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Does anyone know why vector scaling with the magnifier for WPF apps was removed?

Under Vista, if you zoomed into any app using WPF, it would scale as a vector, and quite frankly looked awesome. Under 7, it raster scales it, and looks crappy.

Combined with the new magnifier mode, that could have been nice, and a damned good reason to push WPF.

No, it rasterizes before zoom in vista too. And yes, that pretty much ruins one of the coolest things that could have been achieved with WPF :(

It already does vector scaling inside the application with the ViewBox and VisualBrush, why not take it all the way to the OS with zooming and DWM thumbs.

Btw, anyone else thinks the new magnifier is really awkward? It uses some horrible sampling filter making everything really jaggy(if they can't make vector zoom at least use proper scaling!), it zooms by ADDING zoom-percentage instead of multiplying which makes the zoom slower the closer you get, it zooms with fixed steps so you never get the size you want unless you change it to use 25% steps which instead requires you to press zoom 100 times, it's not running all the time so you have to press zoom first to start it and then you can zoom, when it's running the magnifier-glass is in the way and when it's running text-boxes in all apllications start to flicker.

It can't even be compared to the zoom in OSX that actually is usable even if i don't have any problems with my eyes. It's just so convenient to zoom in to make a flashvideo fullscreen, show a text to someone who sits a couple of meters away and stuff like that. In windows when i try the same thing i press win++ and regret what i've done before the magnifier-tool even has finished loading.

Hmm how about something more useful...

Better dual monitor support pl0x?

I would like to natively be able to have different/spanning wallpapers and a taskbar/Superbar that can extend over multiple displays. While Ultramon and DisplayFusion do this it's cumbersome having to have an extra app to do these menial tasks and currently they are incompatible with Aero Peek or the Superbar's icon docking anyway. Furthermore I would like the system tray/clock/Show Desktop button on the opposite corner as the Start Orb rather than in the same monitor and in the middle of the desktop :(

+1 Epic fail on dual monitor support.

I'd still like to see better UI scaling options as well. MMOs have done this for ages and its time that Windows followed suit.

I'd also like to see them adopt Apple's application model of self-contained single files.

An easier backup solution would be nice as well. The space handling right now is atrocious.

No viruses. (They're still there, you still need an anti-virus.)

Cause that is realistic, how about smarter users that know what they're doing? Such as what to click, what websites not to go to, what not to download, etc etc... since viruses are 99% the user's fault.

I haven't ran an antivirus in over 4 years, and you know how many infections my computer has had?

I'd like to see the reboot process happen seperately and much faster so the entire system doesn't have to do a complete recycle startup. Similar to what you see in VMware when rebooting. When I work on computers installing programs I swear I almost fall asleep waiting for the PC's to reboot. I also understand why it has to occur.

An easy way to backup my data. Currently, I have to plug my external drive in and manually select files I need to copy over to my external drive, then I copy them and paste them to the drive. Unless there is another way (?) this is pretty tedious and annoying; it's annoying to the point that I don't backup as often as I should. I don't know how Time Machine works (?) but I've heard it's much better. I know this isn't fully down to the operating system, but I would like my backup process made much easier. Venders selling wireless hardrives would be a start, but something programmed into Windows which could somehow automatically backup my content, to my external drive, would be fantastic :) Unless it is already there and I have missed it? :p

Have you tried "Restore to previous version..."? :) It works much better than it did in Vista. Now I can change a file and immediately open or restore the old version whereas in Vista it wasn't tracked and available for restoration unless backup had run already. I think it backs up the previous versions permanently during the scheduled backups. Also, the action center should notify you if you don't have your backup drive connected when it's time for a pass.

About the bsod, they do help you but id prefer they changed it around now, maybe more user friendly or something.

Actually, considering the stop error gives you all the information you need to prevent future stop errors, it's actually user-friendly when you look at it from that perspective.

Mac OS X's kernel panic looks pretty, but it's useless, as it tells you absolutely nothing. (Except to turn off your computer and start over.)

I would like to see built in PDF support or a Office PDF application simply because Adobe is terrilbe especially with x64 support. I would like built in spell checker support for IE.

to get sued for anti-trust or patent infringement by adobe

See we want the same thing there Calum - easy backup!

Time Machine does just work brilliantly. You load the Time Machine control panel applet, either turn it on or off and specify which volume you want to use as the Time Machine backup device - either an internal disk or external. Then it takes an initial large backup, and subsequently does differential backups every hour. It's totally seamless (apart from, perhaps 5 times in a year of daily use of my Mac that a backup mysteriously failed - forcing it to re-run always worked fine) and I frankly never even noticed it running. And if you've not changed much or just being browsing the net for an hour or so, the differential backup is about 2.0MB so it's done in a matter of seconds.

It's really excellent and I hope that Microsoft can make their backups work as well eventually. I don't think you've missed it - I was using Windows Vista's built in backup solution at work but didn't find it to work quite as well and it's certainly not as idiot proof.

That sounds a lot like the setup for System Restore / Previous Versions on Windows.

post-30311-1251309073.jpg

I do wish that were better integrated with the regular Backup stuff though (for backing up to external drives / network shares / etc).

No viruses. (They're still there, you still need an anti-virus.)

No offense, but I've read your suggestions, and most of them are either ludicrous (manually install all codecs like in Linux, resume session which is exactly what Hibernate is) or impossible (disable BSOD's, no viruses).

It is unlikely that native PDF support will ever materialize in any version of Windows.

First, Adobe would bitch and moan over it: http://www.dailytech.com/article.aspx?newsid=2662

Second, Microsoft is attempting (poorly) to launch its XPS format.

I remember in Windows XP, you could rename "Control Panel" but not "Recycle Bin." In Windows 7, this has been reversed, as you can rename "Recycle Bin" but not "Control Panel." Thus, I would like to be able to rename any application shortcut, especially ones that are pinned on the taskbar.

Also, every element on the taskbar should be fully draggable, just like the notification area icons. Why must the Start orb always be in the extreme left corner? I prefer to dock my taskbar to the left side of the screen, and thus I'd prefer to be able to drag the Start orb elsewhere, maybe at the bottom of the screen.

Also, I wish that Microsoft would offer more advanced settings to the Add/Remove Programs manager. I use a third-party application called Revo Uninstaller that not only uninstalls another application, it also finds and deletes all related Registry and preference files. I wish advanced functionality like that would be built into a future version of Windows.

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    • You literally have to do it on a desktop, which is incredibly annoying in our mobile-first world. What???
    • What part of "you can’t really depend on service providers to maintain features forever" is not clear enough?
    • Nope. That lack of surround sound capability (analog) won't fly with me. Sure, I use headphones most of the time, but still.
    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
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