Need for Speed World


Recommended Posts

Well just signed up, and not sure if it mattered or not but I did the sign up from my laptop, so it did the system profiler thing and I did not even put two plus two together while doing it, but I did not make it in the beta this time around. I wonder if I signed up with my gaming comp and it saw I actually had a gaming PC would it have made a difference. Oh well, maybe I will get in eventually.

@ w33zy, that`s odd. I read in one of the emails they sent me or on the site, that they opened the pipeline up so about 10,000 more players could join, so a lot of people who signed up should`ve had their invite and or links by now.

One more day of testing (April, 13, 2010), then we have to wait until the next phase.

It`s been awesome, my second beta test ever. I was one of the first chosen in the USA.

Hopefully anyone else here who applied gets in. :)

Hmm... I'm not even in pending status anymore, it's back to "Apply for the Beta" again. Clicking it just says I already applied.

I got demoted :(

Whoah, I just checked mine. Me too. I was demoted as well lol. What the heck!

edit: But if you click "Apply for beta" it says "

"We have already received your application for the Need for Speed World Beta. If selected, you will receive an e-mail. If you are not selected in the initial Beta group, don't despair, as we will be adding new players throughout the Beta."

  • 4 weeks later...

applying/downloading/signing up as a type!! cool cool

I was actually in the third beta, and found it quite interesting.

I did a couple of 1v1 races, and an actual pursuit (as the chasee, naturally), and the pursuit was actually *fun*, as you got to use the traffic to try to evade, just like a real Bad Guy would. (No freeway though, darn it.)

However, I found steering with the keyboard quite a pain (though it didn't help that my keyboard is *wireless*; almost certainly a wired keyboard would *handle* better).

The world in NFS: World is an amalgam of those of Most Wanted and Carbon (as the developers themselves have said).

Also, practically everything available in those microtransactions can also be *won* in-game (so as to equalize the payers and the freeplayers; it's the same model used by BattleForge).

I'm waiting eagerly for the next round.

eh, I dunno. Kinda given up hope on racing games.

Have you tried www.iracing.com it's pay to play online only. I can't remember the price right off hand. The group from papyrus, that made the nascar series, made this one. From thier web site:

iRacing is the ultimate place to go racing online. From NASCAR, to IndyCar, to sports cars and Grand Prix racing, iRacing has it all. All you need is a PC, a gaming wheel or game pad and an Internet connection. iRacing organizes all of the racing for you, or you can choose to host your own race. Either way the competition is as real as it gets ? you?ll be racing against motorsports fans who share your passion for racing.

Just been playing this weekends Beta - Still not great IMO

If I run the game all High Settings 1920x1080 its slow and juddery, If I leave the settings exactly the same, except in windowed mode, its smooth ..... ??

Yeah it is also not running all that great for me at 1920x1080 in full screen mode. Weird.

What is funny is apparently I have been in the Beta for awhile now and never knew. I actually think I have may been in since I posted in this thread that I had signed up, but the whole process was so messed up that day I never even got a confirmation that I had signed up. No big deal really, but I definitely would have checked it out much sooner. The only reason I found out I was in was just before I got an email about how I had a free in game boost item or something and to redeem it now.

I only checked it out real, real quick, like 10 minutes tops, but seemed like it could be decent. I did read people saying they were able to use a 360 controller, but it would not show up for me. Also no matter what I did, the option for controls were actually grayed out and never let me even choose them never-mind change them. Finally no matter what I do, everytime I start the game I have to change the graphic options again, they never stick, and I have tried running it as an Administrator.

Definitely play to check it out a bit more in this upcoming week, but what I saw in a very quick SP race it looks like it could indeed be decent.

I do have to say it is a LOT of fun, but it can get stale quick.

Its good for a quick hop on and play for like 30 minutes and log off type a deal, but.. it's not bad for what they expect to be a free game.

I agree. I have been beta testing it since the alpha testing, and its a great game. Like I said before, reminds me a lot like Test Drive Unlimited, but the look of NFS:U. Overall I like it, but again, I can't play for longer than an hour at a time and I get burnt out.

It was a pretty bad experience for me. I experienced a LOT of bugs. Every time I'd start the game, my settings would go default. So I always had to change it back to 1920x1080, Max Details, etc. Then I'd get white graphical glitches when selecting an item in the menu. Also, maybe 40% of the time races would never start. We'd all just be stuck in the lobby, lol. Everyone would say "ALT F4 time". etc... But at least I did my part in submitting the bug reports! Right now it's pretty awful, but I think once everything gets sorted it, it'll actually be a pretty fun game to play. Can't wait till they get full controller support.

It was a pretty bad experience for me. I experienced a LOT of bugs. Every time I'd start the game, my settings would go default. So I always had to change it back to 1920x1080, Max Details, etc. Then I'd get white graphical glitches when selecting an item in the menu. Also, maybe 40% of the time races would never start. We'd all just be stuck in the lobby, lol. Everyone would say "ALT F4 time". etc... But at least I did my part in submitting the bug reports! Right now it's pretty awful, but I think once everything gets sorted it, it'll actually be a pretty fun game to play. Can't wait till they get full controller support.

definitely. Had some of the same issues. No graphic issues though, other than jerky cars and such caused by lag. Can't wait for full controller support also.. Just can't play a racing game on the PC without using the good ole G27 right?

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Oh man, but what if I have the PS3 version?
    • Floorp 12.15.0 by Razvan Serea Floorp is a cutting-edge web browser that combines the trusted foundation of Mozilla's Firefox with a unique Japanese perspective, offering users an exceptional online experience. This open-source browser prioritizes privacy, customization, and security. Floorp is transparent, with no user tracking or data sharing, and it's completely open source. With a strict no-tracking policy and full transparency, your personal information remains private. As an open-source project, Floorp not only shares its source code but also its build environment, inviting users to contribute and build their unique versions. The regular updates, based on Firefox ESR, ensure that you always have the latest features and security enhancements. Floorp key features: Strong Tracking Protection: Floorp offers robust tracking protection, safeguarding users from malicious tracking and fingerprinting on the web. Flexible Layout: Customize Floorp's layout to your heart's content, including moving the tab bar, hiding the title bar, and more for a personalized browsing experience. Switchable Design: Choose from five distinct designs for the Floorp interface, and even switch between OS-specific designs for a unique look Regular Updates: Based on Firefox ESR, Floorp receives updates every four weeks, ensuring up-to-date security even before Firefox's releases. No User Tracking: Floorp prioritizes user privacy by abstaining from collecting personal information, tracking users, or selling user data, with no affiliations with advertising companies. Completely Open Source: The full source code for Floorp is open to the public, allowing transparency and enabling anyone to explore and build their own version. Dual Sidebar: Floorp features a versatile built-in sidebar for webpanels and browsing tools, making it perfect for multitasking and quick access to bookmarks, history, and websites. Flexible Toolbar & Tab Bar: Customize your browser with Tree Style Tabs, vertical tabs, and bookmark bar modifications, catering to both beginners and experts in customization. User-Centric Web Experience: Floorp prioritizes user privacy and collaboratively blocks harmful trackers. Floorp 12.15.0 changelog: Refine appearance of Start top sites and Hub sidebar by @CutterKnife in #2435 Improvement command pallete by @Walkmana-25 in #2429 Fix gesture command by @Walkmana-25 in #2425 Add Mac OS formatting for modifier keys in shortcut editor by @Walkmana-25 in #2424 refactor: bridge as little by @nyanrus in #2416 fix(pwa): follow Firefox 150 ShellService API changes (Bug 1985098) by @Ryosuke-Asano in #2409 feat(notes): Desktop向けThree-Way Merge Sync実装 by @Ryosuke-Asano in #2402 fix(pages-settings): resolve Invalid Hook Call error in SortableContext by @Ryosuke-Asano in #2350 README: fix signpath avatar url by @CutterKnife in #2453 Enhance command palette with new actions by @Walkmana-25 in #2449 feat(split-view): implement tab drop functionality with overlay and new window zone by @Ryosuke-Asano in #2445 fix: restore 'Hide Interface', 'Toggle Navigation Panel', and 'Rest Mode' keyboard shortcuts by @Ryosuke-Asano in #2458 fix: prevent unified extensions panel from closing on bottom navbar (#2079) by @Ryosuke-Asano in #2462 fix: prevent workspace system from overriding SessionStore tab selection on startup by @Ryosuke-Asano in #2461 fix: prevent multi-row tabs from disappearing when sidebar opens website by @Ryosuke-Asano in #2460 fix: prevent private container tab from saving first page to history by @Ryosuke-Asano in #2459 fix: prevent browser close when container tab is the only tab open by @Ryosuke-Asano in #2465 Resolve conflicts for #2467: Add split-view mouse gesture commands by @Ryosuke-Asano in #2472 fix(os-server): auto-generate auth token on enable by @Ryosuke-Asano in #2471 fix(settings): change broken link to Floorp Docs by @regularentropy in #2477 Enhanced search functionality in the command palette — now supports English keywords, Japanese morphological analysis, and hiragana search by @Walkmana-25 in #2470 fix(patches): align Gecko patches with Linux CI runtime by @Ryosuke-Asano in #2482 feat(pwa): add Firefox Container support for PWA apps by @Ryosuke-Asano in #2443 fix(statusbar): add event listener for buttons in status bar by @greeeen-dev in #2484 Download: Floorp 64-bit | 95.0 MB (Open Source) Links: Floorp Website | Github Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Google Gemini co-lead Noam Shazeer is leaving for OpenAI by Pradeep Viswanathan Noam Shazeer is best known as one of the co-authors of the 2017 “Attention Is All You Need” paper, which introduced the Transformer architecture that now powers most large language models. He also worked on several major Google AI projects, including LaMDA, before leaving the company in 2021 to co-found Character.AI. He also authored the Sparsely-gated Mixture of Experts (2016) paper, which is popular among the AI community. After falling behind OpenAI and Anthropic a couple of years ago, Google brought Shazeer back in 2024 as part of a major deal with Character.AI. Through this deal, along with Noam, several other researchers returned to Google DeepMind. More recently, he was a vice president of engineering at Google and a technical co-lead for Gemini. Today, Noam Shazeer announced on X that he is leaving Google and joining OpenAI. In his post, Shazeer said it was a difficult decision to move on, adding that he was proud of the Google team and what it had built together. OpenAI CEO Sam Altman welcomed the move with a post of his own, saying Shazeer was one of the people he had most wanted to work with since OpenAI’s early days. Google has made strong progress with Gemini over the past year, closing the gap with OpenAI in several areas. But losing Noam Shazeer is a major talent setback for them, especially after bringing him back less than two years ago by spending a fortune. For OpenAI, the hire adds one of the industry’s most experienced language model researchers to a team that is already pushing ahead with ChatGPT, Codex, and its next generation of frontier models.
    • I'm lost too... what did you mean by your first comment then?
  • Recent Achievements

    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
    • One Month Later
      eurospharma62 earned a badge
      One Month Later
    • Week One Done
      With What earned a badge
      Week One Done
    • Week One Done
      Harris Gilbert earned a badge
      Week One Done
    • One Month Later
      Vincian earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      541
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      85
    4. 4
      ATLien_0
      64
    5. 5
      neufuse
      64
  • Tell a friend

    Love Neowin? Tell a friend!