Recommended Posts

Wow... Just played about 20 minutes and I'm already disliking it. It's like a watered down, worse version of Bad Company 2. I know it's unfinished, but from what I've played I don't think any amount of work can save this. There isn't really anything redeeming about it, absolutely no reason to choose this over Bad Company 2 on any occasion.

I felt exactly the same way when I played the beta. I uninstalled it afterwards and went back to playing BC2. :D

I had my first "annoying" game yesterday. I'd spawn on one of my squadmates to die near-instantly from a mortar strike. I spawn again on a different squad mate and get knifed (albeit accidentally). Again, I die by getting run over. It's as if I was rolling a die with different ways to die on it instead of numbers.

I had my first "annoying" game yesterday. I'd spawn on one of my squadmates to die near-instantly from a mortar strike. I spawn again on a different squad mate and get knifed (albeit accidentally). Again, I die by getting run over. It's as if I was rolling a die with different ways to die on it instead of numbers.

lmao, very well way of putting it.

I just think it said "KILL ME" all over you. You were a big KM texture to them hahaha

If you run into some dick head named Marty123, please grab his tags for me. He killed me 4 times during a conquest match with a CG and proceeded to claim he "owned". Of course the next map was one of my favourite conquest maps - White Pass. And I taught him a lesson shall I say :rofl: Remained strangely quiet for the rest of the matches as well, no idea why... :D

I had my first "annoying" game yesterday. I'd spawn on one of my squadmates to die near-instantly from a mortar strike. I spawn again on a different squad mate and get knifed (albeit accidentally). Again, I die by getting run over. It's as if I was rolling a die with different ways to die on it instead of numbers.

Seems like me and you have the same kind of luck. :laugh:

A trend I've been noticing is that I consistently have the most deaths out of pretty much anyone in any given game. I don't know if it's just because I go after objectives more than most people or I'm just really unlucky or what. But I still manage to usually get in the top 3-4 scoring wise and kills. I think I just have really bad luck. :wacko:

lmao, very well way of putting it.

I just think it said "KILL ME" all over you. You were a big KM texture to them hahaha

It definitely felt like it.

Yesterday I was finally called a hacker (twice in one round!). It felt so awesome :D Seems that people don't like being sniped with shotguns.

Now if only I could get that stupid roadkill pin...

I never really tried to get the road kill pin. And to be honest, I didn't even notice it. I'm surprised you haven't earned it yet (because of you're high level).

Seems like me and you have the same kind of luck. :laugh:

A trend I've been noticing is that I consistently have the most deaths out of pretty much anyone in any given game. I don't know if it's just because I go after objectives more than most people or I'm just really unlucky or what. But I still manage to usually get in the top 3-4 scoring wise and kills. I think I just have really bad luck. :wacko:

Perhaps. My current K/D ratio has been steadily dropping from 1.33 (now 1.31). I've been trying to get the various stars for my weapons (mostly bronze/silver). What usually brings my K/D ratio down is the shotguns. You have to be up close and personal to do any real damage with them. And it's super annoying when you sneak up on 3-4 people, fire your shotgun, and only manage to kill 1-2.

I never really tried to get the road kill pin. And to be honest, I didn't even notice it. I'm surprised you haven't earned it yet (because of you're high level).

Because he is a CG ###### ;)

Perhaps. My current K/D ratio has been steadily dropping from 1.33 (now 1.31). I've been trying to get the various stars for my weapons (mostly bronze/silver). What usually brings my K/D ratio down is the shotguns. You have to be up close and personal to do any real damage with them. And it's super annoying when you sneak up on 3-4 people, fire your shotgun, and only manage to kill 1-2.

Strange, using shotguns drive my KDR up. I got all my bronzes stars a while back. Slowly want to get them all up to at least 1 gold star.

I never really tried to get the road kill pin. And to be honest, I didn't even notice it. I'm surprised you haven't earned it yet (because of you're high level).

Well, I rarely use light vehicles and when I do, only for transport. I actually managed to get 2 roadkills in one round but it was absolutely impossible to get the 3rd. Had so much rage afterwards...

edit

Damn you Singh! :p

So, far, I'm digging the Engineer class the best. The default weapon suits my needs pretty well. In terms of the game types, deathmatch sucks compared to MW2, but Rush and Conquest are awesome. I just wish people would talk. I haven't heard anyone speak yet in two days of playing.

So, far, I'm digging the Engineer class the best. The default weapon suits my needs pretty well. In terms of the game types, deathmatch sucks compared to MW2, but Rush and Conquest are awesome. I just wish people would talk. I haven't heard anyone speak yet in two days of playing.

Yeah, that was a HUGE issue on the 360 when I was playing it (and in all fairness PC version as well). Big problem is almost everyone is in private parties it seems, so no one is using the game chat (on PC people using Ventrillo). So I admit, just used to do the same thing and do a private party with my friends, but I would tell everyone let's check out the game chat so we can communicate with the entire team, and literally not one time did we hear other people when we tried that. Was really disappointing.

I checked out the PC version the other day for the first time in a very long time, just did a quick join so wound up in a Rush game, and man, nothing has changed at all. Just a total sniping fest. Back to only conquest for me.

I checked out the PC version the other day for the first time in a very long time, just did a quick join so wound up in a Rush game, and man, nothing has changed at all. Just a total sniping fest. Back to only conquest for me.

You must have been unlucky with your team. Most games that I play the opposing team always ends up 50/50 medics and engineers. If I'm not getting CG'd in the back I'm getting killed by a medic with their endless barrage of bullets. :wacko:

I now noticed that more and more servers limit number of recon and engineers (with CG) per team, to eliminate that problem. And it works quite well.

If more than two engineers pick CG, then the third one dies upon respawing (without penalties). Same goes for the third (or any other number) sniper.

I think limiting things like that is stupid, personally. Even though I hate CG spammers. I just don't like the idea of telling other people how they should be playing the game.

And oh yeah, it goes against the ToC that people agree to when renting a server and can potentially get it shut down. Unless it's on unranked servers, then that's perfectly fine.

^I think it is so that you are allowed to limit class/weapons as long as it's not completely banned. I might be wrong though. But imo these kinds of limitations are silly.

Anyone noticing a trend of team stacking? Might as well be coincidences but today far too many servers had something like rank 10-20s against 30-40s (rank doesn't mean skill yeah yeah I know, but when it comes to extremes like this, one team usually gets steamrolled). Or a clan server where one team basically consisted of the clan members....

This topic is now closed to further replies.
  • Posts

    • I think there will be a 27H1 for actual users of 26H1 The 25h2 supports ARM too : Snapdragon X, Snapdragon X Plus and Snapdragon X Elite
    • Poll: Grand Theft Auto VI price predictions, cast your vote by Pulasthi Ariyasinghe After years of waiting, Rockstar will be solidifying the launch date of Grand Theft Auto VI with the launch of pre-orders next week. While the studio has confirmed a date for this occasion, it is yet to attach a price to the highly anticipated game. So let's see what our readers think it will cost at launch. The Grand Theft Auto VI pre-orders will kick off on June 25 for digital and physical editions. Unless some last-minute changes happen, the release date will be November 19, 2026, across Xbox Series X|S and PlayStation 5. Unfortunately, there's still no information about a PC version from the developer or the publisher Take-Two. Now the question becomes, how much will Grand Theft Auto VI cost at launch? The game is predicted by some analysts to be the biggest launch of an entertainment product ever. With the amount of hype that has been built behind it and with ballooning development costs, Take-Two may price this Grand Theft Auto entry differently from other AAA titles. The current price of a AAA game is $69.99. That norm almost rose to $79.99 before calming down. But with such a massive release, Grand Theft Auto VI may be the game that pushes the boundary again. It's also possible that Take-Two keeps the price relatively low to increase the number of players that jump in early and keep them hooked on Grand Theft Auto Online to spend on microtransactions for years to come. Keep in mind that the below poll is asking for a prediction of the standard edition price, not a deluxe or any other special edition that Take-Two will introduce for additional benefits. Also, there is the chance of the company splitting up the campaign and online portions. If you think that will happen, put your vote on what you think will be the total cost of the two. Poll Poll: How much will Grand Theft Auto VI cost? $59.99 $69.99 $79.99 $89.99 $100 or more Submit Vote If you have a very specific prediction in mind, sound off in the comments below.
    • Would you please fix your graphics. They are outdated and don't fit the article.
    • The Light of Life? We actually do glow till our Death, study finds by Sayan Sen Image by Rafael Rendon via Pexels A study by researchers at the University of Calgary has found that living organisms produce an extremely faint light known as ultraweak photon emission, and that this glow appears to drop significantly after death. The research was published in the Journal of Physical Chemistry in April 2025 and quickly drew widespread attention, leading to more than 200 news stories about the findings. Ultraweak photon emission (or UPE), sometimes called biophoton emission, refers to tiny amounts of light released by living cells as a result of normal biological activity. A photon is the basic particle of light, and researchers say every living system examined so far, including plants and animals, has been found to emit these photons. The glow is far too faint to be seen by the human eye. “I suppose it has a little to do with people being reminded of auras,” says Dr. Christoph Simon, PhD, one of the authors of the study and a professor in the Department of Physics and Astronomy in the Faculty of Science. “It is a fact that living beings glow. It’s a very weak glow, but it’s there and visible with very sensitive cameras.” According to the study, the light involved is extremely weak, ranging from 10 to 1,000 photons per square centimetre per second across a spectral range of 200 to 1,000 nanometres. For comparison, a nanometre is one-billionth of a metre and is commonly used to measure wavelengths of light. Detecting emissions at such low levels requires highly specialized equipment. To study the phenomenon, researchers used electron-multiplying charge-coupled device (EMCCD) and charge-coupled device (CCD) cameras. These imaging systems are designed to detect extremely small amounts of light, including individual photons, while minimizing background noise. The technology allowed researchers to capture signals that would otherwise be impossible to observe. The team worked with the Human Health Therapeutics Research Centre at the National Research Council of Canada (NRC) in Ottawa to examine photon emissions in mice. Researchers took two-hour exposure images of the animals before and after death and compared the results. “We saw that the level of light that they emit – this biophoton glow – is distinctly different between living and dead animals,” says Dr. Daniel Oblak, PhD, an associate professor in Physics and Astronomy and the corresponding author of the study. The images showed a clear decrease in photon emissions after death across the entire body of each mouse. According to the researchers, this provided direct evidence that living and dead tissue produce different levels of ultraweak photon emission. “It’s a very small amount and it’s, of course, very tricky to detect,” Oblak says. The study grew out of discussions between Simon, whose research interests include quantum biology, and Oblak, whose work focuses on detecting light for quantum communication experiments. Quantum biology is a field that explores whether processes described by quantum physics, which studies matter and energy at very small scales, may also play a role in living systems. “Since I work as a quantum physicist on light detection for quantum communication, I thought that experimentally we have a lot of the tools to be able to detect the light,” Oblak explains. The researchers also investigated UPE in plants and found that the light changed in response to stress. When plants were exposed to higher temperatures or physically injured, their photon emissions increased. Chemical treatments also affected the glow. Among the substances tested, the local anesthetic benzocaine produced the strongest emission response when applied to injured plant tissue. These findings suggest that ultraweak photon emission is closely linked to biochemical and metabolic activity inside living organisms. Metabolism refers to the chemical reactions that allow cells and organisms to stay alive and function. Because these reactions change when an organism experiences stress, injury or disease, researchers believe UPE may provide a way to monitor those changes. The researchers stress that the glow is a physical and biological phenomenon, not a metaphysical one. Oblak says more research is needed to understand exactly how the light is produced and what information it may reveal about the condition of living tissue. “We must understand what that is to figure out what’s happening,” he says. “If we can understand how that relates to certain influences on the body – stress, diseases – then that could be used as a diagnostic tool.” The researchers believe the technique could eventually help scientists study health and disease without invasive procedures. Because UPE can be measured without adding dyes, markers or labels, it may offer a way to monitor whether tissue is healthy, damaged or alive. In plants, it could help researchers better understand how organisms respond to injury, heat and other forms of stress. While the work is still in its early stages, the study demonstrates that ultraweak photon emission imaging can provide a non-invasive and label-free way to observe biological activity. Researchers say the approach could become a useful tool for studying vitality, stress responses and other important processes in both animals and plants. Source: University of Calgary, ACS publication This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
  • Recent Achievements

    • One Year In
      hhgygy earned a badge
      One Year In
    • One Month Later
      AMV earned a badge
      One Month Later
    • Week One Done
      AMV earned a badge
      Week One Done
    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      513
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      82
    4. 4
      Steven P.
      74
    5. 5
      Michael Scrip
      72
  • Tell a friend

    Love Neowin? Tell a friend!