• 0

How can I get Google Code Issue Tracker?


Question

I would really like to be able to use the Google Code Issue Tracker - like this - on my own website that I have a hosting account for. I'm not sure if my app will be open source or not and I don't want to just put it out there in the first place so using Google Code's Hosting is not an option. Also, I've tried to install packages like Trac and Redmine with very little success. I want something that is simple and easy to install and has good issue creation and tracking features. If I can't get Google Code Issue Tracker, are there any good issue tracking software packages out there that you can recommend that are free? Thanks.

5 answers to this question

Recommended Posts

  • 0

@zer0day - I did come across FlySpray on this Wikipedia page, but it's layout leaves something to be desired.

@Lant - Funny thing is that my Hosting account has a one-click install for Trac. I do that and it says it's all done. When I then go to the homepage for Trac and go to the Login page, I get a crappy error message about authentication not being setup. The install is never the problem, but setting up authentication doesn't work no matter how many times I search Google or read someone's blog post about how to "fix" it. I also tried installing it a bit more manually (figuring that maybe the one-click had a bug) and ended up with the same problem of authentication being broken. On top of all of that, Trac seems very bulky as if I'll be running a lot of commands from the command line to create projects and such, whereas I would expect to be able to click a button to add a new project. Maybe you can shed some light?

  • 0

Hey! I got Redmine working. I haven't had enough time with it yet to build up a significant issue list, but so far it looks great. I wasn't easy to install, but the instructions I found for it actually worked and there wasn't a single hitch along the way. Thanks for the recommendation!

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • VR is dead on the PS at this rate, sales just aren't there. Way more VR push on the PC, even Sony knows this and that's why they added PC support to the PSVR.
    • Borderlands series, Rematch, Broken Arrow, and more get Nvidia GeForce NOW support by Pulasthi Ariyasinghe Another Nvidia GeForce NOW games update has arrived, meaning subscribers now have even more games to jump into via the cloud if they own a copy. The latest wave touts 13 more games, and that includes the Borderlands franchise from Gearbox, Remedy's brand-new cooperative shooter FBC: Firebreak, and more. With the fourth entry now on the way, for those who have yet to jump into Gearbox's wacky looter shooter universe, Borderlands, Borderlands 2, Borderlands 3, and even Borderlands: The Pre-Sequel are now a part of GeForce NOW. The Sifu developer's rule-less soccer experience, Rematch, has also been released to standard edition owners today. With the latest update, for owners of the game or PC Game Pass subscribers, it is also accessible via the cloud on GeForce NOW. Here are the games announced for the program this week: REMATCH (New release on Steam, Xbox, available on PC Game Pass, June 16) Broken Arrow (New release on Steam, June 19) Crime Simulator (New release on Steam, June 17) Date Everything! (New release on Steam, June 17) FBC: Firebreak (New release on Steam, Xbox, available on PC Game Pass, June 17) Lost in Random: The Eternal Die (New release on Steam, Xbox, available on PC Game Pass, June 17) Architect Life: A House Design Simulator (New release on Steam, June 19) Borderlands Game of the Year Enhanced (Steam) Borderlands 2 (Steam, Epic Games Store) Borderlands 3 (Steam, Epic Games Store) Borderlands: The Pre-Sequel (Steam, Epic Games Store) METAL EDEN Demo (Steam) Torque Drift 2 (Epic Games Store) As always though, keep in mind that unlike subscription services like Game Pass, a copy of a game must be owned by the GeForce NOW member (or at least have a license via PC Game Pass) to start playing via Nvidia's cloud servers.
    • WHAT? First of all, Azure, literally, runs on THE LINUX KERNEL. I know, right? Windows is easier to develop drivers? This must be the joke of the century! Developing drivers on Linux, you can interact with low level implementation straight to the core. You can build and test them with standard tools like GCC and Make, no need for a full blown IDE or SDKs, only a kernel header and a Makefile. You can load/unload drivers dynamically, without rebooting, which makes debugging MUCH easier. You don't need to sign drivers, unlike Windows, even for local testing. And a ton of other conveniences. "There is no way a Linux distribution can compete against Windows". Literally, SteamOS competes against Windows on handhelds, playing games WRITTEN for Windows, BETTER than Windows. "DirectX is the most powerful API"? Really? Vulkan provides more low level control, less overhead, scales better with more threads, it's cross platform and extensible. How, exactly, is "DirectX the most powerful API"?
    • It's easier for the console market to pull in more revenue when they're prices are higher compared to the PC where games often come out cheaper than their console versions or go on sale quicker. Having said that, I'm not going to be paying $70 or $80 for a game, regardless of the platform it's on. Revenue aside, because raising prices on consoles skew things when the prices on the PC often stay around the same levels, it's been shown that the PC market is growing while the console market is overall flat. PC will pass consoles soon dropping them into 3rd place. And the PS5 being on track to pass the PS4 doesn't say much, if the console market was actually still growing Sony would've passed the PS2 as it's best selling console with the PS3, and the PS4 would've outsold both and so on. That's not happening. It took Nintendo to release a totally different hybrid system with the Switch to inject some new life into the "console" market. Even then it's pushed as a handheld first and the majority who buy it do so because it's portable and at a good price.
    • As with the rest of the misleading statement you made about SteamOS "limitations", you are wrong again. No, the XBOX does NOT run "slimmed down and modified Windows". It runs a HEAVILY modified version of the Hyper-V hypervisor, called "Nanovisor" and 2 VM partitions. One for games, one for the apps. It is NOT Windows, it can NOT run Windows games and its DirectX components are NOT the same as for Windows, they are customized for XBOX.
  • Recent Achievements

    • First Post
      MikeK13 earned a badge
      First Post
    • One Month Later
      OHI Accounting earned a badge
      One Month Later
    • Week One Done
      OHI Accounting earned a badge
      Week One Done
    • First Post
      Thornskade earned a badge
      First Post
    • Week One Done
      Higante88 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      717
    2. 2
      ATLien_0
      273
    3. 3
      Michael Scrip
      203
    4. 4
      +FloatingFatMan
      182
    5. 5
      Steven P.
      128
  • Tell a friend

    Love Neowin? Tell a friend!