Valve: Online punters


Recommended Posts

teamfortress2.jpg

Valve business boss Jason Holtman has told the Montreal International Game Summit that a direct digital system like Steam means game prices can go up as well as down and people will keep buying. "In a connected market, you can shift prices up and down, and people don't care," he said.

"You can change prices instantaneously. Customers are incredibly sensitive to pricing. You can adjust the price by five dollars, or a dollar, and you can see the demand curve shift."

Holtman said that in a traditional product model, once your price drops it's only ever going one way.

"You launch at $50 or $60, then you sit around for a few months until someone says, 'It's time to go to $30,' and you can never go back," he added.

"Then someone says, 'It's time to go to the Platinum Series at $20,' and then you're praying it stays there, and then eventually it drops off and it's gone."

Holtman voiced the now-familiar Valve mantra of seeing games as services, saying TF2 has been updated 97 times in the past two years.

More on Gama.

Source: http://www.vg247.com/2009/11/18/valve-onli...ed-up-and-down/

He has a point digital distribution when done right with a good sale is awesome - See TF2 going on sale for $2.99 a few times. You can do that then bang it back up to $20 or whatever. Obviously can't really do that in retail - Not just because a 24 hour sale is retail isn't practical, but because retailers would never bang something down to the likes of $2.99 just for the sake of a sale (would have to be to get rid of stock).

So yeah it's good for games as time goes on, where in retail game prices usually stick for months, sometimes years (see MW), online there can be sales and what not. Problem with online though is at launch, prices are usually rigid and near RRP, where as retail fight over launch pricing to attract customers to preorder with them.

Link to comment
https://www.neowin.net/forum/topic/846858-valve-online-punters/
Share on other sites

He has a point digital distribution when done right with a good sale is awesome - See TF2 going on sale for $2.99 a few times. You can do that then bang it back up to $20 or whatever. Obviously can't really do that in retail - Not just because a 24 hour sale is retail isn't practical, but because retailers would never bang something down to the likes of $2.99 just for the sake of a sale (would have to be to get rid of stock).

So yeah it's good for games as time goes on, where in retail game prices usually stick for months, sometimes years (see MW), online there can be sales and what not. Problem with online though is at launch, prices are usually rigid and near RRP, where as retail fight over launch pricing to attract customers to preorder with them.

Exactly. It can't work like that in retail since too many people need paying. I don't know what the "cost price" (i.e. the price that retailers pay) for a TF2 disc is, but its sure gonna be more than ?2.99. Valve don't have any shipping or media costs, simply bandwidth, therefore they afford to make such drastic pricecuts.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Because Chrome is doing it. And no one said anyone had to update immediately. That's silly. They could update every day for all I care as long as it's fast, and the next time the browser restarts, you're good. And the basic point is not to tee it up for bigger updates. As it is right now, all the windows I had open reopen anyway except inprivate.
    • Why? Does anybody actually want this? The constant need to close all browser sessions and wait for a new version to install, just so that there’s a integrated coupon manager feels like a waste of everyone’s time
    • I remember when Louis used to just do interesting Mac/iPhone repairs, now he's boring and just launches "crusades" every week
    • A shame it don't allow people to bypass the MS account, I will stick to using Rufus.
    • Microsoft about to radically change how often your Edge browser updates by Paul Hill Microsoft has just announced that starting with Edge 152, it will be moving to a two-week release cycle for faster, smaller updates. This faster release cadence will begin on August 27. This change comes just several months after Microsoft switched Visual Studio Code to weekly updates. The company said that the Extended Stable releases will remain on an eight-week cycle and that no admin changes are needed to experience the faster release cycle on the Stable channel. The new two-week release cycle will enable the faster delivery of security updates and platform improvements, all while reducing the size and complexity of individual updates. Microsoft claims that organizations will benefit from this change as it offers predictable validation cycles. For organizations that prefer a “more deliberate pace”, the Extended Stable channel remains an option. This change will affect Edge Stable releases on Windows, macOS, Linux, and mobile. The Extended Stable channel will continue to be updated every eight weeks, or every fourth Stable release, for example: versions 152, 156, 160, and 164. The Extended Stable could be a good option for organizations that don’t want the latest updates twice a month and don’t want as much hassle constantly updating browsers. In the case of Visual Studio Code, many of the updates being pushed by Microsoft are AI-related. As we all know, Microsoft Edge has a lot of AI features, so we could see Microsoft pushing more AI, thanks to the faster cycles. On the flip side, quicker releases could mean faster security updates, which is beneficial in a world where AI systems are hunting for software exploits. What do you think? Let us know in the comments. For more updates on Edge, be sure to follow Neowin's coverage. In May alone, we reported on Edge offering in-browser pop-ups to assist users with website compatibility issues, that Edge was losing Copilot Mode, and that Microsoft had fixed a plain-text password bug in Edge. Source: Microsoft 365 Admin Center
  • Recent Achievements

    • Week One Done
      davidbazooked earned a badge
      Week One Done
    • One Month Later
      Jamswaz earned a badge
      One Month Later
    • Week One Done
      Jamswaz earned a badge
      Week One Done
    • Rookie
      Marzoid went up a rank
      Rookie
    • Community Regular
      coch went up a rank
      Community Regular
  • Popular Contributors

    1. 1
      +primortal
      514
    2. 2
      PsYcHoKiLLa
      185
    3. 3
      +Edouard
      159
    4. 4
      Steven P.
      83
    5. 5
      ATLien_0
      75
  • Tell a friend

    Love Neowin? Tell a friend!