Recommended Posts

very good news! if it had regular achievements i'd get it on PC, but Steam achievements aren't that great and i already played the main game and the two DLC on the 360. but really nice that it will have a bigger audience now.

The Steam page is finally up. And you can see screenshots of the PC version here. Also, here's an IGN preview of the game (with video).

And finally, a comparison of the Xbox 360 and PC versions:

381750766.jpg

Source

I think i'll pick up the PC version. Already finished it on the 360 but still would like to play through it again with some updated visuals. Plus it seems they've spent some time porting the game over, even though the first bug people will cry "shoddy port".

One of the overlooked features in this game was the Soundtrack. Just listening to Tom The Diver, beautiful song.

i played it a bit on xbox 360. I didnt like the gameplay that much. When i say gameplay i mean the character controls and stuff and not how the gameplay idea of using light to fight dark.

Is it any better with a keyboard? i cant play games with the gamepad.

Any screenshots? Is it out yet?

here is PC vs 360 compare screenshots http://www.pcgamer.com/2012/02/16/alan-wake-screenshot-comparison-360-vs-pc/

Also for thos wondering you can adjust every graphics option as you would in many others so it is nice and full control on KB/M mapping the works t it is a huge leap over what the 360 version could do .

thats sweet. How about the performance?

Can anybody compare it to Batman AC for me?

coz that game runs perfectly on my system. Is this any heavier? I had little problem with BF3.

Well if those are your specs you may only get away with running @ low to medium settings because here are the system requirements

System Requirements

Minimum:


    • OS: Windows XP SP2
    • Processor: Dual Core 2GHz Intel or 2.8GHz AMD
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 compatible with 512MB RAM
    • DirectX?: 9.0c
    • Hard Drive: 8 GB HD space
    • Sound: DirectX 9.0c compatible

Recommended:


    • OS: Windows 7
    • Processor: Quad Core 2.66GHz Intel or 3.2GHz AMD
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible or later with 1GB RAM
    • DirectX?: 10
    • Hard Drive: 8 GB HD space
    • Sound: DirectX 9.0c compatible

Main game 8-10 hours if i remember correctly. It all depends on your skill level though, it isn't a conventional shooter.

No sidequests but you do get the DLC with it which is another couple hours worth of gameplay.

It is a nice length really. As it is all story.

Played it on my laptop (Alienware m11x R2) and while the game forced everything to low settings, the game still looks great. Does turn into a slight slideshow city at times. Played it on native resolution, 1366x768.

This game is probably as intensive, if not slightly more, than the PC port of GTAIV.

As for the game itself, so far it's neat. The over the shoulder camera is nauseating.

It's a fun game and the port seems to be well done - tried it quickly and runs fluid on 560SLI setup at 2560x1600 with everything cranked up.

Unfortunately the ending leaves pretty much everything open for a sequel (or further DLC).

Edit: Oops, noticed they bundled both DLC's in the PC version, disregard spoiler. :p

Edited by MiukuMac

It's a fun game with an interesting concept. The PC port is also great. The character animations leave something to be desired. This is a game that's built on suspense, so good emotions coming from the characters would be ideal. Instead, I got semi-robotic animations and an almost complete lack of facial expressions. The voice acting for some of these people (namely Alice) also made me twitch. Other than that, I see a couple of laughable-quality textures here and there, but it's not that bad. It looks like, at the very least, what I'd expect from a PC game released in 2009. $30 for a full-game release in 2012? I'll go ahead and chalk it up as "worth it."

Length is pretty good as well. I ended up accidentally playing it until early morning last night. I meant to only play it for a bit, but I got sucked in. It didn't feel like time wasted either.

I haven't finished it yet, but the story is pretty good. Not great, but good. It's enough to at least keep me interested.

Overall, I'd recommend it. I'm enjoying it so far, and I'm definitely looking forward to replaying it in the near future.

I bought this for the PC a couple of days ago and, even though the open world that was shown off when Intel demoed Quad Core processors no longer exists, I can see why the changed it.

I really like how it plays out as a TV Series with separate episodes. It's about as far from Max Payne as you can get and it's kept me hooked right from the start (I was up until 4am playing it).

If any game should have it's own TV Series then it has to be Alan Wake.

I wanted to chime in here. We are very happy with the sales and hitting #1 on Steam at launch was nothing short of amazing. We recouped our development and marketing expenses during the first 48 hours. And yes, we're certainly very excited about PC.

http://forum.alanwake.com/showthread.php?p=141586#post141586

It's amazing that they recouped their costs during the first 48 hours of the game's launch.

This topic is now closed to further replies.
  • Posts

    • It's amazing that anyone still uses this bloated trash.
    • @Sayan...I have defended you at various points as I hope you know. This headline however is utter trash...shame on you sir!
    • An actual cosmic "Eye of Sauron" had been looking straight at us all along by Sayan Sen Image by Kovin P. Vasquez via Pexels | Not representative An international team of researchers has solved a long-standing mystery surrounding a distant blazar known as PKS 1424+240, helping explain why it produces some of the brightest high-energy gamma rays and cosmic neutrinos ever observed despite appearing to have a relatively slow-moving jet. The findings were published on June 6 in Astronomy & Astrophysics Letters. The study addresses a broader challenge in astrophysics: understanding how extreme cosmic objects accelerate particles to very high energies and produce very high-energy (VHE) photons and neutrinos. PKS 1424+240 is located billions of light-years from Earth. It has attracted attention for years because it is both a powerful source of VHE gamma rays and the brightest known neutrino-emitting blazar in the sky, according to observations by the IceCube Neutrino Observatory. It is also associated with one of the strongest peaks in IceCube's nine-year neutrino sky map A blazar is a type of active galactic nucleus powered by a supermassive black hole that pulls in surrounding matter and launches jets of plasma moving close to the speed of light. What makes blazars unique is their orientation. One of their jets points almost directly toward Earth, making them appear exceptionally bright across the electromagnetic spectrum and allowing scientists to study some of the most extreme physical processes in the Universe. The scientists exclaimed it's like the 'Eye of Sauron' in deep space. Usually, the brightest gamma-ray-emitting blazars are expected to have jets that appear to move very quickly. However, radio observations of PKS 1424+240 suggested that its jet was moving much more slowly, creating a contradiction that became part of a long-running problem known as the "Doppler factor crisis." To investigate, researchers analyzed 15 years of observations from the Very Long Baseline Array (VLBA), a network of 10 radio antennas spread across the continental United States, Hawaii and St. Croix. Using a technique called Very Long Baseline Interferometry (VLBI), astronomers combine signals from widely separated radio telescopes to create a virtual Earth-sized telescope capable of revealing extremely fine details. The team combined 42 polarization-sensitive radio images collected between 2009 and 2025, creating a much deeper and more detailed view of the jet than had previously been possible. The observations were carried out as part of MOJAVE (Monitoring Of Jets in Active galactic nuclei with VLBA Experiments), a long-running program that studies the brightness, polarization and magnetic field structures of jets produced by active galaxies. The project aims to better understand how activity near supermassive black holes is linked to high-energy radiation and neutrino emission. “When we reconstructed the image, it looked absolutely stunning,” said Yuri Kovalev, lead author of the study and Principal Investigator of the European Research Council-funded MuSES project at the Max Planck Institute for Radio Astronomy. “We have never seen anything quite like it — a near-perfect toroidal magnetic field with a jet, pointing straight at us.” The image revealed an unusual geometry. The researchers found that Earth lies almost directly in line with the jet, with a viewing angle of less than 0.6 degrees. In simple terms, astronomers are looking almost straight down the jet. This turned out to be the key to the mystery. Because the jet is aimed almost directly at Earth, a relativistic effect called Doppler boosting dramatically increases its apparent brightness. The study found that this effect boosts the emission by a factor of about 30 while also making the jet appear slower than it actually is. “This alignment causes a boost in brightness by a factor of 30 or more,” said Jack Livingston, a co-author at the Max Planck Institute for Radio Astronomy. “At the same time, the jet appears to move slowly due to projection effects — a classic optical illusion.” The nearly head-on view also gave scientists a rare look at the jet's magnetic field. Using polarized radio signals, they detected a clear toroidal, or doughnut-shaped, magnetic field component. The observations suggest the jet carries an electric current and that its magnetic field helps launch, shape and stabilize the flow of plasma. Researchers believe this magnetic structure may also play a key role in accelerating particles to energies high enough to produce both gamma rays and neutrinos. “Solving this puzzle confirms that active galactic nuclei with supermassive black holes are not only powerful accelerators of electrons, but also of protons — the origin of the observed high-energy neutrinos,” Kovalev said. The research was conducted under the MuSES (Multi-messenger Studies of Energetic Sources) project, which investigates how active galactic nuclei accelerate particles and generate different cosmic signals, including light and neutrinos. Scientists say understanding how protons are accelerated and linked to neutrino production remains one of the major unanswered questions in astrophysics. The findings help explain why some blazars can appear to have slow jets while still producing extremely bright high-energy emissions. More broadly, the study strengthens the link between relativistic jets, magnetic fields, gamma rays and high-energy neutrinos. Researchers say the results provide new clues about how some of the Universe's most powerful natural particle accelerators work and offer important insights for multimessenger astronomy, which combines different types of cosmic signals to study extreme events in space. Source: European Research Council, EDP Sciences This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • Gotenks98 is right... Outlook (new) is absolute trash. Doesn't Mozilla have an Enterprise Version of Firebird?
  • Recent Achievements

    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
    • Reacting Well
      X-No-file earned a badge
      Reacting Well
    • One Month Later
      pestcontrol46 earned a badge
      One Month Later
    • Week One Done
      pestcontrol46 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      510
    2. 2
      PsYcHoKiLLa
      273
    3. 3
      Skyfrog
      75
    4. 4
      +Edouard
      72
    5. 5
      FloatingFatMan
      69
  • Tell a friend

    Love Neowin? Tell a friend!