Recommended Posts

Well I launched the executable and already found a bug! :( I am under the impression your application is not DPI aware? As I have my DPI set to 110% (hard to see things on my TV from my couch!) and I got this. :(

post-312398-0-50508100-1309699153.png

After I went through that window and the stickynote popped up I clicked the + button which popped up the window above (with the DPI bug) and I once again entered my name, clicked continue and got an exception. I hit continue on the exception window, it will not let me choose a picture (browse button is disabled) and clicking the finish button does nothing.

For reference I was running this all from my Downloads folder.

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.IOException: The process cannot access the file 'C:\Users\Steven\Downloads\StickyNotes\User\Profile.txt' because it is being used by another process.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
   at StickyNotes.Setup.Button1_Click(Object sender, EventArgs e) in C:\Users\Jan\Documents\Visual Studio 2010\Projects\StickyNotes\StickyNotes\Setup.vb:line 66
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.235 (RTMGDR.030319-2300)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
StickyNotes
    Assembly Version: 1.0.0.0
    Win32 Version: 0.6.5.0
    CodeBase: file:///C:/Users/Steven/Downloads/StickyNotes/StickyNotes.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 10.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.232 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.225 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.235 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.225 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
Microsoft.WindowsAPICodePack.Shell
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Steven/Downloads/StickyNotes/Microsoft.WindowsAPICodePack.Shell.DLL
----------------------------------------
Microsoft.WindowsAPICodePack
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Steven/Downloads/StickyNotes/Microsoft.WindowsAPICodePack.DLL
----------------------------------------
WindowsBase
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.225 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
System.Management
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Management/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Management.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Try this: Download Newer Beta

It may fix your problems, it's just a slightly newer build but it has a lot of things disabled which seem related to your problems.

Still has the DPI bug but no exceptions get thrown now from what I did above.

However if I click the + button and tell it to cancel (the run/cancel dialog that pops up that is) it throws the following exception. Just thought you'd like to know.

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ComponentModel.Win32Exception (0x80004005): The operation was canceled by the user
   at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
   at System.Diagnostics.Process.Start()
   at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
   at StickyNotes.frmMain.NewNote() in C:\Users\Jan\Documents\Visual Studio 2010\Projects\StickyNotes\StickyNotes\frmMain.vb:line 173
   at StickyNotes.frmMain.btnNewNote_Click(Object sender, EventArgs e) in C:\Users\Jan\Documents\Visual Studio 2010\Projects\StickyNotes\StickyNotes\frmMain.vb:line 1032
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Label.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.235 (RTMGDR.030319-2300)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
StickyNotes
    Assembly Version: 1.0.0.0
    Win32 Version: 0.6.1.0
    CodeBase: file:///C:/Users/Steven/Downloads/BetaFix/StickyNotes.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 10.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.232 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.225 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.235 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.225 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
Microsoft.WindowsAPICodePack.Shell
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Steven/Downloads/BetaFix/Microsoft.WindowsAPICodePack.Shell.DLL
----------------------------------------
Microsoft.WindowsAPICodePack
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Steven/Downloads/BetaFix/Microsoft.WindowsAPICodePack.DLL
----------------------------------------
WindowsBase
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.225 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
System.Management
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Management/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Management.dll
----------------------------------------
PresentationCore
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.225 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
----------------------------------------
PresentationFramework
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.225
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.dll
----------------------------------------
System.Xaml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xaml/v4.0_4.0.0.0__b77a5c561934e089/System.Xaml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Oh I also have this happen when I go to More Options. Not sure if its dpi related or not but if it helps my resolution is set to 1280x800 with the DPI customized to 110% using Windows 7 Professional Service Pack 1 (64-bit). :)

post-312398-0-33235900-1309705283.png

  • 4 weeks later...
  • 2 weeks later...

Profiles are going to be removed from Beta 7, just far too buggy.

All colours have been modified slightly, and some more have been added.

It's going to work better with higher DPIs, it's also much better at memory management.

Hello,

Just tried your Beta 6 and here is some feedback

What is the point of asking users their username and picture? Use the windows one instead?

Modal dialogs are a bit of a pain such applications as people will need to take notes quickly. Morevoer I just killed your app with Task manager and the Setup dialog is still there :D

Fonts are tiny on a 25"

Consider using WPF instead of Windows Forms and then you should also be able to remove WMP Interop as well.

Create an application installer with a shortcut on the start menu

All Windows Phones ship with OneNote so unless you can outshine it I would say don't bother

Try and keep saved notes per user instead of the application directory.

Just to summarize:

Each user have their own windows profile these days so you must consider that

Your UI will need to adapt to different screen resolutions etc...

Looking forward to your Beta 7

Profiles are gone in Beta 7, there will be an installer (ClickOnce), the WP7 app was just a test and B7's UI will be better for higher resolutions.

  • 2 weeks later...
^ For some reason I had the textbox's visibilty set to false, that'll be fixed in the next preview.

EDIT:

QujUiwIzkXb1IFc-Untitled.png

Would people want backgrounds in StickyNotes?

Texture credit: Dokucraft

Personally I wouldn't but I am biased against non-native looks to the OS. Minecraft <3

  • 2 weeks later...

StickyNotes for Windows 8 Concept:

243694395.png

Still a concept at this point untill Build, will come with Tiles, New Note option right on the start screen at the ability to pin Notes to both the app (3 Note limit for App) and the start screen.

Worth a shot to ask; Any chance of a Windows 8 version for the metro interface? Though I still haven't seen B7 hit.

I was going to start the Windows 8 version today, but the install crashed and the developer tools aren't available for 32-bit computers as far as I know.

I was going to start the Windows 8 version today, but the install crashed and the developer tools aren't available for 32-bit computers as far as I know.

No, they are not and will not be as far as I know.

I had no issues installing it on my laptop but on my desktop it refused to install in AHCI mode even with chipset drivers. Had to switch it to IDE mode.

This topic is now closed to further replies.
  • Posts

    • Microsoft announces the return of Xbox exclusives with Gears of War and Clockwork Revolution by Pulasthi Ariyasinghe Microsoft had plenty of announcements to make today at the Xbox Games Showcase celebrating 25 years of the gaming brand. Now, under the leadership of the new Xbox CEO Asha Sharma, Xbox games are going back to their original release methods. She appeared in the livestream itself to announce the return of Xbox console exclusives. This means two major upcoming games from first-party studios won't be coming to PlayStation or Nintendo consoles: Gears of War: E-Day from The Coalition and Clockwork Revolution from InExile. Both titles will only be coming out on Xbox Series X|S consoles and Windows PCs, ditching any plans they had for PlayStation. "These are not timed exclusives," confirmed Microsoft. "We’re committed to investing in and growing XBOX both on console and beyond." The company confirmed that any already announced Xbox titles for PlayStation, under previous leadership, will continue to arrive for the rival platform. This means games like the new Halo remake, Forza Horizon 6, Fable, and State of Decay 3 will still be available on PlayStation, either at launch or later. It sounds like any new projects announced by the company will avoid other consoles in the same way. Microsoft first opened the floodgates by bringing titles like Sea of Thieves, Grounded, Hi-Fi Rush, and Pentiment to PlayStation and Nintendo consoles back in 2024. Since then, almost every new game release from Xbox Game Studios has arrived for rival consoles alongside Xbox and PC. This decision follows Sony's plans to ditch its own multiplatform releases too. Outside of multiplatform live service titles, the PlayStation maker is even abandoning its PC porting endeavors that started years ago.
    • I'm missing the beginning part of this equation... but for the sake of the convo, you don't get to take a $250(?) set of normally priced RAM, jack it up to over $500/600/800 just because of a market shift, then lower it back down to more than what it was originally and call that a "sale". Not the author of this post... the manufacturer/seller.
    • SpaceX has secured a significant cloud-services deal with Google, agreeing to a monthly payment of $920 million for computing power.  This agreement, covers approximately 110,000 NVIDIA GPUs and other components.... https://cio.economictimes.indiatimes.com/news/investments/google-to-buy-computing-from-spacex-at-920-million-per-month/131543026    
    • no thanks is overpriced and its not the fastest ram neither.
    • It is, but it also has a bad performance reputation even on high-end gaming PCs. Some people say it's the engine's fault, others say it's the games developers' fault, who knows... At the end of the day, for the average gamer, the take is this: PC game with Unreal Engine 5? Be affraid and cross your fingers, it's a 50/50 chance.
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      479
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      66
    5. 5
      FloatingFatMan
      65
  • Tell a friend

    Love Neowin? Tell a friend!