Which version are you getting?  

199 members have voted

  1. 1. Which version are you getting?

    • PS3
      120
    • Xbox 360
      79


Recommended Posts

i got eighteen hours in, stopped. and don't plan to start again. going to trade the game in for killzone 2...

Yeah the same thing happened to me. After playing 15 hours or something, got fed up, and sold it on ebay. I actually had the collector's edition, with collector's edition official guide, got some nice amount for both, and bought Killzone 2 and infamous :)

i got eighteen hours in, stopped. and don't plan to start again. going to trade the game in for killzone 2...

Well you played more than I did! I think I only made it to 15 hours...this game is NOT final fantasy. **** you Square!

Oh and killzone 2 sucks as well :p

  • 3 weeks later...

Only played for 2hrs...

My God, the beginning is awful, isn't it? The dialogue is so clunky, the switching between characters is a hassle rather than insightful and I already hope Snow gets killed in his stupid imahero face.

But you know the worst thing? The stupid camera - you can't see far enough head, it's too close to the character and it keeps dragging or magnetising to objects near the edges. WTF?

The lack of options to customize the camera to your own preference means I'm unlikely to proceed much farther with this.

Only played for 2hrs...

My God, the beginning is awful, isn't it? The dialogue is so clunky, the switching between characters is a hassle rather than insightful and I already hope Snow gets killed in his stupid imahero face.

But you know the worst thing? The stupid camera - you can't see far enough head, it's too close to the character and it keeps dragging or magnetising to objects near the edges. WTF?

The lack of options to customize the camera to your own preference means I'm unlikely to proceed much farther with this.

The beginning is a tad annoying, however, i was so hyped up over the game I was just more blown away than disappointed.

Once you get to a certain point in the game, you can select which characters you want and build them all up. It will take awhile to get that far, but it's worth it :D

Enjoy the game!

  • 2 weeks later...

Anyone got a solid start to kill the Adamantortise w/o summoning?

I'm just barely not strong enough (can take out both legs at 300% stagger with Fang, Genji Glove Highwind), but can't seem to finish off the big guy quick enough (got about 500k-1mill left). So a bit more grinding on King Behemoth and I should be good enough to go for it, just wondering if anyone has a strategy differ from the few go-to ones found on the net.

  • 1 month later...

Anyone got a solid start to kill the Adamantortise w/o summoning?

I'm just barely not strong enough (can take out both legs at 300% stagger with Fang, Genji Glove Highwind), but can't seem to finish off the big guy quick enough (got about 500k-1mill left). So a bit more grinding on King Behemoth and I should be good enough to go for it, just wondering if anyone has a strategy differ from the few go-to ones found on the net.

I have all my people maxed in the Crystarium, but out of the 20 to 30 Adamantoises I have killed, I have only found one Trapezohedron. I used on Lightning to get her Ultima Weapon, but I guess I should have used it on Fang. The death trick is all that works for my crew.

I have all my people maxed in the Crystarium, but out of the 20 to 30 Adamantoises I have killed, I have only found one Trapezohedron. I used on Lightning to get her Ultima Weapon, but I guess I should have used it on Fang. The death trick is all that works for my crew.

If you upgrade Vanille's Debuff++ Nirvana, or Fang's Kain's Lance to max, you can dismantle and get 3 traps (each) to use on other weapons -- that is, if you're after "Treasure Hunter".

  • 1 month later...

lol -- I'm on Chapter 7 and I kind of want to end it.

It's just the same thing over and over.

Cut Scene > Run (maybe have a battle) > Cut Scene > Repeat infinity.

It really ****es me off when they have a cut scene, then they make me run 20 feet to have another cut scene. Like come on.

I want to finish the game, but you guys aren't helping :lol:

lol -- I'm on Chapter 7 and I kind of want to end it.

It's just the same thing over and over.

Cut Scene > Run (maybe have a battle) > Cut Scene > Repeat infinity.

It really ****es me off when they have a cut scene, then they make me run 20 feet to have another cut scene. Like come on.

I want to finish the game, but you guys aren't helping :lol:

It's just awful.

FF has always been cutscene over the top, and funnily enough I've quite enjoyed them till now, but I realize why. Having that sense of exploration in between, false or not, meant the cutscenes seemed to come at the right time (and right time apart).

When you're running down a tube everything feels forced upon you, and basically this game feels like you're a chinese worker in a factory line just doing what you do because you have to with no sense of variation.

Also it doesn't help that I hate the characters in this instalment, some of the worst FF characters in a long time.

Only thing this game has going for it IMO is graphics, at least in the PS3 version anyway. Square's next FF game (versus) is going to sink them if it's as bad as 13.

lol. I don't mind the Characters. I hate Hope. He's such a whiny brat. Snow didn't force your mom to fight, and he tried to save her. Now he's doing everything ot protect you. Get over it.

I think my biggest beef is the battle system. I loved the FFVII and FFIX systems. I loved controlling all characters. I loved actually having a strategy to defeat enemies.

Now it's just switch to a Paradigm and mash X until you need to switch to another Paradigm. Give me control over all characters and there's no need for Paradigms.

I haven't read anything about Versus. I just picked up 13 this month.

Ok so I finally unwrapped my copy last week (for the 360, I didn't have a PS3 when I picked it up)....and I couldn't be more disappointed :(

So I'll admit I'm not a big fan of the 3D Final Fantasy games (I grew up playing FF1 and 2 (1 and 4) and they were GREAT games :)) but this is ridiculous... I didn't play FF12 yet (I own it but my PS2 is packed somewhere in a closet) and I sure hope it's nothing like this one. I'm not a fan of seeing the monsters on the map (I like random battles better) but some games have managed to make it work (Chrono Trigger) but this one failed pretty bad. And don't get me started on the battle system...they RUINED it, all you do is press A....very boring (and you only control one character? WTF).

I'm at the point where Hope, Lighting and Snow are going to meet....not sure if I'm going to keep playing it....

Ok so I finally unwrapped my copy last week (for the 360, I didn't have a PS3 when I picked it up)....and I couldn't be more disappointed :(

So I'll admit I'm not a big fan of the 3D Final Fantasy games (I grew up playing FF1 and 2 (1 and 4) and they were GREAT games :)) but this is ridiculous... I didn't play FF12 yet (I own it but my PS2 is packed somewhere in a closet) and I sure hope it's nothing like this one. I'm not a fan of seeing the monsters on the map (I like random battles better) but some games have managed to make it work (Chrono Trigger) but this one failed pretty bad. And don't get me started on the battle system...they RUINED it, all you do is press A....very boring (and you only control one character? WTF).

I'm at the point where Hope, Lighting and Snow are going to meet....not sure if I'm going to keep playing it....

Save yourself the time, heck even go back and play FF12, a really good game IMO.

lol. I don't mind the Characters. I hate Hope. He's such a whiny brat. Snow didn't force your mom to fight, and he tried to save her. Now he's doing everything ot protect you. Get over it.

I think my biggest beef is the battle system. I loved the FFVII and FFIX systems. I loved controlling all characters. I loved actually having a strategy to defeat enemies.

Now it's just switch to a Paradigm and mash X until you need to switch to another Paradigm. Give me control over all characters and there's no need for Paradigms.

I haven't read anything about Versus. I just picked up 13 this month.

Hope gets a little more bearable as the game progresses. I can't remember what Chapter 7 is, but he's a little less emo in the second half of the game.

I actually didn't mind the battle system too much, but it really got on my nerves how the game ended if your party leader died. Hell, the fact that you can't switch your party leader during battles was maddening at times. I wouldn't mind if they just found a halfway point between the current system and the traditional ATB system: have one player-controlled character and two AI-controlled characters with Paradigms, but let us change our party leader on the fly. At least that way we could compensate for some of the strange AI quirks (i.e. Synergists focusing all of their time boosting one character, using boosts that aren't appropriate for the situation, etc..). The Paradigm Shift system was pretty exhilarating at times, especially on some of the harder battles when you had to switch often and you didn't have recovery items to fall back on.

Overall though, the lack of freedom definitely hurts a lot. I feel like this game might have been better received if it wasn't called Final Fantasy, but that name just carries certain expectations along with it. I want my airships, I want my world maps, and I want my side-quests. And when I say "side-quests", I mean real side-quests, not just "go here, kill this guy, and get a rating and a ****ty item".

This topic is now closed to further replies.
  • Posts

    • Exactly, this is just the beginning. I hope that by that time, our inept politicians devise something like a Universal Basic Income, because unemployment and poverty rates will skyrocket otherwise. And believe me, robots that perform physical work aren't a matter of IF, but WHEN. No career is truly safe from AI/androids, it's just a matter of time.
    • Subtitle Edit 5.0.0 by Razvan Serea Subtitle Edit is a powerful, free, and user-friendly subtitle editing tool designed for creating, editing, and converting subtitles for videos. It supports a wide range of subtitle formats, including SRT, ****, and SUB, allowing users to easily modify and adjust subtitles for accurate timing and formatting. With its intuitive interface, Subtitle Edit provides a variety of features such as waveform audio display, spell-check, subtitle synchronization, and real-time video preview, making it an ideal choice for both beginners and professionals. The software also includes powerful tools for batch processing, translating subtitles, and converting between different subtitle formats. Subtitle Edit features: Create/adjust/sync/translate subtitle lines Convert between SubRib, MicroDVD, Advanced Sub Station Alpha, Sub Station Alpha, D-Cinema, SAMI, youtube sbv, and many more (300+ different formats!) Cool audio visualizer control - can display wave form and/or spectrogram Video player uses mpv, DirectShow, or VLC media player Visually sync/adjust a subtitle (start/end position and speed) Audio to text (speech recognition) via Whisper or Vosk/Kaldi Auto Translation via Google translate Rip subtitles from a (decrypted) dvd Import and OCR VobSub sub/idx binary subtitles Import and OCR Blu-ray .sup files - bd sup reading is based on Java code from BDSup2Sub Can open subtitles embedded inside Matroska files Can open subtitles (text, closed captions, VobSub) embedded inside mp4/mv4 files Can open/OCR XSub subtitles embedded inside divx/avi files Can open/OCR DVB and teletext subtitles embedded inside .ts/.m2ts (Transport Stream) files Can open/OCR Blu-ray subtitles embedded inside .m2ts (Transport Stream) files Merge/split subtitles Adjust display time Fix common errors wizard....and more. Subtitle Edit 5.0.0 changelog: Subtitle Edit 5 is a major new release and a big step for the project. For the first time, Subtitle Edit runs natively on Windows, macOS, and Linux from a single, modern, cross-platform codebase. The builds are self-contained, so no separate .NET installation is required, and on macOS and Linux the needed media components (mpv/ffmpeg) are bundled in. Please read before upgrading: Subtitle Edit 5 is a new application, not just an update of Subtitle Edit 4. It has been rebuilt from the ground up to be cross-platform, so: It is not 100% the same app. The look, layout, and some workflows have changed. Some things are in different places, and a few behave differently than in SE4. Not every SE4 feature exists in SE5 yet. SE5 covers all the core editing, conversion, sync, video playback, OCR, and online services, but some of the more specialized SE4 tools are not available yet. Features will continue to be added. If you rely on a specific SE4 feature that is missing, please keep SE4 installed alongside SE5. The easiest way to run both side by side is to use the Portable versions of SE4 and SE5, which keep their settings separate and do not interfere with each other. Which version should I use? Subtitle Edit 5: recommended for most users on Windows 10 (22H2) or newer, macOS 12+, and Linux. Subtitle Edit 4: please continue to use SE4 if you are on an older Windows version (Windows 7/8), or on older / slower computers where SE5 may not run well. SE4 remains available and is the right choice in those cases. To run SE4 and SE5 at the same time, use the Portable versions - you can try SE5 while keeping SE4 as a fallback. Download: Subtitle Edit 5.0.0 | ARM64 | ~60.0 MB (Open Source) Download: Subtitle Edit Portable | 103.0 MB View: Subtitle Edit Homepage | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Google Pixel 11 series: Here's what to expect by Hamid Ganji Google Pixel 10 series In recent years, Google has successfully turned its Pixel devices into worthy contenders in the smartphone market. The search giant is now preparing to launch the Pixel 11 series in just a few months, and many Pixel fans are likely wondering what Google has in store for them this year. The next lineup of Google smartphones includes four devices: the Pixel 11, Pixel 11 Pro, Pixel 11 Pro XL, and Pixel 11 Pro Fold. This year, we don’t expect Google to bring revolutionary upgrades to its handsets, and the Pixel 11 series is likely to receive modest hardware improvements alongside a slew of AI-powered features. Here are the rumored specifications of the Google Pixel 11 series ahead of its official debut: When will the new Pixel phones be unveiled? The last two generations of Google Pixel phones (Pixel 9 series and Pixel 10 series) were launched in August, unlike the previous three generations that debuted in October. With that in mind, we expect Google to unveil the Pixel 11 series sometime in August 2026. The exact launch date has yet to be confirmed. Google Pixel 11 CAD renders - Image via AndroidHeadlines How much will the Pixel 11 series cost? Predicting the final price of upcoming smartphones has become increasingly difficult. As you may know, RAM and memory prices are rising sharply, leading to significant increases in the cost of consumer electronics. Recently, Apple CEO Tim Cook said that price increases for some future Apple products are unavoidable, suggesting that the iPhone 18 series could become more expensive. Google has remained tight-lipped about any potential price increases for the Pixel 11 series. If the company manages to maintain last year’s pricing structure, here’s what the lineup could cost: Pixel 11: $799 Pixel 11 Pro: $999 Pixel 11 Pro XL: $1,199 Pixel 11 Pro Fold: $1,799 Given current market conditions, it may be difficult for Google to avoid raising prices unless it adopts cost-saving measures, such as equipping the base model with 8GB of RAM. Google Pixel 11 series anticipated specs: We expect the Google Pixel 11 series to debut with a new Tensor G6 processor as well as an upgraded camera system. The overall design, however, is expected to remain largely unchanged across the lineup. Specifications Pixel 11 Pixel 11 Pro Pixel 11 Pro XL Pixel 11 Pro Fold Display 6.3-inch LTPO AMOLED / 120Hz refresh rate / up to 3100 nits of brightness 6.3-inch Super Actua LTPO OLED, 120Hz refresh rate, up to 3600 nits of brightness 6.8-inch Super Actua LTPO OLED, 120Hz refresh rate, up to 3600 nits of brightness 8-inch inner screen and 6.4-inch outer display, 120Hz refresh rate, up to 3600 nits of brightness RAM & Processor Tensor G6 / 8-12GB of RAM Tensor G6 / 12-16GB of RAM Tensor G6 / 12-16GB of RAM Tensor G6 / 16GB of RAM Storage options 128GB or 256GB 256GB, 512GB, 1TB 256GB, 512GB, 1TB 256GB, 512GB, 1TB Camera 50MP main sensor, 13MP ultra-wide, 10.8MP 5x telephoto, 10.5MP front camera 50MP main camera, 48MP ultra-wide, 48MP telephoto with 5x optical zoom, 42MP selfie camera 50MP main camera, 48MP ultra-wide, 48MP telephoto with 5x optical zoom, 42MP selfie camera 50MP main camera, 10.5MP ultra-wide camera, 10.8MP telephoto camera, 10MP front camera, 10MP inner camera Battery 4,840 mAh 4,707 mAh 5,000 mAh 4,658 mAh Software Android 17 Android 17 Android 17 Android 17 The Pixel 11 series won’t be a major departure from its predecessor, with Google instead focusing on subtle improvements and AI additions such as Gemini Intelligence. However, a patent filed by Google suggests the company is working on a removable battery for its smartphones, and we could see this feature make its way to the Pixel 11 Pro Fold. Given that nearly all smartphones today lack removable batteries, such a feature would be a welcome addition to future Pixel devices. That said, it may not arrive with this year’s lineup after all, and the final decision is yet to be made by Google. The Pixel 11 series could also face an uphill battle in the market. In the Android segment, Samsung is performing well with the Galaxy S26 series, while the Galaxy Z Fold 8 lineup is also expected to launch next month. On the other hand, Apple is preparing to unveil the iPhone 18 Pro and iPhone 18 Pro Max in September alongside its first foldable iPhone.
    • At least AMD is still taking Windows 10 seriously (after the oops) before it consumer extended support ends. @WaltC - Memories, 2x Voodoo in SLI with a Riva TNT with an Aureal A3D soundcard.
  • Recent Achievements

    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
    • Rookie
      dorf went up a rank
      Rookie
    • First Post
      mike_rumble earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      475
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      105
    4. 4
      Michael Scrip
      88
    5. 5
      Steven P.
      70
  • Tell a friend

    Love Neowin? Tell a friend!