iamweasel1010 Posted June 30, 2003 Share Posted June 30, 2003 I think its great !! So many new features !! I specially like what they did for the tournaments and the clan support Link to comment Share on other sites More sharing options...
i50000 Posted June 30, 2003 Share Posted June 30, 2003 what are the changes in version 1.10 ? Link to comment Share on other sites More sharing options...
iamweasel1010 Posted June 30, 2003 Author Share Posted June 30, 2003 FEATURES - Upgrades and units can be queued in the same queue chain. - Buildings can now be queued. - A graphic placeholder is displayed to notify where a building is going to be constructed after the command to queue the building has been given. - Minimap filters now "remember" your preferences so you no longer have to toggle them on or off in every game. - A creep camp minimap filter has been added. When it is used, small circular graphics are displayed on the minimap representing the location of creep camps. - Added a third minimap "ally" filter that changes the colors displayed for allies in the minimap. - When using "ally" settings, the colors for the player, enemies, and allies now properly adjust in the world frame. - Improved defeat conditions address "hide the farm" strategies. - An "Occupied" graphic now appears over Orc Burrows, Goblin Zeppelins, Entangled Gold Mines, etc. This allows players to quickly tell how many units are currently occupying a structure or transport. - Hero icons for allied players are now displayed on your console if an ally drops from a game or shares unit control. - Flying Unit Improvements: We have turned off collision detection for flying units so that they can now easily pass through each other. This will allow air units to move about more smoothly than before. We have also added "separation behavior" so air units will break out of clusters once they reach a destination. - Upgrade & Research Complete alerts now include text messages that indicate which upgrade has just finished. - Added player handicaps that allow players to limit their units' maximum hit points prior to a game starting. - Easy AI effectiveness has been further reduced. Combined with handicaps, the AI can now be severely limited. - Normal & Hard AI strategies have been improved. The AI now chooses between a few different build orders per race (mass casters, mass Gargoyles, etc.), which include varying numbers of Heroes. - Holding the ALT key displays the health bars for all units on screen. Alternately, holding the "[" key will display friendly unit health bars, while the "]" key will display enemy unit health bars exclusively. - Players can now quickly reply to the last "tell" command received by using the "/r" command from in the game (if connected to Battle.net). - Waypoints now have a graphical representation in the world frame and on the minimap. - Increased the number of waypoints that can be placed at one time. - Shops have been given an improved interface which now allow players to select which Hero or unit is purchasing items, units, or services. - Added the ability to see the inventory of the purchasing Hero when the shop is selected. - Added the ability to sell items back to shops. - A new resource indicator is displayed for players whose teammates leave in the middle of a game. The indicator appears in the top right corner of the screen and allows players to see the allied army's current resources. - Players can now transfer resources to the allied army of a teammate who left the game. - Tomes are now "powerups". This means that if you right-click on them with a Hero selected, the Hero will now automatically use them rather than pick them up. - In-game chat messages now display who will be the recipient(s) (All, Allies, a specific player, etc.). - Buildings can now be assigned to a single hotkey and can be "tabbed" through similar to unit subgroups. - Battle.net: Players can now search for AMM opponents while continuing to chat on Battle.net. - Battle.net: Players can alt-tab while searching for a game. Once a game has been found, Warcraft III will automatically maximize. - Battle.net: Players can now veto a limited number of maps using the thumbs up/thumbs down system. - Battle.net: Players can now filter custom games to only show game types they want to play. - Battle.net: Players can now select their icon from icons they have unlocked. They can also see how many wins are required for each icon. - Observers can now use minimap pings to alert other observers to points of interest. - A new type of observer has been added called the "referee." A referee can chat with the players in the game. - Improved creep AI. - Players can now modify hotkeys. Please see the CustomKeyInfo.txt file found in your Warcraft III installation directory for further information. - Town portals can now be "aimed" to a particular area around the town hall. Players can also double-click on the Scroll of Town Portal to quickly teleport to the highest upgraded town hall. - Rally points can now be given waypoints to avoid running into creep camps while rallying new units. - Units "following" other units now inherit the behavior of the unit they are following. If the unit they are following goes into attack mode, they will drop into attack mode as well. - A Hero channeling a spell will not stop casting the spell when a group containing this Hero is given a new command. The Hero must be individually selected in order to be given another command. - Undead Acolytes and Night Elf Wisps that are rallied to an incomplete Entangled or Haunted Gold Mine will now automatically begin to mine once the structure is completed. These are just some of the main features this doesnt incluse balance changes . Link to comment Share on other sites More sharing options...
Dark Warhawk Posted June 30, 2003 Share Posted June 30, 2003 i'm just glad i can change my hotkeys without useing keycraft. Link to comment Share on other sites More sharing options...
Guest Ryan Posted July 1, 2003 Share Posted July 1, 2003 Pretty Good (Y) Link to comment Share on other sites More sharing options...
nekrosoft13 Posted July 1, 2003 Share Posted July 1, 2003 what happened to 1.08 and 1.09? Link to comment Share on other sites More sharing options...
shihchiun Posted July 4, 2003 Share Posted July 4, 2003 they said it was such a big change or something so they just went to 1.1 Link to comment Share on other sites More sharing options...
Ayepecks Posted July 4, 2003 Share Posted July 4, 2003 Pretty good features, but nothing absolutely amazing. Link to comment Share on other sites More sharing options...
Spider_Man Posted July 7, 2003 Share Posted July 7, 2003 All those are just features you get with the expansion. So If you don't buy the expansion you can still get some of it's benefits. No biggie. Link to comment Share on other sites More sharing options...
altezza Veteran Posted July 8, 2003 Veteran Share Posted July 8, 2003 I'm still waiting for stand alone version of patch 1.10 so I can install the next time if I happen to reinstall Warcraft III Frozen Throne again. Just to save my download bandwidth ;) Link to comment Share on other sites More sharing options...
Lollipop Posted July 8, 2003 Share Posted July 8, 2003 how I can update my TFT to 1.10 ? :huh: Link to comment Share on other sites More sharing options...
macrosslover Posted July 8, 2003 Share Posted July 8, 2003 how I can update my TFT to 1.10 ? :huh: it's already at the level of features, this patch is just to bring classic more on par with the expansion Link to comment Share on other sites More sharing options...
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