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There still needs to be some engine optimizations in this game. C4 explosions and well explosions in general make for unsmooth gameplay at times. I am afraid that wont happen though.

Because they held it back from the retail disk, only to screw over people that already bought the game, FORCING them to spend more money to buy it. rofl.gif

So the trailer says it's a multiplayer expansion pack but the actual footage looks like it would be from a campaign. Kind of confusing.

That trailer has no actual footage at all. It's a cgi game trailer, meant to sell the game based on cgi just like every other game trailer

I'm not saying this official because there is no official source but there are rumors of two maps being ported from BC1 and two maps from the campaign being converted to multi player. The rumor also goes on to say that they will be released before the Vietnam expansion (which according to the rumor also will be $15) in the next map pack or the one after that.

I'm not getting my hopes up but that would be awesome to have 4 totally brand new maps.

Also.. 30 kills left until I platinum my m1 garand. :woot:

Now I've got a system capable of running it at full tilt i finally bought a copy a couple days ago after playing it for a couple months on the xbox. Firstly, the PC version absolutely blows the xbox version away! Sniping on the xbox is a joke, far too easy, just aim round about where the target is and you're guaranteed a headshot most of the time, so extremely pleased with the PC's effort (also the graphics are amazing compared to the xbox's ;) ) But...

DEAR GOD EA/DICE PLEASE FIX THE WHITESCREEN OF DEATH :pinch:

Now I've got a system capable of running it at full tilt i finally bought a copy a couple days ago after playing it for a couple months on the xbox. Firstly, the PC version absolutely blows the xbox version away! Sniping on the xbox is a joke, far too easy, just aim round about where the target is and you're guaranteed a headshot most of the time, so extremely pleased with the PC's effort (also the graphics are amazing compared to the xbox's ;) ) But...

DEAR GOD EA/DICE PLEASE FIX THE WHITESCREEN OF DEATH :pinch:

What are you talking about exactly, when you say "white screen of death"?

Yeah I've got a GTX460 and I've updated the drivers a couple of times to no avail, tried everything I've found on the forums also and still no joy. Doesn't take too long to boot the game up again though so its more of a nuisance as opposed to making it unplayable, just wish it'd get fixed as its not just me having the problem!

Hm, I've never had that problem. GTX 470 owner here.

In other news, I did it! I got platinum star for my m1 garand and SCAR! I'm not sure what I'm going to work on next, maybe the G3?

I hate the clip size of the G3 =( what other plats are you missing?

I'm so sad that Print Screen doesn't work with this game. According to some noobs I use "invisibility" and "headshot invincibility" hacks. :D How the hell do people come up with crap like that?!

Anyways, got the M1 and it's an excellent gun. Much better than M14 simply because of the sights. The clip is damn small though.

@Joseph B

Clip size is the least problematic thing with that gun...

I haven't played for months, so after a Windows re-installed I decided to fire up the game once again and play some Squad Team Deathmatch ( Never tried it before ) on Hardcore - Really loved it! I always hated BC2 for the having to just throw yourself at objectives or at least that's what people wanted you to do else' they'd whine and moan. Not to mention, no vehicles! It was so much fun and with my 5970 upgrade ( Had 4870X2 last time I played ) the game even runs smoothly with HBAO turned on which killed my FPS the last time.

I also recorded some FRAPS footage just to test out how smooth slowmotion is, planning on maybe doing a slow-motion montage or something down the road at some point ... Now I'll just throw together what I have and see what Bitrate I need for 1080p YouTube, see how smooth it is etc.

Yeah, the few patches they did really improved game performance a decent amount to where HBAO doesn't drain your fps all that much. But even with it on I don't notice anything different in the graphics. :laugh:

I have thought about making some videos too but I'm not sure I have the patience for it. And then there is the fact that I don't think anyone would care to watch my below average game play. Let us know how it works out for you.

Well, the recording of the footage only took an hour but my god, rendering it has been a royal pain in the ass :|

As stated, this is not a 'look at my skills' montage whatsoever ( because I have none :laugh: ), just all the kill footage I recorded within that hour and just whipped it together. I must say I'm amazed how smooth the game runs when recording with FRAPS, never been able to play a game smoothly when recording with FRAPS but now it works without a problem which I believe can be seen in the footage, FRAPS footage is usually some stuttering crap. So if this is watchable, quality wise I can start having FRAPS running when playing (Y)

What you see there clocked in at around 55-60GB I believe in raw footage and the final file was around 350MB.

Song is from the Red Alert 3 Soundtrack, the Credits track :D

I hate you ATM. What program did you use to compress because I can't find anything good that keeps the quality or most of it.

I hate you ATM. What program did you use to compress because I can't find anything good that keeps the quality or most of it.

Looks like he may have used Sony Vegas by the zoom and slow technique which does great for me.

Edit: Good job on that vid btw (Y)

Yeah, it's Sony Vegas 9 and I'm rendering with a customized version MainConcept AVC/AAC (.mp4) ( Just to fit specs and raise quality ) :)

I can't multi quote on mobile so thank you schiz.

And that's what I thought but i never knew for sure that vegas would be able to do it. Fail on my part. I know what I'm installing tonight!

Thanks both of you, the video I will watch tonight and comment back then

Hey anyone enjoying the new teleport hack? I sure as hell did today... On multiple servers...

I've seen lots of talk about it but I haven't experienced it yet.

Update on the teleport hack: an r22 patch is or will be going out to server providers some time today or early Monday. It was apparently a developer code that some hackers found a way to activate. Anyways, I'm glad they fixed it quickly, surprisingly.

And man am I out of it, allergy meds making me sleepy, totally quoted the wrong person. :rofl:

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Once neutral helium atoms formed, they could react with ionised hydrogen nuclei, or protons, to create helium hydride ions. Although simple in structure, HeH⁺ played an important role in the young universe. It was the first step in a chain of reactions that eventually produced molecular hydrogen (H₂), a molecule made up of two hydrogen atoms and now the most abundant molecule in the universe. Molecular hydrogen later became a key ingredient in the formation of the first stars. At the time, the universe had entered a phase often called the cosmological "dark age." Matter had become transparent to light following recombination, but there were still no stars or galaxies producing visible light. Several hundred million years would pass before the first stars appeared. For those first stars to form, large clouds of gas had to collapse under their own gravity. To do that, the gas needed to cool by releasing energy. While hydrogen atoms can help with this process at high temperatures, they become less effective below about 10,000 degrees Celsius. Molecules can continue the cooling process by releasing energy through rotational and vibrational motions. Scientists have long considered HeH⁺ a potentially important coolant because of its comparatively large dipole moment, a property that describes how electric charge is distributed within a molecule and allows it to release energy efficiently. The amount of helium hydride present in the early universe may therefore have influenced how easily the first stars could form. At the same time, HeH⁺ was constantly being destroyed. Under primordial conditions, its main destruction mechanisms were recombination with free electrons and chemical reactions with hydrogen atoms. These reactions ultimately helped produce molecular hydrogen, linking the formation and destruction of HeH⁺ to the chemistry that shaped the early universe. For many years, theoretical studies suggested that reactions between HeH⁺ and hydrogen atoms would become much slower at low temperatures. Scientists believed there was an energy barrier along the reaction pathway that reduced the chances of the reaction taking place in the cold conditions of the early universe. The new study suggests otherwise. To investigate the process, researchers recreated a closely related reaction using deuterium, a naturally occurring isotope of hydrogen that contains one proton and one neutron in its nucleus. When HeH⁺ collides with deuterium, it forms an HD⁺ ion and a neutral helium atom. This allows scientists to study the reaction in a controlled way while closely mimicking the behaviour of the original reaction involving hydrogen. The experiments were carried out at the Cryogenic Storage Ring (CSR) at MPIK, a specialised facility designed to recreate conditions similar to those found in space. Researchers stored HeH⁺ ions in the 35-metre storage ring for up to 60 seconds at temperatures just a few kelvins above absolute zero and merged them with a beam of neutral deuterium atoms. By adjusting the speeds of the two particle beams, the team measured how the reaction rate changed with collision energy, which is directly related to temperature. The researchers found that the reaction rate remains almost constant as temperatures decrease. In other words, the reaction does not slow down at low temperatures as earlier models predicted. “Previous theories predicted a significant decrease in the reaction probability at low temperatures, but we were unable to verify this in either the experiment or new theoretical calculations by our colleagues,” explained Dr Holger Kreckel of MPIK. “The reactions of HeH⁺ with neutral hydrogen and deuterium therefore appear to have been far more important for chemistry in the early universe than previously assumed,” he continued. According to the researchers, the reaction appears to be barrierless, meaning there is no energy obstacle preventing it from taking place efficiently even at very low temperatures. The findings support recent theoretical work led by physicist Yohann Scribano, whose group identified an error in a widely used potential energy surface, a mathematical model used to describe how the energy of a system changes during a chemical reaction. The error appears to have caused previous studies to significantly underestimate reaction rates under primordial conditions. The new calculations closely match the experimental results. Together, they suggest that helium chemistry in the early universe may need to be re-evaluated. Because molecules such as HeH⁺ and molecular hydrogen played an important role in cooling primordial gas clouds, the findings could help scientists build more accurate models of how the first stars formed. By showing that helium hydride was likely destroyed more efficiently than previously thought, the study offers new insight into the chemical processes that shaped the universe during its earliest stages and helped set the conditions for the emergence of the first stars. Source: Max-Planck Institute, EDP Sciences This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
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