[Official] Call of Duty: Modern Warfare 2


Recommended Posts

Wait what? :|

sometimes we died after 5 minutes, other times it went on for about 10 minutes before we died. just kept going until we did it.

How do you the Favela one though, that is just insane?!?

Man, that took literally 70 attempts. We got to the last one about 4 times! so agonizing :( it's just luck, every time one of us were downed with 2 juggers around us, the surviving person had to run around the shante town and then revive the other guy.

One tactic: run and weave in and out of buildings.

MW2pings.jpg

This is why I hate console owners. You think this sort of thing is fine.

Is this common for many UK people? I just don't understand how you have horrible pinged matches all the time.

One tactic: run and weave in and out of buildings.

That is what I have been trying to tell my friends but I guess we'll just keep trying.

I rarely get anything as bad as that on the 360 to be honest. Only had lag a few times. PC version seems to have more bars though than the 360 version.

Yeah because I edited it to give a proper representation of the ping rather than the 200ms increments on xbox live.

mw2weakhost.jpg

Can't even be arsed playing today. No point. ;/

Edit: Mate gave me an awesome idea, going to run Wireshark, collect data on each host and the players in the lobby then use it for analysis. I'll be able to then give definite proof that their matchmaking system is toss.

Edited by Spookie

i have mostly moved on, the main weaps i use is the Barret /w thermal/FMJ ( given on start ) and the P90 w/Acog/FMJ/Silencer Variations ( Given early on ), got everything but Extended mags on each. w/ almost all the Perks on Pro that i use mainly

Is it me or are people already getting bored of this game? Most of my friends list have gone back to other games and I'm not playing it that much.

The Favela one with juggernauts... well, we ended up cheating somewhat in the end, as it was just too frustrating dying at the last 2 or smth like that. Get in to a room and one guy just constantly melees him, while other one that cant be seen by juggernauts just revives him all the time. The last one on the oil rig was way easier actually, just plant lots of claymores, so he trips all the time and cant shoot you, while one guy blasts them with rpgs the other one just plants headshots from somewhere behind cover. Aint that hard. Atleast if you have someone that doesnt fail misserably at sniping (like me :D ). Now we are kinda stuck at Oil Rig hostage extraction one. Its all fine and easy all through out, till the last breach when they somehow manage to blow that thing up... ****ing frustrating.

And as far as ping goes, thers been just one time ive had some problems. Usually its like this...

iw4mp%202009-11-22%2017-17-26-76.jpg

Edited by John Freeman

Spookie I dunno why you're bitching about the console versions of MW2, they're better adapted to this style of play than the PC version. Host advantage with a kb/mouse is better than host advantage with a gamepad (better as in the person has a bigger advantage, which is a negative to all the other players).

Yeah there's some pretty skilled people with gamepads, but everybody and their mom is skilled with a mouse.

Also, far less chance of game drop outs as people aren't running background applications and all that crap on consoles.

Aside from better graphics, I wouldn't touch the PC version. The console experience does not work on a PC, and no I'm not saying I like or dislike the console experience, I'm just saying it doesn't work/suit the nature of a PC. Player hosting kills the PC version.

Spookie I dunno why you're bitching about the console versions of MW2, they're better adapted to this style of play than the PC version.

I wasn't, I was pointing out the flaws in Lives method of communicating ping. It's like having a GPS which gives you directions with a margin of error of 20 miles! Or a graph without any notations (like the bull**** you see on those skin cream ads!)

This is why I hate PC elitists! Moan moan moan *takes a break to boycott a game* moan moan etc.

We're going to go over this again?

Edit: In retrospect, AvP news will serve better in it's own thread.

Edited by Spookie
This is why I hate console owners. You think this sort of thing is fine.

Fine? I don't think it's fine. I think it's better! That's right, I think low pings are WIN. The game plays so much better with players flicking about the map.

DOWN WITH DEDICATED SERVERS!

Which is console owners' fault, obviously.

I believe you to be partly to blame, yes. But you don't believe not having the option for even a local search is backward? What gets my goat is that you're more than happy to be 'nickled and dimed' all the way to the bank and don't kick up a fuss for even basic features that Halo is able to implement.

Can we get back on to the topic of IW's ****ty matchmaking system now?

I believe you to be partly to blame, yes. But you don't believe not having the option for even a local search is backward? What gets my goat is that you're more than happy to be 'nickled and dimed' all the way to the bank and don't kick up a fuss for even basic features that Halo is able to implement.

Can we get back on to the topic of IW's ****ty matchmaking system now?

You're absolutely right, it's MY fault the PC version sucks. I'm sorry. I should be whining on the internet more. That'll make things better won't it?

Because you dont know any different, im having a pretty ****poor time of it coming from MW1 to MW2 loads of lag issues on PC on a lot of hosts and my connection is perfectly fine in MW1.

The way live handles lag appears to be diffrent too. Rather than getting bullet loss and a 56k effect which is what I get. When I'm on the 360 you get bullets that bend round corners. To the casual gamer that might just seem like **** luck but when you look at it again in the slow mo kill cams you can definitely see the person was out of range for that penetration kill.

I can take the odd bullet loss leading to my death but when I've having to lead my shots, for an entire day, like I did over 9 years ago on my 56k modem while playing UT. It ****es me off.

You're absolutely right, it's MY fault the PC version sucks. I'm sorry. I should be whining on the internet more. That'll make things better won't it?

Stop being so immature? I didn't say the PC version, the matchmaking is C&P'ed from the 360 version. Any flaws I see will be exasperated by the way lag is handled on my platform.

Edited by Spookie
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Shotcut 26.6.25 by Razvan Serea Shotcut is a free, open source, cross-platform video editor for Windows, Mac and Linux. Major features include support for a wide range of formats; no import required meaning native timeline editing; Blackmagic Design support for input and preview monitoring; and resolution support to 4k. Editing Features Trimming on source clip player or timeline with ripple option Append, insert, overwrite, lift, and ripple delete editing on the timeline 3-point editing Hide, mute, and lock track controls Multitrack timeline with thumbnails and waveforms Unlimited undo and redo for playlist edits including a history view Create, play, edit, save, load, encode, and stream MLT XML projects (with auto-save) Save and load trimmed clip as MLT XML file Load and play complex MLT XML file as a clip Drag-n-drop files from file manager Scrubbing and transport control Video Effects Video compositing across video tracks HTML5 (sans audio and video) as video source and filters 3-way (shadows, mids, highlights) color wheels for color correction and grading Eye dropper tool to pick neutral color for white balancing Deinterlacing Auto-rotate Fade in/out audio and fade video from and to black with easy-to-use fader controls on timeline Video wipe transitions: bar, barn door, box, clock (radial), diagonal, iris, matrix, and custom gradient image Track compositing/blending modes: Over, Add, Saturate, Multiply, Screen, Overlay, Darken, Dodge, Burn, Hard Light, Soft Light, Difference, Exclusion, HSL Hue, HSL Saturation, HSL Color, HSL Luminosity. Video Filters: Alpha Channel: Adjust, Alpha Channel: View, Blur, Brightness, Chroma Key: Advanced, Chroma Key: Simple, Contrast, Color Grading, Crop, Diffusion, Glow, Invert Colors, Key Spill: Advanced, Key Spill: Simple, Mirror, Old Film: Dust, Old Film: Grain, Old Film: Projector, Old Film: Scratches, Old Film: Technocolor, Opacity, Rotate, Rutt-Etra-Izer, Saturation, Sepia Tone, Sharpen, Size and Position, Stabilize, Text, Vignette, Wave, White Balance Speed effect for audio/video clips Hardware Support Blackmagic Design SDI and HDMI for input and preview monitoring Leap Motion for jog/shuttle control Webcam capture Audio capture to system audio card Capture (record) SDI, HDMI, webcam (V4L2), JACK audio, PulseAudio, IP stream, X11 screen, and Windows DirectShow devices Multi-core parallel image processing (when not using GPU and frame-dropping is disabled) DeckLink SDI keyer output OpenGL GPU-based image processing with 16-bit floating point linear per color component Shotcut 26.6.25 changelog highlights: Added basic support for OpenFX (OFX) video plugins. Added VST2 audio plugin support for third-party audio effects. Added Safe Mode to launch Shotcut without external plugins for easier crash recovery. Added an experimental plugin UI generator (--experimental) for supported filters and plugins. Added a new Noise Reduction audio filter powered by RNNoise. Added HDR export support. Added PQ HDR metadata options for HDR exports. Added the ability to view HDR previews in full-screen mode. Improved Vulkan display support on Linux. Fixed DeckLink and UltraStudio external monitor deadlocks. Fixed Opus audio export warnings related to frame_duration. Improved plugin discovery and compatibility for supported OpenFX and VST2 plugins. Expanded command-line options for testing experimental features. Improved overall application stability when using third-party plugins. Enhanced HDR editing and preview workflow. Included numerous bug fixes, performance optimizations, and general stability improvements throughout the application.[full release notes] Download: Shotcut 26.6.25 | Portable | ARM64 ~200.0 MB (Open Source) View: Shotcut Home Page | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • I looked into a few echo devices to find they were riddled with adverts over time. No thanks ill stick to my homeassistant, smart plugs, smart bulbs and cameras that don't cost me a monthly fee and are cheaper to buy. No adverts also.
    • Brave Browser 1.91.180 is out.
    • Putin or Farage had nothing to do with me voting out. I did so because I got fed up of the E.U telling us what we could and could not do. Fed up with our country being run by a load of unelected Europrats. We never joined the E.U in the first place.
  • Recent Achievements

    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
    • Week One Done
      tuben earned a badge
      Week One Done
    • First Post
      OffsetAbs earned a badge
      First Post
    • Reacting Well
      OffsetAbs earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      503
    2. 2
      +Edouard
      229
    3. 3
      PsYcHoKiLLa
      163
    4. 4
      Steven P.
      77
    5. 5
      FloatingFatMan
      71
  • Tell a friend

    Love Neowin? Tell a friend!