[Official] Mass Effect 2


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Here's something funny to try: Probe Uranus. :laugh:

ROFL love how the scream pans ou. i wasnt sure who was actually doing the screaming at first. :rofl:

It's jokes! I'm still laughing at it. :rofl:

They don't mean the normandy, it's for an upcoming DLC which features a driveable hammerhead hover tank

Oh? :o Awesome!

Beat it earlier today. Fantastic game, more action than the first. I like the not so tediousness method of getting materials and how you don't have to travel all over place like in the Citadel. Areas are generally short in travel, which I liked. The story was great.

All members, minus the merc, were loyal and got 100% scan in all locations. I didn't bother scanning every little bit of each planet since I upgraded everything I was able to, but I did do each mission where an anomaly was detected. It did feel like I ran out of side quests to perform, but was a nearly full paragon with a total completion time was under 31 hours. Starting my second play through on Insanity, boy it's tough. All Renegade this time. Shepard is a prick!

I agree, dammit exploring takes soooooo long and sometimes I would just explore and explore for the element I had the least ( usually element zer0 ).

I gotta say, I didn't play ME1 because it just didn't appeal to me, but after a friend recommend it and IGN/several other review sites gave ME2 9.6 and above consistently I gave it a shot... Needless to say, i'm waiting for ME1 to arrive ! woot! :p

So much for that. I've beaten GoW1 & 2 and COD2, 4, and 5 on the hardest setting. This is worse, and I don't have the patience to endure it.

I topped out at hardcore.

It's that incredible eh? To be honest, I haven't thought much about it after beating the game. I hope the next game adds multiplayer so we can keep playing after we beat the campaign.

I really have to strongly disagree with adding MP. That's the last thing a solid RPG needs is some lackluster and pointless MP tacked on taking dev resources away from the SP story and game.

@Mathachew - I'm currently trying insane and I've found the key to being successful in this mode is to choose the right squadmates. On Veteran, I pretty much used the same rotation of 2-3 different squadmates based on the enemies I expected to encounter. On insane, you really need to learn each of your squadmates' strengths and weaknesses and use the appropriate ones. Also, if you've not done it already, turn off auto squad powers and cast them manually for best effect.

I really have to strongly disagree with adding MP. That's the last thing a solid RPG needs is some lackluster and pointless MP tacked on taking dev resources away from the SP story and game.

@Mathachew - I'm currently trying insane and I've found the key to being successful in this mode is to choose the right squadmates. On Veteran, I pretty much used the same rotation of 2-3 different squadmates based on the enemies I expected to encounter. On insane, you really need to learn each of your squadmates' strengths and weaknesses and use the appropriate ones. Also, if you've not done it already, turn off auto squad powers and cast them manually for best effect.

I was able to recruit Mordin, next up was Grunt as he's tougher than anyone else, but all my squad doesn't know how to stay ducked or out of the line of fire, and as a soldier it's literally taking all my ammo to take down their shields, which regenerate after a certain period of time. I'm borrowing the game from a friend and I wanted to return it soon, just not sure I'll have the time, or patience, to endure the missions with the terrible tactics of my squad. It was late though, so I may give it one more go. I changed it to Casual so I could get my last two achievements. I'm sitting at 925 points, insanity would give me 1000 and while it would be nice to have, I'm not so sure I'm wanting it. Even on Normal it was crazy how tough the Husks were, I mean c'mon, they're just Husks, no reason for them to take that many bullets on Normal! Ah well, it was a fun ride and I may just finish my Casual play through to see what's different doing all Renegade actions.

I was able to recruit Mordin, next up was Grunt as he's tougher than anyone else, but all my squad doesn't know how to stay ducked or out of the line of fire, and as a soldier it's literally taking all my ammo to take down their shields, which regenerate after a certain period of time. I'm borrowing the game from a friend and I wanted to return it soon, just not sure I'll have the time, or patience, to endure the missions with the terrible tactics of my squad. It was late though, so I may give it one more go. I changed it to Casual so I could get my last two achievements. I'm sitting at 925 points, insanity would give me 1000 and while it would be nice to have, I'm not so sure I'm wanting it. Even on Normal it was crazy how tough the Husks were, I mean c'mon, they're just Husks, no reason for them to take that many bullets on Normal! Ah well, it was a fun ride and I may just finish my Casual play through to see what's different doing all Renegade actions.

You can use left and right on the d-pad on the 360 to tell your squadmates to enter cover - the point it tells them is sometimes a bit off from where you intend and they aren't very smart about when and how they get there, but it's something to consider. Also, you can use up on the d-pad to order your squadmates to attack a target. This way you can concentrate fire on a single target. They sorta deal with this on the first mission to Freedom's Progress as a mini in-game tut, but I found myself forgetting about these things later in the game.

As for the husks - take Jack on any missions to deal with Husks - shockwave absolutely destroys husks.

You can use left and right on the d-pad on the 360 to tell your squadmates to enter cover - the point it tells them is sometimes a bit off from where you intend and they aren't very smart about when and how they get there, but it's something to consider. Also, you can use up on the d-pad to order your squadmates to attack a target. This way you can concentrate fire on a single target. They sorta deal with this on the first mission to Freedom's Progress as a mini in-game tut, but I found myself forgetting about these things later in the game.

As for the husks - take Jack on any missions to deal with Husks - shockwave absolutely destroys husks.

I wouldn't have gotten as far as I did, which wasn't too far, without having controlled my squad with the d-pad options. One or both kept dying on the Freedom's Progress mission and I was fortunate enough to dance around the box you start at with the mech until I could finally wear him down. Miranda and Jacob died within the first few seconds. Fun stuff....

At this point I'm just going to play it on Casual to get the Renegade POV. I just wish I could do off the wall stuff, like send Grunt to crawl through the vents and work on the door instead of a tech.

is it worth it to play the game with a previous save from ME1? i lost mine.

Importing a save does next to nothing to change the actual storyline of ME2. You start with a few extra perks such as bonus credits, paragon/renegade points, extra minerals (depending on achievements) and a few other little things. Other then that, importing a save basically adds a few NPCs scattered around the game which give some unique dialogue and possible a few extra paragon/renegade points, but thats about it (such as Wrex,

if Wrex lived through ME1, he is the leader or whatever of Tuchanga, or at least, the town you visit there. If he died, then he is replaced by another NPC

).

So in short, if you do not have a save, your missing out on some possible paragon/renegade points, some money and minerals, and a few humorous dialogue opportunities.

Well, I did it. I completed the game on Insanity difficulty,

kept everyone alive, left the Reaper intact for the Illusive Man, and then saw how many Reapers were heading towards Shepard in the final cutscene.

Effing A. :)

Am I the only one who thinks that Mass Effect 2 borrowed many of its concepts from the movie, The Fifth Element?

From the human reconstruction, blue aliens, aggressive yet dumb aliens for hire to the Normandy's ship design, there's too much for it be simply a coincidence.

Note: The modeling of Miranda is a bit over the top for a genetically engineered female who heads a multi billion credit chit program. It's too bad they forgot the remodel the face. :laugh:

post-274334-12669868233663_thumb.jpg

Mirandas character model, face and body are from a real person, they didn't forget to do anything. I suppose her face could've been done better but it looks ok to me. Her VA is actually what you see in the game.

I just finished it as well, now I hope for some good DLC at some point.

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According to the researchers, this provided direct evidence that living and dead tissue produce different levels of ultraweak photon emission. β€œIt’s a very small amount and it’s, of course, very tricky to detect,” Oblak says. The study grew out of discussions between Simon, whose research interests include quantum biology, and Oblak, whose work focuses on detecting light for quantum communication experiments. Quantum biology is a field that explores whether processes described by quantum physics, which studies matter and energy at very small scales, may also play a role in living systems. β€œSince I work as a quantum physicist on light detection for quantum communication, I thought that experimentally we have a lot of the tools to be able to detect the light,” Oblak explains. The researchers also investigated UPE in plants and found that the light changed in response to stress. When plants were exposed to higher temperatures or physically injured, their photon emissions increased. Chemical treatments also affected the glow. Among the substances tested, the local anesthetic benzocaine produced the strongest emission response when applied to injured plant tissue. These findings suggest that ultraweak photon emission is closely linked to biochemical and metabolic activity inside living organisms. Metabolism refers to the chemical reactions that allow cells and organisms to stay alive and function. Because these reactions change when an organism experiences stress, injury or disease, researchers believe UPE may provide a way to monitor those changes. The researchers stress that the glow is a physical and biological phenomenon, not a metaphysical one. 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