Miyamoto: Nintendo


Recommended Posts

wii2.jpg

Nintendo dev lord Shigeru Miyamoto?s told Popular Mechanics that motion control will most likely stay for the company?s next console, but that everything?s going to be? squished.

?My guess is that because we found this interface to be so interesting, I think it would be likely that we would try to make that same functionality perhaps more compact and perhaps even more cost-efficient,? he said.

He added that the motion-based interface is now familiar to the masses.

?What we?ve been able to do is introduce an interface that is both I think appealing and at the right price for a broad audience,? he said.VG247/"]VG247[/url]

Link to comment
https://www.neowin.net/forum/topic/835946-miyamoto-nintendo/
Share on other sites

I read that as: Wii HD confirmed.

I doubt they'd release a "proper" new console being smaller then what the Wii currently is, that's gonna be really hard to do. So, I'm guessing it's going to be a Wii HD with a 1.8" DVD drive in there, to make it as small as possible. He's also probably meaning shrinking the internals of the parts inside the Wii and Wiimote in general, too.

I read that as: Wii HD confirmed.

I doubt they'd release a "proper" new console being smaller then what the Wii currently is, that's gonna be really hard to do. So, I'm guessing it's going to be a Wii HD with a 1.8" DVD drive in there, to make it as small as possible. He's also probably meaning shrinking the internals of the parts inside the Wii and Wiimote in general, too.

how can they have a 1.8" dvd drive, that can't even play the games of the Wii right now, that would destroy backwards compatibility. Whatever system they come out with has to at least physically be wide enough to support a standard dvd sized drive definately.

I also doubt they can get HD components into a smaller package than the current Wii. At the minimum they will need a better graphics card than the one they have now and it's going to run hotter just because which would mean the need for better cooler, which usually means more space. If they can get a HD capable system into a smaller form factor than the current Wii, that also supports the current Wii games, i'll definately be amazed.

how can they have a 1.8" dvd drive, that can't even play the games of the Wii right now, that would destroy backwards compatibility. Whatever system they come out with has to at least physically be wide enough to support a standard dvd sized drive definately.

I also doubt they can get HD components into a smaller package than the current Wii. At the minimum they will need a better graphics card than the one they have now and it's going to run hotter just because which would mean the need for better cooler, which usually means more space. If they can get a HD capable system into a smaller form factor than the current Wii, that also supports the current Wii games, i'll definately be amazed.

Huh? I'm pretty sure a 1.8" DVD drive would be able to play DVDs, considering, it's a DVD drive. 1.8" drives are shorter, no width taken off.

Huh? I'm pretty sure a 1.8" DVD drive would be able to play DVDs, considering, it's a DVD drive. 1.8" drives are shorter, no width taken off.

DVD discs are circular (12cm x 12 cm or about 4.6" x 4.6"). Unless more than half of the disc ends up hanging outside the case then they'll need something deeper than 1.8". It's only the height that doesn't really matter.

It doesn't really bother me how big the console is, as long as it looks nice and isn't bigger than it needs to be. I like the look of my Wii and my PS3. The controllers could be improved and they really really need better graphics. I love Mario Galaxy but it bugs the hell out of me playing it on my 60" 1080p and seeing jaggies on EVERYTHING. I don't expect the wii to come closing to my pc gaming rig but come on.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Frankly, I blame whoever is writing such articles. "A big improvement/update and/or new feature is now available to everyone! Also, use this unofficial tweak tool to enable it because it actually isn't available to you yet officially and might not in fact even be entirely ready or whatever, hence why it is perhaps not enabled for you*. But it's great and you should enable it!" I mean there's nothing wrong with sharing info about some feature you might need to enable via unofficial means, of course. It's just that these articles tend to essentially end up being two news pieces in one, and one of them tends to be a bit misleading. (*Yes, yes, the "it's a controlled rollout!" thing. Not a fan of that one either. The argument, not the actual rollout.)
    • Thank you. Will do. I read in the release notes that editor config might be at play here.
    • Actually, I think even Microsoft doesn't know how to control it
    • OpenAI is making Codex more useful in Chrome and the cloud by Pradeep Viswanathan OpenAI's Codex now has more than 5 million users, up nearly 4x from earlier this year. To further accelerate Codex's growth among developers, OpenAI today announced that it has agreed to acquire Ona, a company that builds secure cloud execution and orchestration technology for developers. Ona will enable developers to run Codex with persistent and controlled cloud infrastructure for long-running agentic workflows. Right now, most Codex execution happens locally on developers' laptops and PCs, and the agents work continuously for hours. Through Ona, OpenAI aims to make Codex agents keep working for days without being tied to a user’s local machine or an active session. This will be an important capability for enterprises that want to deploy AI agents in production while maintaining control over infrastructure, data, security boundaries, credential scope, logging, and review workflows. Like any acquisition, the deal is still subject to customary closing conditions, including regulatory approvals. Until the deal closes, OpenAI and Ona will continue to operate as separate companies. After closing, Ona’s team will join the Codex team to improve developer workflows. Alongside the Ona acquisition announcement, OpenAI today introduced a few Codex updates. Developers can now save Codex rate limit resets and use them later instead of losing them when they are not needed immediately. OpenAI is also adding a referral option where users can invite a friend to Codex and get a saved rate limit reset. OpenAI today also announced a developer mode for browser use in Chrome and the Codex in-app browser. With this mode, Codex can use the Chrome DevTools Protocol to debug web apps, inspect pages, and work more directly with browser-based development workflows. Developers can use this when they want Codex to profile JavaScript, inspect console output and network traffic, examine web page states including the DOM and applied styles, and more.
    • Camtasia 2026.1.3 by Razvan Serea TechSmith Camtasia is the complete professional solution for high-quality screen recording, video editing and sharing. Camtasia 2026 makes editing your videos easier, and faster than ever. The new editor is packed with enhanced video processing, all-new production technology, an innovative library, and stock videos and other creative assets to help you create more polished, professional videos. No video experience needed. Anyone can create informative, engaging videos. Create professional, eye-catching videos: Add special video effects - Apply Behaviors that are perfectly designed to animate your text, images, or icons. Get a crisp, polished look without being a professional video editor. Drag-and-drop your edits - What you see is what you get. Every effect and element in your video can be dropped and edited directly in the preview window. And you can edit at resolutions up to beautiful 4K, for clear video at any size. Get exceptional performance - Camtasia takes full advantage of your computer’s processor with 64-bit performance. You’ll get fast rendering times and enhanced stability—even on your most complex projects. Camtasia 2026.1.3 changelog: Feature Updates Improved keyboard navigability in tool panels. Improved screen reader accessibility of headings in Preferences. Tool panels can now be resized using a keyboard-navigable control. Updated color of folder icon in User Library tab for better visibility. Grouped media now render a composite waveform considering all audio media within that group. Added Long Path Aware to the manifest of Editor and Recorder. Performance Improvements Improved performance for editing groups on the timeline. Improved the project loading performance when timeline has lots of trec media with cursor data. Updates for IT Administrators Updated cpp-httplib from 0.38.0 to 0.43.3. Updated expat from 2.7.4 to 2.8.0. Updated freetype from 2.13.3 to 2.14.3. Updated harfbuzz from 13.0.1 to 14.2.0. Updated libpng16 from 1.6.55 to 1.6.58. Updated pango from 1.57.0 to 1.57.1. Updated girepository from 2.86.3 to 2.88.0. Updated pcre2-posix from 10.47.0 to 12.0.2. Added new harfbuzz-gpu.dll. Updated FFmpeg from 7.1.1 to 7.1.2. Updated aom from 3.11.0 to 3.13.1. Updated dav1d from 1.5.0 to 1.5.1. Updated ogg from 1.3.5 to 1.3.6. Updated SDL2 from 2.32.4 to 2.32.10. Updated zlib from 1.3.1 to 1.3.2. Updated Nalpeiron binaries to version 4.4.69.3. Bug Fixes Fixed an issue which prevented some user submitted crash reports from being sent. Fixed a potential memory leak when decoding HEVC or VP9 video. Fixed a potential crash when trying to delete a range selection on a magnetic track. Fixed a bug with the Properties Panel showing stale properties when only a caption is selected on the timeline. Fixed an issue that could prevent the Opacity and Blur properties from being changed in the Background Removal effect. Fixed an issue where larger Camtasia online projects may fail to open in Camtasia Editor. Table of contents thumbnails are no longer created for Smart Player exports with no table of contents. Fix resetting skew revert to revert just skew and not scale as well. Fixed editing in Snagit with snagX file with Unicode characters. Fixed a bug where grouped visual media could be cropped in some cases. Fixed importing SnagX files with Unicode characters. Localization fixes. Download: Camtasia 2026.1.3 | 309.0 MB (Shareware) View: Camtasia Homepage | Tutorials | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • One Month Later
      Jamswaz earned a badge
      One Month Later
    • Week One Done
      Jamswaz earned a badge
      Week One Done
    • Rookie
      Marzoid went up a rank
      Rookie
    • Community Regular
      coch went up a rank
      Community Regular
    • One Year In
      slackerzz earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      511
    2. 2
      PsYcHoKiLLa
      188
    3. 3
      +Edouard
      157
    4. 4
      Steven P.
      83
    5. 5
      ATLien_0
      75
  • Tell a friend

    Love Neowin? Tell a friend!