Recommended Posts

I think every game, if you break it down into it's basic mechanics, is repetitive. So using the argument "it's very repetitive" imo doesn't hold anymore.

Any FPS = enter level, shoot your way to end of level.

Any RPG = grind to find items and level up in an area, beat the boss to advance the story, go to next area.

Any Platformer = Get from point A to Point B while jumping over and over (though you can mix up the levels sure, it's still the same thing level after level)

And so on. In the end you're doing the same things in a catagory of game like the one before it. That's why when we hear game X is a RPG or a FPS we already know what we're going to get to an extent.

Maybe it's just me, but I see repetition in general in every game.

Agree with you 100%. I love Rock Band, but even I can see the repetitive nature in it; "Pick song, play song, reach the end, rinse and repeat with the other 80 or so songs on the disc." :p

Or World of Warcraft: "Right-click on an enemy, wait until someone's life gauge hits zero, rinse and repeat a hundred times to level up." :p

I think every game, if you break it down into it's basic mechanics, is repetitive. So using the argument "it's very repetitive" imo doesn't hold anymore.

Any FPS = enter level, shoot your way to end of level.

Any RPG = grind to find items and level up in an area, beat the boss to advance the story, go to next area.

Any Platformer = Get from point A to Point B while jumping over and over (though you can mix up the levels sure, it's still the same thing level after level)

And so on. In the end you're doing the same things in a catagory of game like the one before it. That's why when we hear game X is a RPG or a FPS we already know what we're going to get to an extent.

Maybe it's just me, but I see repetition in general in every game.

So does everyone, but in the most basic terms it just boils down to "fun repetition" and "not fun repetition". Some people don't find fun in one games repetition, but love it in another game. You can't really lump all games of a repetitive nature together.

Game is worth a tenner, but it'll be interesting to see if you finish it MJ.

I think every game, if you break it down into it's basic mechanics, is repetitive. So using the argument "it's very repetitive" imo doesn't hold anymore.

Any FPS = enter level, shoot your way to end of level.

Any RPG = grind to find items and level up in an area, beat the boss to advance the story, go to next area.

Any Platformer = Get from point A to Point B while jumping over and over (though you can mix up the levels sure, it's still the same thing level after level)

And so on. In the end you're doing the same things in a catagory of game like the one before it. That's why when we hear game X is a RPG or a FPS we already know what we're going to get to an extent.

Maybe it's just me, but I see repetition in general in every game.

Well of course there's going to be repetition in the gameplay as most games adhere to one (or a few) type(s) of genre(s). But successful games find a way to break up the repetition by introducing interesting or unique gameplay mechanics. For example, many FPS games break up monotony by adding vehicle-based driving levels, stealth missions, missions where you'll man a turret or other stationary object, defend objective X missions, etc.

Alan Wake really doesn't have that many levels or instances like that. So, yes, while there's repetition in all games in some way, most successful games will find a way to change things up.

It's repetitive to be sure, but it's also not particularly long. I finished it in about a week, and I never felt as though I was waiting for it to be over. Definitely didn't meet its potential (especially considering who the developers are and what they've accomplished in the past), but I enjoyed it, and for that price you can't go wrong.

  • 2 weeks later...

So does everyone, but in the most basic terms it just boils down to "fun repetition" and "not fun repetition". Some people don't find fun in one games repetition, but love it in another game. You can't really lump all games of a repetitive nature together.

Game is worth a tenner, but it'll be interesting to see if you finish it MJ.

Let me clarify what AB's post is really about....

Not acceptable repetition = Xbox 360 game

Acceptable repetition = PS3 game

Game is worth a tenner, but it'll be interesting to see if you finish it MJ.

Well, I haven't even got around to breaking the seal on it yet. :p Blame all the temporary free stuff from the PlayStation Plus subscription (and EA Sports MMA); I'm trying to play all of it before it expires, and I think I've got less than a week to do that now.

I'm curious, how long is the average play through of Alan Wake? I'm not talking with DLC or anything added, just the base game itself. I really want to play it some more, but I don't know how long I can stand to actually play it before going insane :D

I finished it longer, it depends on if you want to look for things that are hidden around the place or if you want to just run through the levels without bothering for it. I take my time and try to find as many objects/collectibles as possible on my first playthrough, so for me it was easily around 12hr's or so.

  • 5 months later...

Eagle-eyed gamers have spotted an entry in Steam's registry for Alan Wake.

Alan Wake fans on the Alan Wake forum believe the image, below, indicates the Xbox 360 exclusive will launch on PC.

A quote from developer Remedy's Aki J?rvilehto, made to a Finnish website (via JustPushStart), is fuelling the rumour.

"We have received feedback from a lot of PC gamers, and I have to admit that yes, we somehow ignored that. Let's see if in the near future we could have some positive news to tell you about dating!"

We assume when J?rvilehto says "dating" he means a release date.

In the run up to Alan Wake's May 2010 launch Remedy revealed it scrapped plans to launch a PC version - but didn't rule out doing it one day. Remedy's Oskari H?kkinen said:

"We're a small studio. We're 50 people, and being a small studio it makes a lot more sense for us to focus on one platform. Currently we're fully focused on the Xbox version, and [as for] what the future holds, we haven't got anything to announce, and we haven't thought that far right now."

Microsoft previously dismissed a PC version of Alan Wake in the interests of "matching this specific game to the right platform", arguing that Xbox 360 provided "the most compelling way to experience Alan Wake". "Some games are more suited for the intimacy of the PC, and others are best played from the couch in front of a larger TV screen," the publisher said.

a114070491f4843090a7c191fb0ae8b9.png5b0889575e76ed27b6aa40f86d94123c.png

8283353b81143afe38758a8e7fa06d54.png

Alan Wake pops up on Steam, Remedy seemingly teases PC release

The first Alan Wake is about to finally get its PC release, according to listings on the Steam registry and further teasing from Remedy.

alan-wake-21.jpg

Files for specific language versions of the game ? including English, German, French, Japanese, Chinese and Spanish ? plus other files all appeared on the registry (via GAF).

Remedy?s Aki J?rvilehto recently teased a PC release in a interview with Finnish-based YLEX (via JPS).

?We have received feedback from a lot of PC gamers, and I have to admit that yes, we somehow ignored that. Let?s see if in the near future we could have some positive news to tell you about dating.?

Remedy was originally developing Alan Wake for PC and Xbox 360 together, but the PC version was canned at X10 last February.

?Hypothetically, what we care about is the Remedy brand on any game needs to stand for something? polished quality, cinematic action and great storytelling,? Remedy boss Matias Myllyrinne told VG247 in a post-launch interview on Wake 1 last year.

?If it is created by us or a port it still needs to live up to the same standard. People need to be able to rely on it when they put down their hard earned money.?

[...]

Source: VG247

Some of you may remember that Alan Wake was originally intended to be a PC game (as well as a next-gen console game). The first tech demo for Alan Wake showcased what quad core CPUs could do for games. For some reason, Microsoft decided that the game should be an exclusive title for the Xbox 360. It looks like Remedy is finally making a PC version. Is it too late though?

cool, with the other game coming out soon it will give pc folks a chance to check out what they have been missing, my brother in law enjoyed the first game a lot and he has recommended it to me for a while.

About time. Had a feeling Microsoft was full of it back when they decided to make the game a Xbox 360 exclusive, thinking it would simply be delayed.

  • Like 1
Alan Wake coming to PC in early 2012!

We weren't going to release a PC version... then we took? an arrow to the knee.

Seriously though guys, we know how much you all have wanted this and now it's finally official - Alan Wake is coming to the PC and will be released during the first quarter of 2012!

http://forum.alanwake.com/showthread.php?t=7525

  • Like 1

Anyone else remember when Alan Wake was supposed to come to PC? I mean they even showed it off at the Intel Developer Forum back in 2006 running on an overclocked Quad Core PC. It looked amazing.

Now it's 5 years on and they decide it's time to launch it for the PC? .. typical.

This topic is now closed to further replies.
  • Posts

    • Nvidia is your issue more so than linux itself. I did used it for a while with an old 1060 3gb, but using propietary drivers was kind of messy.
    • Qmmp 2.3.3 by Razvan Serea Qmmp (Qt-based MultiMedia Player) is a free, open-source audio player that delivers a classic music listening experience with a modern foundation. Inspired by the legendary Winamp, Qmmp features a familiar, customizable interface that supports both Winamp and XMMS skins, making it instantly recognizable to long-time users. It handles a wide variety of audio formats including MP3, OGG Vorbis, FLAC, WAV, AAC, and many others, ensuring smooth playback across diverse music libraries. In addition to basic playback, Qmmp offers advanced features such as a 10-band equalizer, crossfading, gapless playback, and audio visualization plugins. Users can manage playlists efficiently, create and save multiple lists, and even enable streaming from online sources. Plugin support extends the player’s capabilities, allowing integration of features like lyrics display, ReplayGain, and more. Built with the Qt framework, Qmmp runs smoothly and efficiently, making it ideal even for older systems. 10 great QMMP features you might not know: Global Hotkeys Support – Control playback using customizable system-wide keyboard shortcuts. CUE Sheet Support – Automatically detects and plays tracks from CUE files for full album playback. Last.fm Scrobbling – Integrated support for sending playback data to Last.fm. Audio CD Playback – Play music directly from audio CDs. Command Line Interface – Control Qmmp via command-line options for scripting or automation. System Tray Integration – Minimize to and control playback from the system tray. MPRIS Support – Integration with desktop media player controls via the MPRIS (Media Player Remote Interfacing Specification) interface. Spectrum Analyzer and Oscilloscope – Built-in visualizations for real-time audio feedback. Configurable Notifications – Custom pop-ups for track changes and playback status. Multiple Output Backends – Support for ALSA, PulseAudio, JACK, and more, offering flexible audio routing. Qmmp 2.3.3 changelog: fixed build with PipeWire versions less than 0.3.50; fixed settings dialog layout; fixed default CUE encoding; fixed possible null pointer dereference; fixed tracks order when added using drag and drop (2.3.3 only); fixed uninitialized structure usage; improved sid plugin: added libsidplayfp 3.0 support; added feature to build without residfp engine; fixed memory leak; fixed displaying audio information; updated Japanese translation (2.3.3 only). Download: Qmmp 64-bit | 24.0 MB (Open Source) Download: Qmmp 32-bit | 24.1 MB View: Qmmp Homepage | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • BATorrent 3.0.3 is out.
    • The current Statcoungter desktop numbers has Google Chrome increasing it's market share this past year and currently commanding 75% share. Everybody else is just making up the numbers with even MS Edge losing 3% this past year and has dipped just below 10% share which is staggering considering it's default on every Windows deviced purchased. If these numbers are correct that terrible Edge number is both devastating and embarrassing for MS especially when you add in the terribly low Bing market share. This leads me to ask a couple of questions as the default browser holding just less than 10% market share seems really weird. It used to be that all Chromium browsers were being counted as Google Chrome in some cases.  Is this still happening? Do these high Google Chrome numbers contains some Edge user numbers?
  • Recent Achievements

    • Rookie
      moog19 went up a rank
      Rookie
    • Mentor
      grik went up a rank
      Mentor
    • Dedicated
      JKR earned a badge
      Dedicated
    • One Year In
      CHUNWEI earned a badge
      One Year In
    • Conversation Starter
      FBSPL earned a badge
      Conversation Starter
  • Popular Contributors

    1. 1
      +primortal
      496
    2. 2
      PsYcHoKiLLa
      270
    3. 3
      Skyfrog
      75
    4. 4
      Steven P.
      68
    5. 5
      FloatingFatMan
      63
  • Tell a friend

    Love Neowin? Tell a friend!