Transformers: Dark of the Moon (Transformers 3)


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i think they and a lot of people here are being over confident! trandformers one came out and did so well simply because we had never seen a live action transformers. and after many of use were left in awe after the first viewing and saw it again, it sank in that this was not transformers, just a mess of a movie and a lot of those same people have no plans of seeing another bay helmed transformers crapfest.

Wait, the title says 2012, while the news post says 2011 :s which is it?

It was 2011 then Michael Bay confirmed it was 2012 so I changed it because people were complaining :p

  • 2 weeks later...

Alex Kurtzman and Roberto Orci Not Writing Transformers 3

Yesterday, a rumor started making the rounds (via SlashFilm) about writers Roberto Orci and Alex Kurtzman not returning for Transformers 3. I wasn't sure of the news, but I got a confirmation today and it looks like they will not be writing that sequel. The decision was made by Kurtzman and Orci themselves, and not Paramount or Michael Bay. Orci was quoted as saying: "The main reason we would move on is because we risk getting stale and comfortable. If you only sing one song for too long, you miss the opportunity to sing news songs." No word on who will be brought on to now write Transformers 3.

Back in our interview with the writers in January, Kurtzman said that they brought on Ehren Kruger to help write Transformers 2 because, "it was nice to have a fresh perspective." He adds: "It was great, someone who kind of came in with fresh eyes and said 'All right, having nothing to do with the first movie, here's the kinds of things I'd like to see and write.'" I can imagine this is what they're hoping to achieve by letting some new writers take over on Transformers 3. Kurtzman and Orci have made quite a name for themselves in Hollywood recently, both as producers on Eagle Eye and writers for Transformers and Star Trek.

As we all know, Transformers 3 was announced a few weeks ago for July 1st, 2011. There's no question that Transformers: Revenge of the Fallen is going to be a huge hit this summer, so Michael Bay and company better get some new writers on board fairly soon, because if it's to be the grand finale that we're all hoping for (and is better than the first two), they better have a damn good script.

  • 3 months later...

Well, given its been a month, I suppose it's time to talk about Transformers 3. As you all know, I wasn't too thrilled with Transformers 2: Revenge of the Fallen, but my opinions and the scathing critical response haven't changed the fact that the "film" has made over three-quarters of a billion dollars worldwide. IGN recently sat down with producer Lorenzo di Bonaventura to discuss just what's to come of Transformers 3 and, as expected, he didn't reveal a whole lot since they're still stuffing their pockets with the box office earnings. Even still, Transformers 3 is coming whether you like it or not - it's just a question of when.

Bonaventura said that he'd "love to see [Michael Bay] back" and that he "couldn't imagine Transformers without him." But it seems that it's all up in the air right now. Bonaventura says that "the timing is the big question for him, not whether he is going to do it not." Well, of course. Why wouldn't he do it? Did I mention it's made over three-quarters of a billion dollars?! As to what we might see in the next installment, Bonaventura expressed some reservation when asked about the inclusion of the fan-favorite Transformer, Unicorn. "Unicorn worries me because it's so big that it dwarves emotion. It's so hard because when you're working to that scale, it sort of becomes outside any kind of human reality you have. That one scares me? it becomes sort of impersonal when it gets to that scale." Well, it's good that he wants to retain that element of human reality and emotion that the first two films have been so good at? uh wait, did I just black out?

Bonaventura goes on to talk about the problems Fantastic Four 2 had with its introduction of Galactus, which for all intents and purposes is a pretty good analogy, but come on ? if the past is any indicator of the future, it wouldn't surprise me if we see even more racist depictions of even bigger Transformers playing dice with our planets. As far as when we'll see this monstrosity, Bonaventura says, "We've started talking about it now. We're debating the right time for it." I'd say the right time would be right after I finish building my fallout shelter - ?cause when (not if) Transformers 3 drops, you all better have a place to hide.

[first showing]

Someone remind this tool that it's not Unicorn...

Edit: Looks like people already did so on the original article, ha.

I noticed that :p

I swear that site is awful for writing movie news, but I post it because they always have the better stories haha

  • 2 months later...

Today is day one of Michael Bay?s hard graft on Transformers 3. He has, apparently overnight, flown to Rhode Island to talk to Hasbro about incorporating new characters into the film and is now working with Ehren Kruger on the screenplay. The final day of his travails will be on July 1st, 2011 which is now the date set for the film?s release - just like Paramount and Dreamworks had initially promised us back in March. But what does this mean for his ?smaller film?, Pain and Gain? And is Megan Fox coming back for more punishment?

According to a post that Bay himself made to his official forum, Megan Fox will indeed be coming back for more. Contractual obligation? Most likely. He?s keeping up the war of words,

Megan Fox, welcome back. I promise no alien robots will harm you in any way during the production of this motion picture. Please consult your Physician when working under my direction because some side effects can occur, such as mild dizziness, intense nausea, suicidal tendencies, depression, minor chest hair growth, random internal hemorrhaging and inability to sleep. As some directors may be hazardous to your health, please consult your Doctor to determine if this is right for you.r you.

Great. That means we?ve literally got over two more years of this daft back and forth between them. Let?s just all agree to tune out now.

When the 2011 date had originally been touted, Bay seemed to balk and talked about shooting a smaller film before returning to his megabot behemoth of a franchise. That turned out to be Pain and Gain, a kidnapping and extortion thriller about a pair of idiot bodybuilders, which he now tells us will follow directly after Transformers 3. I Am Number 4 and Bad Boys 3 seem to have been set on the backburner for a while then, though I wouldn?t be surprised to see either of them derail Pain and Gain. Heck, I wouldn?t really be surprised to see Bay follow Transformers 3 directly with Transformers 4.

slashfilm

I'm not sure if they will do a 4th film, although the premise has limitless potential, they are such massive projects to undertake. Transformers 3 should round off the story nicely, esp. if they include characters like Unicron, Ultra Magnus etc. Oh, and Wreck Gar, but only if Eric Idle spins the voice :D

Edward Norton is taking Shia Labeouf's place.

Haha, actually, that wouldn't be that bad! Norton is awesome.

ugottobekiddingme

I loved the film too, massive robots kicking the crap out of each other, megan fox sprawled over a bike, whats not to like?

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    • You literally have to do it on a desktop, which is incredibly annoying in our mobile-first world. What???
    • What part of "you can’t really depend on service providers to maintain features forever" is not clear enough?
    • Nope. That lack of surround sound capability (analog) won't fly with me. Sure, I use headphones most of the time, but still.
    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
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