[Official] Call of Duty: Modern Warfare 2


Recommended Posts

So I'm back from Uni for the weekend, and that means it's finally time for a bit of MW2!

Now, I've only played about 1hr30 of the SP and about 30min of the MP and I can't see that the appeal is going to last. Once I complete the SP and go back through it for the intel (I'm a bit of a trophy ######), I think that other games will steal its thunder (eg. Uncharted 2, Assassins Creed 2, etc).

Doubt I'll be able to finish the SP this weekend either, so it'll be another 3 weeks until I break up properly for Christmas before I can polish that off.

I'm glad I payed ?26 for it rather than ?40 or whatever, I'd be very dissapointed with what I got if I had.

The ping situation for the pc is a bit annoying, as whoever hosting (as long as they're good) are always at the top and extremely hard to win a knief v knief situation. Its kinda depressin watching it find a game as well, cycling through the differents pings <50ms nope, <70ms nope, <100ms nope <150ms nope, <200ms yes found a server for you lol. I just hope they do improve it soon a base it on proper location, but majority of players on the server are in the same situation so cnt complain too much.

Btw anyone notice lag on SpecOps, a few times me and my mate play it gets very jumpy/laggy in parts even if both of us have 30-60ms pings, which makes me think something up with IWnet???

Btw anyone notice lag on SpecOps, a few times me and my mate play it gets very jumpy/laggy in parts even if both of us have 30-60ms pings, which makes me think something up with IWnet???

Tried it, once, friend connected to me who was also on Be*. Got a ping of 40 and a tonne of rubber banding. :/

Still not completed the forced co-op missions! :s

Edit: ROFLLOLSPELLINZ.

Edited by Spookie

For some reason I've had really bad luck today with hosts having really crappy bandwidth, on the 360. I kept having to quit the match because I couldn't even move, then my char would just start warping around the map. The switching hosts thing doesn't really work that well in this case, because it usually just drops you out of the game saying the connection to host was lost.

When it does the host migration thing, that it does quite often on the PS3 with me, it usually picks me as the host and all is well then, and everyone seems to have a pretty good ping to me.

For some reason I've had really bad luck today with hosts having really crappy bandwidth, on the 360. I kept having to quit the match because I couldn't even move, then my char would just start warping around the map. The switching hosts thing doesn't really work that well in this case, because it usually just drops you out of the game saying the connection to host was lost.

Join the club. :>

When it does the host migration thing, that it does quite often on the PS3 with me, it usually picks me as the host and all is well then, and everyone seems to have a pretty good ping to me.

Aye, that's the thing. Why the hell doesn't it choose us with the better connections and uploads first? Why does it always pick the same host as long as they are still connected? It should reassess the host before leaving the lobby. Too busy rushing the game out the door to improve the netcode! ;/

Aye, that's the thing. Why the hell doesn't it choose us with the better connections and uploads first? Why does it always pick the same host as long as they are still connected? It should reassess the host before leaving the lobby. Too busy rushing the game out the door to improve the netcode! ;/

That's what I thought. I don't exactly have the best speeds in the world, but I'm better than most of the people on there. Some of the games I've had are just so damn laggy, yet it doesn't try to find another host. ?? Ah well, I think I'm only going to play it with my friends now anyway, and I'll be the host because even they have crap connections.

Had all sorts of issues last night and today trying to get games started. It seemed at first it was any time we invited a new person into the party it would screw up. We'd always have to back out and re-search.

But today it's x10 worse. We have to back in and out multiple times before we can stay together, and then even when we did, people kept being kicked from the XBL party chat :confused:

Had all sorts of issues last night and today trying to get games started. It seemed at first it was any time we invited a new person into the party it would screw up. We'd always have to back out and re-search.

But today it's x10 worse. We have to back in and out multiple times before we can stay together, and then even when we did, people kept being kicked from the XBL party chat :confused:

You can't do party chat with MW2!

Yeah like Chris said, there is certain game modes which let you, Ground War (the one we play) for instance.
You will be able to use Party Chat in these play modes: Mercenary Team Deathmatch, Free-For-All, Third Person Teams.

However, you won't be able to use Party Chat in the following: Domination, Ground War, Demolition, Sabotage, Headquarters Pro, Search & Destroy, Hardcore Search & Destroy, Capture The Flag, Team Deathmatch, Hardcore Team Deathmatch, Third Person Cagematch.

Source: http://www.gamezine.co.uk/news/games/c/cal...036;1338219.htm

:blink:

Says you can't for Ground War?

Source: http://www.gamezine.co.uk/news/games/c/cal...036;1338219.htm

:blink:

Says you can't for Ground War?

I could have swore I saw it saying you could with Ground War when I was playing today. I'll load it up later tonight and double check.

Source: http://www.gamezine.co.uk/news/games/c/cal...036;1338219.htm

:blink:

Says you can't for Ground War?

Trust teh Munky :p

There is 3 different "rules" over party chat.

You have the game modes which completely disallow it. Then you have game modes which allow party chat as long as they aren't MW2 parties and then you have others which allow party chat even on MW2.

Doesn't sound too hard, esp if you have scavenger equipped so you can keep loading up on ammo.

Just gotta be good at the game and not die :p

mw2loadout1.jpg

Can't aim without the red dot sight, takes too long to zero in with irons! I just blast them, move to a new location and keep getting the drop on them without giving my self away to the rest of the team all the time. Can camp in a location some times till I get my pred missile, double kill on that to my harrier then airstrike to my emergency. Job done. :D

Fortunately, as you can see, lucky me I ran out of ammo on my primary and secondary :E

Wish you could scroll through kill streaks though. Pain in the arse to get my drop and still need to use my harrier!

mw2loadout1.jpg

Can't aim without the red dot sight, takes too long to zero in with irons! I just blast them, move to a new location and keep getting the drop on them without giving my self away to the rest of the team all the time. Can camp in a location some times till I get my pred missile, double kill on that to my harrier then airstrike to my emergency. Job done. :D

Fortunately, as you can see, lucky me I ran out of ammo on my primary and secondary :E

Wish you could scroll through kill streaks though. Pain in the arse to get my drop and still need to use my harrier!

Agreed! That's been ****ing me off actually. Esp if you have a UAV and want to use an airstrike but can't see them on the map.

Had all sorts of issues last night and today trying to get games started. It seemed at first it was any time we invited a new person into the party it would screw up. We'd always have to back out and re-search.

But today it's x10 worse. We have to back in and out multiple times before we can stay together, and then even when we did, people kept being kicked from the XBL party chat :confused:

Yeah last night was annoying enough but today takes the cake for the worse I have ever seen Live behave personally. I could not stay in the party at all which was so weird. I was actually going to suggest we tried the game chat but did not want to have to hear the idiots that I know would have been on and especially since I was only playing for like an hour.

Says you can't for Ground War?

Without a doubt Ground War supports Live Party Chat. It is what we play the most as a result.

Longest range, most accurate gun and almost no recoil. But, does as much damage as an M4. If you can aim for the head take it over the SCAR.

I think I'll take it over the SCAR-H when its available then - the massive lack of recoil would be even better on my PS3 due to the sway effect.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Less powerful than a PS5 at twice the price! I wonder if they use that for marketing? Totally DoA.
    • Astra 0.6.1 Beta by Razvan Serea Astra is an audiophile music player designed for local music libraries, supporting MP3, FLAC, WAV, AAC, OGG, M4A, OPUS, WMA, AIFF, and more via FFmpeg. It offers gapless playback with pre-buffering, multichannel audio remapping, and Dolby Atmos decoding, ensuring albums play seamlessly while maintaining high-fidelity sound. Astra features real-time DSP visualizers powered by a native C++ engine, including an oscilloscope, spectrum analyzer, and vectorscope. A fully parametric 10-band EQ with live frequency response, built-in presets, and AutoEQ headphone calibration import lets you precisely shape your sound. Playback controls include shuffle, repeat, and drag-and-drop queue management, while the library automatically extracts metadata, album artwork, and supports global search, favorites, and recently played tracking. Additional features include output device selection, delay calibration, customizable themes, fullscreen and mini-player modes, Discord Rich Presence, optional Last.fm scrobbling, and an opt-in local API for integrations. Astra delivers a complete, high-quality desktop audio experience with no telemetry, accounts, or streaming. Astra 0.6.1 Beta changelog: Lyrics Initial XLRC support via @boof2015/xlrc 0.2.0 (#131) XLRC sidecar scanning, manual import, and renderer support Word timing, furigana, translations, voice labels, and translation-priority controls for XLRC Fullscreen lyrics overhaul with additional layout polish Manual lyrics editor with LRC, XLRC, and plain-text modes Drag-and-drop lyrics import plus sync offset controls Clickable synced lyrics for seeking, with popout and transport lyrics updates (#138) Fixed lyrics info sidebar scrolling (#138) Added a workaround for LRCLIB instability Metadata & Library Metadata editor rebuilt as a side panel Virtual DB metadata overrides and optional direct file tag writing Bulk metadata editing for title, artist, album, album artist, genre, year, track/disc numbers, and artwork Undo/redo support for virtual metadata edits Clear overrides action and default save-mode preference Artist page grid view added, with later design and sizing refinements Improved Jump to Playing with smart source, queue, album, artist, and library track targets Fixed smart source jump behavior Playlists Fixed VLC-style M3U import failures (#127) Added playlist export to M3U/M3U8 (#118) Improved imported playlist path resolution and missing-entry preservation Shuffle added to playlist pages (#121) Remove tracks directly from playlist views (#128) Fixed create-playlist-from-track modal closing when clicking inside it (#137) Multi-select quality-of-life fixes Right-click context menus no longer clear multiselections UI & Navigation Fixed UI scaling regressions in sidebar and home surfaces (#122, #123) Fixed transport bar regression (#126) Fixed horizontal scrolling on Home and Library rails Fixed artist grid sizing while searching Updated playlist action buttons and related layout polish Additional fullscreen lyrics visual adjustments Visualization Scopes and visualizers now respect UI scaling settings (#155) Added shared canvas sizing logic for correct DPR/backing-store behavior Canvas sizing tests added for visualizer scaling regressions Discord RPC Discord Rich Presence activity structure refactored Compact status can prioritize title or artist Profile info line can show file info or album Title and artist links can target YouTube Music, Last.fm, or be disabled Optional small Astra badge for cover-art presence Configurable “clear when paused” timing Added Discord activity tests Scrobbling Fixed custom Last.fm2 API profiles being accidentally blocked Expanded scrobbler profile protocol handling coverage Stability & Tests Added/expanded tests for XLRC parsing, lyrics presentation, metadata editor state, playlist import/export path handling, artist grid layout, horizontal scrolling, canvas sizing, and Discord RPC activity building Download: Astra 0.6.1 Beta | 138.0 MB (Open Source) View: Astra Home Page | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • How does it compare to the "SeeStar S30 Pro" and the "Vespera PRO 2"?
    • Indeed. And note that those units are MUCH cheaper than this new Steam Machine...ahem.
  • Recent Achievements

    • Week One Done
      Almohandis earned a badge
      Week One Done
    • Rookie
      dorf went up a rank
      Rookie
    • First Post
      mike_rumble earned a badge
      First Post
    • Dedicated
      tuben earned a badge
      Dedicated
    • Week One Done
      mnsgroup earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      501
    2. 2
      +Edouard
      209
    3. 3
      PsYcHoKiLLa
      100
    4. 4
      Michael Scrip
      85
    5. 5
      neufuse
      69
  • Tell a friend

    Love Neowin? Tell a friend!