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i have to say tanks on the desert/ more open maps are heaps fun. i've still found that the warhead or optics is the best add -on. with missile locks trying to dodge the missiles works better than using smoke, imo, most of the time ive dodged the missile with the most dmg being around 50. saying that it works alot better with a good squad machine gunner being an engineer. next time i will try the alt gun :)

Just a little bit of info for the neowin players. If you shoot a tracer at a tank helicopters like the apache and the russian version's missiles will home in on the tracer. Hope this helps everyone. :laugh:

I haven't tried it to see if you have to target the tank for a certain amount of time like rpg's though. But I think it's still useful information.

Edit: Also the alt fire perk gives the attack heli's extra missiles for the gunner. And the smoke perk will clear a tracer from a vehicle and break missile locks. But that goes for any vehicle that has a tracer or missile lock on it.

It still has to lock on, tested before I went on Easter break.

Been playing on Reddit servers these past few days and I have to say that this game is completely different, ridiculously hard and way more fun when both teams are using comms (redditors are using Mumble and works really well). Everyone is coordinating attacks and if you're not using teamwork, you're done for. So people that are playing it on PC and are playing in servers that lack communication, find a good server, settle and ask the clan members for their vent/ts info. You'll enjoy the game a whole lot more.

Quick question- tank mines. Do they need time to arm something, and what is the range, does the tank need to be directly over them before they go off? As I have ran up to an enemy tank placed mines infront and behind it, and they still refused to go off. Now either they need some time to arm, or the tank needs to acually roll over them - which is it? For now, I have resorted to placing the mines, retreating, and then shooting at my own mines to set them off.

Also, how long does a tracer dart stay planted?

i have to say tanks on the desert/ more open maps are heaps fun. i've still found that the warhead or optics is the best add -on. with missile locks trying to dodge the missiles works better than using smoke, imo, most of the time ive dodged the missile with the most dmg being around 50. saying that it works alot better with a good squad machine gunner being an engineer. next time i will try the alt gun :)
Tanks wreck the game IMO, obviously in big open maps they are needed, but god damn that first objective on that map is so annoying and boring.
Been playing on Reddit servers these past few days and I have to say that this game is completely different, ridiculously hard and way more fun when both teams are using comms (redditors are using Mumble and works really well). Everyone is coordinating attacks and if you're not using teamwork, you're done for. So people that are playing it on PC and are playing in servers that lack communication, find a good server, settle and ask the clan members for their vent/ts info. You'll enjoy the game a whole lot more.
Agreed, I am using a server's TS server, and we have way more fun. Last night we actually all bothered to seperate into different channels allowing tactics to be used properly (before it was like Y:"I'm arming A" X: "player Y is arming A, killll him!").

They seriously need to fix in game VOIP. I haven't tried it, but everyone who has tells me it is crap, and the VOIP is limited to squad only. You should have Squad, Team and Global VOIP.

Tanks wreck the game IMO, obviously in big open maps they are needed, but god damn that first objective on that map is so annoying and boring.

i would definetely agree, in the map which you parachute in and its a snow map( i forget the name)...the one that isnt nelson bay. tanks in that ruin it, becuase all ppl do it flatten buildings. but in the first part of arica harbour where it is actually tank v tank....normally 2v2 it fun!

The maps in which defenders and attackers have tanks= fun, the ones where only attackers have tanks =fail.

The in-game VOIP is decent but its only limited to squads. Funny thing is, no one even uses it 99% of the time. It's only until one person talks that other people start talking. Even then, it's only one other person or it's "Can you guys hear me?"

sorry still new to the Battlefield terms.. :rofl: but GOL and MGNM AM is what?
Don't worry I'm a newbie too!

GOL = One of the most accurate sniper rifles you can unlock (100% accurate).

MGNM AM (Magnum Ammo) = Class wide unlock/perk that gets unlocked after you reach a certain rank. I think Rank 15. Basically it gives you a more heavier bullet, allowing for deeper penetration (more damage by 25%).

Don't worry I'm a newbie too!

GOL = One of the most accurate sniper rifles you can unlock (100% accurate).

MGNM AM (Magnum Ammo) = Class wide unlock/perk that gets unlocked after you reach a certain rank. I think Rank 15. Basically it gives you a more heavier bullet, allowing for deeper penetration (more damage by 25%).

ahh I see.. I'm still using the first unlock bolt action Sniper.. it's takes a while to get hold of but I like it.. gives me a sense of realism. Afterall, getting headshots from that thing is hard..lol.

I just started using the M1 Garand and man, is that gun awesome. Not only is it powerful (usually a 3 body-shot kill and 1 headshot kill) but it is EXTREMELY forgiving on accuracy just like in 1943. It's like they're saying "hey, thanks for buying old battlefield games. Here's a gun where you don't have to aim directly at people to hit them" LOL

Well apparently GOL + MGNM AM is unstoppable. Little or no bullet drop, not sure why but that is the case.

That's not entirely true. What the Gol's 100% accuracy gives it is no sway when you're aiming. It still has bullet drop. But yeah, it's pretty much a direct upgrade to the M24. Which is why I don't get why so many people are still using that rifle.

That's not entirely true. What the Gol's 100% accuracy gives it is no sway when you're aiming. It still has bullet drop. But yeah, it's pretty much a direct upgrade to the M24. Which is why I don't get why so many people are still using that rifle.

The M24 has a better bullet penetration imo

i installed XP on my machine and wow this game runs amazing on it. Yeah i know you people are going ot say blah blah blah dx9. but you can force the AA and it looks just as good or i can't tell any difference. I get about 20-30 more FPS average....

i installed XP on my machine and wow this game runs amazing on it. Yeah i know you people are going ot say blah blah blah dx9. but you can force the AA and it looks just as good or i can't tell any difference. I get about 20-30 more FPS average....

Hmmm, I am curious now, can you force this on Win 7 by just right clicking the icon and changing the compatibility mode to XP SP3?

Or what about XP Mode in 7? I do not know anything about it, but I do own Ultimate so think I could use it if I wanted to no?

Hmmm, I am curious now, can you force this on Win 7 by just right clicking the icon and changing the compatibility mode to XP SP3?

Or what about XP Mode in 7? I do not know anything about it, but I do own Ultimate so think I could use it if I wanted to no?

You can change the DX mode in the settings.ini file I believe. So you don't even really need to get that involved with it.

That's not entirely true. What the Gol's 100% accuracy gives it is no sway when you're aiming. It still has bullet drop. But yeah, it's pretty much a direct upgrade to the M24. Which is why I don't get why so many people are still using that rifle.

Since the bolt action snipers are so similar, people use what feels right to them, often based on the scope. Personally I find both rifles amazing, but I slightly prefer the m24's scope.

Course I spend more time running around with the VSS than the rifles as most servers like close-in maps it seems.

Since the bolt action snipers are so similar, people use what feels right to them, often based on the scope. Personally I find both rifles amazing, but I slightly prefer the m24's scope.

Course I spend more time running around with the VSS than the rifles as most servers like close-in maps it seems.

I know, I don't think there is anything wrong with the M24...it's just that I'm 5 kills away from platinum with my Gol. :laugh:

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Once neutral helium atoms formed, they could react with ionised hydrogen nuclei, or protons, to create helium hydride ions. Although simple in structure, HeH⁺ played an important role in the young universe. It was the first step in a chain of reactions that eventually produced molecular hydrogen (H₂), a molecule made up of two hydrogen atoms and now the most abundant molecule in the universe. Molecular hydrogen later became a key ingredient in the formation of the first stars. At the time, the universe had entered a phase often called the cosmological "dark age." Matter had become transparent to light following recombination, but there were still no stars or galaxies producing visible light. Several hundred million years would pass before the first stars appeared. For those first stars to form, large clouds of gas had to collapse under their own gravity. To do that, the gas needed to cool by releasing energy. While hydrogen atoms can help with this process at high temperatures, they become less effective below about 10,000 degrees Celsius. Molecules can continue the cooling process by releasing energy through rotational and vibrational motions. Scientists have long considered HeH⁺ a potentially important coolant because of its comparatively large dipole moment, a property that describes how electric charge is distributed within a molecule and allows it to release energy efficiently. The amount of helium hydride present in the early universe may therefore have influenced how easily the first stars could form. At the same time, HeH⁺ was constantly being destroyed. Under primordial conditions, its main destruction mechanisms were recombination with free electrons and chemical reactions with hydrogen atoms. These reactions ultimately helped produce molecular hydrogen, linking the formation and destruction of HeH⁺ to the chemistry that shaped the early universe. For many years, theoretical studies suggested that reactions between HeH⁺ and hydrogen atoms would become much slower at low temperatures. Scientists believed there was an energy barrier along the reaction pathway that reduced the chances of the reaction taking place in the cold conditions of the early universe. The new study suggests otherwise. To investigate the process, researchers recreated a closely related reaction using deuterium, a naturally occurring isotope of hydrogen that contains one proton and one neutron in its nucleus. When HeH⁺ collides with deuterium, it forms an HD⁺ ion and a neutral helium atom. This allows scientists to study the reaction in a controlled way while closely mimicking the behaviour of the original reaction involving hydrogen. The experiments were carried out at the Cryogenic Storage Ring (CSR) at MPIK, a specialised facility designed to recreate conditions similar to those found in space. Researchers stored HeH⁺ ions in the 35-metre storage ring for up to 60 seconds at temperatures just a few kelvins above absolute zero and merged them with a beam of neutral deuterium atoms. By adjusting the speeds of the two particle beams, the team measured how the reaction rate changed with collision energy, which is directly related to temperature. The researchers found that the reaction rate remains almost constant as temperatures decrease. In other words, the reaction does not slow down at low temperatures as earlier models predicted. “Previous theories predicted a significant decrease in the reaction probability at low temperatures, but we were unable to verify this in either the experiment or new theoretical calculations by our colleagues,” explained Dr Holger Kreckel of MPIK. “The reactions of HeH⁺ with neutral hydrogen and deuterium therefore appear to have been far more important for chemistry in the early universe than previously assumed,” he continued. 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By showing that helium hydride was likely destroyed more efficiently than previously thought, the study offers new insight into the chemical processes that shaped the universe during its earliest stages and helped set the conditions for the emergence of the first stars. Source: Max-Planck Institute, EDP Sciences This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
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