[Official] Call of Duty: Modern Warfare 2


Recommended Posts

wow.. after a long while I played on Xbox tonight.. First hour was absolutely horrific... I totally got owned left and right.. but as I kind of picked up the feel for the pad again it started getting a bit better, until I found a terrific perk.

Well, since i was trying to find a good combo, I will tell you guys that One Man Army Pro is absolutely the best!!!!!

This is Perk 1 and replaces the secondary weapon. I set up my gun to be ACR no sights, FMJ, Stopping Power and Ninja Pro with One Man Army Pro.

Then I set up the same setup with ACR + FMJ + One Man Army + Hardline + Ninja Pro..

3rd class is just like the first one. And lastly I setup SCAR+FMJ+Cold Blooded Pro+Ninja Pro and One Man Army.

What's great about One Man Army is that you change classes on-fly. This by itself doesn't sound too exciting, but when you do switch (it takes about 10-15 secs if you don't have One Man Army pro) and you are fully reloaded with ammo, semtex and flashbangs.

The best part is that you can switch to hardline too.

So let's say you have a scenario where you had 3 kills with ACR+FMJ+Stopping Power Pro.. and you hide for a little bit and you switch class to ACR+FMJ but with hardline.. the next kill you get, will activate the killstreak reward!

Or, one huge benefit is if you hear enemy UAV or their chopper coming in or whatever, you can quickly switch to invisible class where you have Cold Blooded + Ninja so the UAV can't see you.

I'm telling you, when you try this, it's absolutely mind blowing how great it is. Especially if you have one section of the map you protect or a flag in Domination. You will never run out of ammo. :D

The highlight of my evening in MW2 tonight, was that I killed all 6 people on the enemy team with a predator missile :) It was hilarious. The other team was a full blown clan. I absolutely devastated them and most of it was thanks to One Man Army. Terrific perk and my favorite now.

DL we need to make a Official Bad Company 2 thread.

I just saw the Squad Deathmatch videos.

Yeah surprised there is not one done already to be honest.

I think we may still be a little while out to create the Official Thread just yet. Still 3 months away, and truth be told, MW2 was a lot more anticipated then BF: BC2 is (unfortunately I say) so I think an Official thread now will just get lost in the mix. Probably best to wait at least until early January I am thinking. With that said I am not discouraging anyone if they want to put the work into it now, and I am sure no one else would be against it either. Hell, we seem to be talking about it enough so would be the right thing to do just for this thread.

With that said I also did see the Squad Deathmatch videos as well yesterday. :punk: Looks like a really kick ass mode for sure. (Y) I am almost positive I will be buying it for the PC as well even though it's already delayed I think, but especially for Squad Deathmatch I am thinking more people (like 32 players which I believe is the target for PC) would be ideal for that mode.

I think the PC version has finally been updated :) well steam just had to update cod to let me play it, and according to bowlings twitter ps3update was released last nite with the pc due later. Finally we now have fixed 1887's lol, they were really ****ing me off last nite. Though im kinda sad i never got to play on the unlimited ammo servers :( lol

wow.. after a long while I played on Xbox tonight.. First hour was absolutely horrific... I totally got owned left and right.. but as I kind of picked up the feel for the pad again it started getting a bit better, until I found a terrific perk.

Well, since i was trying to find a good combo, I will tell you guys that One Man Army Pro is absolutely the best!!!!!

This is Perk 1 and replaces the secondary weapon. I set up my gun to be ACR no sights, FMJ, Stopping Power and Ninja Pro with One Man Army Pro.

Then I set up the same setup with ACR + FMJ + One Man Army + Hardline + Ninja Pro..

3rd class is just like the first one. And lastly I setup SCAR+FMJ+Cold Blooded Pro+Ninja Pro and One Man Army.

What's great about One Man Army is that you change classes on-fly. This by itself doesn't sound too exciting, but when you do switch (it takes about 10-15 secs if you don't have One Man Army pro) and you are fully reloaded with ammo, semtex and flashbangs.

The best part is that you can switch to hardline too.

So let's say you have a scenario where you had 3 kills with ACR+FMJ+Stopping Power Pro.. and you hide for a little bit and you switch class to ACR+FMJ but with hardline.. the next kill you get, will activate the killstreak reward!

Or, one huge benefit is if you hear enemy UAV or their chopper coming in or whatever, you can quickly switch to invisible class where you have Cold Blooded + Ninja so the UAV can't see you.

I'm telling you, when you try this, it's absolutely mind blowing how great it is. Especially if you have one section of the map you protect or a flag in Domination. You will never run out of ammo. :D

The highlight of my evening in MW2 tonight, was that I killed all 6 people on the enemy team with a predator missile :) It was hilarious. The other team was a full blown clan. I absolutely devastated them and most of it was thanks to One Man Army. Terrific perk and my favorite now.

What level do you unlock One Man Army perk? I'm still at a measly level 34.

Does anyone have any suggested loadouts for someone who will be starting out come Christmas? I've tried the M4 (And loved it), same with the SCAR. Intervention <3

Does anyone have any suggested loadouts for someone who will be starting out come Christmas? I've tried the M4 (And loved it), same with the SCAR. Intervention <3

While its tempting to use hardline pro (especially for new players), stopping power is more useful. I also find myself using "sleight of hand" because of the pro version which brings your scope up faster (invaluable to winning those random shoot outs).

While its tempting to use hardline pro (especially for new players), stopping power is more useful. I also find myself using "sleight of hand" because of the pro version which brings your scope up faster (invaluable to winning those random shoot outs).

I've noticed that now SoH is a Slot 1 perk, almost everyone and their grandmother is using it! Invaluable yes, but more often than not people will be using SoH. Whereas before people would sacrifice that extra damage for faster reloading in CoD4. (I would on SMG classes).

I've noticed that now SoH is a Slot 1 perk, almost everyone and their grandmother is using it! Invaluable yes, but more often than not people will be using SoH. Whereas before people would sacrifice that extra damage for faster reloading in CoD4. (I would on SMG classes).

SoH and BP are the most popular Perk 1 choices, it seems. I just started to find the value in SoH Pro and it definitely gives you an advantage, though people who rely on sights and heart beat monitors will be out of luck.

I've noticed that now SoH is a Slot 1 perk, almost everyone and their grandmother is using it! Invaluable yes, but more often than not people will be using SoH. Whereas before people would sacrifice that extra damage for faster reloading in CoD4. (I would on SMG classes).

I'll have to start watching kill cams more (to check) because that if you're right, that's too bad. I thought I had beat everybody to the punch (or shot :p) on that one.

fourzerotwo: Still waiting for the #MW2 patch to release on Xbox 360. Latest ETA from production was MS hoped to release early "this week". Hope b4 xmas

No need to hurry Microsoft, imagine if you actually had to do anything within a reasonable time period, you might get stressed out.

I'm sick of the glitchers and cheats on this game. There are so many people with modded controllers these days its almost unplayable!

How did you know they were using a modded controller? Anyways, I've really had a rough go of it lately on the game so if anybody wants to team up later today, let me know.

Which is totally unrelated to Microsoft's certification process being slow as hell.

And? I'm making an observation! :D

I'm sick of the glitchers and cheats on this game. There are so many people with modded controllers these days its almost unplayable!

The price of those pre-build rapid fire controllers is hilarious couldn't imagine while anyone would want to invest so much money for such slight advantage.

Well I finally started playing MW2 on my X360 and it's just eh. I don't see what ANY of the hype is about? MW1 was spectacular with its change from WW2, but this one is just blah. It's the same thing as MW1, but with more perks and frekin overpowered weapons. :(

I was playing Spec Opps though and I think that's the best part of the game. On Veteran it's flippin hard on some of them. :/ Takes me a lot of tries for some missions. :(

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • One of the strangest galaxies in our Universe could help answer some long overdue questions by Sayan Sen Image by Pixabay via Pexels | Not representative An international team of astronomers led by the Department of Astronomy at Tsinghua University has discovered an unusually metal-poor galaxy that may contain signs of first-generation star formation. The galaxy, named Metal-Pristine Galaxy COSMOS Redshift 3 (MPG-CR3), or CR3, was identified using observations from the James Webb Space Telescope (JWST), the Very Large Telescope (VLT), and the Subaru Telescope. The findings, published in The Astrophysical Journal Letters, describe CR3 as the most metal-poor galaxy known from the period known as "cosmic noon," around 11.5 billion years ago. Cosmic noon refers to a period when the universe was producing stars at its highest rate and galaxies were growing rapidly. In astronomy, "metals" refers to all elements heavier than helium, including oxygen, carbon, and iron. Because CR3 contains so few of these heavier elements, researchers say it closely resembles what scientists expect the earliest galaxies in the universe may have looked like. The discovery is significant because it could offer clues about Population III (Pop III) stars, the first generation of stars thought to have formed after the Big Bang. These stars are believed to have formed from gas made almost entirely of hydrogen and helium, before heavier elements were created inside stars and spread across the universe through supernova explosions. Hence this is why CR3 has been referred to as a "living fossil." Scientists have long believed that Population III stars existed only in the very early universe. As more generations of stars formed and died, they enriched surrounding gas with heavier elements, making the conditions needed for metal-free star formation increasingly rare. Because of this, researchers expected the formation of such stars to have largely ended after the epoch of reionization, a period when radiation from the first stars and galaxies transformed the neutral hydrogen filling the universe and made it largely transparent to ultraviolet light. CR3 appears to challenge that idea. The galaxy was observed at a redshift of z = 3.193 ± 0.016. Redshift measures how much light from a distant object has been stretched as the universe expands and helps astronomers determine how far back in time they are looking. In this case, the redshift corresponds to roughly 11.5 billion years ago during cosmic noon. Although the universe was already several billion years old by that point, CR3 shows characteristics more commonly associated with much earlier galaxies. Observations revealed exceptionally strong emissions from hydrogen and helium, including Lyα, Hα, and He I λ10830. Lyα, or Lyman-alpha emission, is a specific wavelength of light produced by hydrogen and is widely used to study distant galaxies. Hα emission is another hydrogen signature commonly used to trace active star formation, while He I λ10830 is produced by helium and can indicate the presence of very hot, young stars. The measured equivalent widths of EW₀(Lyα) = 822 ± 101 Å and EW₀(Hα) = 2814 ± 327 Å are among the highest ever observed in star-forming galaxies. Equivalent width is a measure of the strength of an emission line relative to the surrounding light, and such large values are typically associated with intense and very recent star formation. At the same time, researchers found no statistically significant detections of metal emission lines, including [O III] λλ4959, 5007 and C IV λλ1548, 1550. Emission lines act as chemical fingerprints that reveal which elements are present in a galaxy. Oxygen and carbon lines are commonly seen in galaxies that have already undergone significant chemical enrichment. Their absence in CR3 suggests an unusually pristine environment. Using abundance calibration methods developed with JWST observations, the team placed a 2σ upper limit on the galaxy's gas-phase metallicity of 12+log(O/H)<6.52, corresponding to less than 0.7% of the Sun's metallicity (Z < 7 × 10⁻³ Z⊙). Gas-phase metallicity measures the abundance of heavy elements in a galaxy's gas. A 2σ upper limit indicates that the true value is very unlikely to be higher than the quoted threshold. Even when accounting for uncertainties in the calibration methods, the most conservative limit remains 12+log(O/H)<6.95, making CR3 the most metal-poor galaxy identified at cosmic noon. The galaxy also appears to contain very little dust. Researchers measured a Lyα/Hα flux ratio of 13.9 ± 2.5, a result that suggests negligible dust attenuation, meaning very little of the galaxy's light is being absorbed or scattered by cosmic dust. Because dust is usually produced by earlier generations of stars, this finding further supports the idea that CR3 has experienced very little chemical enrichment. Further analysis using spectral energy distribution modelling, a technique that compares observed light with theoretical models, suggests that CR3 contains an extremely young stellar population only around 2 million years old. The modelling, which used Population III stellar templates, also indicates the galaxy has a stellar mass of approximately 6.1 × 10⁵ M⊙. The symbol M⊙ represents one solar mass, or the mass of the Sun. One of the key questions raised by the discovery is how such a chemically primitive galaxy could exist in a universe that had already spent billions of years producing heavier elements. To investigate this, the researchers examined CR3's surroundings. Their analysis suggests the galaxy may lie in a slightly underdense environment, with a density contrast of roughly δ ≈ −0.12. An underdense region contains less matter and fewer galaxies than average. The team suggests that this relative isolation may have helped preserve pockets of pristine gas. Metal-rich material expelled from nearby galaxies may never have reached CR3, while the lower rate of galaxy mergers and interactions could have slowed the mixing of enriched gas into the system. If future observations confirm these findings, CR3 could provide some of the strongest evidence yet that first-generation star formation continued well after the epoch of reionization. Such a result would challenge the conventional view that pristine star formation ended by z ≳ 6 and suggest that small pockets of metal-free gas survived much longer than previously thought. Researchers stress that more observations will be needed to determine the galaxy's true nature. Future spectroscopic studies with higher resolution and better signal quality could help confirm whether CR3 is genuinely hosting Population III star formation. The discovery is also expected to encourage searches for other similar galaxies, which could help astronomers better understand how the first stars formed and how galaxies evolved in the early universe. Source: Tsinghua University, IOPscience This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • "I think in the immediate absence of a partner to apply relief" In the words of Sterling Archer... "Phrasing!"
    • For me, the fundamental problems with these "smartglasses" is that they really don't work well for people with significant prescriptions and massively up the price if you use attached lenses if they have displays, and if they don't, then they're not actually "smart" anything, rather just connecting to your phone and relaying voice to an AI. In a few cases like this, they throw in small cameras to feed video to the AI. All around, these feel like both a solution looking for a problem, and the problems it tries to solve seem more easily solved by different approaches and designs. Oddly, if the rumours are true, Apple may actually have invented something for once and it kind of does this right: put cameras in ear buds and manage the interface to AI exactly as most of us do: tapping on an ear bud and saying "Hey Google" or "Hey Siri." That makes them compatible with almost everyone, can double up as a hearing assist device, an impaired vision assist device, a "smart" device... and answer your phone and play music. That just seems like a better solution all around.
    • Usually the bigger ones with many fixes/changes take a few, theyre an exception to the rule most likely
    • If you don’t get lucky with Valve’s Steam Machine reservation system, you can make your own Steam Machine instead. Valve says that “starting with the SteamOS 3.8 release, you can put together your own Steam Machine using whatever PC parts you want.” SteamOS 3.8.10 launched last week with a slew of updates, including “improved compatibility with recent Intel and AMD platforms.” Alongside that improved compatibility, Valve is giving gamers the green light to install SteamOS on their own desktops. In an interview with The Verge, Valve’s Pierre-Loup Griffais said Valve has been “rolling out improvements to [SteamOS] so it’s more compatible with desktop hardware,” including eventual support for Nvidia graphics. Griffais says Valve has “a growing team” working on Nvidia driver support for SteamOS, adding, “We’re collaborating with Nvidia very closely.” While he mentioned that Nvidia support might not come this year, Griffais emphasized that “it’s certainly something that we’re working on in the background.”     Subscription not needed: https://archive.fo/Tssfc Subscription needed: https://www.theverge.com/games/953411/valve-steamos-desktop-nvidia
  • Recent Achievements

    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
    • Rookie
      dorf went up a rank
      Rookie
  • Popular Contributors

    1. 1
      +primortal
      454
    2. 2
      +Edouard
      162
    3. 3
      PsYcHoKiLLa
      107
    4. 4
      Michael Scrip
      84
    5. 5
      Steven P.
      70
  • Tell a friend

    Love Neowin? Tell a friend!