[Official] ArmA 2 : Operation Arrowhead (PC), 2010


Recommended Posts

Does the engine still have the classic OFP 'features' of being able to do things like sprint through walls and bounce through floors when you go prone? I picked this up in the Steam sale last night (OFP was fun despite the awful bugs) but not had a chance to try it out yet.

Does the engine still have the classic OFP 'features' of being able to do things like sprint through walls and bounce through floors when you go prone? I picked this up in the Steam sale last night (OFP was fun despite the awful bugs) but not had a chance to try it out yet.

That has been improved by about 90%, the collision system has received a major overhaul and it's possible to do in-door combat and walk around houses without falling through the floor or going through walls.

Yes, once every full moon you might get pushed through a wall but it's not bad.

Are there many British Army addons/missions?

I dont like how every military game is about Americans i wont be playing the main campaign.

Plenty mate, from a quick search on Armaholic;

http://www.armaholic.com/page.php?id=10899

http://www.armaholic.com/page.php?id=7718

http://www.armaholic.com/page.php?id=6943&highlight=BRITISH

http://www.armaholic.com/page.php?id=7106&highlight=BRITISH

http://www.armaholic.com/page.php?id=8397&highlight=BRITISH

http://www.armaholic.com/page.php?id=8435&highlight=BRITISH

http://www.armaholic.com/page.php?id=8828&highlight=BRITISH

http://www.armaholic.com/page.php?id=8881&highlight=BRITISH

http://www.armaholic.com/page.php?id=6232&highlight=BRITISH

http://www.armaholic.com/page.php?id=7861&highlight=BRITISH

Plenty more out there.

As for missions I'm sure you could find some of those as well, you can also create your own huge scenarios in no time - The mission editor is really powerful and easy to use.

Probably a heap of British community sites / clans out there making missions for their own co-op nights, perhaps they got some available or are willing to share.

( By the way, OA features the US, Czech, Germans and also UN troops on the 'friendly' side )

Excellent, its only ?30 on steam for both as well, silly question but can you mod the steam version?

Indeed you can, the steam version is just a tad different but everything works the same way.

Although, Steam had some issues with the entire game re-downloading after a patch because ArmA patches tend to modify every file, thus Steam redownloads them ALL. So, disable

automatic updating through steam and use official patches, that's what I've been told.

My experience with Steam and this game is fairly limited though, I prefer the retail version - Easier to work with.

Yup, it's in the Post-processing setting;

Disabled: color corrections only

Very Low: Disabled + filmGrain + radial blur + dynamic blur

Low: Very low + bloom + rotational blur + other scripted post process effects

Normal: Low + DOF + lowest SSAO

High: Normal + medium SSAO

VeryHigh: Normal + highest SSAO

Bit dissappointed, the graphics are gorgeous but the input lag is too much because of my weak graphics card, i have a Q8200 but only Nvidia GT240 ive scraped by till now but this game brings my computer to its knees, guess ill have to wait for my next upgrade. Happy that the first part of basic training had my favourite gun the Mk16 MOD0 (well my favourite is the Mk17 but its nice to see something other than the generic M16/M4 that most US army games have)

Bit dissappointed, the graphics are gorgeous but the input lag is too much because of my weak graphics card, i have a Q8200 but only Nvidia GT240 ive scraped by till now but this game brings my computer to its knees, guess ill have to wait for my next upgrade. Happy that the first part of basic training had my favourite gun the Mk16 MOD0.

The game is a hog indeed, always has been.

Here's a long-shot, http://www.arma2.com/beta-patch.php latest Beta patch ( 71900 ), makes the game Large Address Aware amongst other performance fixes.

( Remember to start the game with the Beta.exe / shortcut, not the original .exe )

Also check out the official forum's troubleshooting section, http://forums.bistudio.com/forumdisplay.php?f=83 should be plenty of guides and help to optimize performance on lower-end machines.

  • Like 1

Bit dissappointed, the graphics are gorgeous but the input lag is too much because of my weak graphics card, i have a Q8200 but only Nvidia GT240 ive scraped by till now but this game brings my computer to its knees, guess ill have to wait for my next upgrade. Happy that the first part of basic training had my favourite gun the Mk16 MOD0 (well my favourite is the Mk17 but its nice to see something other than the generic M16/M4 that most US army games have)

to get rid of the input lag disable in controls mouse smoothing (slider to the left)

also in arma2oa.cfg set GPU_MaxFramesAhead=1;

Sorry i completely forgot about this, i will have look thanks. I should be buying a GTX4xx soon so it wont really matter.

By the way, you were talking about British units. Project reality are doing a complete mod for ArmA II which is based around British vs Insurgents PvP - You should check it out.

Already in beta testing they say.

By the way, you were talking about British units. Project reality are doing a complete mod for ArmA II which is based around British vs Insurgents PvP - You should check it out.

Already in beta testing they say.

BRILLIANT!

I played the hell out of PJ in BF2 added to my bookmarks thanks.

PR adds nothing that ACE2 didnt, you might say it adds uk units but i call bull**** it will just use community models which for a lot of units like the jackel have only been released recently. khpackOA includes all the uk forces (and incredible sounds for the default weapons) it just needs mission makers to use them

PR adds nothing that ACE2 didnt, you might say it adds uk units but i call bull**** it will just use community models which for a lot of units like the jackel have only been released recently. khpackOA includes all the uk forces (and incredible sounds for the default weapons) it just needs mission makers to use them

You obviously missed the point entirely, the PR team are trying to built proper PvP combat into the game and create some competitive balance. The online part of the game right now

is in a dreadful state - Servers are using a lottery of addons, some crappy private built missions and when you exclude all the servers out-of-date, using private addons, too laggy etc.

you have about 3-4 crappy Domination servers based on again, random addons! There is NO consistency in the online play of things.

Last night around 20:00 I wanted to play online, I found 1 server that was running ACE2, wasn't empty, had a ping below 200 and wasn't using any other addons - 1!!!

I'm genuinely excited about PR and hope it gives the multiplayer part of the game a kick up the B-hind.

i didnt miss the point i just doubt they can change core aspects of the game (which they never could for the BF2 engine) to improve it for pvp an example being the ability to navigate though buildings, if you cant quickly navigate a building you cant CQC

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • There is a default resolution setting in Settings > Display that can be changed with a click. You can also change the settings on a per-game basis. No CLI needed. Also, Steam has countless games that are not "[perpetual] alpha/beta games", so no need for the straw man. Plus you can use other stores as well. And console games (e.g. PS5) cost a fortune, which itself more than negates the price subsidy on the system, unless you plan on exclusively playing 1 or 2 games. It's true that you shouldn't buy a system that doesn't support the game(s) you want to play, but I think that's kinda obvious, and applies to every console as well as PC. I don't game in the living room and have no need of a Steam Machine, but there is a clear market segment that would find it useful.
    • RSS Guard 5.2.0 by Razvan Serea RSS Guard is a simple (yet powerful) feed reader. It is able to fetch the most known feed formats, including RSS/RDF and ATOM. It's free, it's open-source. RSS Guard currently supports Czech, Dutch, English, French, German, Italian. RSS Guard will never depend on other services - this includes online news aggregators like Feedly, The Old Reader and others. RSS Guard is developed on top of the Qt library and it supports these operating systems: Windows GNU/Linux OS/2 (eComStation) Mac OS X xBSD (possibly) Android (possibly) other platforms supported by Qt The core features of RSS Guard are: support for online feed synchronization via plugins, Tiny Tiny RSS (from RSS Guard 3.0.0). multiplatform, support for all feed formats, simplicity, import/export of feeds to/from OPML 2.0, downloader with own tab and support for up to 6 parallel downloads, message filter with regular expressions, feed metadata fetching including icons, simple Adblock functionality, customized popup notifications, Google-based auto-completion for internal web browser location bar, ability to cleanup internal message database with various options, enhanced feed auto-updating with separate time intervals, multiple data backend support, SQLite (in-memory DBs too), MySQL. is able to specify target database by its name (MySQL backend), “portable” mode support with clever auto-detection, feed categorization, drap-n-drop for feed list, automatic checking for updates, ability to discover existing feeds on websites, full support of podcasts (both RSS & ATOM), ability to backup/restore database or settings, fully-featured recycle bin, printing of messages and any web pages, can be fully controlled via keyboard, feed authentication (Digest-MD5, BASIC, NTLM-2), handles tons of messages & feeds, sweet look & feel, fully adjustable toolbars (changeable buttons and style), ability to check for updates on all platforms + self-updating on Windows, hideable main menu, toolbars and list headers, KFeanza-based default icon theme + ability to create your own icon themes, fully skinnable user interface + ability to create your own skins, “newspaper” view, plenty of skins, support for "feed://" URI scheme, ability to hide list of feeds/categories, open-source development model based on GNU GPL license, version 3, tabbed interface, integrated web browser with adjustable behavior + external browser support, internal web browser mouse gestures support, desktop integration via tray icon, localizations to some languages, Qt library is the only dependency, open-source development model and friendly author waiting for your feedback, no ads, no hidden costs. RSS Guard 5.2.0 changelog: Added: Feed auto-fetch can now also be delayed while Feral GameMode is active on Linux and startup auto-fetch is skipped when GameMode is already active. (#2265) WebEngine builds can now use RSS Guard generated proxy auto-config (PAC) rules so article/web browsing follows per-account and per-feed proxy settings more closely. (#2273) Generated PAC rules now also cover related subdomains and use Public Suffix List data, so feeds such as feeds.bbc.co.uk can also proxy resources from images.bbc.co.uk. (#2273) Standard feeds can now define extra proxy domains, useful when article images, stylesheets or other page resources are loaded from a CDN or another domain that should use the same feed proxy. (#2273) RSS Guard now asks for proxy credentials when a WebEngine page needs proxy authentication and can fill credentials from the current feed proxy when available. (#2273) Network settings again include an option to ignore all cookies, which clears stored cookies and prevents new cookies from being accepted. Standard RSS/ATOM feeds can now individually ignore cookies while downloading feed data. Stored cookies can now be deleted from the Tools menu. Custom skin colors can now override the feed list article count color separately from feed titles, including a separate highlighted color. (#2275) Settings dialog can now search across available settings and highlight matching controls. (#1754) Standard RSS/ATOM feeds can now optionally be reported as broken when they are valid but contain no articles. (#2039) Standard RSS/ATOM feeds can now override the application-wide feed connection timeout per feed. (#1023) Tray icon can now use a custom background color and unread-count text color, with an option to reuse the generated icon as the application icon. (#1973) Support for more benevolent parsing of Gemlog entries (#2295). Article list can now show when an article was received by RSS Guard. (#947) Feed deep discovery now actually scrapes all links found in the website and checks if they are feeds or not. This greatly enhances usability of the deep discovery mode and discovers many more feeds than before. (#2306) Search boxes now show a small dot when the feed or article list is hiding some items because of active filtering. (#873) Articles now have a shortcut-assignable action to open the homepage of the feed they belong to. (#2060) Fixed: Parallel feed updates no longer crash when multiple update results are processed at the same time. (64cf521) Links in WebEngine articles opened from feeds such as Kill the Newsletter now open correctly instead of being swallowed by the embedded page. (#2272) Relative article URLs resolution was kinda broken. (#2282) Clicking article URL did not work when the URL had "fragment" set. (#2293) The default proxy setting now uses Qt/system default proxy behavior instead of forcing no proxy. (e0263ad) WebEngine article loading now keeps the current feed context, so feed-specific proxy credentials remain available while the article page loads. (fdd0f00) Download: RSS Guard 5.2.0 (64-bit) | Portable | ~ 130.0 MB (Open Source) Link: RSS Guard Home Page | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • This is gonna separate the creeps from the rest of the crowd.
    • "Claude, is our CEO a compete and utter fool by wasting money on AI in this already worthless Teams chat?"
  • Recent Achievements

    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      462
    2. 2
      +Edouard
      161
    3. 3
      PsYcHoKiLLa
      110
    4. 4
      Michael Scrip
      83
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!