[Official] Call of Duty: Modern Warfare 2


Recommended Posts

There is?

How the **** does stuff like that pass through Q&A? :laugh:

What a POS developed game in that respect, absolutely no other game would get a free pass in reviews for such game breaking flaws.

Like I said earlier, there isn't an excuse for it because IW fixed the same glitch in CoD4 just a few months ago.

So wait, I honestly have not paid a lot of attention to this whole glitching **** as I am not that into the game, but this infinite ammo one is affecting the 360 version as well? Or is it just PC?

I just assumed it was PC, but if it is 360, how the hell did these tossers make it through the ban wave? :laugh:

So wait, I honestly have not paid a lot of attention to this whole glitching **** as I am not that into the game, but this infinite ammo one is affecting the 360 version as well? Or is it just PC?

I just assumed it was PC, but if it is 360, how the hell did these tossers make it through the ban wave? :laugh:

360 as well, I encountered a few games tonight.

Its only infinite ammo for granade launcher isn't it?

Just had an amazing none glitch game though, 29-3, i threw a grenade into a HQ, got the chain reaction challenge, the claymore challenge and a few more, 5 kills with 1 grenade that set off a claymore >.<

360 as well, I encountered a few games tonight.

Really. I knew AJ was talking about glitches, and a few on the 360, but did not realize it was this one as well.

So it is people with modded consoles doing it, or is it somehow a glitch that you can execute without a modded console? I was under the impression one needed a modded console no?

Really. I knew AJ was talking about glitches, and a few on the 360, but did not realize it was this one as well.

So it is people with modded consoles doing it, or is it somehow a glitch that you can execute without a modded console? I was under the impression one needed a modded console no?

Nope it's just exploits in relation to the game.

A modded console just lets you run copied discs, still doesn't let you run unsigned code or anything like that.

Nope it's just exploits in relation to the game.

A modded console just lets you run copied discs, still doesn't let you run unsigned code or anything like that.

Okay I got confused, I did not think it mattered but thought I read a few pages back one needed a modded console, I thought perhaps they were doing something to the files before they burned the disk.

So okay then yeah that is pretty damn messed up. The fact they are not trying to fix it ASAP says to me they have no clue how it is being done yet, as I would think something like this would be something one issues a quick patch for just to fix it. I know patches are a lot more complex than that, patch one thing and potentially break 1000 other things, so what that says to me is what you said before, **** poor QA on their end.

EDIT - Okay, I take back most everything I said above. I just watched some of these glitching videos, and honestly I have no idea how these people have the free time to even figure the crazy stuff out that they do, and I can totally see how IW could not anticipate nor be able to respond quickly to what is being done, as it is so convoluted it is unbelievable.

Great comment posted on Kotaku in regards to the ammo issue.

Developping good games is effing hard.

Developping good MP games is ridiculously hard. (And expensive)

Developping a completely hack proof system is impossible.

If a hacker has access to the game files, then he can do whatever he wants with the game. No matter what you do as a developper, you need base game files, you need a place where you say: this is what happens when you reload/fire/jump.

If someone has access to that, and the knowledge to comprehend it, then he can do whatever he wants. It might be hard, it might be long, but if he is patient enough, he will be able to do it.

Now, ensuring that hackers can't access Xbox live is Microsoft's job. They are apparently not doing it properly.

IW are (probably) using the X360's cache, which is guaranteed by Microsoft to be safe, to speed up the loading or sharing of the game settings, so that your MP experience is as seamless as possible.

So Larry to clear things up, this exploit was originally spread by modders. One a non modded user accidentally joins a modded match, that user has infinite ammo in their cache. If you experience the infinite ammo problem, just clear your system's cache and you will be fine.

Edit: Larry in response to your edit I laughed because that is what I have been telling people for years! Whatever I guess. :p

I could understand if you could keep all your weapons etc, but too loose them all seems odd.

I assume Prestige 10 would mean you'd get to level 70, 10 times. Then, after all that time, there'd be potentially nothing to seperate you from someone earlier on in the game who'd unlocked the same/similar guns & perks?

What if you choose not to? do you just stay as you are and no longer level up?

I'm only level 43 by the way, just wondering...

I could understand if you could keep all your weapons etc, but too loose them all seems odd.

I assume Prestige 10 would mean you'd get to level 70, 10 times. After all that time, there'd be potentially nothing to seperate you from someone earlier on in the game who'd unlocked the same/similar guns & perks.

What if you choose not to? do you just stay as you are and no longer level up?

Yes, you just stay at 70 and gain no more XP.

Prestige isn't supposed to be something marvellous, it's just more showing off; how many times you've hit 70 plus it also helps to keep people playing, not being able to progress any further and any XP is out the window will stagnate the experience a bit - I remember back when I was playing Rainbow Six: Vegas 2, after I hit the Elite rank I kinda stopped playing ( More ranks were introduced later but was a bit too late for me ).

Also, when you are at max rank you tend to constantly use the same weapons as they've grown on you - Hitting prestige mode kinda forces you to try something new again, which is a fresh experience.

I loved going prestige mode in Call of Duty 4 - Might not do it in this game however, I'm progressing so slowly because I can't stand playing more than an hour or two at the time.

I thought as much, but how would I know if someone I was playing against was a level 10, prestige 5 level 10, or prestige 10 level 10?

There are different badges for each level of prestige. Have a google, there are websites which explain the badges.

i really wana play on one of these unlimted ammo servers lol, they sound kinda fun, is it a common occurance at the mo? im guessin it will be patched fairly soon

On the Xbox, if someone who has cached the bug (Played with it before) is in your game, you'll enter a game with it enabled, and it'll happen always until you dc from live and turn off your console (360).

Let me preface this by saying I dont know how true this is, but here's some sort of explanation on the infinite ammo "glitch/hack" from IW's forums on what and how it happened.

Anyone who knows more about this (and i don't know much), feel free to correct me. I'm just posting what I found.

http://www.modernwarfare2.com/forum/viewto...e9e353bff1bbcf7

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Onkyo Dolby Atmos AV receivers are really solid deals by Sayan Sen Recently we covered great deals on several soundbar models from the likes of Sony, JBL, Samsung and others for really good prices (the lowest in several months). Aside from that we also reported on the Edifier S3000MKII, a hi-fi two-way bookshelf monitor that's available for only $800. Today we bring a list of AV receivers from Onkyo that are available at great prices including the Onkyo NR7100, RZ30, and 8470 (purchase links under the specs table down below). The Onkyo TX-NR7100 and Onkyo TX-RZ30 are both 9.2-channel AV receivers designed for immersive home theater setups but they occupy slightly different tiers within Onkyo’s lineup with the RZ30 positioned as the more advanced model. The TX-NR7100 is a THX Certified 9.2-channel receiver offering up to 100 W per channel (8 ohms, 2 channels driven). It supports Dolby Atmos, DTS:X, and IMAX Enhanced formats, with flexible configurations such as 5.1.4 or 7.1.2 speaker layouts. A key highlight is its built-in Dirac Live Room Correction which should help optimize sound based on your room and its acoustics. In comparison, both models share several core capabilities though the RZ30 is geared toward enthusiasts seeking more precise calibration and system flexibility, while the NR7100 is positioned as a slightly more accessible, value-focused option with strong all-round performance. The technical specs of the RZ30 and NR7100 9.2 AVRs are given in the table below: Specification Onkyo TX-RZ30 Onkyo TX-NR7100 Power Output (FTC, 2ch driven) ~100 W/ch (8Ω, 20Hz–20kHz, 0.08% THD) 100 W/ch (8Ω, 20Hz–20kHz, 0.08% THD) Dynamic / Peak Power 9 × 170 W (6Ω, 1kHz, 1% THD, 1ch driven) 220 W/ch (6Ω, 1kHz, 10% THD, 1ch driven) Frequency Response 5 Hz – 100 kHz (+1/-3 dB) 10 Hz – 100 kHz (+1/-3 dB) THD 0.08% 0.08% Room Correction Dirac Live (full bandwidth) Dirac Live (with AccuReflex support) Immersive Audio Dolby Atmos, DTS:X, IMAX Enhanced Dolby Atmos, DTS:X, IMAX Enhanced Speaker Layout Support Up to 7.2.2 / 5.2.4 / 9.2 processing Up to 7.2.4 / 5.2.4 / 9.2 processing HDMI Inputs / Outputs 6 inputs / 2 outputs (eARC) 6 inputs / 2 outputs (Main + Sub/Zone 2) HDMI 2.1 Support 8K/60, 4K/120, VRR, ALLM, QFT, DSC, eARC 8K/60, 4K/120, VRR, ALLM, QFT, DSC, eARC Video Formats HDR10+, Dolby Vision, HDCP 2.3 HDR10+, Dolby Vision, HDCP 2.3 Streaming / Network Wi-Fi, AirPlay 2, Chromecast, Bluetooth, DTS Play-Fi Wi-Fi, AirPlay 2, Chromecast, Bluetooth, DTS Play-Fi Get them at the links below: Onkyo TX-RZ30 9.2-Channel AV Receiver: $797.00 (Sold and shipped by Electronic Expo) Onkyo TX-NR7100 9.2-Channel AV Receiver: $699.00 (Sold and shipped by Adorma) Onkyo TX-8470 2 Ch Stereo Receiver: $449.00 (Sold and Shipped by Adorma) Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links or authorized dealer links (at the time of article publishing); ensure that you purchase from such links only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • A different thing with Russia. When you say is it better, depends on things. It is better that we don't have the E.U making rules and laws that have nothing to do with them. Is the trading part better? No, that is really mucked up, but then we knew that was going to happen and we would have make agreements, like we do with other parts of the world. Freedom of movement is certainly better, but could be improved, we still need more control over our borders. do you live in the U.K?
    • So what am I quoting from them? I never listened to what Farage or his cronies said. I wanted the U.K to leave the E.u years before the referendum and it had nothing to do with Farage and his cronies. So what country do you live in? Did we work much better together? We were always at logger heads with the E.U because we disagreed with them so much. Maggie was always on at them. I would have thought the E.U was glad to get rid of us as we stopped the integration or made it a two tier. Now without us they can integrate more. I would not have voted out if it was just a trading block and we can still work together on somethings.
    • MPC-BE 1.9.0 by Razvan Serea Media Player Classic - BE is a free and open source audio and video player for Windows. Media Player Classic - BE is based on the original "Media Player Classic" project (Gabest) and "Media Player Classic Home Cinema" project (Casimir666), contains additional features and bug fixes. The BE mod (Black Edition Mod) is a skinned version of Media Player Classic Home Cinema, much better looking than the plain old MPC. MPC-BE 1.9.0 changelog: Splitters Fixed crashes in some situations. AudioSplitter Added support for the RF64 format. Fixed reading of channel layout for some WavPack files. Added support for ID3 tags for Wave64 files. Unknown Wave64 chunks are now ignored. AviSplitter Added support for 'y408' video. Improved support for 'HEVC' video. FLVSplitter Added support for VVC video. MP4Splitter Improved handling of corrupted files. MatroskaSplitter Expanded support for V_UNCOMPRESSED video codecs. Fixed support for frame rotation (ProjectionPoseRoll). Improved support for "V_MS/VFW/FOURCC / HEVC". MpcDvdVideoDecoder Fixed conversion to YUY2. Fixed display of menus for some DVD-Videos. RoQVideoDecoder Output in NV12 and YV12 formats is allowed. Full range is used. MPC Video Decoder RGB32 format will be output as a top-down bitmap by default. Added support for the "IID_MediaSideDataDOVIMetadataV2" interface. Removed support for the deprecated "IID_MediaSideDataDOVIMetadata" interface. Fixed retrieving the name of the video adapter when using NVDEC. Fixed crashes in some situations. MPC Video Converter Added support for AYUV video format. MpcAudioRenderer Improved input format validation. Optimized retrieval of supported formats for exclusive mode. Added the "Keep audio device active when paused" setting. Fixed crashes and freezes in various situations. Subtitles Added the ability to open the properties of an external subtitle renderer in the "Subtitles" settings panel. Fixed external subtitle connections for VSFilter. Fixed a crash when rendering PGS/SUP subtitles when using AVX2. YouTube Improved support for yt-dlp. The built-in YouTube parser is no longer used. Player The HTTP read strategy has been changed. If the playlist contains one entry, more key combinations can be used to control the player (jump through chapters, adjust volume). Improved support for reading ASX playlists. The translation of the MediaInfo report for Chinese, Korean and Japanese has been removed. Added blocking of 32-bit filter "PICVideo Lossless JPEG Decompressor" (pvljpg20.dll), because it crashes. Added blocking of the system filter "AVI Decompressor", which will eliminate the crash of VFW codecs. Fixed a rare crash when using the "/slave" key. Fixed a crash when getting a list of fonts for OSD. Added the ability to load an external audio file using hotkeys. Fixed opening a network path starting with \?\UNC. The "Determine duration when adding" playlist setting now works for YouTube video URLs. The "Online media services" settings panel has been redesigned. Added a "Merge files using FFmpeg" option to the file saving dialog. This option is activated when playing multiple streams obtained using yt-dlp. Added loading of local .dpl playlists ("DAUMPLAYLIST"). Fixed a hang when the user closes the player during the URL opening process. Various interface fixes. Installer Updated MPC Video Renderer 0.10.5. Updated MPC Script Source 0.2.17. Added MPC Image Source 0.3.6. Translations Updated Japanese translation (by tsubasanouta). Updated Chinese (Traditional) and Dutch translation (by beter). Updated Romanian translation (by Andrei Miloiu). Updated Hungarian translation (by mickey). Updated Turkish translation (by cmhrky). Updated German translation (by Klaus1189). Updated Chinese (Simplified) translation (by wushantao). Updated Italian translation (by mapi68). Updated Korean translation (by Hackjjang). Updated Chinese (Traditional) (by udfbe). Updated libraries dav1d 1.5.3-6-g04b69f9; ffmpeg n8.2-dev-1857-g4653e68aab; libpng git-v1.6.55-9-g7d52a8087; Little-CMS git-lcms2.18-26-gf739cda; MediaInfo git-v26.05-38-g702c9b7fd; ZenLib git-v0.4.41-91-g073f297; zlib 1.3.2. Download: MPC-BE 64-bit | Portable MPC-BE 64-bit | ~20.0 MB (Open Source) Download: MPC-BE 32-bit | Portable MPC-BE 32-bit Link: Media Player Classic - BE Home Page Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Apple reportedly looks to blacklisted Chinese memory chips as RAM prices climb by Karthik Mudaliar Image via Apple Apple is reportedly trying to get a clearance from the Trump administration to buy memory from ChangXin Memory Technologies (CXMT) to get some relief from soaring DRAM prices. As per a report by the Financial Times, Apple approached the Commerce Department more than a month ago and also spoke to other officials and allies in Washington. For starters, CXMT is a company that's already been placed on the Pentagon's list of Chinese military companies. The Chinese company is the country's top DRAM maker. For Apple, the timing is certainly awkward but not surprising. Tim Cook had recently warned that Apple would have to raise prices because AI companies are buying up large amounts of memory for data centers, and just like that, Apple raised MacBook and iPad prices. Micron also recently revealed that customers have committed billions of dollars to secure memory supply years in advance, which shows us how aggressive securing infrastructure has become. This gives suppliers such as Samsung, SK Hynix, and Micron more leverage, while pushing hardware makers to look for alternatives. CXMT is one of those alternatives, but not the simplest one. Apple has spent many years trying to diversify parts of its supply chain away from China, especially for final assembly, while still depending heavily on Chinese manufacturing and suppliers. Even domestic brands from China are moving towards CXMT and YMTC instead of relying on Samsung, Micron, and SK Hynix. For Apple, though, it would invite more scrutiny than local Chinese companies. For now, this is more like a lobbying effort rather than a confirmed supply deal. There's no official statement from either of the parties. What is clearer, though, is the pressure behind such a request. AI demand has certainly made hardware a bottleneck, and companies are trying everything they can to bring things back to normal, even if that means making politically sensitive choices. Source: Financial Times
  • Recent Achievements

    • Week One Done
      flexorcist earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • Week One Done
      Woland13 earned a badge
      Week One Done
    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      493
    2. 2
      +Edouard
      227
    3. 3
      PsYcHoKiLLa
      148
    4. 4
      Steven P.
      75
    5. 5
      FloatingFatMan
      70
  • Tell a friend

    Love Neowin? Tell a friend!