Recommended Posts

hahahahaha. Don't get me started. When I see a whole team of medics or noonlb tubers w/ explosion on I snipe them with the n2000 sooo much lol.

Gotta love it. Funny to because they will bitxh but what there doing isn't noobish... Haha n00bs

i love it..it kinda trips you out when you die from a ns2000 cause your like WTF a shotgun..he had to be close. then your like crapp i prolly got sniped and you laugh it off lol

For those wondering why they can't see pings in the server browser even running the game as an admin:

http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/1066922-why-pings-need-elevated-privilges-game.html

Quite a bad design on DICES part. (N)

I used to be unable to see pings, but the R7 client patch fixed that problem for me, so I had assumed it was fixed for everyone.

If you still can't see pings that really sucks, at least you can sort by region now for a slight boost in your chance of finding a lag-free server.

:p I must be the only one who doesn't even pay attention to ping. All I do is "Search", wait a few seconds, hit "Cancel", wait for another few seconds for the list to appear then sort by number of players in each server and join the one I fancy. Most of the servers I was on were almost lag-free.

What I found the most frustrating is that it's quite difficult to level up to Private Level 1 since you have no unlocks. Nothing's better than coming across a kit of a level 20+ player. Including the fact that I am not used to the few shots, 1 kill and the physics engine since I played Mass Effect 2 and a few other "arcade" games, it's going to be a while until I get used to this type of gameplay.

/BC 2 noob with a 0.20 K/D ratio.

Useful video for any first time players:

(NSFW Language)

I really want to get back in the game but I'm still massively disappointed 'bout the fact you can't attach scopes to global weapon unlocks - Such a massive bummer, I was gunning for the M14 and got it within a few days as

I was hoping for some good ole' fashioned Marksman-whoring and I end up with this crappy weapon that has iron sights from hell. Has there been any indication of them adding scopes for these weapons? Then I'd start

playing again in a heartbeat. ( I'm very picky :laugh: )

For those wondering why they can't see pings in the server browser even running the game as an admin:

http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/1066922-why-pings-need-elevated-privilges-game.html

Quite a bad design on DICES part. (N)

Ah. Maybe that'd have something to do with the difficulty getting a decent amount of pings at times. As well as why i often see a ton of 999s.

I really want to get back in the game but I'm still massively disappointed 'bout the fact you can't attach scopes to global weapon unlocks - Such a massive bummer, I was gunning for the M14 and got it within a few days as

I was hoping for some good ole' fashioned Marksman-whoring and I end up with this crappy weapon that has iron sights from hell. Has there been any indication of them adding scopes for these weapons? Then I'd start

playing again in a heartbeat. ( I'm very picky :laugh: )

I would like to see them added back in. There's a big thread on the main forums about it and the general response from DICE is that they think it would make the guns to overpowered. Yeah...because we can totally trust there balance senses, especially after the patch last week. :huh:

The thread in question: http://forums.electr...hts-g3-m14.html

Cheers for the reply trag3dy, I knew there had to be a thread like that somewhere :laugh: Glad to see there's at least someone trying to give the 'problem' some attention.

One thing though, reintroduce?! Are you telling me those weapons had the possibility of scopes and they removed it?! I hate DICE with a passion.

Yeah, there's videos from I think it was the ps3 beta that showed the G3 using the acog and M14 with a red dot sight. Why it was removed? No one really knows other than dice felt it was to strong for non-kit weapons. Which I think is stupid because they don't have any problems buffing LMG's when they were already the strongest class of weapons in the game all around.

I'll see if I can find it the videos.

Video here, around the 26 second mark you can tell it's the m14 from the iron sight:

You can also see the camo M16 in there as well. So yay for them charging for stuff that's already in the game. :pinch:

I'm not really surprised, seems like most game developers these days have a really hard time listening to player feedback - Once upon a time, developers would really listen and do everything in their power to

implement many of the wishes made by the users. These days, it's such a back-seat priority and barely 1/8th of the feedback is taken seriously and actually implemented while most of it is just some completely erratic

changes or implementations that leave the entire community stunned.

People actually give developers credit when they add, fix or implement features that is almost a bare minimum like, say, a working server-browser that doesn't give you a depression. I refuse to give anyone any sort of

credit for improving upon a steaming pile of cow dung; it should have been fixed from the get-go. ( Just as an example ) - Seems standards have hit rock-bottom and when you give a starving man a cracker, he will

eat that cracker and think of it as the best meal of his life.

Perhaps that's just me :/

Seems developers think we should be happy with anything we get for the pc even if it's half assed and a poorly ported port from consoles. Demize99, the main guy behind balances for all versions of BC2 has even gone so far as to say he won't read feedback on the forums because "those people are crazy".

Seems developers think we should be happy with anything we get for the pc even if it's half assed and a poorly ported port from consoles. Demize99, the main guy behind balances for all versions of BC2 has even gone so far as to say he won't read feedback on the forums because "those people are crazy".

Sounds very re-assuring.

Not surprised though, not only is the PC really a low-priority these days but most developers focus on DLC and gaining mass market by making everything as casual as possible across all

platforms - It's sad.

I really have a hard time adjusting and accepting this new-age dumbing down, casualfying and making games as lightweight as possible to profit from the mandatory 25 DLC packages. :(

Yeah, it's quite sad. I noticed on Steam the other day that you can pre order the new map pack for MW2 and save a whopping dollar and some change. I mean really? Really? Come on, you can save money by buying now on something that should be free anyways. Woo... how very generous.

Quick money is more important than having a long time fanbase I guess.

I want the camo m16 though. :wacko:

Yeah, it's quite sad. I noticed on Steam the other day that you can pre order the new map pack for MW2 and save a whopping dollar and some change. I mean really? Really? Come on, you can save money by buying now on something that should be free anyways. Woo... how very generous.

Quick money is more important than having a long time fanbase I guess.

I want the camo m16 though. :wacko:

I've skipped so many games this generation purely because of this entire DLC milking fad and being casual for the sake of drawing in as many people as possible - Ah the joys of playing PC games with a large

community and easy modding abilities; downloading huge unit / map / sound-packs for free and then watching people pay through the nose for a vehicle, a weapon, a few maps or something else along those lines.

Oh well, enough ranting for tonight - Bed's callin' :laugh:

It seems right. But LMG's are accurate with just tapping as well. And that's where the problems come from because they can be used to snipe like that.

I was amazing at pre-patch with the MG36...Should go try it now.

Had some **** games tonight. Was killing as normal, but the rest of the team didn't fall into place. Not much you can do.

SQDM is great, but only if they removed that damn tank from every map. Pure infantry is the way to go.

Just played my first and last game of Squad Rush. Only to get the badge :D (Y)

Can't believe they nerfed the M16A2, it pretty much sucks now :( Can't wait till I get back to my trusty AN-94.

Sethos you are very right man. At the same time I was the hungry man with the cracker because I gave them the benefit of the doubt with browser.

But with the recen raw socket ping pos code and unbalanced balancing it makes me believe Demise is a ****ing retard.

But yeah I've just been using the m16/an 94. Still gonna play this game alittle. Just wore it out and play SC and other games now. Funny thing is I can always go back to cod4.

I'm not really surprised, seems like most game developers these days have a really hard time listening to player feedback - Once upon a time, developers would really listen and do everything in their power to

implement many of the wishes made by the users. These days, it's such a back-seat priority and barely 1/8th of the feedback is taken seriously and actually implemented while most of it is just some completely erratic

changes or implementations that leave the entire community stunned.

People actually give developers credit when they add, fix or implement features that is almost a bare minimum like, say, a working server-browser that doesn't give you a depression. I refuse to give anyone any sort of

credit for improving upon a steaming pile of cow dung; it should have been fixed from the get-go. ( Just as an example ) - Seems standards have hit rock-bottom and when you give a starving man a cracker, he will

eat that cracker and think of it as the best meal of his life.

Perhaps that's just me :/

One thing to keep in mind though - the community cries about everything; it's really astounding (BC2 is my first online shooter btw, so no prior experience). And often about things that are basically fine. So to some extent I could understand the developer if they become desensitized to it. Not that it excuses sloppy coding, of course.

One thing to keep in mind though - the community cries about everything; it's really astounding . And often about things that are basically fine.

Welcome to the world of online gaming.

Go browse World of Warcraft's suggestion forums or hell the class forums.

People complain about the smallest things that make little to no sense at all.

People would complain the water was too wet if you could feel it in games.

This topic is now closed to further replies.
  • Posts

    • I'm still on Windows 10 22H2 because I didn't want to deal with all the issues in Windows 11, so I waited almost a week before installing the latest Patch Tuesday update (KB5094127), I went ahead and did it, and it was a huge mistake—ever since then, my File Explorer has seen a performance drop of about 30% when transferring large files... Once again, Microsoft has outdone itself! This update cannot be uninstalled, either through the Control Panel (via Settings) or by accessing Advanced Startup Options. The only possible alternative would be to use system restore points, but I’d have to reinstall all app and driver updates (and there’s no guarantee it would work). Or there’s the “nuclear option” of a in-place repair without losing files or apps, but even then, all my customizations would be lost! Microsoft just can’t help but mess everything up! Way to go, Microsoft! But I still don’t want your c****y Windows 11!
    • Microsoft: Windows 11 could finally solve a major issue across AMD, Nvidia, and Intel GPUs by Sayan Sen While Microsoft has been trying to improve it, Windows 11 is definitely not flawless, as even today some issues are taking a year to publicly acknowledge. However, one area of trouble that may finally see much better results soon is graphics driver crashes. Work on graphics driver timeouts, also called Timeout and Detection Recovery (TDR), is not new as the latest WDDM 3.2 also has specific improvements regarding it. Windows Display Driver Model (WDDM) version 3.2 is supported on Windows 11 24H2 and 25H2. However, with the upcoming version 26H2, TDR crash diagnosis could go to the next level as Microsoft is introducing a new DirectX 12 API feature called "DirectX Dump Files". Similar to how system memory dump files work when a system crashes or freezes or encounters any such major issue, DirectX Dump Files (DDF) will essentially record a snapshot of the GPU execution right at the moment a graphics-related crash or hang or freeze occurs, so that developers can better understand and diagnoze these TDR and timeout detection errors. The dump will be available as a .dxdmp file for analysis and it will be a comprehensive dump file generated with detailed insights about the hardware, drivers, Windows, as well as the affected application. This should be another welcome change in this department. Earlier at GDC 2026, when the technology was first debuted, Microsoft had shared more details regarding it. The company had explained how DDF is designed to gather data from every layer of the graphics stack into a single file, eliminating the need for developers to manually correlate logs from multiple tools. As mentioned above, the dump can contain a lot of useful details like GPU hardware state information such as register values, shader program counters, page fault virtual addresses, shader memory data, and command buffers. Alongside that, it also captures DirectX runtime and kernel information, including D3D objects, pipeline state objects, device error data, adapter details, and CPU call stacks. Microsoft says the feature has been built around two primary use cases: retail device removals and local device removals. The former allows developers to collect crash information from end users' systems in the field, while the latter helps QA teams and developers investigate issues on test machines. Developers will also be able to include up to 2 MB of custom application data through new D3D12 APIs, providing additional context for troubleshooting. In addition, Microsoft is introducing three dump collection modes ranging from zero-overhead capture, which has no runtime performance impact on supported hardware, to higher-detail modes that collect more vendor-specific debugging data. On compatible Tier 2 hardware, zero-overhead dumps will be enabled by default, meaning developers may begin receiving useful crash diagnostics without making any code changes. The table below explains the three tiers: Tier Description NO_OVERHEAD Enables crash capture with no runtime cost and is suitable for broad deployment MEDIUM_OVERHEAD Provides a balance, capturing additional diagnostic data with moderate impact HIGH_OVERHEAD Collects the most detailed GPU and driver state available, enabling deeper investigation at the cost of higher runtime overhead In terms of availability, the company expects broader release to be around the fall of 2026, which should be right around the time when Windows 11 version 26H2 lands. Right now, DirectX Dump Files are available as a preview and currently, only AMD has the compatible AgilitySDK Developer Preview driver version 26.10.07.02. You can find the official announcement post here on Microsoft's website.
    • And with SO much better perf than the laggy mess that is Files.
    • BrowserOS 0.46.0 by Razvan Serea BrowserOS is a free, open-source Chromium-based browser that runs AI agents natively, offering a smarter, more productive browsing experience. It supports Chrome extensions and integrates AI agents to automate tasks, fill forms, and streamline workflows. Your data stays on your computer: you can use your own API keys or run local models via Ollama, making it a privacy-first alternative to tools like Perplexity, Comet, or Dia. With built-in productivity tools and app integrations, BrowserOS boosts efficiency while keeping control firmly in your hands. Being Chromium-based, BrowserOS lets you effortlessly import your bookmarks, passwords, and Chrome extensions in just a few clicks. BrowserOS works with OpenAI GPT models, Anthropic Claude, Google Gemini, and local AI models via Ollama or LMStudio. You can use your own API keys and effortlessly switch between providers. BrowserOS Agent Your AI productivity assistant that organizes and manages your browsing effortlessly Quickly list, group, or close tabs Save and resume browsing sessions Search your history and organize bookmarks Switch instantly to the tab you need BrowserOS Navigator – Automate web tasks with ease Navigate websites and search automatically Interact with pages without manual effort Handle repetitive tasks in seconds What makes BrowserOS special Feels like home - same familiar interface as Google Chrome, works with all your extensions AI agents that run on YOUR browser, not in the cloud Privacy first - bring your own keys or use local models with Ollama. Your browsing history stays on your computer Open source and community driven - see exactly what's happening under the hood MCP store to one-click install popular MCPs and use them directly in the browser bar (coming soon) Built-in AI ad blocker that works across more scenarios! BrowserOS 0.46.0 changelog: Run Claude Code & Codex right in your browser — We've extended the agent harness to bring full coding agents into BrowserOS. Claude Code and Codex now come bundled and plug straight into the assistant, so you can drive your browser with the agent — and the subscription — you already use. A brand new experience — A redesigned new tab, a calmer composer, and a rebuilt command center for switching between agents. The whole assistant is cleaner, faster to reach, and easier to live in. New MCP tools — We rebuilt the browser tool surface from the ground up — a tighter, more reliable set of tools for agents to drive the browser. Plus one-click install of BrowserOS as an MCP server into the agents you already run, with automatic URL sync. Chromium 148 — Updated to the latest Chromium base with all recent upstream fixes and security patches. Streamlined — We've pulled back a few features that weren't getting much use — Skills, Soul, and Memory — so we can focus and ship better versions of them soon. Download: BrowserOS 0.46.0 | 181.0 MB (Open Source) Download: BrowserOS for macOS | 485.0 MB Links: BrowserOS Homepage | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • First Post
      BizSAR earned a badge
      First Post
    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      596
    2. 2
      +Edouard
      188
    3. 3
      PsYcHoKiLLa
      80
    4. 4
      Michael Scrip
      76
    5. 5
      Steven P.
      67
  • Tell a friend

    Love Neowin? Tell a friend!