification (67491a9) fix(android): preserve true universal APK across per-ABI builds (e9f256f) fix(ui): conditional safe-area insets padding on mobile (1182f0e) refactor(transfer): CircularRing component animation fix (944572b) chore(android): drop x86 and x86_64 release APKs, keep universal+arm64+armv7 (34ada0b) Download: AltSendme 0.4.1 | ARM64 | ~9.0 MB (Open Source) Download: AltSendme for MacOS | Android Links: AltSendme Home Page | GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • You are mostly right about the ephemeral nature of it. As I mention in the article, if you dont add a second device or take a backup of your account before uninstalling it, then yes you will lose access to your account. That said, in terms of actual user experience when you sync multiple devices your message history carries across and there's also a Saved Messages chat like there is on Telegram to send messages and attachments between your installs. But yh, what you point out are correct and its not trying to emulate Messenger or Telegram.
    • OK so SearXNG is a meta search engine that you can install locally or use via a public instance. It scrapes other search engines which you choose and then sorts the results. Not as complicated as multiple relays
  • Recent Achievements

    • Week One Done
      flexorcist earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • Week One Done
      Woland13 earned a badge
      Week One Done
    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      492
    2. 2
      +Edouard
      224
    3. 3
      PsYcHoKiLLa
      150
    4. 4
      Steven P.
      75
    5. 5
      FloatingFatMan
      71
  • Tell a friend

    Love Neowin? Tell a friend!