[Official] Call of Duty: Modern Warfare 2


Recommended Posts

Wait what? :|

sometimes we died after 5 minutes, other times it went on for about 10 minutes before we died. just kept going until we did it.

How do you the Favela one though, that is just insane?!?

Man, that took literally 70 attempts. We got to the last one about 4 times! so agonizing :( it's just luck, every time one of us were downed with 2 juggers around us, the surviving person had to run around the shante town and then revive the other guy.

One tactic: run and weave in and out of buildings.

MW2pings.jpg

This is why I hate console owners. You think this sort of thing is fine.

Is this common for many UK people? I just don't understand how you have horrible pinged matches all the time.

One tactic: run and weave in and out of buildings.

That is what I have been trying to tell my friends but I guess we'll just keep trying.

I rarely get anything as bad as that on the 360 to be honest. Only had lag a few times. PC version seems to have more bars though than the 360 version.

Yeah because I edited it to give a proper representation of the ping rather than the 200ms increments on xbox live.

mw2weakhost.jpg

Can't even be arsed playing today. No point. ;/

Edit: Mate gave me an awesome idea, going to run Wireshark, collect data on each host and the players in the lobby then use it for analysis. I'll be able to then give definite proof that their matchmaking system is toss.

Edited by Spookie

i have mostly moved on, the main weaps i use is the Barret /w thermal/FMJ ( given on start ) and the P90 w/Acog/FMJ/Silencer Variations ( Given early on ), got everything but Extended mags on each. w/ almost all the Perks on Pro that i use mainly

Is it me or are people already getting bored of this game? Most of my friends list have gone back to other games and I'm not playing it that much.

The Favela one with juggernauts... well, we ended up cheating somewhat in the end, as it was just too frustrating dying at the last 2 or smth like that. Get in to a room and one guy just constantly melees him, while other one that cant be seen by juggernauts just revives him all the time. The last one on the oil rig was way easier actually, just plant lots of claymores, so he trips all the time and cant shoot you, while one guy blasts them with rpgs the other one just plants headshots from somewhere behind cover. Aint that hard. Atleast if you have someone that doesnt fail misserably at sniping (like me :D ). Now we are kinda stuck at Oil Rig hostage extraction one. Its all fine and easy all through out, till the last breach when they somehow manage to blow that thing up... ****ing frustrating.

And as far as ping goes, thers been just one time ive had some problems. Usually its like this...

iw4mp%202009-11-22%2017-17-26-76.jpg

Edited by John Freeman

Spookie I dunno why you're bitching about the console versions of MW2, they're better adapted to this style of play than the PC version. Host advantage with a kb/mouse is better than host advantage with a gamepad (better as in the person has a bigger advantage, which is a negative to all the other players).

Yeah there's some pretty skilled people with gamepads, but everybody and their mom is skilled with a mouse.

Also, far less chance of game drop outs as people aren't running background applications and all that crap on consoles.

Aside from better graphics, I wouldn't touch the PC version. The console experience does not work on a PC, and no I'm not saying I like or dislike the console experience, I'm just saying it doesn't work/suit the nature of a PC. Player hosting kills the PC version.

Spookie I dunno why you're bitching about the console versions of MW2, they're better adapted to this style of play than the PC version.

I wasn't, I was pointing out the flaws in Lives method of communicating ping. It's like having a GPS which gives you directions with a margin of error of 20 miles! Or a graph without any notations (like the bull**** you see on those skin cream ads!)

This is why I hate PC elitists! Moan moan moan *takes a break to boycott a game* moan moan etc.

We're going to go over this again?

Edit: In retrospect, AvP news will serve better in it's own thread.

Edited by Spookie
This is why I hate console owners. You think this sort of thing is fine.

Fine? I don't think it's fine. I think it's better! That's right, I think low pings are WIN. The game plays so much better with players flicking about the map.

DOWN WITH DEDICATED SERVERS!

Which is console owners' fault, obviously.

I believe you to be partly to blame, yes. But you don't believe not having the option for even a local search is backward? What gets my goat is that you're more than happy to be 'nickled and dimed' all the way to the bank and don't kick up a fuss for even basic features that Halo is able to implement.

Can we get back on to the topic of IW's ****ty matchmaking system now?

I believe you to be partly to blame, yes. But you don't believe not having the option for even a local search is backward? What gets my goat is that you're more than happy to be 'nickled and dimed' all the way to the bank and don't kick up a fuss for even basic features that Halo is able to implement.

Can we get back on to the topic of IW's ****ty matchmaking system now?

You're absolutely right, it's MY fault the PC version sucks. I'm sorry. I should be whining on the internet more. That'll make things better won't it?

Because you dont know any different, im having a pretty ****poor time of it coming from MW1 to MW2 loads of lag issues on PC on a lot of hosts and my connection is perfectly fine in MW1.

The way live handles lag appears to be diffrent too. Rather than getting bullet loss and a 56k effect which is what I get. When I'm on the 360 you get bullets that bend round corners. To the casual gamer that might just seem like **** luck but when you look at it again in the slow mo kill cams you can definitely see the person was out of range for that penetration kill.

I can take the odd bullet loss leading to my death but when I've having to lead my shots, for an entire day, like I did over 9 years ago on my 56k modem while playing UT. It ****es me off.

You're absolutely right, it's MY fault the PC version sucks. I'm sorry. I should be whining on the internet more. That'll make things better won't it?

Stop being so immature? I didn't say the PC version, the matchmaking is C&P'ed from the 360 version. Any flaws I see will be exasperated by the way lag is handled on my platform.

Edited by Spookie
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Amazon Prime Day 2026: Best Dolby soundbar deals from Sony, Samsung, JBL, Polk, and more by Sayan Sen Yesterday we covered the JBL BAR 800 which is a 5.1.2 Dolby Atmos/Vision soundbar. The unit is on sale for its lowest ever price of just $800 making it a solid offer. However, there are many more options to choose from and in this article, we have made a compilation of the best deals including from Sony, Polk, Yamaha, Denon, Samsung and more. Sony's BAR models are currently at their lowest prices which makes them solid offerings. The company's BRAVIA Theatre Bar lineup is designed to suit different home cinema needs. The Bar 5 is an entry-level 3.1-channel soundbar with a wireless subwoofer, supporting Dolby Atmos®, DTS:X, S-Force PRO Front Surround, and Vertical Surround Engine for immersive audio with clear dialogue. The Bar 6 upgrades to a 3.1.2-channel configuration by adding dedicated up-firing speakers for more convincing overhead Atmos effects while retaining the wireless subwoofer. At the premium end, the Bar 7, Bar 8, and flagship Bar 9 are single-soundbar solutions featuring Sony’s 360 Spatial Sound Mapping technology, which creates phantom speakers for a wider surround field. Bar 7 includes nine speaker units, Bar 8 increases this to eleven, and Bar 9 offers thirteen speaker driver units promising the most expansive soundstage and acoustic performance. All models should integrate seamlessly with compatible BRAVIA TVs and support the BRAVIA Connect app for setup and control. Get them at the links below: Sony BRAVIA Theater Bar 9 Soundbar (HT-A9000): $998.00 (Amazon US) (Was: $1498) Sony BRAVIA Theater Bar 8 Soundbar (HT-A9000): $798.00 (Amazon US) (Was: $998) Sony BRAVIA Theater Bar 7 Soundbar (HT-A7100): $618.00 (Amazon US) (Was: $768) Sony BRAVIA Theater System 6: $548.00 | Sony BRAVIA Theater Bar 6: $448.00 Sony BRAVIA Theater Bar 5 (HT-B500): $278.00 (Amazon US) (Was: $348) Sony HT-S400 2.1 soundbar: $198.00 (Amazon US) (Was: $248) Aside from those, we also have more discounts including from Samsung, Polk Audio, and more: Samsung Q-Series Soundbar HW-QS90H 7.1.2: $797.99 (Amazon US) (Was: $998) Polk Audio Signa S4: $336.00 (Amazon US) (Was: $449) Hisense AX3120Q: $229.00 (Amazon US) (Was: $259) Check out more soundbar deals that you may like at this link. Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • Stellarium 26.2 by Razvan Serea Stellarium is a free open source planetarium for your computer. It shows a realistic sky in 3D, just like what you see with the naked eye, binoculars or a telescope. It is being used in planetarium projectors. Just set your coordinates and go. Stellarium key features: Realistic simulation of the sky, sunrise and sunset Default catalogue of over 600,000 stars Downloadable additional catalogues for up to 210 million stars Catalog data for all New General Catalogue (NGC) objects Images of almost all Messier objects and the Milky Way Artistic illustrations for all 88 modern constellations More than a dozen different cultures with their constellations Solar and lunar eclipse simulation Photorealistic landscapes (more are available on the website) Scripting support with ECMAScript (a few demo scripts are included) Extendable with plug-ins: 8 plug-ins installed by default, including: artificial satellites plug-in (updated from an on-line TLE database) ocular simulation plug-in (shows how objects look like in a given ocular) Solar System editor plug-in (imports comet and asteroid data from the MPC) telescope control plug-in (Meade LX200 and Celestron NexStar compatible) The major changes of this version: Added new sky culture Added new plugin: Planes Many improvements in plugins Many improvements in Core and GUI Many updates in sky cultures. [full release notes] Download: Stellarium 26.2 (64-bit) | 456.0 MB (Open Source) View: Stellarium Home Page | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • NASA: This asteroid may not kill us but it probably won't be far off either by Sayan Sen Image by Zelch Csaba via Pexels New observations by NASA's James Webb Space Telescope have eliminated the last remaining impact threat posed by asteroid 2024 YR4, ruling out the possibility that the near-Earth object could strike the Moon in December 2032. NASA said observations collected by Webb on February 18 and 26, 2026, enabled scientists to refine the asteroid's orbit enough to "rule out a chance of lunar impact on Dec. 22, 2032." Instead, asteroid 2024 YR4 is now expected to pass the Moon at a distance of about 13,200 miles (21,200 km). The agency stressed that the update "reflects improved precision in our understanding of where the asteroid is expected to be in 2032 rather than a shift in its orbital path." The announcement closes a remarkable chapter in planetary defence that began in late 2024, when the approximately 60-metre-wide asteroid briefly became the most closely watched near-Earth object in the world. Discovered on December 27, 2024, by the ATLAS telescope in Chile, 2024 YR4 initially appeared to have a small chance of colliding with Earth on December 22, 2032. As astronomers gathered more observations, the impact probability briefly climbed to around 3%—the highest ever recorded for an asteroid of its size—before steadily falling as its orbit became better understood. By early 2025, international observations had ruled out any significant risk to Earth. However, astronomers were left with another possibility: a roughly 4% chance that the asteroid could instead strike the Moon. "The probability that asteroid 2024 YR4 will strike the Moon on 22 December 2032 is now approximately 4%," the European Space Agency (ESA) had said last year, noting that "there is a 96% chance that the asteroid will not impact the Moon." ESA said such an impact, while unlikely, would have presented an extraordinary scientific opportunity. "It is a very rare event for an asteroid this large to impact the Moon – and it is rarer still that we know about it in advance. The impact would likely be visible from Earth, and so scientists will be very excited by the prospect of observing and analysing it," said Richard Moissl, Head of ESA's Planetary Defence Office. "It would certainly leave a new crater on the surface. However, we wouldn't be able to accurately predict in advance how much material would be thrown into space, or whether any would reach Earth," he added. The asteroid also exposed an important blind spot in planetary defence. Because 2024 YR4 approached Earth from the direction of the Sun, it remained hidden from ground-based telescopes until after its closest approach. "We looked into how Neomir would have performed in this situation, and the simulations surprised even us," Moissl said. "Neomir would have detected asteroid 2024 YR4 about a month earlier than ground-based telescopes did. This would have given astronomers more time to study the asteroid's trajectory and allowed them to much sooner rule out any chance of Earth impact in 2032." He added, "As an infrared telescope, like Webb, Neomir would have also immediately given us a much better estimate for the asteroid's size, which is very important for assessing the significance of the hazard." The latest NASA observations underscore the value of space-based infrared telescopes in tracking faint asteroids. According to NASA, Webb made "among the faintest ever observations of an asteroid," extending the object's observational record by nearly eight months at a time when it had become too faint for other telescopes. That additional data allowed scientists to eliminate the remaining uncertainty surrounding its 2032 flyby. Although asteroid 2024 YR4 is now confirmed to pose no threat to either Earth or the Moon, scientists say its discovery remains one of the most significant real-world tests of the international planetary defence system, demonstrating how continued observations can rapidly transform an object once considered hazardous into one whose future path is known with high confidence. Source: NASA, ESA This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
  • Recent Achievements

    • Conversation Starter
      Admir earned a badge
      Conversation Starter
    • First Post
      The_Focal_Point earned a badge
      First Post
    • Apprentice
      daryld went up a rank
      Apprentice
    • Contributor
      Carltonbar went up a rank
      Contributor
    • One Month Later
      The_Focal_Point earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      418
    2. 2
      +Edouard
      170
    3. 3
      PsYcHoKiLLa
      130
    4. 4
      Xenon
      69
    5. 5
      neufuse
      69
  • Tell a friend

    Love Neowin? Tell a friend!