Recommended Posts

@Singh400

Ya, I get your point. Maybe lower the length of invincibility?

Maybe, but I was thinking maybe reduce the range of the paddles. I always rez people through walls, that needs to be fixed. And the burnout period/cool down needs to be increased ever so slightly. For example, a recently revived medic, shouldn't be able to whip out his paddles straight away and revive someone else. Because that would bypass the cooldown. No they need to be unavailable for around 2.5-3.0 seconds.

From the POV of the person being revived it isn't fair. Yes I realise that you think this is unbalanced, but overall revive protection is needed.

Uh huh.... revive protection is awesome:

http://www.own3d.tv/.../29337/lol_fin1

And that's basically what every rush game turns into. If I had my wish the medic class would be removed entirely.

And that's basically what every rush game turns into. If I had my wish the medic class would be removed entirely.

I would probably stop short of that and just remove the chest paddles. Let them have their Medkits and their LMGs (however overpowered the latter may be right now), but I honestly wouldn't shed a single tear if the chest paddles were removed from the game entirely. If nothing else, it might make people play with a little more caution and strategy.

Uh huh.... revive protection is awesome:

http://www.own3d.tv/.../29337/lol_fin1

And that's basically what every rush game turns into. If I had my wish the medic class would be removed entirely.

Revive protection is needed, yes I agree that video was awful to watch. But if they implemented my solution of the paddles being unavailable to use (for the person being revived) for around 2.5-3.0 seconds after being revived. This would be in addition to slightly extending the cooldown period for normal paddle usage.

When I play, I come across players that run right by you when you're dead. What makes it even worse is those players are in your squad. It doesn't take much to look at the map for the dead symbol, whip out your defibrillator, and revive someone.

Anyway, I recently used the NEOSTEAD 2000 Combat shotgun and wow... it's insane at medium-to-close range (with magnum ammo).

Revive protection is needed, yes I agree that video was awful to watch. But if they implemented my solution of the paddles being unavailable to use (for the person being revived) for around 2.5-3.0 seconds after being revived. This would be in addition to slightly extending the cooldown period for normal paddle usage.

I disagree completely, revive invulnerability needs to go. And they need to increase the recharge time on the paddles. And they need to give us an option to decline revives. I would also like to see them make it so if you headshot some one they can't be revived.

And Onslaught for the pc is official I guess:

http://www.pcgamer.com/2010/07/13/bad-company-2-onslaught-coming-to-pc/

I won't be buying it though. If I want to play against mindless AI I'll just play the single player. I can save myself $10 or however much it was on the consoles.

Two things...

  1. I think I need to play this game again on PC. It has been a long, long time since I have.
  2. This is honestly one of the longest running threads I can recall in the Gamers Hangout in a long, long time. Really the last game I recall having a thread continue to stay on the page 1 and get so many pages of hits was either Gears Of War II or Halo 3. So even though this thread has more or less turned into a complaint thread now about what everyone does not like about the game, I think the longevity of this thread is indeed a testament to how good of a game BFBC2 is, all things considering. At least IMHO.

I disagree completely, revive invulnerability needs to go.
Noooo, it needs to stay.
And they need to increase the recharge time on the paddles.
Agreed, but only by slightly.
And they need to give us an option to decline revives.
Agreed, need a "tap out" feature.
I would also like to see them make it so if you headshot some one they can't be revived.
Meh, disagree. If I blow some one up, then they shouldn't be able to be revived. Which I think is how it currently works. With the hit boxes being messed up as they are now, everyone is scoring head shots. That's not right, it should take skill to get a head shot, not luck. They would need to redo hit boxes if they were to implement that.
Don't get me wrong, I like the game well enough. :laugh:
It's alright for a bit of mindless fun, I quickly get bored now though :(
It's just some the things that DICE does with the game that make you question their intelligence.
It is all down to one guy who is in charge of weapon balancing.
AHHHAAA lol! :rofl:

This is honestly one of the longest running threads I can recall in the Gamers Hangout in a long, long time. Really the last game I recall having a thread continue to stay on the page 1 and get so many pages of hits was either Gears Of War II or Halo 3. So even though this thread has more or less turned into a complaint thread now about what everyone does not like about the game, I think the longevity of this thread is indeed a testament to how good of a game BFBC2 is, all things considering. At least IMHO.

I've definitely been complaining about this game a lot lately (in this thread and others), but at the end of the day, I can't deny that I got some major enjoyment out of it. The time I spent playing BC2 (and it wasn't an enormous amount of time... perhaps thirty hours) probably kept me sane a few months back when I was unemployed and generally going through a rough patch. It's a good game despite its issues (and DICE's inability to fix said issues), and I definitely have to give you +1 (a hypothetical +1 since there's no rep system anymore ;)) for bringing things back down to Earth for me.

As for the Medic, the ability to decline revives would be really nice. Similar to what Wolfenstein: Enemy Territory did, where one button kills you permanently and takes you back to the respawn screen. It seems like the kind of addition that wouldn't be controversial at all, since it's not like you have to use it. Never understood why the game didn't have this feature on day one.

I've definitely been complaining about this game a lot lately (in this thread and others), but at the end of the day, I can't deny that I got some major enjoyment out of it. The time I spent playing BC2 (and it wasn't an enormous amount of time... perhaps thirty hours) probably kept me sane a few months back when I was unemployed and generally going through a rough patch. It's a good game despite its issues (and DICE's inability to fix said issues), and I definitely have to give you +1 (a hypothetical +1 since there's no rep system anymore ;)) for bringing things back down to Earth for me.

Not a problem. (Y) I am glad I could put things in perspective, even if it is a very small perspective.

And FTR, I did not mean to say everyone complaining was a bad thing, the fact people were still complaining was to me one of the testaments. Most other games that people had as many complaints as they did for this game, people would have just simply moved on. And if I kept playing it, I would be right here complaining with you guys. They have dropped the ball big time on this game, at least the PC version, and it really is upsetting. I am still waiting on a true spiritual successor to BF2.

Not a problem. (Y) I am glad I could put things in perspective, even if it is a very small perspective.

And FTR, I did not mean to say everyone complaining was a bad thing, the fact people were still complaining was to me one of the testaments. Most other games that people had as many complaints as they did for this game, people would have just simply moved on. And if I kept playing it, I would be right here complaining with you guys. They have dropped the ball big time on this game, at least the PC version, and it really is upsetting. I am still waiting on a true spiritual successor to BF2.

Amen Brother! (Y)

It's always my luck that when I'm doing good and have good team mates the other team decides to turn to cheese to counter how good we are doing. I hate medics and engineers. Since day one the thing that has annoyed me most about this game is getting shot by some one I was completely unaware of by a CG. And then in the death came it shows them 20 feet away from where I died. That **** pushes my buttons. :angry:

It's not the dieing that bothers me, it's that people are so inept at the game that they have to resort to using the CG to kill some one who isn't even aware they are there from 20 feet away that bothers me.

If I get within 20 feet of some one and they aren't aware of me at the very least they're going to get pistol killed or 40mm shot gunned to the back of the head if not knifed.

This topic is now closed to further replies.
  • Posts

    • Lilly-Livered American Media Are Scared
    • Really? Despite the memory price rises, nothing can kill it? I thought something would.
    • I think there will be a 27H1 for actual users of 26H1 The 25h2 supports ARM too : Snapdragon X, Snapdragon X Plus and Snapdragon X Elite
    • Poll: Grand Theft Auto VI price predictions, cast your vote by Pulasthi Ariyasinghe After years of waiting, Rockstar will be solidifying the launch date of Grand Theft Auto VI with the launch of pre-orders next week. While the studio has confirmed a date for this occasion, it is yet to attach a price to the highly anticipated game. So let's see what our readers think it will cost at launch. The Grand Theft Auto VI pre-orders will kick off on June 25 for digital and physical editions. Unless some last-minute changes happen, the release date will be November 19, 2026, across Xbox Series X|S and PlayStation 5. Unfortunately, there's still no information about a PC version from the developer or the publisher Take-Two. Now the question becomes, how much will Grand Theft Auto VI cost at launch? The game is predicted by some analysts to be the biggest launch of an entertainment product ever. With the amount of hype that has been built behind it and with ballooning development costs, Take-Two may price this Grand Theft Auto entry differently from other AAA titles. The current price of a AAA game is $69.99. That norm almost rose to $79.99 before calming down. But with such a massive release, Grand Theft Auto VI may be the game that pushes the boundary again. It's also possible that Take-Two keeps the price relatively low to increase the number of players that jump in early and keep them hooked on Grand Theft Auto Online to spend on microtransactions for years to come. Keep in mind that the below poll is asking for a prediction of the standard edition price, not a deluxe or any other special edition that Take-Two will introduce for additional benefits. Also, there is the chance of the company splitting up the campaign and online portions. If you think that will happen, put your vote on what you think will be the total cost of the two. Poll Poll: How much will Grand Theft Auto VI cost? $59.99 $69.99 $79.99 $89.99 $100 or more Submit Vote If you have a very specific prediction in mind, sound off in the comments below.
  • Recent Achievements

    • Week One Done
      Genuinetonerink- Dubai earned a badge
      Week One Done
    • One Month Later
      Genuinetonerink- Dubai earned a badge
      One Month Later
    • One Year In
      hhgygy earned a badge
      One Year In
    • One Month Later
      AMV earned a badge
      One Month Later
    • Week One Done
      AMV earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      513
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      82
    4. 4
      Steven P.
      74
    5. 5
      Michael Scrip
      72
  • Tell a friend

    Love Neowin? Tell a friend!