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If you're into Windows customization, skinning Windows has usually meant picking between WindowBlinds and uxtheme patching.

If you picked WindowBlinds, you had to use WindowBlinds skins. And while there are a LOT of skins out there, a lot of those skins were pretty wild and crazy and some people just didn't like those styles.

If you picked uxtheme patching, you had to (especially with Vista and Windows 7) sift through a lot of skins whose changes to Aero were so subtle as to be painful -- and that was after you had already put through the effort of patching a system file which isn't always popular.

Enter WindowBlinds 7, scheduled for release this month.

It's designed to combine the best of both worlds. Besides being able to apply existing WindowBlinds skins, convert XP msstyles over it also can now natively skin Aero.

So if you wanted to have a brushed metal Aero you can have it. And it's still Aero. Making such skins, not surprisingly, takes minutes instead of days. Indeed, users can simply choose an existing texture and color and apply it.

Here's a quickie Screencast demo of it so you can see it in action:

WindowBlinds 7 is in beta on Object Desktop right now.

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https://www.neowin.net/forum/topic/841646-skinning-windows-7-video-demo/
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Here's a video on how fast skin changing is:

http://screencast.com/t/NW5MG2UID

I didn't finish the video, so sorry if this is a stupid question, but is this speed for Aero derivatives only or for any theme? It was quite impressive.

Also, I wish you guys would let Non-Object Desktop subscribers be on this beta. I'd be happy to shell out the money right now for WB 7 Beta 3.

As much as i love WB and my OD subscription I'm still let down by the amount of quality WB skins. Sure there are a few decent ones bundled with WB7, but the majority of useable skins are for sale for $5 a pop. There isn't many free skins that are even worth the bandwidth atm. I really hope this changes in the future, even if stardock has to hire a few people to push out some free skins, but everything now is either a masterskin which costs money or a free skin with a wincustomize subscription which costs money, it's kinda BS imo to have to pay for a product only to pay for more product.

Come on now Frogboy.. that's like apples and oranges. I mean it would be one thing if WB has plugins you could purchase to add functionality, but comparing software to skins just doesn't make any sense. If i purchase software to burn discs, it's providing me with that function, if i purchase a skin it's doing what every other free skin does.

Anyway, that's my only complain/suggestion is to have more nice skins available to people so that there is a desire to want to purchase WB. Cause i think that is a HUGE drawback for people considering it, they know that by purchasing it their just gonna have to purchase more stuff to get what they want.

I know your stance with stardock Island dog and i'm not dissrespecting you or the product but your opinion is incredibly biased. You post WB skins on this forum all the time that are horrible in an attempt to promote WB. I'm not knocking it, just saying that your opinion on what is "good" is biased. Things with WB are changing for the good, I love the direction its taking i'm just saying that if stardock wants to grow it's fanbase you're gonna need alot more "free" talent. You may think the crowd here on neowin just wants simplified, minimalistic skins etc.. and you may be right, but these are the same people that you continue to try to win over to purchase WB so why not cater to a wider audience. If you're up for a challenge then i would like to challenge you to find 10 "free" skins on wincustomize that people here would agree are great skins. Now it doesn't matter if the people at WC think the skins are the best thing since sliced bread, you already won them over, try to widen that audience.

I feel the same way every time I have to purchase software for Windows 7. :)

Funny thing there Brad. You're software isn't a full fledged Operating System. It skins objects and controls wallpaper. Also, there are plenty of wonderful free products for Windows XP/Vista/7. Quite honestly, the only products I use that aren't free are recording/editing software for music. If you look hard enough, you can find quality products that do the job.

I know you think so highly of your software, but Windowblinds is not the most technical piece of software out there. To this day it still doesn't do the things I would like it to do, and since Vista came out you have neglected the software. I am glad you are working on it now, but I am also extremely satisfied to know I did not support your products these past few years, because quite frankly I would have been completely disappointed.

I know your stance with stardock Island dog and i'm not dissrespecting you or the product but your opinion is incredibly biased. You post WB skins on this forum all the time that are horrible in an attempt to promote WB. I'm not knocking it, just saying that your opinion on what is "good" is biased. Things with WB are changing for the good, I love the direction its taking i'm just saying that if stardock wants to grow it's fanbase you're gonna need alot more "free" talent. You may think the crowd here on neowin just wants simplified, minimalistic skins etc.. and you may be right, but these are the same people that you continue to try to win over to purchase WB so why not cater to a wider audience. If you're up for a challenge then i would like to challenge you to find 10 "free" skins on wincustomize that people here would agree are great skins. Now it doesn't matter if the people at WC think the skins are the best thing since sliced bread, you already won them over, try to widen that audience.

I guess he couldn't take up your challenge....

Also, can someone answer my question about the video?

I know your stance with stardock Island dog and i'm not dissrespecting you or the product but your opinion is incredibly biased. You post WB skins on this forum all the time that are horrible in an attempt to promote WB. I'm not knocking it, just saying that your opinion on what is "good" is biased. Things with WB are changing for the good, I love the direction its taking i'm just saying that if stardock wants to grow it's fanbase you're gonna need alot more "free" talent. You may think the crowd here on neowin just wants simplified, minimalistic skins etc.. and you may be right, but these are the same people that you continue to try to win over to purchase WB so why not cater to a wider audience. If you're up for a challenge then i would like to challenge you to find 10 "free" skins on wincustomize that people here would agree are great skins. Now it doesn't matter if the people at WC think the skins are the best thing since sliced bread, you already won them over, try to widen that audience.

I think that only the StarDock Design makes the best skins that are very usable and nicely made!!!!!

If you're up for a challenge then i would like to challenge you to find 10 "free" skins on wincustomize that people here would agree are great skins

The skins I post here are very popular in and out of WinCustomize. They are posted at other sites by the creators or myself and get a totally different response then they do at Neowin. Lets be completely honest here, you can't post a WB skin here and expect it to get a fair shake by most people.

Also, can someone answer my question about the video?

The UIS0 skins are much quicker than others, because they are essentially "native" skins. Other skins, such as UIS2, which most past skins are at this moment, are still very quick and have improved greatly with WB7.

The skins I post here are very popular in and out of WinCustomize. They are posted at other sites by the creators or myself and get a totally different response then they do at Neowin. Lets be completely honest here, you can't post a WB skin here and expect it to get a fair shake by most people.

But that's exactly what i'm trying to get at. You already have the wincustomize crowd, they love the skins that are posted and continue to be supporters, but you need to think, or in this case "skin" outside the box. It's not fair at all to say that the neowin crowd wouldn't give it a fair shake, people here just have different visual tastes, as do the people at WC. Often times they don't give a skin a fair and unbiased shake. I've seen people on WC go ape**** over a skin that looks god aweful, but they like it so it's a win/win for both the product and WC support. However posting skins elsewhere, such as here, or deviantart where, let's be honest, people have a bit more knowledge/feel for good design and graphics etc. So why not try to win them over, that's my point. Stardock needs to hire some people to make all kinds of skins, not just minimalistic ones, not just bulky ones.. but all sorts to try to broaden the fanbase. Like i said before, there really isn't much out there in the way of free skins that would motivate the average user (outside of WC) to buy WB, and it's a shame because it's a great product.

I'm not trying to come down on you Island Dog, I'm all for team stardock and it's products, but you really need to start listening to people's needs/wants outside of your own setup at WC.

There is a pinned topic where I display 10 skins for Neowin users:

https://www.neowin.net/forum/index.php?showtopic=178075

It's getting a little dated now but there are plenty of good skins for WindowBlinds.

Neowin has more than its fair share of griefers who just like to poop on anything. I would know as I get to see both sides intimately every day. :)

At the end of the day, the popularity of WindowBlinds both from a shareware perspective (number of users) as well as from a financial point of view indicates that it's doing pretty well. There's really no competition for it at this point which implies that it must be doing something right.

I do think, on a personal level, that WindowBlinds 7 had to have UIS0 (Aero skinning) to keep being relevant to a fairly large segment. When you're losing me as a user, that's obviously not a good thing for the program. But Aero skinning has revitalized WindowBlinds for me. I can make Aero look like whatever I want in seconds and it kinds of makes moot the whole "WB skins are ugly" argument.

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    • You literally have to do it on a desktop, which is incredibly annoying in our mobile-first world. What???
    • What part of "you can’t really depend on service providers to maintain features forever" is not clear enough?
    • Nope. That lack of surround sound capability (analog) won't fly with me. Sure, I use headphones most of the time, but still.
    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? 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    • $80 or 90%, anything else would be financial suicide one way or another.
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