[Official] Mass Effect 2


Recommended Posts

When I imported my "ME2 Character" I wasn't allowed to change class :/

Odd, I could have sworn when I imported my ME1 character it gave me an option to change classes. I'll have to start a new game to see. If I remember correctly it doesn't allow you to change it until after some events at the start of the game, you also get the option to change your sex and face and what not at the same time.

I got past the Cerberus facility on an imported ME2 save-game and I could change everything except class.

You're playing a new game + then? Because everything I can find says you can't change your class doing that. Have to start a brand new game to be able to change your class. Which is really kind of lame. If you're playing it twice you're probably up for some diversity.

You're playing a new game + then? Because everything I can find says you can't change your class doing that. Have to start a brand new game to be able to change your class. Which is really kind of lame. If you're playing it twice you're probably up for some diversity.

Yes, that's kinda where this conversation started; Green-eye asking about being able to change class on a continued save-game. Also what I said, it's lame you are 'stuck' with that class as you say, you want some diversity.

Yes, that's kinda where this conversation started; Green-eye asking about being able to change class on a continued save-game. Also what I said, it's lame you are 'stuck' with that class as you say, you want some diversity.

Reading comprehension fail for me. I just got out of bed. :pinch:

Well, that's lame. I don't understand why they'd restrict you from changing classes when starting a new playthrough. It wasn't restricted in ME1, doesn't make sense that it's restricted now. And I was hoping to play as something other than a Soldier for my 2nd playthrough.

Not cool, BioWare. (N)

still working on getting all my guys loyal. Legion and Jack left. Still trying to do all the side quests too before i kick it to omega 4. There is a lot of content in this game. Gotta hurry with bioshock coming out and all. Then heavy rain...

I just got this game today (PC) and wow. I actually feel like this is the best game I've ever played. I find it really satisfying the mix between story and action being able to dive in as deep as you want in to a story or just skipping it and getting to the action as fast as possible. The detail in the places the animation the voices for everyone you talk to. This game is just so good I've had trouble putting it down since I got it.

I never played the original and I've never really played RPG's before. I did get Oblivion a few years ago but playing that actually soured me against RPG games and I totally stayed away from them but Mass Effect 2 is just totally an unexpected experience for me. I got it on a whim and I'm totally glad I did because I've had a blast. I have to admit I've been feeling that PC gaming has declined in the past few years with many titles being very similar and not containing lots of content beyond a 4-6 hour play session (Call of Duty 4 for example is quite short for a 60 bucks game) but mass effect 2 has really brightened my outlook for the PC as a gaming platform, of course I'm aware this is also available on consoles but the the PC version is really good from my experience.

I did notice a few bugs such as on the 2nd or 3rd mission some NPC's spawned inside cargo objects and my comrade AI was unable to kill them. They wouldn't leave the area until the NPC was dead however so basically the game got stuck. The other small bugs I've encountered have been simple clipping issues within cutscenes like cigarettes appearing in peoples chins instead of their mouths and things of that nature nothing that impedes gameplay.

Anyway I highly recommend this title I look forward to more games from Bioware (Y)

I did notice a few bugs such as on the 2nd or 3rd mission some NPC's spawned inside cargo objects and my comrade AI was unable to kill them. They wouldn't leave the area until the NPC was dead however so basically the game got stuck. The other small bugs I've encountered have been simple clipping issues within cutscenes like cigarettes appearing in peoples chins instead of their mouths and things of that nature nothing that impedes gameplay.

Ah yes, I remember that type of bug now......during Miranda's loyalty mission, on the very final boss fight, a random enemy got his leg stuck in one of those doors that opens for enemies to come through, then closes and locks so the player cannot open it. He was inside the room, with his leg stuck in the door partially sticking out. It was the very final enemy so he was preventing the game from continuing. I almost had to start the boss fight over, but I kept shooting at his leg in the door (moving the mouse around slightly) and finally found a spot I was able to hit his leg at and cause damage.

Basically, if he had been slightly farther back and the door had completely protected his leg, it would have been only the 2nd showstopper bug I personally have hit in ME2.

Finally finished the game this weekend. My final playthrough time was 37 hours and I was playing as a full renegade vanguard. One of the most enjoyable gaming experiences I've ever had. I did almost every side mission with the exception of a few fetch quests on the citadel and omega. Found about 8 hidden missions from scanning. Half of the Normandy crew didn't make it because I was too busy questing but all of my team survived, mostly because I spoiled myself and read how to make everyone survive. I kind of wish I didn't and am just curious as to what kind of outcome I would have had had I not known which team members to send out or not.

The final boss was kind of a disappointment. I kind of wish it had more of a challenge and didn't have such a cheesy concept. Also, I wonder what would happen if I chose to keep the technology.

I was also bummed that my shepard ended up hookin up with Tali and her chicken-feet-lookin ass. I kind of wanted Miranda, but she was ****ed at me for some reason and I have no clue why. I did her loyalty mission and I sided with her in every argument.

I also never got a chance to punch the reporter chick. Dunno when that was supposed to happen but it would have been cool to see.

Can't wait to play the game again but a New Game+ won't let you choose a new class which sucks. I want to play as a full Vanguard Soldier. But then again, I won't get a chance to play it until April because of Bioshock II and Heavy Rain in Feb and the slew of games in March.

Finally finished the game this weekend. My final playthrough time was 37 hours and I was playing as a full renegade vanguard. One of the most enjoyable gaming experiences I've ever had. I did almost every side mission with the exception of a few fetch quests on the citadel and omega. Found about 8 hidden missions from scanning. Half of the Normandy crew didn't make it because I was too busy questing but all of my team survived, mostly because I spoiled myself and read how to make everyone survive. I kind of wish I didn't and am just curious as to what kind of outcome I would have had had I not known which team members to send out or not.

The final boss was kind of a disappointment. I kind of wish it had more of a challenge and didn't have such a cheesy concept. Also, I wonder what would happen if I chose to keep the technology.

I was also bummed that my shepard ended up hookin up with Tali and her chicken-feet-lookin ass. I kind of wanted Miranda, but she was ****ed at me for some reason and I have no clue why. I did her loyalty mission and I sided with her in every argument.

I also never got a chance to punch the reporter chick. Dunno when that was supposed to happen but it would have been cool to see.

Can't wait to play the game again but a New Game+ won't let you choose a new class which sucks. I want to play as a full Vanguard Soldier. But then again, I won't get a chance to play it until April because of Bioshock II and Heavy Rain in Feb and the slew of games in March.

Well I did keep the technology and I got a lot of bitching from the rest of the crew about how untrustworthy the Illusive Man is etc so when Mass Effect 3 comes around I will tell you what the consequences of that choice are (Y)

On the topic of the Illusive Man he did practically save the galaxy because if it were not for him the collectors would have reinforced the reapers in prep for their assault. He literally hauled your ass back to life, if he wants to play with a collector ship as a reward I figured that's the least my character owed him. As I said earlier if he decides to betray us in ME3 I will just bring him unimaginable pain and suffering :p

Hello, i just bought mass effect 2. still downloading it from steam.

Still wondering if i will run this game. I got an AMD ATHLON 64 X2Dual Core 4600+ 2,4Ghz and 2GBDDR3 Ram and my video card is an MSI RX2600 Pro.

Will i run this game on medium setting? Thanks!

Just finished this past weekend as well, over all fantastic game, it flowed much better than the first. Played as a renegade infiltrator so I am already starting a new game as a paragon soldier.

SPOILERS BELOW

I think Bioware may have 'ruined' the reapers for me with the human reaper. In the first game I the reapers were very magnificent and cryptic beings, transcending biological life with an existence that spanned millions or billions of years. Now they seem much more simplistic as they seem to just harvest biological life and recreate it in some mechanical gigantic form. What on earth would a human reaper do? Fly around space with the superman position? Walk around destroying worlds like a giant man? Seems very stupid. Also makes me wonder if the Protheans were an insect like species as Sovereign looks like an insect form as do the new reapers they show at the end of the game. Still can't wait for ME3, this is just the one part of the story I wasn't impressed with.

Edited by Anaron
Added spoiler tags.

The final boss was kind of a disappointment. I kind of wish it had more of a challenge and didn't have such a cheesy concept. Also, I wonder what would happen if I chose to keep the technology.

Will be interesting to see how they deal with this point, it seems like keeping the base could have massive repercusions for ME3. First time I kept it and yeah the way the crew were talking on my second playthrough as renegade I blew it to hell so im covered eitherway but yeah I kept it originally as it seemed sensible to harvest it for technology against the reapers but everyones just like "ohhh the illusive man will screw us all, should have blown it"

Either way, I have no clue how Bioware is going to tie together the massive amounts of choices we made for this game into ME3.

I really hope they don't cop out and actually pull through with everything they promised

They'll probably do the same thing they did with ME2, in terms of how ME1 saves were handled. They'll choose major events and minor ones (e.g. running into someone from ME2). It's even more likely since ME3 is coming out on X360/PC so they're still limited by a DL-DVD.

They'll probably do the same thing they did with ME2, in terms of how ME1 saves were handled. They'll choose major events and minor ones (e.g. running into someone from ME2). It's even more likely since ME3 is coming out on X360/PC so they're still limited by a DL-DVD.

Yeah but the ending of ME2 has such a major impact when it comes to choice. With every single character in the game. ME1 didn't have that at all.

Also, what does disc media have to do with anything?

Yeah but the ending of ME2 has such a major impact when it comes to choice. With every single character in the game. ME1 didn't have that at all.

Also, what does disc media have to do with anything?

I don't think it is any bigger than letting the council die or saving them, then main this is in ME1 you couldn't go back and talk to your teammates to see how they felt about your choice.

Yeah but the ending of ME2 has such a major impact when it comes to choice. With every single character in the game. ME1 didn't have that at all.

Also, what does disc media have to do with anything?

I didn't beat ME2 yet so I don't know. ME2 does have more "major" characters and choices, but I still think they can pull it off again. I mentioned DL-DVD to stress the fact that they'll do the same thing they did with ME1. If they were to release ME3 for next-gen consoles and those consoles use Blu-ray media, then chances are BioWare will put more emphasis on the choices you made in ME2. After all, they'll have more space to work with so they could add in more possible scenarios. With ME1, all they did was use a number of major/minor events. They could've done so much more with it but they were limited by space.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Zed 1.7.2 has landed with updated OpenCode models, bug fixes and other improvements by David Uzondu Zed 1.7.2 recently landed on the stable release channel, bringing a host of AI-related features including automatic context compaction and settings-based skill management, along with other things like better Markdown preview rendering and custom git commands in the graph view. Starting with the AI stuff, the developers introduced "/compact", a command that basically summarizes your conversation history on demand. This tool prevents your active chat window from hitting token limits by compressing older parts of the dialogue into a brief overview. In addition to that, the team relocated skill management to the settings UI, improving how the application communicates errors regarding those skills, and updated the OpenCode model roster to support DeepSeek V4 Flash, MiniMax M3, Qwen 3.7 Plus, and Nemotron 3 Ultra Free. External agent users can also monitor context window cost metrics and delete individual sessions directly from their history. Right-clicking ref labels in the git graph now opens a context menu that runs different actions against selected targets, kind of how VS Code does it. Here are some of the bug fixes this new release brings: The active agent fails to auto-select when creating a new git worktree. A scrollbar unexpectedly appears on wrapped code blocks in the agent chat. Collapse indicators for project headers appear when performing sidebar searches. Bracketed ellipsis title prefixes fail to show the ellipsis icon properly. Project icons render incorrectly in the recent projects picker. Diff hunk controls appear inside non-editable commit view multibuffers. The software update button hangs indefinitely on the downloading stage. Restoring an agent terminal in a remote project triggers a sudden crash. Splitting a pane that contains an active commit view causes a crash. Linux Wayland freezes when trying to read the clipboard from laggy external apps. Zed is a "newish" code editor trying to break the massive stronghold VS Code has on the developer community. Funny enough, the editor was created by former GitHub employees who worked on the Atom text editor (which Microsoft killed in 2022, several years after it bought GitHub). The project officially hit version 1.0 back in April, introducing platform parity for Windows and Linux alongside deep support for DeepSeek-V4-Pro.
    • 26H2 absolutely will support ARM Windows just not on devices that came with 26H1. This is evident by the fact I am running 26H2, which on my MacBook Neo and Surface Pro 12 (inch), within a VM.
    • Mp3tag 3.35 by Razvan Serea Mp3tag is a powerful and yet easy-to-use tool to edit metadata (ID3, Vorbis Comments and APE) of common audio formats. It can rename files based on the tag information, replace characters or words from tags and filenames, import/export tag information, create playlists and more. The program supports online freedb database lookups for selected files, allowing you to automatically gather proper tag information for select files or CDs. Mp3tag supports the following audio formats: Advanced Audio Coding (aac) Free Lossless Audio Codec (flac) Monkeys Audio (ape) Mpeg Layer 3 (mp3) MPEG-4 (mp4 / m4a / m4b / iTunes compatible) Musepack (mpc) Ogg Vorbis (ogg) OptimFROG (ofr) OptimFROG DualStream (ofs) Speex (spx) Toms Audio Kompressor (tak) True Audio (tta) Windows Media Audio (wma) WavPack (wv) Mp3tag 3.35 changelog: This version introduces a new Files options page, enhanced toolbar customization, support for RF64 WAV files, improved Discogs and MusicBrainz tag sources, and many other improvements and fixes. See the Release Notes for more details. Download: Mp3tag 64-bit | 5.7 MB (Freeware) Download: Mp3tag 32-bit | 5.2 MB Link: Mp3tag Homepage | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • The FIFA World Cup is not US centric.
    • It’s amusing how Microsoft is pushing IT admins as if this was a major, game-changing update. In reality, it’s just an enablement package that bumps the build number, which is disappointing compared to the more substantial 22H2 and 24H2 releases. Technically, 25H2, 26H1, and the upcoming 26H2 are essentially the same, differing only in support schedules. They could have included the Windows K2 improvements here, but chose not to. The era of Windows being in the backburner continues, and this 26H2 release feels like an afterthought. Shame, Nadella, shame.
  • Recent Achievements

    • Week One Done
      AMV earned a badge
      Week One Done
    • One Month Later
      AMV earned a badge
      One Month Later
    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      523
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      78
    4. 4
      Steven P.
      72
    5. 5
      Michael Scrip
      71
  • Tell a friend

    Love Neowin? Tell a friend!