[i] Command & Conquer Red Alert On Your iPhone


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Command & Conquer Red Alert On Your iPhone

By Mike Fahey, 1:20 PM on Fri Oct 9 2009

EA Mobile sure has a busy Facebook page. First they reveal iPhone Rock Band, and now they drop details on the iPhone version of Command & Conquer Red Alert.

Due out later this month, Command & Conquer Red Alert for the iPhone and iPod Touch puts you in the boots of either to Soviets or the Allies as you fight touch-screen battles across 12 different combat levels. Many of the features of the series' PC versions are present in the portable versions. You still build your base, research new technologies, and command your troops - it's just now you do it with a tap of your finger rather than a click of your mouse.

Further utilizing the iPhone's capabilities, C&C Red Alert will allow you to zoom in and out of the battlefield using multi-touch controls, making it feel a bit more like you're playing with the future of the RTS genre rather than a port of something ages old.

Definitely an interesting proposition, but personality has always been a major factor in the success of the Red Alert series. If EA mobile can pull it off, I'll be very impressed.

Source: Kotaku

500x_RedAlert_en_480x320_screen_02.jpg500x_RedAlert_en_480x320_screen_01.jpg

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Hm could be very good, i will wait to see though - i can only see it being good or bad, no decent.

Found this...

'Command & Conquer Red Alert' Hands-On Preview with Video

posted October 9th, 2009 4:25 PM EDT by Eli Hodapp in Games, Strategy, Upcoming Games, iPhone games, iPod touch games

We've been lucky enough to be able to get out hands on a preview copy of EA's Command & Conquer Red Alert. While I admit it's been at least ten years since I played the PC version of the game, the look and feel seems to be remarkably intact, but most importantly the controls in the game work surprisingly well.

Red Alert is a prequel to the original Command & Conquer and takes place sometime during the 1950's in a parallel universe following Albert Einstein's creation and activation of a time machine. Einstein erases Hitler's existence, but without Nazi Germany providing resistance and weakening the Soviet Union, Stalin's armies grow increasingly powerful and he is intent on taking over all of Europe and Asia. As a fan of alternate history fiction, the Red Alert universe has always really appealed to me.

The iPhone version of the game is trimmed down from the original, but with so few solid real-time strategy games on the platform, Red Alert still clearly stands out from the competition. The version of the game I've been playing comes with an objective-based campaign for both factions as well as a skirmish mode. But even though the game has been compacted to the small screen, all of the features such as base building and unit micromanagement still are in game.

The screen is framed with all kinds of interface elements, and while seeming slightly cluttered, everything works well enough and I never felt like the controls were getting in the way of what I wanted to do in the game. The battlefield can be zoomed using standard pinching gestures, and to change your field of view you can either swipe your finger around the screen or touch the mini map in the top right corner.

Lining the right side of the screen are all the buttons and menus for building your base as well as training units. Just like the PC version, units can be queued up to train multiples at once. Placing a new building in your base is as simple as tapping it from the "build" menu, at which point a grid appears on top of the terrain and your building can be placed with familiar green and red highlighting indicating valid placement.

Once you've got your army built, you can organize units in to three squads assigned to the three buttons on the left hand side of the screen. To select units, you can either tap them to select individual units, or by tapping a button on the bottom left corner of the screen you can drag a selection box around units on the battlefield. From there, another button on the bottom of the screen allows you to assign your current selection of units to one of the three buttons on the left side of the screen.

While this may all sound slightly convoluted and confusing, the initial campaign missions walk you through all of the controls and once you get used to them you will be commanding your forces almost as effectively as you would be using a keyboard and mouse.

Here is a brief video of me (losing) one of the Soviet missions, and if you're as nostalgic as I am about this game series, the title music alone will bring back memories?

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Overall, Command & Conquer Red Alert in one of the more impressive iPhone games I've played lately. Unfortunately, there doesn't seem to be any kind of multiplayer included with this release which really would have pushed Red Alert over the line in to the "totally awesome" category. According to EA, the game will be available on October 23rd.

Source: TouchArcade

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hmm

the the picture in the first post look like Red alert 1

the last picture[video thumbnail] look like Red alert 2 to me

they planning to port the whole CNC series to Iphone or what o.0

anyway i dont think it is great idea

CNC just feel very generic day by day , stupied EA :@

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hmm

the the picture in the first post look like Red alert 1

the last picture[video thumbnail] look like Red alert 2 to me

they planning to port the whole CNC series to Iphone or what o.0

anyway i dont think it is great idea

CNC just feel very generic day by day , stupied EA :@

Hmmm... I thought the first shots looked like RA2, particularly with the Kirov in the second shot. Also the units have ranks, which was introduced in RA2, if I remember correctly. I think they'll probably mix a little stuff from all games to come up with something playable on the iPhone.

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Hmmm... I thought the first shots looked like RA2, particularly with the Kirov in the second shot. Also the units have ranks, which was introduced in RA2, if I remember correctly. I think they'll probably mix a little stuff from all games to come up with something playable on the iPhone.

i meant the video you posted look like RA2'ish

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The video of the game looks very nice. When I first read that Red Alert was coming to iPhone, I thought it would be a port of the first one, complete with the old game's graphics. I'm glad it looks more like the current C&C:RA3 game, graphics wise. Happy that skirmish is in there also. I wonder what has been "trimmed down" though?

Another thought:

Will this run smoothly on the iPhone 1st Version and the iPhone 3G? It <i>should</i> do; The Sims 3 ran well, as did some of the other graphically intense games. I just think back to the example of the horrible Sonic port/emulation and the diffference in performance between the 3G and the 3GS.

Berserk87: According to that quote Ironman273 posted from TouchArcade, it is scheduled to be out on October 23rd.

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  • 4 weeks later...

Finally, been waiting for this. :)

It says release date as October 16th but I could have sworn I checked on the original date, the 24th and it wasn't there. I wonder if it was when submitted.

Also whats with EA and all caps :p COMMAND & CONQUER? RED ALERT?

Trademark Trademark Trademark

Edited by Xero
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