foobar2000 1.0 beta 1


Recommended Posts

foobar2000 v1.0 beta 2a

Issues fixed in v1.0 beta 2 from the previous beta:

* New: Converter encodes to .m4a rather than to .mp4.

* New: Notices for components that no longer serve any purpose.

* Bug: Certain ASX playlist files are not parsed properly.

* Bug: Unwanted playlist view scrolling when deleting items in certain scenarios.

* Bug: cannot bind context menu commands to toolbar buttons.

* Bug: "initialization failure" errors when making a clean non-portable install rather than upgrading from an earlier version.

* Bug: possible unnecessary tag reloads on Media Library contents on startup.

* Bug: doubleclicking the Selection Properties element no longer brings up the Properties dialog.

Beta 2a corrects the issue with foo_uie_biography being mis-detected as one of the obsolete components.

http://www.foobar2000.org/download

http://www.hydrogenaudio.org/forums/index....showtopic=76524

  • 5 weeks later...
I used to HATE foobar but now it's my favorite player. Its quite a lot easier to customize than it used to be. With the DUI you can just use live editing to drag and drop stuff around. I prefer to use columns UI still which allows the same easy customization. All I am using is columnsUI, quicksearch bar, and a component for win7 superbar integration (foo_w7shell).

post-159052-1258815322_thumb.png

I'd love to use your layout, how'd you go about doing it?

I'd love to use your layout, how'd you go about doing it?

Just make sure you have foobar2000 with columns UI installed, I believe the only other component necessary for my exact layout is "quicksearch toolbar" for the search bar.

Simply import my layout file into columns UI in Preferences > Columns UI > In the main tab there is an import button.

Layout file, I included the two components in the zip:

layout.zip

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Alphabet Raises $84.75 Billion To Feed Its AI Compute Hunger https://www.techtimes.com/articles/317953/20260607/alphabet-raises-8475-billion-feed-its-ai-compute-hunger-warren-buffetts-berkshire-buying.htm
    • Good point Anti-spoofing protection for cloud mailboxes Anti-spoofing technology in Microsoft 365 specifically examines forgery of the From header field (also known as the 5322.From address, From address, or P2 sender), because email clients show the From header value as the message sender. When Microsoft 365 has high confidence the From header is forged, the message is identified as spoofed. https://learn.microsoft.com/en...g-protection-spoofing-about
    • I sort of agree with you on that. I had a telescope - a real hefty thing, although only around 500CHF - that got me so fascinated about the stars and planets. I would stare for hours, amazed that I could see the craters of the moon or the rings of Saturn in "realtime" (quotations because, y'know, speed of light and whatnot). A friend of mine has a telescope like the one mentioned in the review, and the pictures are amazing to look at. But there is something missing for me. I may as well just go to NASA's website and look through their gallery.
    • As opposed to catching bad press because it's the engine's fault? The engine has all the tools a dev needs to optimize their game, Epic isn't gonna hold their hand to make sure they use them. Also, Epic isn't forcing anyone to use Lumen, Nanite or super high resolution meshes and textures. Just because Nanite can render meshes with millions of polygons doesn't mean you should use it like that, in fact, Epic recommends you avoid doing that. Most of the stuttering can easily be fixed by cutting down on unique materials by using master materials, using instanced meshes, generating a PSO cache, pre-compiling every shader before loading the game and also managing what must be loaded and unloaded at runtime. It's up to the developer to set all that up properly.
    • I think it depends on what you're looking for to do, and the time you have to spare. With my Dwarf 3, I easily spend 3-4 hour sessions; half an hour driving to an un-light polluted place, another half hour unpacking and setting up the smart scope + tripod for equatorial tracking, then 15 more minutes mucking around with settings and shooting calibration frames, spending a few hours shooting, merging with past photo sessions, etc. It's crazy how time flies and I often get home later than I expected. It's something I still need to set aside a good part of an evening to do, all in all. For one session, where you often need like four for best results when it comes to deep space objects. Even with a smart scope like Dwarf 3, regular non-astro photography is still way more approachable to people getting into photography. I find this is a time consuming niche no matter how I go about it. With practice, I can probably begin cutting time here but I think where smart scopes find their home is among people who love to shoot the night sky but don't have the spare time to go deep with the "navigator level" attunement to the night sky itself in addition to everything else. Having said this, _if_ you have even more time to spend on this hobby, it will probably be even more rewarding to do it more by hand and learn the skies and the details of how it all works.
  • Recent Achievements

    • One Month Later
      DJC50PLUS earned a badge
      One Month Later
    • Week One Done
      DJC50PLUS earned a badge
      Week One Done
    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      493
    2. 2
      PsYcHoKiLLa
      246
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      69
    5. 5
      neufuse
      68
  • Tell a friend

    Love Neowin? Tell a friend!