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It seems they're in it for the money now and nothing else.

That's always been the case it's a business after all.

Finally gave this another shot after the last patch and it's came on leaps and bounds. Couple of dodgy balancing issues. Like the gustav, running and gunning with the MGs. But I'm no longer raging about the hit reg!

Through one of our most reliable mediums today, that being Twitter, DICE?s recently appointed community manager Daniel Matros and the official BFBC2 Twitter feed both announced that VIP Map Pack 4 for Battlefield: Bad Company 2 is now live and ready to be downloaded via the in-game store.This latest pack enables Atacama Desert to be played on Rush mode and throws Port Valdez to your list of Conquest-enabled maps.

As all other VIP Map Packs, this one?s available as a free download for those with the VIP code, which comes with all new copies of the game. Those who don?t have it can be purchase the code via the in-game store. And for the PC community, the map pack will be automatically added to the game via a patch.

http://www.thatvideogameblog.com/2010/07/07/new-vip-map-pack-out-for-bad-company-2/

Originally Posted by zh1nt0 viewpost.gif I just received the answers and here they are:

1- why was the AT4 nerfed?

Demize99 is on semester at the moment so we need to ask him when he gets back. (not for public) (The person who can answer this is currently on vacation).

2- is the chatbox bug going to be adressed soon?

We know this has been an issue and we are looking into bugs within the last patch including the chatbox issue.

3- what are the ETA?s on the mode packs release?

The map pack release dates will be announced prior to their release for each pack usually at 16:00'clock upon the days of release.

4- does DICE plans to release any new maps at all? and when?

DICE is releasing map packs with new game modes on already existing maps. Vietnam will bring new maps to Bad Company 2.

5- is the all bronze star insignias requirements an error that needs to be adressed or will we have to buy the SPECACT to get them?

It is a bug within the game and SPECACT isn?t required to obtain the insignias. We had to remove SPECACT from the patch due to it was causing problems but we are looking to add it as soon as we locate the problem.

6-is the removal of the revive inv. beeing considered still or is forgotten?

This is something we are investigating on how to best implement a new system for reviving with invulnerability removed.

7- scopes on G3 and M14? yes or no once and for all?

We are receiving many questions about this and Demize99 has already explained they won?t be in there anytime soon and is constantly under review.

8 - How is DICE going to deal with the leaked server files.Will they officially release them,bring down the modified servers or just do nothing?

We are aware of this and are urging everyone not to play on those servers. We are working on bringing down the leaked servers already. Server files will not be officially released.

9 - wasn?t the friends list suposed to be increased to 100 in this last patch?if yes an ETA on the fix?

This is a backend stability limit. When the game released we needed to keep the load down by limiting friends to 20. We may increase the limit in the future but this hasn?t been confirmed yet.

10 - wasn?t the G3 suposed to return to its former glory in the 1.03 patch?is it going to be corrected? when?

There were no plans to return the G3 to what it was but to balance it more with other guns.

11 - any chance of getting friendly mine indicators on the gadget or the mini map like the c4 has?

It is something we haven?t considered adding but is a possible addition in the future. We however don't know when this will happen.

No actual new maps until the Vietnam expansion... who didn't see this coming?

It affects console players too. It has nothing to do with what system you play on.

I guess I wasn't aware the console versions had chat boxes, friends list limits of 20, or leaked server files and server choices. I guess I haven't scoured all the options then. I stand corrected.

I guess I wasn't aware the console versions had chat boxes, friends list limits of 20, or leaked server files and server choices. I guess I haven't scoured all the options then. I stand corrected.

I meant about the no new maps.

And about the new rush map, Atacama desert... I think it's horrible for rush. The first set of mcoms you have to cross a huge huge huge empty zone with pretty much 0 cover. And then once you do make it past that your only cover is a chain link fence which gets destroyed instantly. Played it on both offense and defense and both times the game stopped at the first set of mcoms.

And oh yeah, it encourages you to snipe from your spawn for both sides.

I meant about the no new maps.

Ah, yeah...the maps thing...that would be for everyone since it's looking to be a low cost retail package somewhat. No doubt the console version of Vietnam will be an arm and a leg.

And about the new rush map, Atacama desert... I think it's horrible for rush. The first set of mcoms you have to cross a huge huge huge empty zone with pretty much 0 cover. And then once you do make it past that your only cover is a chain link fence which gets destroyed instantly. Played it on both offense and defense and both times the game stopped at the first set of mcoms.

And oh yeah, it encourages you to snipe from your spawn for both sides.

I had the same experience with the MCOM last night and that open area in Rush as well. I struggled to find good cover and get a good look on the objective without being wide open (or by now, where you are to be expected).

Has the rubber banding/lag issue been fixed yet? Haven't played since I had that one awful session post-new-patch.

Personally didn't experience that on the servers that I'm playing that ping me for 11-23, but the R16 server patch was suppose to fix that. You should try a server that you had trouble with to see if that was actually fixed.

Has the rubber banding/lag issue been fixed yet? Haven't played since I had that one awful session post-new-patch.

Exited and entered a game 3 times in order to find a room without rubber banding last night. That doesn't seem to be the norm, but last night it was.

I experience it in some servers, in others it's nonexistent. I'm not sure if R16 is mandatory for all servers which was supposed to fix the issues.

That is one of the down falls of gaming on consoles. Many games don't allow you to choose a server, and BC2 is no exception. It seems like an easy implementation. I wish we could choose a server. The only thing I can do is change my EA profile to a different country to move to those servers.

dedicated servers are only good if you can make your own servers and have COMPLETE control of them yourself. the way Dice/EA did it with battlefield is a tease at best, you pay for a server that in reality you don't have to much control at all...

dedicated servers are only good if you can make your own servers and have COMPLETE control of them yourself. the way Dice/EA did it with battlefield is a tease at best, you pay for a server that in reality you don't have to much control at all...

They are good because they eliminate host advantage and the horrendous lag usually associated with client hosting :)

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    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
    • Or... just use Bitwarden. Free, and has on-prem option as well. Works both on desktop and mobile, wherever you are. The age of local password files is over.
    • Thanks
    • I actually got to use one of those so called "backup codes" once. It was for a customer, I choose the backup code option, and by the grace of god, they actually hade them printed out. Imagine my surprise, when after using the backup code, Google then told use we had to enter a code they just sent to the gmail address we currently did not have access to. I was not amused, Google backup codes should be the end all get out of jail free card, because you had to have access to the account to even get them.
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