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^ i never get any viruses cause i know how to use the internet. if you know what your downloading then nothing can happen really.

i use a router but i dont know if it has an firewall but why you ask? cause i`ve been playing since the beginning and never got any problems.

I guess it's my turn to have issues with the game now. :no:

First, yesterday I can't see any servers. Even though nothing as far as I'm aware has changed on my router or computer since I played the day before. Then I decided since it's messed up, I'll try to uninstall it so I can change my authentication method. But nope, the game won't let me uninstall it. I get an error:

The installer has encountered an unexpected error installing the package. This may indicate a problem with this package. The error code is 2329

I've done searches for that error message but none of the information I find is helpful. So whatever, I now have to repair my install, because the uninstall process gets about half way before I get the error. After the repair install the game won't update to the latest patch. I run the updater (as admin) and nothing, the game does launch. But that doesn't matter because you need the latest patch to see any servers.

I'm thinking about just deleting the game folder and deleting anything in the registry to see if that will work.I never had any issues with the game when everyone else was. :pinch:

I guess it's my turn to have issues with the game now. :no:

First, yesterday I can't see any servers. Even though nothing as far as I'm aware has changed on my router or computer since I played the day before. Then I decided since it's messed up, I'll try to uninstall it so I can change my authentication method. But nope, the game won't let me uninstall it. I get an error:

I've done searches for that error message but none of the information I find is helpful. So whatever, I now have to repair my install, because the uninstall process gets about half way before I get the error. After the repair install the game won't update to the latest patch. I run the updater (as admin) and nothing, the game does launch. But that doesn't matter because you need the latest patch to see any servers.

I'm thinking about just deleting the game folder and deleting anything in the registry to see if that will work.I never had any issues with the game when everyone else was. :pinch:

hade the same problems as you 2 days ago!. i deleted the game and installed again trough steam and worked fine after a new install!.

hope it works for you.

edit : sorry didnt saw you hade problem with un-installing it. well goodluck :p !

Yeah, I honestly haven't changed anything that should affect it. I installed my new video card. That's all. It shouldn't have any affect on my internet connection. And in fact didn't because after I installed it I was able to see servers in the server browser just fine.

Oh well, maybe whatever changed will magically fix itself later.

what the deal with the single player campaign ... i put 3 or 4 roungs in these guys and they still keep coming ( 2 head shots ) ..... also why do they not DIE when i shoot them thou the wall :p am i playing to much like COD2MW ?

game rocks i like the controls better than MW for sure

Yeah w33zy, I had the same exact issue a few pages back, if I saw this sooner would have told you a reinstall is the way to go. Glad you got it sorted out.

Now for you trag3dy, really not sure. I think the game just gets corrupt with any little change to the system. Which is unfortunate. Remember the only thing I had done when I had my issues is install new graphic card drivers. That is it. Not sure if the two were connected, but they seemed to be, so I think the game just somehow gets corrupt with any little change, which if this is the case, they really need to fix it ASAP.

The only thing I wish we had different in regards to controls was the ability to go prone.
prone would be nice, but the sniping would be so much worse so i am glad it's not there
Yeah, prone would be nice but there's so many aspects in this game that speaks against having the ability to prone; would just ruin the game completely.

No, no, no. Just NO.

Prone encourages camper sniper noobs. I don't care if you think you are a pro, you have absoultely no reason AT ALL. To stay in one place, for the entire map, in prone. Getting 1 kill. Useless. Removing prone was the best thing ever done.

If I had my way I would disable crouch on snipers too. I don't mind the fact that I get killed by a sniper, because **** happens. What I hate is when you you have two squads worth of "t0tally aw3s0m3 sn1pers" and yet when you arm, they can't hit the broadside of a barn, or even have the ****ing foresight to atleast drop a mortar.

Frankly, I am going to well ****ing ****ed if I play another FPS after this (hello Brink) and you can prone. I will ****ing **** a brick.

Yeah w33zy, I had the same exact issue a few pages back, if I saw this sooner would have told you a reinstall is the way to go. Glad you got it sorted out.

Now for you trag3dy, really not sure. I think the game just gets corrupt with any little change to the system. Which is unfortunate. Remember the only thing I had done when I had my issues is install new graphic card drivers. That is it. Not sure if the two were connected, but they seemed to be, so I think the game just somehow gets corrupt with any little change, which if this is the case, they really need to fix it ASAP.

Well I was required to upgrade my graphics card drivers with my new video card. But the thing is, I was able to play just fine after I installed the card/drivers. It was an entire day later that I stopped seeing any servers.

Either way, I changed nothing that should have affected my game like this. So yeah, DICE still needs to get their **** together. And now they're encouraging us to pre order MoH, enticing us with early unlocks in that game. :huh:

And one more thing I don't get. Why can't they make it so if you don't have the dvd in it authenticates online. Instead of having it be one or the other? It doesn't make sense.. you'd think that would be possible.

Odd....cuz snipers go prone in real life. I still want it.

Well in all fairness if you were in a building and a tank took out the side of the building you were standing next to you would not just be able to walk into a corner and let your health heal for a bit. Same thing if a tank shell exploded 10 feet from you. Never-mind the fact I doubt just walking up to a dude who just got shot and is on the ground with a defibrillator would make them just spring back to their feet.

My point being is Battlefield has never as a series been associated with the word realism ever since I have played it, and that is since the beginning. Sure, there have been Mods created that made it realistic, project Reality for BF2 immediately comes to mind, but the base default game, realism is thrown out the window. That is why it is personally my favorite MP game ever. It may have a basis in reality, but the game-play itself without a doubt has an arcadey side to it, and that is what makes it so enjoyable IMO.

I just think DICE sticks to the prone decision based on just what I said above. They want the game to be more fun than anything else. Giving snipers the option of prone on these sized maps, and even more now than ever thanks to the engine and destructibility creating more points of cover, would just make them a huge pain in the ass to take out.

Well in all fairness if you were in a building and a tank took out the side of the building you were standing next to you would not just be able to walk into a corner and let your health heal for a bit. Same thing if a tank shell exploded 10 feet from you. Never-mind the fact I doubt just walking up to a dude who just got shot and is on the ground with a defibrillator would make them just spring back to their feet.

My point being is Battlefield has never as a series been associated with the word realism ever since I have played it, and that is since the beginning. Sure, there have been Mods created that made it realistic, project Reality for BF2 immediately comes to mind, but the base default game, realism is thrown out the window. That is why it is personally my favorite MP game ever. It may have a basis in reality, but the game-play itself without a doubt has an arcadey side to it, and that is what makes it so enjoyable IMO.

I just think DICE sticks to the prone decision based on just what I said above. They want the game to be more fun than anything else. Giving snipers the option of prone on these sized maps, and even more now than ever thanks to the engine and destructibility creating more points of cover, would just make them a huge pain in the ass to take out.

It's my understanding that they were looking for more and more realism. The weapons, including their sound, their kick, their graphics, and even reproducing the bullet drop over long distances.

But here nor there, I would have found prone (a common stance in shooters) to be a welcome option. Not that I don't see some good reasons to NOT have it, but I have reasons that I do want it.

Brian, there's no realism about it whatsoever - The bullet drop ranges aren't even accurate by any standard, the recoil on each weapon is completely out of whack and the sounds aren't very close to the real-life

counter-part either. Yes, it's a minuscule step towards what some people would call realism but it's still an arcade game to the bone. Want realism, play a military simulator and you get your heats content of authentic

military action.

And I still agree, prone has no place in this game - Would mess it up completely and snipers would be the de facto 'tard class, would completely rule the game.

Yeah, if it were going for realism you couldn't shoot the m95 standing up (with any amount of accuracy anyways) and you wouldn't be able to fire the carl gustav without a second person to help. And medics wouldn't be running around with m60's. :wacko:

Anyways... fixed my problem. God damn server browser had some how got an X on ranked server filter. What a stupid system they have in place. It's so confusing. All that trouble for 1 little X. :blush:

This topic is now closed to further replies.
  • Posts

    • Nope. That lack of surround sound capability (analog) won't fly with me. Sure, I use headphones most of the time, but still.
    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
    • Or... just use Bitwarden. Free, and has on-prem option as well. Works both on desktop and mobile, wherever you are. The age of local password files is over.
    • Thanks
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