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hahahahaha. Don't get me started. When I see a whole team of medics or noonlb tubers w/ explosion on I snipe them with the n2000 sooo much lol.

Gotta love it. Funny to because they will bitxh but what there doing isn't noobish... Haha n00bs

i love it..it kinda trips you out when you die from a ns2000 cause your like WTF a shotgun..he had to be close. then your like crapp i prolly got sniped and you laugh it off lol

For those wondering why they can't see pings in the server browser even running the game as an admin:

http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/1066922-why-pings-need-elevated-privilges-game.html

Quite a bad design on DICES part. (N)

I used to be unable to see pings, but the R7 client patch fixed that problem for me, so I had assumed it was fixed for everyone.

If you still can't see pings that really sucks, at least you can sort by region now for a slight boost in your chance of finding a lag-free server.

:p I must be the only one who doesn't even pay attention to ping. All I do is "Search", wait a few seconds, hit "Cancel", wait for another few seconds for the list to appear then sort by number of players in each server and join the one I fancy. Most of the servers I was on were almost lag-free.

What I found the most frustrating is that it's quite difficult to level up to Private Level 1 since you have no unlocks. Nothing's better than coming across a kit of a level 20+ player. Including the fact that I am not used to the few shots, 1 kill and the physics engine since I played Mass Effect 2 and a few other "arcade" games, it's going to be a while until I get used to this type of gameplay.

/BC 2 noob with a 0.20 K/D ratio.

Useful video for any first time players:

(NSFW Language)

I really want to get back in the game but I'm still massively disappointed 'bout the fact you can't attach scopes to global weapon unlocks - Such a massive bummer, I was gunning for the M14 and got it within a few days as

I was hoping for some good ole' fashioned Marksman-whoring and I end up with this crappy weapon that has iron sights from hell. Has there been any indication of them adding scopes for these weapons? Then I'd start

playing again in a heartbeat. ( I'm very picky :laugh: )

For those wondering why they can't see pings in the server browser even running the game as an admin:

http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/1066922-why-pings-need-elevated-privilges-game.html

Quite a bad design on DICES part. (N)

Ah. Maybe that'd have something to do with the difficulty getting a decent amount of pings at times. As well as why i often see a ton of 999s.

I really want to get back in the game but I'm still massively disappointed 'bout the fact you can't attach scopes to global weapon unlocks - Such a massive bummer, I was gunning for the M14 and got it within a few days as

I was hoping for some good ole' fashioned Marksman-whoring and I end up with this crappy weapon that has iron sights from hell. Has there been any indication of them adding scopes for these weapons? Then I'd start

playing again in a heartbeat. ( I'm very picky :laugh: )

I would like to see them added back in. There's a big thread on the main forums about it and the general response from DICE is that they think it would make the guns to overpowered. Yeah...because we can totally trust there balance senses, especially after the patch last week. :huh:

The thread in question: http://forums.electr...hts-g3-m14.html

Cheers for the reply trag3dy, I knew there had to be a thread like that somewhere :laugh: Glad to see there's at least someone trying to give the 'problem' some attention.

One thing though, reintroduce?! Are you telling me those weapons had the possibility of scopes and they removed it?! I hate DICE with a passion.

Yeah, there's videos from I think it was the ps3 beta that showed the G3 using the acog and M14 with a red dot sight. Why it was removed? No one really knows other than dice felt it was to strong for non-kit weapons. Which I think is stupid because they don't have any problems buffing LMG's when they were already the strongest class of weapons in the game all around.

I'll see if I can find it the videos.

Video here, around the 26 second mark you can tell it's the m14 from the iron sight:

You can also see the camo M16 in there as well. So yay for them charging for stuff that's already in the game. :pinch:

I'm not really surprised, seems like most game developers these days have a really hard time listening to player feedback - Once upon a time, developers would really listen and do everything in their power to

implement many of the wishes made by the users. These days, it's such a back-seat priority and barely 1/8th of the feedback is taken seriously and actually implemented while most of it is just some completely erratic

changes or implementations that leave the entire community stunned.

People actually give developers credit when they add, fix or implement features that is almost a bare minimum like, say, a working server-browser that doesn't give you a depression. I refuse to give anyone any sort of

credit for improving upon a steaming pile of cow dung; it should have been fixed from the get-go. ( Just as an example ) - Seems standards have hit rock-bottom and when you give a starving man a cracker, he will

eat that cracker and think of it as the best meal of his life.

Perhaps that's just me :/

Seems developers think we should be happy with anything we get for the pc even if it's half assed and a poorly ported port from consoles. Demize99, the main guy behind balances for all versions of BC2 has even gone so far as to say he won't read feedback on the forums because "those people are crazy".

Seems developers think we should be happy with anything we get for the pc even if it's half assed and a poorly ported port from consoles. Demize99, the main guy behind balances for all versions of BC2 has even gone so far as to say he won't read feedback on the forums because "those people are crazy".

Sounds very re-assuring.

Not surprised though, not only is the PC really a low-priority these days but most developers focus on DLC and gaining mass market by making everything as casual as possible across all

platforms - It's sad.

I really have a hard time adjusting and accepting this new-age dumbing down, casualfying and making games as lightweight as possible to profit from the mandatory 25 DLC packages. :(

Yeah, it's quite sad. I noticed on Steam the other day that you can pre order the new map pack for MW2 and save a whopping dollar and some change. I mean really? Really? Come on, you can save money by buying now on something that should be free anyways. Woo... how very generous.

Quick money is more important than having a long time fanbase I guess.

I want the camo m16 though. :wacko:

Yeah, it's quite sad. I noticed on Steam the other day that you can pre order the new map pack for MW2 and save a whopping dollar and some change. I mean really? Really? Come on, you can save money by buying now on something that should be free anyways. Woo... how very generous.

Quick money is more important than having a long time fanbase I guess.

I want the camo m16 though. :wacko:

I've skipped so many games this generation purely because of this entire DLC milking fad and being casual for the sake of drawing in as many people as possible - Ah the joys of playing PC games with a large

community and easy modding abilities; downloading huge unit / map / sound-packs for free and then watching people pay through the nose for a vehicle, a weapon, a few maps or something else along those lines.

Oh well, enough ranting for tonight - Bed's callin' :laugh:

It seems right. But LMG's are accurate with just tapping as well. And that's where the problems come from because they can be used to snipe like that.

I was amazing at pre-patch with the MG36...Should go try it now.

Had some **** games tonight. Was killing as normal, but the rest of the team didn't fall into place. Not much you can do.

SQDM is great, but only if they removed that damn tank from every map. Pure infantry is the way to go.

Just played my first and last game of Squad Rush. Only to get the badge :D (Y)

Can't believe they nerfed the M16A2, it pretty much sucks now :( Can't wait till I get back to my trusty AN-94.

Sethos you are very right man. At the same time I was the hungry man with the cracker because I gave them the benefit of the doubt with browser.

But with the recen raw socket ping pos code and unbalanced balancing it makes me believe Demise is a ****ing retard.

But yeah I've just been using the m16/an 94. Still gonna play this game alittle. Just wore it out and play SC and other games now. Funny thing is I can always go back to cod4.

I'm not really surprised, seems like most game developers these days have a really hard time listening to player feedback - Once upon a time, developers would really listen and do everything in their power to

implement many of the wishes made by the users. These days, it's such a back-seat priority and barely 1/8th of the feedback is taken seriously and actually implemented while most of it is just some completely erratic

changes or implementations that leave the entire community stunned.

People actually give developers credit when they add, fix or implement features that is almost a bare minimum like, say, a working server-browser that doesn't give you a depression. I refuse to give anyone any sort of

credit for improving upon a steaming pile of cow dung; it should have been fixed from the get-go. ( Just as an example ) - Seems standards have hit rock-bottom and when you give a starving man a cracker, he will

eat that cracker and think of it as the best meal of his life.

Perhaps that's just me :/

One thing to keep in mind though - the community cries about everything; it's really astounding (BC2 is my first online shooter btw, so no prior experience). And often about things that are basically fine. So to some extent I could understand the developer if they become desensitized to it. Not that it excuses sloppy coding, of course.

One thing to keep in mind though - the community cries about everything; it's really astounding . And often about things that are basically fine.

Welcome to the world of online gaming.

Go browse World of Warcraft's suggestion forums or hell the class forums.

People complain about the smallest things that make little to no sense at all.

People would complain the water was too wet if you could feel it in games.

This topic is now closed to further replies.
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    • The quantum search for Time's origin had an equally mind-boggling conclusion by Sayan Sen Image by Steve Johnson via Pexels A theoretical study from researchers at the University of Surrey suggested that the direction of time may not be fundamentally fixed in certain quantum systems. The work, published in Scientific Reports, examined how the “arrow of time” could emerge from microscopic physics and found that time-reversal symmetry can remain intact even in models used to describe processes such as energy loss and thermalisation. The arrow of time refers to the observed one-way direction from past to future in everyday life. In macroscopic processes, this is easy to see. Spilled milk spreads across a table and does not gather back into a glass, and heat flows from hotter objects to colder ones. These processes shape the common sense idea that time moves in a single direction. However, at the level of fundamental physics, many equations do not prefer a direction of time. Time-reversal symmetry means that the same physical laws can describe a system whether time moves forward or backward. This has made it difficult to explain why irreversible behaviour appears in the large-scale world even when the underlying rules do not require it. Dr Andrea Rocco, Associate Professor in Physics and Mathematical Biology at the University of Surrey, described this contrast: "One way to explain this is when you look at a process like spilt milk spreading across a table, it's clear that time is moving forward. But if you were to play that in reverse, like a movie, you'd immediately know something was wrong – it would be hard to believe milk could just gather back into a glass. However, there are processes, such as the motion of a pendulum, that look just as believable in reverse. The puzzle is that, at the most fundamental level, the laws of physics resemble the pendulum; they do not account for irreversible processes. Our findings suggest that while our common experience tells us that time only moves one way, we are just unaware that the opposite direction would have been equally possible." The study focused on open quantum systems, which are quantum systems that interact with a surrounding environment. This environment, often described as a heat bath, can exchange energy and information with the system. The researchers used this framework to study how a direction of time might appear even when the underlying physics does not enforce one. A key part of the analysis involved the Markov approximation. This is a simplification used in many models where the system is assumed not to retain memory of its past states. The idea is that changes depend only on the current state, not on earlier history. This is commonly used when studying thermalisation, which is the process where a system settles into equilibrium with its environment. The study also used concepts such as master equations, including the Lindblad and Pauli equations, which describe how probabilities of different quantum states change over time. Another related model discussed was quantum Brownian motion, which describes the random-like movement of a quantum particle interacting continuously with its environment. In these descriptions, a “memory kernel” can appear, which is a mathematical term that accounts for how past states influence current behaviour. The researchers found that applying the Markov approximation did not break time-reversal symmetry. Even when the system interacted with an effectively infinite heat bath, the resulting equations of motion remained symmetric in time. This meant that the same mathematical description could, in principle, run forward or backward in time without contradiction. The study further showed that standard frameworks used in open quantum systems, including quantum Brownian motion and master equations like the Lindblad and Pauli forms, could be written in a time-symmetric way. These equations are typically used to describe processes that look irreversible, such as dissipation and thermalisation, but the results suggested they can also be interpreted as allowing evolution in both time directions. Thomas Guff, Research Fellow in Quantum Thermodynamics, said: "The surprising part of this project was that even after making the standard simplifying assumption to our equations describing open quantum systems, the equations still behaved the same way whether the system was moving forwards or backwards in time. When we carefully worked through the maths, we found that this behaviour had to be the case because a key part of the equation, the "memory kernel," is symmetrical in time. We also found a small but important detail which is usually overlooked – a time discontinuous factor emerged that kept the time-symmetry property intact. It’s unusual to see such a mathematical mechanism in a physics equation because it's not continuous, and it was very surprising to see it appear so naturally." The researchers also noted that deriving a one-way arrow of time from time-reversal symmetric microscopic dynamics remains an open problem across fields such as thermodynamics, statistical mechanics, particle physics, and cosmology. Their results suggested that some standard descriptions of irreversible behaviour in open quantum systems may be better understood using a time-symmetric formulation of Markovianity. According to the study, processes such as thermalisation, which are usually treated as irreversible, could in theory be described in a way that allows evolution in either time direction under the same rules. This does not imply that time reversal occurs in everyday life, but rather that the underlying equations do not strictly enforce a single direction. Overall, the findings suggested that the perceived direction of time may emerge from how physical systems are modelled and approximated, rather than from a fundamental asymmetry in the laws themselves. The researchers noted that this perspective could have implications for ongoing work in quantum mechanics, thermodynamics, and cosmology on the origin of time’s arrow. Source: University of Surrey, Nature This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing
    • A bit premature... 100% Marketing. Bizarre.
    • A $300 price hike is insane! No one is going to want to pay that much!
    • Since the 1st one flopped, there is really no reason to make another one. It's just losing money left and right.
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