[Official] Assassin's Creed 2


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I am happy when I find the feathers but I've not got many! I am still in the middle of the game. I like it a lot but it makes me feel vertigo at times, climbing up high towers actually makes me nervous! It's quite good.

I never did play the first one. I hear this one is a lot better. When I finish this, do you think it would be a let down to play the first? Should I just wait for the third?

I am happy when I find the feathers but I've not got many! I am still in the middle of the game. I like it a lot but it makes me feel vertigo at times, climbing up high towers actually makes me nervous! It's quite good.

I never did play the first one. I hear this one is a lot better. When I finish this, do you think it would be a let down to play the first? Should I just wait for the third?

the second is without a doubt better. i think gamewise, its a definite letdown to go back to the first.

as for the story, i dont think youll miss anything by skipping it now that you started the second.

the first would definitely be a chore to go back to and actually finish after experiencing the goodness of this one.

wait for the 3rd i say.

Man its the feathers that irk me , apart form that I need to do that No hitter thingy.

no kidding, im 2 freakin feathers short now :pinch:

Edited by schiz-o-phren-ic
Anybody got any tips for the "no-hitter" achievement? where's the best place to do this? I can't even seem to get 10 guys in one fight anyway before they run off scared.

well I'll tell you how I did it. I got the Auditore cape by getting all the feathers. Pretty much that cape makes you Notorious everywhere.. so just wear it in any city and guards will be chasing after you. When you are surrounded with 10+ guards, throw a smoke bomb and that will make everyone coughing etc.. Then pretty much just dual blade assassinate everyone. When the smoke starts to dissipate, just throw another one, Rinse and repeat till all 10 are dead.

Probably for the "Stuck in hometown" glitch - I believe there was a glitch mentioned, on a certain act you would save and be permanently stuck in your hometown in some way.

ah ok.. no concern of mine then.. lol.

well I'll tell you how I did it. I got the Auditore cape by getting all the feathers. Pretty much that cape makes you Notorious everywhere.. so just wear it in any city and guards will be chasing after you. When you are surrounded with 10+ guards, throw a smoke bomb and that will make everyone coughing etc.. Then pretty much just dual blade assassinate everyone. When the smoke starts to dissipate, just throw another one, Rinse and repeat till all 10 are dead.

And the best place to do it is in the courtyard by the building where you tried to save the Doge (when using Da Vinci's flying machine). Lots of guards. Run past them until a bunch are following you, jump up the tall tower in the courtyard (where there was a glyph), climb a bit, then do an air assassination, should take out two guards. Smoke bomb, dual blade, etc.

Probably for the "Stuck in hometown" glitch - I believe there was a glitch mentioned, on a certain act you would save and be permanently stuck in your hometown in some way.

It was a gamebreaking glitch for after chapter 11, if you autosaved and quit, you'd be stuck in no-man's land as desmond in the animus.

Has anyone seen the giant squid?

Me either, and the **** controls had me falling in the water about 10 times during that sequence.

I just had problems with the wall jump..lol.. but I got it after a billion tries. :laugh:

Anybody got any tips for the "no-hitter" achievement? where's the best place to do this? I can't even seem to get 10 guys in one fight anyway before they run off scared.

found tihs on gamespot

When you go to assassinate the Conspirators in Tuscany, the one in the church with a bunch of monks in black robes. I found that to be the best place to get the trophy as many of the enemies go down in two/one blows and hardly hit or run away.

that is where I got mine. I just used my sword and countered EVERYTHING

and the end was good. like the first it makes it so it can open flawlessly in ACIII

  • 2 weeks later...
Assassin's Creed III. My thoughts would be it could be anyone one of the statues (the ones you get to obtain Altaiir's armor).. it's all over the world and in different times. Possible?

Something tells me they'll cheese it up, and have Desmond be able to go all Quantum Leap/Sliders and jump between Assassins.

I did love playing through this game, once I had Finished and them Platinumed, I still wanted a lot more to do.

Definitely one of the best games this year for me.

Something tells me they'll cheese it up, and have Desmond be able to go all Quantum Leap/Sliders and jump between Assassins.

Would we get a buddy that would appear and disappear out of nowhere like in Quantum leap? would be win, lol. :D

But I doubt they would go backwards in time, the way they are going is to slowly lead up to the modern day I would assume, and with how the game's free running mechanics work and the limits imposed, I don't think it could ever take place in say, New York etc, the buildings would be a little too big in general.

However a city like London, where a lot of the buildings are only a couple of stories high could work well, and the way Britons and a lot of European cities are set out, with terraced housing etc would work well for the free running around a city in the modern day.

However a city like London, where a lot of the buildings are only a couple of stories high could work well, and the way Britons and a lot of European cities are set out, with terraced housing etc would work well for the free running around a city in the modern day.

Only problem with London, CCTV would be covering his tail the entire time :p

Have yet to play the second one, and I'm still replaying the first; it was so good as a new ip!

Never got around to finishing it before selling it, much better than the first but I just don't have time for games like GTA that try to pack in everything and the dog. The only exception being FF games, but that's mostly because I'm more interested in them/the main storyline is a bit more linear. Then again I've put 140 hours into DS, but again that's because it's a focussed game with what side quests it has being meaningful, not there for the sake of extending play time.

I had more fun playing GTA4 than AC2. The free running is great, but it still needs tweaking, a lot of times I facepalmed walls or fell to my death cause it jumped the wrong way or didn't latch onto the right wall. Probably still the best attempt at it, Mirrors Edge was over complicated.

I always thought from the get go AC would've worked better if things were set in those times without any of that cack time machine/memory nonsense, that really put me off the first one.

Up there as one of the good games of the year, but I couldn't stretch this one to GOTY, only because I couldn't finish it, my analysis is flawed/biased as it's unfair to say a games not worthy of a general GOTY award without at least finishing it.

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Time-reversal symmetry means that the same physical laws can describe a system whether time moves forward or backward. This has made it difficult to explain why irreversible behaviour appears in the large-scale world even when the underlying rules do not require it. Dr Andrea Rocco, Associate Professor in Physics and Mathematical Biology at the University of Surrey, described this contrast: "One way to explain this is when you look at a process like spilt milk spreading across a table, it's clear that time is moving forward. But if you were to play that in reverse, like a movie, you'd immediately know something was wrong – it would be hard to believe milk could just gather back into a glass. However, there are processes, such as the motion of a pendulum, that look just as believable in reverse. The puzzle is that, at the most fundamental level, the laws of physics resemble the pendulum; they do not account for irreversible processes. Our findings suggest that while our common experience tells us that time only moves one way, we are just unaware that the opposite direction would have been equally possible." The study focused on open quantum systems, which are quantum systems that interact with a surrounding environment. This environment, often described as a heat bath, can exchange energy and information with the system. The researchers used this framework to study how a direction of time might appear even when the underlying physics does not enforce one. A key part of the analysis involved the Markov approximation. This is a simplification used in many models where the system is assumed not to retain memory of its past states. The idea is that changes depend only on the current state, not on earlier history. This is commonly used when studying thermalisation, which is the process where a system settles into equilibrium with its environment. The study also used concepts such as master equations, including the Lindblad and Pauli equations, which describe how probabilities of different quantum states change over time. Another related model discussed was quantum Brownian motion, which describes the random-like movement of a quantum particle interacting continuously with its environment. In these descriptions, a “memory kernel” can appear, which is a mathematical term that accounts for how past states influence current behaviour. The researchers found that applying the Markov approximation did not break time-reversal symmetry. Even when the system interacted with an effectively infinite heat bath, the resulting equations of motion remained symmetric in time. This meant that the same mathematical description could, in principle, run forward or backward in time without contradiction. The study further showed that standard frameworks used in open quantum systems, including quantum Brownian motion and master equations like the Lindblad and Pauli forms, could be written in a time-symmetric way. These equations are typically used to describe processes that look irreversible, such as dissipation and thermalisation, but the results suggested they can also be interpreted as allowing evolution in both time directions. Thomas Guff, Research Fellow in Quantum Thermodynamics, said: "The surprising part of this project was that even after making the standard simplifying assumption to our equations describing open quantum systems, the equations still behaved the same way whether the system was moving forwards or backwards in time. When we carefully worked through the maths, we found that this behaviour had to be the case because a key part of the equation, the "memory kernel," is symmetrical in time. We also found a small but important detail which is usually overlooked – a time discontinuous factor emerged that kept the time-symmetry property intact. It’s unusual to see such a mathematical mechanism in a physics equation because it's not continuous, and it was very surprising to see it appear so naturally." The researchers also noted that deriving a one-way arrow of time from time-reversal symmetric microscopic dynamics remains an open problem across fields such as thermodynamics, statistical mechanics, particle physics, and cosmology. Their results suggested that some standard descriptions of irreversible behaviour in open quantum systems may be better understood using a time-symmetric formulation of Markovianity. According to the study, processes such as thermalisation, which are usually treated as irreversible, could in theory be described in a way that allows evolution in either time direction under the same rules. 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