[Official] ArmA 2 : Operation Arrowhead (PC), 2010


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Does the engine still have the classic OFP 'features' of being able to do things like sprint through walls and bounce through floors when you go prone? I picked this up in the Steam sale last night (OFP was fun despite the awful bugs) but not had a chance to try it out yet.

Does the engine still have the classic OFP 'features' of being able to do things like sprint through walls and bounce through floors when you go prone? I picked this up in the Steam sale last night (OFP was fun despite the awful bugs) but not had a chance to try it out yet.

That has been improved by about 90%, the collision system has received a major overhaul and it's possible to do in-door combat and walk around houses without falling through the floor or going through walls.

Yes, once every full moon you might get pushed through a wall but it's not bad.

Are there many British Army addons/missions?

I dont like how every military game is about Americans i wont be playing the main campaign.

Plenty mate, from a quick search on Armaholic;

http://www.armaholic.com/page.php?id=10899

http://www.armaholic.com/page.php?id=7718

http://www.armaholic.com/page.php?id=6943&highlight=BRITISH

http://www.armaholic.com/page.php?id=7106&highlight=BRITISH

http://www.armaholic.com/page.php?id=8397&highlight=BRITISH

http://www.armaholic.com/page.php?id=8435&highlight=BRITISH

http://www.armaholic.com/page.php?id=8828&highlight=BRITISH

http://www.armaholic.com/page.php?id=8881&highlight=BRITISH

http://www.armaholic.com/page.php?id=6232&highlight=BRITISH

http://www.armaholic.com/page.php?id=7861&highlight=BRITISH

Plenty more out there.

As for missions I'm sure you could find some of those as well, you can also create your own huge scenarios in no time - The mission editor is really powerful and easy to use.

Probably a heap of British community sites / clans out there making missions for their own co-op nights, perhaps they got some available or are willing to share.

( By the way, OA features the US, Czech, Germans and also UN troops on the 'friendly' side )

Excellent, its only ?30 on steam for both as well, silly question but can you mod the steam version?

Indeed you can, the steam version is just a tad different but everything works the same way.

Although, Steam had some issues with the entire game re-downloading after a patch because ArmA patches tend to modify every file, thus Steam redownloads them ALL. So, disable

automatic updating through steam and use official patches, that's what I've been told.

My experience with Steam and this game is fairly limited though, I prefer the retail version - Easier to work with.

Yup, it's in the Post-processing setting;

Disabled: color corrections only

Very Low: Disabled + filmGrain + radial blur + dynamic blur

Low: Very low + bloom + rotational blur + other scripted post process effects

Normal: Low + DOF + lowest SSAO

High: Normal + medium SSAO

VeryHigh: Normal + highest SSAO

Bit dissappointed, the graphics are gorgeous but the input lag is too much because of my weak graphics card, i have a Q8200 but only Nvidia GT240 ive scraped by till now but this game brings my computer to its knees, guess ill have to wait for my next upgrade. Happy that the first part of basic training had my favourite gun the Mk16 MOD0 (well my favourite is the Mk17 but its nice to see something other than the generic M16/M4 that most US army games have)

Bit dissappointed, the graphics are gorgeous but the input lag is too much because of my weak graphics card, i have a Q8200 but only Nvidia GT240 ive scraped by till now but this game brings my computer to its knees, guess ill have to wait for my next upgrade. Happy that the first part of basic training had my favourite gun the Mk16 MOD0.

The game is a hog indeed, always has been.

Here's a long-shot, http://www.arma2.com/beta-patch.php latest Beta patch ( 71900 ), makes the game Large Address Aware amongst other performance fixes.

( Remember to start the game with the Beta.exe / shortcut, not the original .exe )

Also check out the official forum's troubleshooting section, http://forums.bistudio.com/forumdisplay.php?f=83 should be plenty of guides and help to optimize performance on lower-end machines.

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Bit dissappointed, the graphics are gorgeous but the input lag is too much because of my weak graphics card, i have a Q8200 but only Nvidia GT240 ive scraped by till now but this game brings my computer to its knees, guess ill have to wait for my next upgrade. Happy that the first part of basic training had my favourite gun the Mk16 MOD0 (well my favourite is the Mk17 but its nice to see something other than the generic M16/M4 that most US army games have)

to get rid of the input lag disable in controls mouse smoothing (slider to the left)

also in arma2oa.cfg set GPU_MaxFramesAhead=1;

Sorry i completely forgot about this, i will have look thanks. I should be buying a GTX4xx soon so it wont really matter.

By the way, you were talking about British units. Project reality are doing a complete mod for ArmA II which is based around British vs Insurgents PvP - You should check it out.

Already in beta testing they say.

By the way, you were talking about British units. Project reality are doing a complete mod for ArmA II which is based around British vs Insurgents PvP - You should check it out.

Already in beta testing they say.

BRILLIANT!

I played the hell out of PJ in BF2 added to my bookmarks thanks.

PR adds nothing that ACE2 didnt, you might say it adds uk units but i call bull**** it will just use community models which for a lot of units like the jackel have only been released recently. khpackOA includes all the uk forces (and incredible sounds for the default weapons) it just needs mission makers to use them

PR adds nothing that ACE2 didnt, you might say it adds uk units but i call bull**** it will just use community models which for a lot of units like the jackel have only been released recently. khpackOA includes all the uk forces (and incredible sounds for the default weapons) it just needs mission makers to use them

You obviously missed the point entirely, the PR team are trying to built proper PvP combat into the game and create some competitive balance. The online part of the game right now

is in a dreadful state - Servers are using a lottery of addons, some crappy private built missions and when you exclude all the servers out-of-date, using private addons, too laggy etc.

you have about 3-4 crappy Domination servers based on again, random addons! There is NO consistency in the online play of things.

Last night around 20:00 I wanted to play online, I found 1 server that was running ACE2, wasn't empty, had a ping below 200 and wasn't using any other addons - 1!!!

I'm genuinely excited about PR and hope it gives the multiplayer part of the game a kick up the B-hind.

i didnt miss the point i just doubt they can change core aspects of the game (which they never could for the BF2 engine) to improve it for pvp an example being the ability to navigate though buildings, if you cant quickly navigate a building you cant CQC

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