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agree with Lingwo, this Signal is way too hard, much harder than the campaign proper. some of the battles are just baddie dumps, for a story-driven affair they are nothing but filler and pace breakers. i don't think it was rushed, but the design is lacking.

I dunno, that seems kinda harsh to me, to call them fillers. In order to give it all a sense of ergancy, that you have to rush to the end, the speed of the fights has been upped, that's why it's harder. I only had a bit of trouble in the lightpole bit, think I died like 4 times there, but it's still cool imo.

I didn't think the fights were quicker, they just threw more taken at you and it was from all directions, it wouldn't be so bad if it was manageable but they seem to come from everywhere in one go and the combat system doesn't give itself kindly to them kind of fights.

I didn't think the fights were quicker, they just threw more taken at you and it was from all directions, it wouldn't be so bad if it was manageable but they seem to come from everywhere in one go and the combat system doesn't give itself kindly to them kind of fights.

Which means you shouldn't try to fight them all and run for it instead? I thought that was the point.

Alan has the stamina of a 40 year old obese man with asthma though.

Run as much as you can, turn and popoff a shot from the flare gun or light a flare and drop it to stop them from following you. Really, the overall gameplay mechanic hasn't changed, just the numbers have which forces you to rush things, you can't move around and fight them all off since in many places they just keep coming.

I bought the game (1st hand) and I didn't get a 'Slip' with the DLC code, where is it meant to be?

If you buy it brand new, it's in the case with the manual as a separate card. If you didn't get it, take the game back to where you bought it and complain and get a new one.

  • 1 month later...

Since it's officially the last DLC, unless something else changes, it should answer things, or enough things that we're left with something for a 2nd game which I'd love to see.

  • 8 months later...

For $10? Absolutely.

?10, so actually, $16. :p

Still, I just wanted to get a few opinions on the game before I committed to buying it. I was tempted by it at E3 last year, but then interest pretty much died down. :/

?10, so actually, $16. :p

Still, I just wanted to get a few opinions on the game before I committed to buying it. I was tempted by it at E3 last year, but then interest pretty much died down. :/

I personally found it boring, it could of been great, but is just so, so boring, walk around, get out torch, use batteries.

Only fun bit is the Stage level, that was freakin' awesome.

?10, so actually, $16. :p

Still, I just wanted to get a few opinions on the game before I committed to buying it. I was tempted by it at E3 last year, but then interest pretty much died down. :/

Sorry, didn't see your location. Still worth it. That's about as good a price right now as you'll find for it -- it's generally $25-$40 in the states. It's very repetitive, but still a good game.

It's very repetitive, but still a good game.

I think I'll give it a go then. I just ordered it. :)

BTW Jan, as for it being boring, I'll just say that I've currently racked up over 40 hours on Final Fantasy XIII. :p

I think I'll give it a go then. I just ordered it. :)

BTW Jan, as for it being boring, I'll just say that I've currently racked up over 40 hours on Final Fantasy XIII. :p

you know what the definition of insanity is? pushing x over and over again in FF XIII... (just saying :p )

I think every game, if you break it down into it's basic mechanics, is repetitive. So using the argument "it's very repetitive" imo doesn't hold anymore.

Any FPS = enter level, shoot your way to end of level.

Any RPG = grind to find items and level up in an area, beat the boss to advance the story, go to next area.

Any Platformer = Get from point A to Point B while jumping over and over (though you can mix up the levels sure, it's still the same thing level after level)

And so on. In the end you're doing the same things in a catagory of game like the one before it. That's why when we hear game X is a RPG or a FPS we already know what we're going to get to an extent.

Maybe it's just me, but I see repetition in general in every game.

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