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That's not entirely true. What the Gol's 100% accuracy gives it is no sway when you're aiming. It still has bullet drop. But yeah, it's pretty much a direct upgrade to the M24. Which is why I don't get why so many people are still using that rifle.

I've felt like the GOL is superior than the M24. Even though the stats point towards the M24.

You can change the DX mode in the settings.ini file I believe. So you don't even really need to get that involved with it.

Even better. Thanks for the response.

Might mess with it just for the hell of it, but will probably just leave it as is. I am getting pretty damn good performance, but when it comes to online I have always felt the more frames the better.

Even better. Thanks for the response.

Might mess with it just for the hell of it, but will probably just leave it as is. I am getting pretty damn good performance, but when it comes to online I have always felt the more frames the better.

when i tried going to dx9 mode via the ini file it just did not give me the same FPS boost as actually running windows xp. but give it a shot, it may work out for you. Good thing im just dual booting so i can go back to win 7 at any time (don't really miss it that much, plus x-fi work better in xp...)

I am hating teams in rush. :/ People can't ****ing defend the posts and rush around towards their spawn points and try to get them there. :crazy: Then when they are losing they switch teams and then its like 4 vs. 20. :angry: I hate people.

I am hating teams in rush. :/ People can't ****ing defend the posts and rush around towards their spawn points and try to get them there. :crazy: Then when they are losing they switch teams and then its like 4 vs. 20. :angry: I hate people.

Hunt around for servers with the Guardian script installed. Keeps teams balanced all time, with lots of other neat stuff.

when i tried going to dx9 mode via the ini file it just did not give me the same FPS boost as actually running windows xp. but give it a shot, it may work out for you. Good thing im just dual booting so i can go back to win 7 at any time (don't really miss it that much, plus x-fi work better in xp...)

Yeah I kind of figured as much. Oh well I probably definitely wont bother with it then, still getting decent performance. Maybe next time I do a clean install, with may be sooner than later as I am considering picking up a SSD in the near future, so who knows.

Yeah I kind of figured as much. Oh well I probably definitely wont bother with it then, still getting decent performance. Maybe next time I do a clean install, with may be sooner than later as I am considering picking up a SSD in the near future, so who knows.

honestly, give it a shot. i threw some comparison screenshots somewhere on this thread (no way im digging back go find it) to show sikh and their are next to no differences. If you google "dx9 vs dx10 bad company 2" you'll get tons of comparisons pages out there. honestly dx10 and dx11 is so far a joke...

honestly, give it a shot. i threw some comparison screenshots somewhere on this thread (no way im digging back go find it) to show sikh and their are next to no differences. If you google "dx9 vs dx10 bad company 2" you'll get tons of comparisons pages out there. honestly dx10 and dx11 is so far a joke...

To be fair, DX11 adds better shadows as well as small performance optimizations. It's a shame they didn't add things like hardware tessellation and improved texture compression. I guess they didn't want to alienate people with DX9/DX10 video cards.

To be fair, DX11 adds better shadows as well as small performance optimizations. It's a shame they didn't add things like hardware tessellation and improved texture compression. I guess they didn't want to alienate people with DX9/DX10 video cards.

Right now I run a copy on my new machine, i7 920 with an ATI 5850 DX11 my son runs his copy on a Dell XPS laptop DX9. I can say the DX11 just seems to add more. Hard to explain but the "environmental" effects seem way better on my computer than his. Lens flare, lighting, muzzle flash from the tanks etc.... just seem to have more flavor. Of course it makes it harder for me with seeing but the environmental effects are not served justice with screen shots. On a side note, if someone is able to run the game in DX11 only a handful of cards support DX11 and should run the game no issues.

Right now I run a copy on my new machine, i7 920 with an ATI 5850 DX11 my son runs his copy on a Dell XPS laptop DX9. I can say the DX11 just seems to add more. Hard to explain but the "environmental" effects seem way better on my computer than his. Lens flare, lighting, muzzle flash from the tanks etc.... just seem to have more flavor. Of course it makes it harder for me with seeing but the environmental effects are not served justice with screen shots. On a side note, if someone is able to run the game in DX11 only a handful of cards support DX11 and should run the game no issues.

Well the reason it could appear better is simply because your machine (the i7) is probably way more beastly than an XPS laptop. If you had two even spec'd machines where the only difference was a DX10 and DX11 graphics card, then the comparison would be accurate

Well the reason it could appear better is simply because your machine (the i7) is probably way more beastly than an XPS laptop. If you had two even spec'd machines where the only difference was a DX10 and DX11 graphics card, then the comparison would be accurate

That very well may be the case. My two points are A - Stills do not always capture the true difference B - If someone can run in DX 11 they have to have either an ATI 5000 series card or the very new Nvidia card, either way they should have no issues running this game so why not run DX11??

"I'm camping at your spawn point".

Tradition with all Battlefield games, so unless you are brand new to the series don't know how you didn't know about this.

As for the sniping, must be playing against some damn good snipers to be popping you left and right or being totally obvious about where you are and what you are doing.

This game needs to be renamed "Bad Campy 2" because all people do is fricking camp with fricking snipers.

lol.. this is really true.. but I do help accomplish things.. I've saved people countless times and prevented a lot of arms or sabotages. I do switch up from time to time though..

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  • Posts

    • You literally have to do it on a desktop, which is incredibly annoying in our mobile-first world. What???
    • What part of "you can’t really depend on service providers to maintain features forever" is not clear enough?
    • Nope. That lack of surround sound capability (analog) won't fly with me. Sure, I use headphones most of the time, but still.
    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
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