Do you prefer longer or shorter games?


  

99 members have voted

  1. 1. Do you prefer longer or shorter games?

    • Long
      52
    • Short
      9
    • Depends
      37
    • Don't care
      1


Recommended Posts

I like a combination of both. A long game to keep me entertained over night when I'm home alone with no-one to see, and some short ones with Multiplayer (e.g. TF2) that I can dip in and out of just to entertain me after a long day at work.

I'm starting to lean towards shorter, as most games these days are repetition and grinding even great games quickly turn sour as it's hard to maintain that element of

surprise and freshness, so everything quickly becomes a chore and feels like the developers just added some more levels with even more enemies, just to prolong the game than try to

innovate the game as you progress. I do enjoy long games, when they are quality from start till finish and they manage to keep an immersive atmosphere but they are so far and few in between.

So honestly, I tend to quickly complete a game to get it out of the way and focus on Multiplayer - The only place where true challenges can be found and where you can use tactical skill to outsmart

enemies. Outsmarting some crappy AI doesn't really give you the same adrenalin boost.

People cry about short games, but nothing irks me more than when a game makes me say "is it over yet?"

Quality > quantity.

A 4 hour movie is not better than a half hour movie. Same goes for games.

I would have easily paid more money for Portal.

I'm starting to lean towards shorter, as most games these days are repetition and grinding even great games quickly turn sour as it's hard to maintain that element of

surprise and freshness, so everything quickly becomes a chore and feels like the developers just added some more levels with even more enemies, just to prolong the game than try to

innovate the game as you progress. I do enjoy long games, when they are quality from start till finish and they manage to keep an immersive atmosphere but they are so far and few in between.

So honestly, I tend to quickly complete a game to get it out of the way and focus on Multiplayer - The only place where true challenges can be found and where you can use tactical skill to outsmart

enemies. Outsmarting some crappy AI doesn't really give you the same adrenalin boost.

I agree with you on that part, but really don't see a point in playing a game quickly to get it out of the way. It's like screwing a nasty woman just because you have the option to. :laugh:

I agree with you on that part, but really don't see a point in playing a game quickly to get it out of the way. It's like screwing a nasty woman just because you have the option to. :laugh:

Funny but doesn't make sense, you buy a game that turns out to be a bit of a smelly affair, Single-player wise or you know it'll be primarily an MP game for ya' then I still want to complete it but why

would you want to take your time or make an effort? Just get your money's worth and bail.

I'm starting to lean towards shorter, as most games these days are repetition and grinding even great games quickly turn sour as it's hard to maintain that element of

surprise and freshness, so everything quickly becomes a chore and feels like the developers just added some more levels with even more enemies, just to prolong the game than try to

innovate the game as you progress. I do enjoy long games, when they are quality from start till finish and they manage to keep an immersive atmosphere but they are so far and few in between.

So honestly, I tend to quickly complete a game to get it out of the way and focus on Multiplayer - The only place where true challenges can be found and where you can use tactical skill to outsmart

enemies. Outsmarting some crappy AI doesn't really give you the same adrenalin boost.

yeah games like mass effect and oblivion are sweet. and long

really I like any game from bethesda or bioware

not sure how anyone can say cod4/5/6 where a good length.

I mean I guess if you like paying $60 for 6 hours of gameplay.

I mean hell you could use that $60 on other stuff that would be more fun

Bioshock was about 12-14 hours. But BC2, which lasted 7 hours, is too long?

Bit of a paradox there. :p

Quality of gameplay being the main factor. Those 12 hours were very immerse and a perfect example of how it should be done. BC2 SP though dragged on and felt like an age to get through.

Depends on the game, I enjoyed spending alot of time playing Mass Effect 2, but for the most part 8-10hrs is perfect, 5-6hrs is a little on the short side for my taste.

Some games (MW2) I don't mind the shortness of the single player because of how many hours I spend playing online...

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft adds reusable skills and finance data connectors to Copilot in Excel by Karthik Mudaliar Microsoft is giving Copilot in Excel a collection of new features aimed squarely at finance teams. The update introduces reusable instructions for common tasks, connections to services such as FactSet and Morningstar, and a better way to review what Copilot intends to do before it starts changing a workbook. The most interesting addition is 'Skills' finally coming to Copilot in Excel. Skills let companies teach Copilot how to handle a recurring process, so employees do not need to write the same detailed prompt every month. Users can create skills that can specify the steps Copilot should follow, along with the required layout, formulas, and formatting. Microsoft says users can create their own skills by saving a SKILL.md file in OneDrive. The file is written using Markdown and tells Copilot when and how to perform the task. Once it is available, a user can select the skill in the Copilot pane or mention it in a prompt using the @ symbol. There is also a library of prebuilt finance skills for customers who do not want to create their own. Microsoft plans to let developers distribute additional skills through the Microsoft Marketplace and the Microsoft 365 Admin Center, with LSEG, Ramp, Rogo, samaya.ai, Velixo, and Vena among the first partners involved. The company says that it is also expanding the external data that Copilot can access from inside Excel. New connectors are being added for CB Insights, Daloopa, FactSet, Morningstar, PitchBook, and S&P Global data through technology developed by Kensho. There is a catch, however. Accessing these services may require a separate subscription from the relevant data provider, so a Microsoft 365 Copilot licence will not necessarily unlock all of them. FactSet is also only available in preview for now, with general availability planned for July. Microsoft is also trying to make Copilot’s workbook edits easier to inspect. Users can switch to a planning mode that shows which sheets, cell ranges, formulas, and assumptions Copilot intends to work with before it begins making changes. Once the work is complete, the Show Changes pane can distinguish edits made by Copilot from those made by human collaborators. The update continues Microsoft’s push to turn Excel Copilot from a chatbot into an agent that can carry out longer tasks. The company previously added an Agent Mode capable of planning and completing multi-step Excel work. Microsoft also recently acquired financial AI startup Fintool, another indication that finance is becoming a key target for its Excel AI strategy. Prebuilt skills, personalization, workbook rules, external connectors, planning mode, and Copilot attribution in Show Changes are generally available to Microsoft 365 Copilot customers using Excel on the web, Windows, and macOS. Custom skills are initially available to Microsoft 365 Insiders on Windows and Mac starting today. Microsoft plans to make them generally available across Windows, Mac, and the web over the next month. Partner-built skills are expected during the third quarter of the year. Availability may still differ depending on region and licensing.
    • Exactly. They serve different (although related) purposes.
    • Do not enter the code under any circumstances, or you will be sorry. It's definitely and most likely a hacking attempt.  That happened to me a couple of years ago, and I kept receiving those prompts for months. It's simply the attacker trying to get you tired of the constant requests, so you just give up and enter the code, so they can log in to your account. 
  • Recent Achievements

    • First Post
      kinowa earned a badge
      First Post
    • Rookie
      krychek57 went up a rank
      Rookie
    • Grand Master
      Jaybonaut went up a rank
      Grand Master
    • One Year In
      Philsl earned a badge
      One Year In
    • Dedicated
      Scoobystu earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      438
    2. 2
      +Edouard
      169
    3. 3
      PsYcHoKiLLa
      134
    4. 4
      Xenon
      77
    5. 5
      Michael Scrip
      75
  • Tell a friend

    Love Neowin? Tell a friend!