Recommended Posts

i have to say tanks on the desert/ more open maps are heaps fun. i've still found that the warhead or optics is the best add -on. with missile locks trying to dodge the missiles works better than using smoke, imo, most of the time ive dodged the missile with the most dmg being around 50. saying that it works alot better with a good squad machine gunner being an engineer. next time i will try the alt gun :)

Just a little bit of info for the neowin players. If you shoot a tracer at a tank helicopters like the apache and the russian version's missiles will home in on the tracer. Hope this helps everyone. :laugh:

I haven't tried it to see if you have to target the tank for a certain amount of time like rpg's though. But I think it's still useful information.

Edit: Also the alt fire perk gives the attack heli's extra missiles for the gunner. And the smoke perk will clear a tracer from a vehicle and break missile locks. But that goes for any vehicle that has a tracer or missile lock on it.

It still has to lock on, tested before I went on Easter break.

Been playing on Reddit servers these past few days and I have to say that this game is completely different, ridiculously hard and way more fun when both teams are using comms (redditors are using Mumble and works really well). Everyone is coordinating attacks and if you're not using teamwork, you're done for. So people that are playing it on PC and are playing in servers that lack communication, find a good server, settle and ask the clan members for their vent/ts info. You'll enjoy the game a whole lot more.

Quick question- tank mines. Do they need time to arm something, and what is the range, does the tank need to be directly over them before they go off? As I have ran up to an enemy tank placed mines infront and behind it, and they still refused to go off. Now either they need some time to arm, or the tank needs to acually roll over them - which is it? For now, I have resorted to placing the mines, retreating, and then shooting at my own mines to set them off.

Also, how long does a tracer dart stay planted?

i have to say tanks on the desert/ more open maps are heaps fun. i've still found that the warhead or optics is the best add -on. with missile locks trying to dodge the missiles works better than using smoke, imo, most of the time ive dodged the missile with the most dmg being around 50. saying that it works alot better with a good squad machine gunner being an engineer. next time i will try the alt gun :)
Tanks wreck the game IMO, obviously in big open maps they are needed, but god damn that first objective on that map is so annoying and boring.
Been playing on Reddit servers these past few days and I have to say that this game is completely different, ridiculously hard and way more fun when both teams are using comms (redditors are using Mumble and works really well). Everyone is coordinating attacks and if you're not using teamwork, you're done for. So people that are playing it on PC and are playing in servers that lack communication, find a good server, settle and ask the clan members for their vent/ts info. You'll enjoy the game a whole lot more.
Agreed, I am using a server's TS server, and we have way more fun. Last night we actually all bothered to seperate into different channels allowing tactics to be used properly (before it was like Y:"I'm arming A" X: "player Y is arming A, killll him!").

They seriously need to fix in game VOIP. I haven't tried it, but everyone who has tells me it is crap, and the VOIP is limited to squad only. You should have Squad, Team and Global VOIP.

Tanks wreck the game IMO, obviously in big open maps they are needed, but god damn that first objective on that map is so annoying and boring.

i would definetely agree, in the map which you parachute in and its a snow map( i forget the name)...the one that isnt nelson bay. tanks in that ruin it, becuase all ppl do it flatten buildings. but in the first part of arica harbour where it is actually tank v tank....normally 2v2 it fun!

The maps in which defenders and attackers have tanks= fun, the ones where only attackers have tanks =fail.

The in-game VOIP is decent but its only limited to squads. Funny thing is, no one even uses it 99% of the time. It's only until one person talks that other people start talking. Even then, it's only one other person or it's "Can you guys hear me?"

sorry still new to the Battlefield terms.. :rofl: but GOL and MGNM AM is what?
Don't worry I'm a newbie too!

GOL = One of the most accurate sniper rifles you can unlock (100% accurate).

MGNM AM (Magnum Ammo) = Class wide unlock/perk that gets unlocked after you reach a certain rank. I think Rank 15. Basically it gives you a more heavier bullet, allowing for deeper penetration (more damage by 25%).

Don't worry I'm a newbie too!

GOL = One of the most accurate sniper rifles you can unlock (100% accurate).

MGNM AM (Magnum Ammo) = Class wide unlock/perk that gets unlocked after you reach a certain rank. I think Rank 15. Basically it gives you a more heavier bullet, allowing for deeper penetration (more damage by 25%).

ahh I see.. I'm still using the first unlock bolt action Sniper.. it's takes a while to get hold of but I like it.. gives me a sense of realism. Afterall, getting headshots from that thing is hard..lol.

I just started using the M1 Garand and man, is that gun awesome. Not only is it powerful (usually a 3 body-shot kill and 1 headshot kill) but it is EXTREMELY forgiving on accuracy just like in 1943. It's like they're saying "hey, thanks for buying old battlefield games. Here's a gun where you don't have to aim directly at people to hit them" LOL

Well apparently GOL + MGNM AM is unstoppable. Little or no bullet drop, not sure why but that is the case.

That's not entirely true. What the Gol's 100% accuracy gives it is no sway when you're aiming. It still has bullet drop. But yeah, it's pretty much a direct upgrade to the M24. Which is why I don't get why so many people are still using that rifle.

That's not entirely true. What the Gol's 100% accuracy gives it is no sway when you're aiming. It still has bullet drop. But yeah, it's pretty much a direct upgrade to the M24. Which is why I don't get why so many people are still using that rifle.

The M24 has a better bullet penetration imo

i installed XP on my machine and wow this game runs amazing on it. Yeah i know you people are going ot say blah blah blah dx9. but you can force the AA and it looks just as good or i can't tell any difference. I get about 20-30 more FPS average....

i installed XP on my machine and wow this game runs amazing on it. Yeah i know you people are going ot say blah blah blah dx9. but you can force the AA and it looks just as good or i can't tell any difference. I get about 20-30 more FPS average....

Hmmm, I am curious now, can you force this on Win 7 by just right clicking the icon and changing the compatibility mode to XP SP3?

Or what about XP Mode in 7? I do not know anything about it, but I do own Ultimate so think I could use it if I wanted to no?

Hmmm, I am curious now, can you force this on Win 7 by just right clicking the icon and changing the compatibility mode to XP SP3?

Or what about XP Mode in 7? I do not know anything about it, but I do own Ultimate so think I could use it if I wanted to no?

You can change the DX mode in the settings.ini file I believe. So you don't even really need to get that involved with it.

That's not entirely true. What the Gol's 100% accuracy gives it is no sway when you're aiming. It still has bullet drop. But yeah, it's pretty much a direct upgrade to the M24. Which is why I don't get why so many people are still using that rifle.

Since the bolt action snipers are so similar, people use what feels right to them, often based on the scope. Personally I find both rifles amazing, but I slightly prefer the m24's scope.

Course I spend more time running around with the VSS than the rifles as most servers like close-in maps it seems.

Since the bolt action snipers are so similar, people use what feels right to them, often based on the scope. Personally I find both rifles amazing, but I slightly prefer the m24's scope.

Course I spend more time running around with the VSS than the rifles as most servers like close-in maps it seems.

I know, I don't think there is anything wrong with the M24...it's just that I'm 5 kills away from platinum with my Gol. :laugh:

This topic is now closed to further replies.
  • Posts

    • Each of the devices displayed on this page now has a little volume meter next to it to show if there is audio actively playing. About time.
    • Owing to the nature of Windows feature enablement updates, it was distributed over Windows Update services as a complete system upgrade rather than as an ordinary cumulative update
    • Microsoft confirms Windows 11 26H2, urges IT admins to prepare for release by Usama Jawad Windows 11 typically follows an annual update cycle, but Microsoft recently broke that tradition a bit by releasing a "26H1" version in the first half of this year as a "scoped" build for select new silicon PCs only. This version was not available for customers using 24H2 and 25H2 builds, as Microsoft is busy preparing version 26H2 for them, confirmed officially for the first time. In a Windows IT Pro blog, Microsoft has urged IT admins to prepare for the upcoming release of Windows 11 version 26H2. The company has confirmed that this will be a small enablement package (eKB) that will simply light up certain disabled features that are already present in the operating system's code base. This means that the "refined" Windows update and deployment experience will be simpler and quicker, with minimal disruptions, as the feature update will simply toggle a few flags rather than performing a complete replacement. Microsoft has explained that this is all possible because the standard Windows 11 releases share the same servicing branch and hence, the same source code. However, this also means that Windows 11 26H1 users won't be able to upgrade to 26H2 as that is a different branch, but this is something we have known for a while now. Similar to previous annual feature updates, Windows 11 26H2 will offer the following support cycles: 24 months of support for Home, Pro, Pro EDU, and Pro for Workstations editions 36 months of support for Enterprise, Education, IoT Enterprise, and Enterprise Multi-session editions Microsoft has not confirmed a concrete release date for Windows 11 26H2, but noted that it is "coming soon". If we go by the ongoing release cadence, we can expect it to begin rolling out in early October 2026. As such, IT admins have been encouraged to begin validating Windows Insider releases in the Experimental Channel, plan rollout rings, and strategize the utilization of their existing deployment tools.
    • Windows 11 gets new audio improvements in the latest builds by Taras Buria Today's Experimental builds (26H1 and Future Platforms, formerly Canary) pack several audio-related improvements. If your device is enrolled in the Experimental Channel (26H1), you can download build 28120.2315, while those in the Future Platforms version have build 29613.1000 to try. Here is what is new in build 29613.1000: [Audio] Following up on our previous improvements, we’re making some more adjustments to Settings > System > Sounds based on your feedback. Namely, we’ve updated the “All sound devices” page so: You now have the ability to change default devices from this page. Each of the devices displayed on this page now has a little volume meter next to it to show if there is audio actively playing. We’ve adjusted the page design slightly so now you can filter whether you’re viewing input or output devices. We’ve added toggles so you can choose if you want to hide or show disabled, disconnected, and unplugged devices on this page. We’ve also updated the input and output audio properties page for devices in Settings to now include jack information for those that need it. And here is the changelog for build 28120.2315: This update includes a small number of minor bug fixes and improvements. [Accessibility] This update improves caption style responsiveness by redrawing captions immediately for caption style changes. If no current caption is visible, a sample caption string is displayed. [Audio] This update improves the reliability of the inbox HD Audio driver. You can find the official release notes for build 28120.2315 here and for build 29613.1000 here.
  • Recent Achievements

    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      576
    2. 2
      +Edouard
      189
    3. 3
      Michael Scrip
      79
    4. 4
      PsYcHoKiLLa
      78
    5. 5
      neufuse
      72
  • Tell a friend

    Love Neowin? Tell a friend!