Turn 10 responds to Forza graphics backlash


Recommended Posts

This all effects gameplay how?

I know theres the mindset that graphics don't matter but lets be honest here, they do help create a sense of immersion in what is a title trying to simulate reality. If that's not relevant to the gameplay I don't know what is. Not saying graphics are the be-end-all but I don't subscribe to the notion that game mechanics is all that contributes to the gameplay while the visuals themselves are unimportant.

Anyhow, the game still looks good.

  • 2 weeks later...
Well Forza does look good, no it's not at GT5 standards, but you have to remember the cost of consoles in comparison to their PC counterparts. The console itself is normally less than a single graphics card that some people seem to be cmparing it to. People need realistic expectations of what the machine can achieve with what it has to work with. Agreed sometimes PR companies shoot themselves in the foot with bullshots but that's what they seem to do best.

No.

I would expect GT5 to look good if not better than Forza 3, why? Because they've delayed the game so many times it's getting pathetic, so I wouldn't expect anything less.

Personally, I don't understand people complaining about the graphics in FM3. 60FPS, detail galore, and smooth almost precise physics for everything from tyre traction and warping to weight and body roll. All this makes up for a completely immersive racing simulation.

I can't complain at all. Both the demo, and now the full release, have been completely entertaining and enjoyable to play.

If I could fault anything, it would be the music. Compared to FM2, it's pretty average.

Well Forza does look good, no it's not at GT5 standards,

How? GT5 for example also releases pre-rendered and photo-mode replay shots. The in-game cars have no AA and look slightly worse, just like Forza 3.

I think that Forza 3 looks at least on par with GT5. We are yet to see real in-game screenshots from GT5 but I think it won't look that much better than Forza 3 to be perfectly honest. I do think that GT5 will have better lighting but that's about it and is mostly due to creativity of the crew in charged and the fact they had quite a few years to make the game and will still release it like 6 or more months after Forza 3.

I just want to ask what this whole hubbub is all about..

Is the final game looking like the demo or worse? I mean it's common knowledge that replays and photo-modes will always look better than the actual gameplay because the replays and photos don't have real-time calculations and similar so devs can pump up the details.

FM3 demo looked stunning to me. Cars were fantastic and super detailed and handling and racing feel was terrific. The best driving game I've played so far in my life and I can't wait until I pick it up in the morning and play around with vinyl editor and customize my dream vehicles like I did in FM2.

i dont see what the big fuss is

just cover it up with enough glare, motion blur and camera shake and all will be fine! if it ends up looking like you are driving drunk or something, all the better cuz its just a game and its ok to do that

then during replay mode you could say that it was recorded with professional cameras and stuff, thats why the glare and blur is gone and everything is clearer...

it gives people reason to watch the replays since thats the only way you can appreciate all the stuff they put into the game world...

i dont see what the big fuss is

just cover it up with enough glare, motion blur and camera shake and all will be fine! if it ends up looking like you are driving drunk or something, all the better cuz its just a game and its ok to do that

No, that's shift :p

How? GT5 for example also releases pre-rendered and photo-mode replay shots. The in-game cars have no AA and look slightly worse, just like Forza 3.

I think that Forza 3 looks at least on par with GT5. We are yet to see real in-game screenshots from GT5 but I think it won't look that much better than Forza 3 to be perfectly honest. I do think that GT5 will have better lighting but that's about it and is mostly due to creativity of the crew in charged and the fact they had quite a few years to make the game and will still release it like 6 or more months after Forza 3.

I just want to ask what this whole hubbub is all about..

Is the final game looking like the demo or worse? I mean it's common knowledge that replays and photo-modes will always look better than the actual gameplay because the replays and photos don't have real-time calculations and similar so devs can pump up the details.

FM3 demo looked stunning to me. Cars were fantastic and super detailed and handling and racing feel was terrific. The best driving game I've played so far in my life and I can't wait until I pick it up in the morning and play around with vinyl editor and customize my dream vehicles like I did in FM2.

Uhh GT5 has 2xAA at 1080p, 4xAA at 720p. Forza 3 has 2xAA at 720p.

Also this topic was primarily created because all those photomode shots Turn10 released, they can't be created by you or me because photomode in Forza 3 is limited to 720p, and all the pictures are heavily compressed. Not to mention there's no cockpit mode available for photomode. Therefore people are angry at Turn10 claiming all the pre-release shots are from photomode while none of them can be recreated. Try creating something like this in photomode, you can't.

GT5 does 8 mega pixel photo mode.

you can recreate those shots, it's when you upload them to the servers they get compressed. the shots you make on the 360 can be just as good looking, turn10 just has a way of getting the pics uncompressed while we don't.

you can recreate those shots, it's when you upload them to the servers they get compressed. the shots you make on the 360 can be just as good looking, turn10 just has a way of getting the pics uncompressed while we don't.

Well if you notice the above shot is 1080p as well, Forza 3 screencaps output at 720p.

Still as I said Turn10 told people they could do the shots in photomode, if they're compressing them, that's still causing the complaints because the shots don't look like what Turn10 have been releasing.

You also have shots like this, which can't be done at all.

Are we really complaining about the photos it produces? If I were Turn 10 I would focus on the FPS issues on the last game. They can't market their game based on the photos it produces, but they can sure as hell make a big noise about the game being 60fps, as will anyone reviewing the game.

Well if you notice the above shot is 1080p as well, Forza 3 screencaps output at 720p.

Still as I said Turn10 told people they could do the shots in photomode, if they're compressing them, that's still causing the complaints because the shots don't look like what Turn10 have been releasing.

You also have shots like this, which can't be done at all.

Are you sure the shots stored on the 360 isn't 1080 ? because I'm not.

honestly though, if you bought forza to take virtual photos... you might consider buying a camera instead.

Are you sure the shots stored on the 360 isn't 1080 ? because I'm not.

honestly though, if you bought forza to take virtual photos... you might consider buying a camera instead.

Does it matter? It's not uploaded in 1080p is it?

As for your second comment, for a car enthusiast in a game where you also get access to livery/vinyls, it's of no surprise people aren't happy you can't output those lovely large detailed screenshots Turn10 have been.

Anyway you've got MS to thank, not so much Turn10, they won't let them output JPG/PNG to the 360 hard drive therefore Turn10 need to foot the bandwidth which results in heavily compressed images.

Are we really complaining about the photos it produces? If I were Turn 10 I would focus on the FPS issues on the last game. They can't market their game based on the photos it produces, but they can sure as hell make a big noise about the game being 60fps, as will anyone reviewing the game.

Any racing game looking to take itself seriously will run at 60FPS nowadays.

Motion Blur, AKA NFS Shift mode, is not a substitute for speed.

Well if you notice the above shot is 1080p as well, Forza 3 screencaps output at 720p.

Still as I said Turn10 told people they could do the shots in photomode, if they're compressing them, that's still causing the complaints because the shots don't look like what Turn10 have been releasing.

You also have shots like this, which can't be done at all.

It's exactly the same at what PD does with GT5 shots. It shows the detail of imagery. They are promo photos. Most of the GT5 are like this. Super polished, pre-rendered and in case of previews most likely cleaned up.

I just think there is absolutely no need for people to complain. The compression of photo mode was explained by Turn 10 and they said that compression will go away but they are trying to evaluate the amount of bandwidth people will utilize with photo mode and didn't want to overload the servers from the start. Once the number of users stabilizes and they will have a good idea how much bandwith and servers they need and they promised to drastically improve the quality. It's mostly a precaution right now.

And I'm yet to see GT5 running at 2x full 1080p. There is simply no way they can pull it off. If they do, hats off but I'm pretty sure their resolution will be closer to 720p. PS3 simply doesn't have enough juice to do 2x full 1080p AA, the GPU can't handle it. Uncharted 2 even though it looks fantastic couldn't and these guys are crazy involved with PS3's architecture.

It's exactly the same at what PD does with GT5 shots. It shows the detail of imagery. They are promo photos. Most of the GT5 are like this. Super polished, pre-rendered and in case of previews most likely cleaned up.

I just think there is absolutely no need for people to complain. The compression of photo mode was explained by Turn 10 and they said that compression will go away but they are trying to evaluate the amount of bandwidth people will utilize with photo mode and didn't want to overload the servers from the start. Once the number of users stabilizes and they will have a good idea how much bandwith and servers they need and they promised to drastically improve the quality. It's mostly a precaution right now.

And I'm yet to see GT5 running at 2x full 1080p. There is simply no way they can pull it off. If they do, hats off but I'm pretty sure their resolution will be closer to 720p. PS3 simply doesn't have enough juice to do 2x full 1080p AA, the GPU can't handle it. Uncharted 2 even though it looks fantastic couldn't and these guys are crazy involved with PS3's architecture.

Yeah but the difference is we as GT5 owners will be able to take the same shots PD take. What happens is the shots capture at 8 megapixels in GT5, then are resized for 1080p for marketing, therefore they are supersampled, but still in-game. You have the effects given to replay mode, which we are all familiar with, and supersampling.

GT5 8 megapixel image from photomode - PD will no doubt take these, then resize them to 1080p for marketing.

I think the Forza 3 fans raising the backlash were led to believe due to Che saying Turn10 use the in-game photomode for promo shots they'd be able to create the same results as Turn10 - It was only AFTER the game came out everyone found out the photomode shots were heavily compressed and nothing like what Turn10 were releasing (you can't do cockpit view at all, nothing to do with compression). The dury is out on how much they improve it, but I don't think it will be too much, as I said they're footing the bandwidth bill on this - MS really should just let them output to the hard drive.

GT5 will not be full 1080p 2xAA, it'll be similar to Prologue which is ????x1080 2xAA. 1080 horizontally, scaled somewhat vertically.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft confirms Windows 11 26H2, urges IT admins to prepare for release by Usama Jawad Windows 11 typically follows an annual update cycle, but Microsoft recently broke that tradition a bit by releasing a "26H1" version in the first half of this year as a "scoped" build for select new silicon PCs only. This version was not available for customers using 24H2 and 25H2 builds, as Microsoft is busy preparing version 26H2 for them, confirmed officially for the first time. In a Windows IT Pro blog, Microsoft has urged IT admins to prepare for the upcoming release of Windows 11 version 26H2. The company has confirmed that this will be a small enablement package (eKB) that will simply light up certain disabled features that are already present in the operating system's code base. This means that the "refined" Windows update and deployment experience will be simpler and quicker, with minimal disruptions, as the feature update will simply toggle a few flags rather than performing a complete replacement. Microsoft has explained that this is all possible because the standard Windows 11 releases share the same servicing branch and hence, the same source code. However, this also means that Windows 11 26H1 users won't be able to upgrade to 26H2 as that is a different branch, but this is something we have known for a while now. Similar to previous annual feature updates, Windows 11 26H2 will offer the following support cycles: 24 months of support for Home, Pro, Pro EDU, and Pro for Workstations editions 36 months of support for Enterprise, Education, IoT Enterprise, and Enterprise Multi-session editions Microsoft has not confirmed a concrete release date for Windows 11 26H2, but noted that it is "coming soon". If we go by the ongoing release cadence, we can expect it to begin rolling out in early October 2026. As such, IT admins have been encouraged to begin validating Windows Insider releases in the Experimental Channel, plan rollout rings, and strategize the utilization of their existing deployment tools.
    • Windows 11 gets new audio improvements in the latest builds by Taras Buria Today's Experimental builds (26H1 and Future Platforms, formerly Canary) pack several audio-related improvements. If your device is enrolled in the Experimental Channel (26H1), you can download build 28120.2315, while those in the Future Platforms version have build 29613.1000 to try. Here is what is new in build 29613.1000: [Audio] Following up on our previous improvements, we’re making some more adjustments to Settings > System > Sounds based on your feedback. Namely, we’ve updated the “All sound devices” page so: You now have the ability to change default devices from this page. Each of the devices displayed on this page now has a little volume meter next to it to show if there is audio actively playing. We’ve adjusted the page design slightly so now you can filter whether you’re viewing input or output devices. We’ve added toggles so you can choose if you want to hide or show disabled, disconnected, and unplugged devices on this page. We’ve also updated the input and output audio properties page for devices in Settings to now include jack information for those that need it. And here is the changelog for build 28120.2315: This update includes a small number of minor bug fixes and improvements. [Accessibility] This update improves caption style responsiveness by redrawing captions immediately for caption style changes. If no current caption is visible, a sample caption string is displayed. [Audio] This update improves the reliability of the inbox HD Audio driver. You can find the official release notes for build 28120.2315 here and for build 29613.1000 here.
    • I agree with what I think you are saying, just not in the way you are saying it. Like any tool, the amount it represents your work is perorational to the effort you put into it. It is similar to why 2nd grade math students learning to add and subtract are not allowed to use calculators, but a high-school calculous student is. For the 2nd grader, that tool would completely replace the work they are doing, for the calculous student the same tool allows them to work far more effectively while in no way replacing their effort or knowable. If you spend 30 seconds writing a prompt, then the image that comes out is no more "yours" than if you found the same image with a Google Image search. However, many of these generative tools also support highly iterative processes that allow back and forth, and merging generated images with photos or human created images. I am sure you would agree that a human spending hours of time working on a project, even if AI was involved in the process, still reflects that human's work.
    • Windows 11 version 26H2 is now available for testing in the latest preview build by Taras Buria Friday Windows 11 preview builds are here. Insiders in the Experimental (formerly Dev) and Beta Channel can download builds 26300.8697 and 26220.8690. There are no new features, but Microsoft is officially moving the Experimental Channel to version 26H2. In addition, Microsoft is improving the copy dialog in File Explorer, the Start menu reliability, and fixing virtualization issues. Here is the changelog: [General] With today’s build, Windows Insiders in the Experimental channel will see the versioning updated under Settings > System > About (and winver) to version 26H2. For more information, see the Windows Insiders blog. [File Explorer] We’ve improved the visual consistency and reliability of the Copy dialog in Dark mode, including its launch experience and the expanded progress view. [Start menu] - Also available in Beta Improved reliability of Start menu reflecting newly installed or removed apps without requiring sign-out or restart. [Taskbar] Fixed an issue for Insiders using the new smaller taskbar option, where the system tray might get cut off or pushed off screen. [Settings] - Also available in Beta Improved reliability of Settings > Apps > Startup. [Virtualization] - Also available in Beta This update addresses an issue that could result in bugchecks citing HYPERVISOR_ERROR (0x20001) and KMODE_EXCEPTION_NOT_HANDLED (0x1E) errors after installing the latest flights on some devices during system restarts, virtual machine operations, or while running some gaming applications. You can find the official changelog for the Experimental build here and for the Beta build here.
    • I've always preferred this possibility. There is something that feels good about the idea that all matter in the universe will eventually come back together and maybe even result in another big bang. The idea that the universe would fizzle out over the eons and forever drift apart is a little depressing. I realize it is not logical to let a basic human desire for life to have a grand everlasting meaning change the way I feel about a scientific theory, but I am human, so that is how I feel :-).
  • Recent Achievements

    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      574
    2. 2
      +Edouard
      188
    3. 3
      Michael Scrip
      77
    4. 4
      PsYcHoKiLLa
      76
    5. 5
      neufuse
      71
  • Tell a friend

    Love Neowin? Tell a friend!