Recommended Posts

exactly, i wonder how many times somebody said they found Noah's Ark...

funny story to that. I remember watching this unsolved mysteries episode as a young child, saying the Russian government had found Noah's Ark somewhere in Europe. They allegedly sent a full team to document it, catalog it, the works. The story goes they sent all their documents back to Russia 3 days before the Revolution and all the stuff was lost to history. I've always wondered about that lol, but yes this isn't the first group to say they've found Noah's Ark.

Personally I doubt it. My personal belief is you have as much chance of finding the Ark of the Covenant as you do Noah's Ark.

So the evangelicals accept carbon dating as evidence now I see.

Good Point, as they clearly accept carbon dating - they are opening a massive can of worms on themselves :p I'm sure there were boats 4k years ago, doesn't mean its a boat from a (in my view) fictional book...

Although this could be the ark... it still doesnt prove that any religion is true, real or proves the existance of any ultimate "god like" being. It simply solidifies the fact that a boat was built all those years ago...

Just thought i would throw that out there, before the religious nuts start preaching that all should turn to X religion, as this proves the existance of their god.

Although this could be the ark... it still doesnt prove that any religion is true, real or proves the existance of any ultimate "god like" being. It simply solidifies the fact that a boat was built all those years ago...

Just thought i would throw that out there, before the religious nuts start preaching that all should turn to X religion, as this proves the existance of their god.

See this is the problem. Religion is used as a pretext for manipulating people! That is wrong and I can understand 100% where you're coming from. You can't justify a faith on a supposed archaeological find. To be quite honest, in this day and age, it wouldn't be overly difficult for people to 'find' anything that proved anything they wanted!

I'll repeat again, people who use artefacts such as this to base their 'religion' on, obviously don't have anything better to 'prove' their faith.

They'll never be able to prove that this is "Noah's Ark" regardless of what test they use unless Noah decided to crave his name into the wood somewhere or something. It's an interesting find however and makes me wonder what a ship is doing on the side of a mountain.

I've read previously that wood does not last thousands of years -- it gets replaced by minerals.

"Remember that this object, if it is the Ark, is extremely old. The wood has been petrified. Organic matter has been replaced by minerals from the earth. Only the shapes and traces of the original wood remain. Perhaps this is why the expedition in 1960 was disappointed. They anticipated finding and retrieving chucks of wood, long since eroded."

http://mondovista.com/noahx.html

I don't see religion necessarily playing into this discovery -- there could have simply been a boat built to survive a long trip, transporting animals, or in case of emergency.

Web sites are buzzing over claims that remains from Noah?s Ark may have been found on Turkey?s Mount Ararat. The finders, led by an evangelical group, say they are "99.9 percent" that a wooden structure found on the mountainside was part of a ship that housed the Biblical Noah, his family and a menagerie of creatures during a giant flood 4,800 years ago.

But researchers who have spent decades studying the region ? and fending off past claims of ark discoveries ? caution that a boatload of skepticism is in order.

"You have to take everything out of context except the Bible to get something tolerable, and they're not even working much with the Bible," said Paul Zimansky, an archaeologist and historian at Stony Brook University who specializes in the Near East - and especially the region around Ararat, known as Urartu.

Cornell archaeologist Peter Ian Kuniholm, who has focused on Turkey for decades, was even more direct - saying that the reported find is a "crock."

The quest to find remnants of the Bible's most famous cargo ship goes back to, well, virtually biblical times (or at least back to the time of the ancient historian Josephus). In the Book of Genesis, God tells Noah to build a boat that would be longer than a modern-day football field and more than three stories high. Animals were sent to seek shelter in the ship and ride out a flood that wiped out the entire world.

Zimansky points out that Genesis identifies the mountains of Urartu (a.k.a. Ararat) as the landing zone for the ark, but not a specific peak. Over the centuries, 16,946-foot Mount Ararat and the nearby boat-shaped Durupinar rock formation have emerged as the favored locales for ark-hunters. (Others, meanwhile, have looked for evidence of an ancient flood in Turkey's Black Sea region or Iran.)

It seems as if evidence of the ark pops up at least every couple of years - and not always in the same place. The latest report appears to follow up on a 2007 expedition that came upon a wooden structure "in the interiors of an unusual cave" at the 14,700-foot level of Ararat's slopes.

NAMI / AFP - Getty Images

This photo from Noah's Ark Ministries International shows part of a structure that

evangelical explorers say might prove the existence of Noah's Ark on Mount Ararat.

That expedition was organized by Hong Kong-based Noah's Ark Ministries International, the group that is also behind the fresh reports appearing this week. Leaders of the Chinese-Turkish expedition said wooden specimens recovered from the structure on Ararat had been carbon-dated to yield an age of 4,800 years.

They said several compartments had been found, some with wooden beams, and suggested that the compartments were used to house animals. Because the evidence of habitation in that area is scant, Noah's Ark Ministries International said the best explanation for the artifacts' existence was ... you guessed it.

"It's not 100 percent that it is Noah's Ark, but we think it is 99.9 percent that this is it," Yueng Wing-cheung, a Hong Kong documentary filmmaker who was on the exploration team, said in a report from the AFP news service. Yeung said local Turkish officials were trying to win protected status for the site, so that a more extensive archaeological dig could be conducted.

Zimansky said he would welcome hearing more about the site. "It would be nice to know what they have found - if there's a scientific publication in the offing," he told me. "Press releases are not the way archaeology advances."

He was doubtful about the linkage to the Bible story, however. "It's not inconceivable to me that they've found pieces of wood at that level, but that doesn't mean they've found an ark," he said.

NAMI / AFP - Getty Images

This picture provided by Noah's Ark Ministries International shows racks found on a

wall inside a compartment of a structure that has been linked to Noah's Ark.

Even if you assume the explorers found what they say they found, linking the discovery to Noah's Ark requires lots of leaps of faith: Is the carbon dating accurate? Cornell's Kuniholm said he would like to know who did the dating, especially considering that previous tests reportedly came up with more recent dates. Is it more plausible that the structure is from a miraculous ark, or from an ancient shelter on the mountainside? Is there any evidence of a catastrophic flood that rose to near the top of Ararat 4,800 years ago?

"We know what's going on with Turkey archaeologically at that time, and there's no major interruption in the culture," Zimansky observed.

"There's not enough H2O in the world to get an ark that high up a mountain," Kuniholm said.

Kuniholm has had to deal with repeated claims from ark-hunters, including claims based on purported discoveries of ancient wood, and it sounds as if he's starting to get sick of it. He expects the latest report will end up in his thick file of ark discoveries that end up going nowhere.

"These guys have already gotten the answer worked out ahead of time," he said, "and then they go out to prove it."

During an earlier episode of Noah's Ark hype, we offered an unscientific opinion poll that seemed to suggest most people believe the ark really existed and may have been spotted. Is that how you feel this time around? Or will the Noah's Ark debate end up as muddled as the Shroud of Turin debate? Feel free to weigh in with your comments below.

Update for 7:45 p.m. ET: I've added a couple of additional pictures to the item. I actually had these ready to go shortly after the item was published, but I've been tied up reviewing comments (more than 1,500 and counting).

Many comments relate to carbon dating: In this case, Kuniholm is not questioning the validity of carbon-dating techniques, but just wondering whether the dating was done correctly. He said he was presented with earlier samples of wood from Ararat that he was told were dated to just 1,400 years ago.

Also, one of the factors behind the scientists' skepticism is that there has been no published research about these finds. If it could be verified that this wooden structure is indeed 4,800 years ago, that would be notable - whether or not it came from an ark. Now I'm back to moderating comments...

Update for 11 p.m. ET: I have to apologize to those whose comments have not yet been approved, just as I did when we had the Shroud of Turin item a couple of weeks ago. Some commenters have pointed to an intriguing video clip on The Sun's version of the "Noah's Ark" story that shows mountaineers checking out what appears to be the interior of a wooden compartment. I'm hoping to have more about all this as additional information becomes available.

Source

The concept of Noah's Ark is a crock anyways.

Not completely. Maybe the idea of it housing two of every animal and such is, but if a boat is found on a mountain it had to get there some way and the most probable way is that receding flood water placed it there.

Not completely. Maybe the idea of it housing two of every animal and such is, but if a boat is found on a mountain it had to get there some way and the most probable way is that receding flood water placed it there.

Indeed...4000m above sea level

What makes them foolish? Can you prove their beliefs wrong?

See this is where those who believe in religion go wrong. They have come up with arguments over the years that can't be disproved. That's like saying I have an invisible person sitting next to me. Can you prove it wrong? No, because I made up a story that can never be proven right or wrong, just like religion. I believe that the theists out there are the ones that need to do proving. They are the ones saying something exists. Without any way to prove it (and not knowing something so saying God did it isn't proof), it's as good as non-existent. Those of us who don't believe aren't the ones that need to prove something. We live our life every day seeing absolutely no proof of God existing, we have nothing to prove.

It amazes me that religion, something that was largely used to control people with fear in ancient times, is still something that people cling on to to this day. Perhaps I've gotten more cynical as I've gotten older. I never believed in religion, even as a kid, but before I didn't care. People could think whatever they wanted and it made no difference to me, but as I get older, it amazes me more and more that people blindly follow something that they know they will NEVER see proof of. If I made up ANY other thing and told you it was real but you just had to believe me about it and that you should hang out with me at least once a week to worship what I made up, you would think I'm crazy, but somehow church and religion aren't? rolleyes.gif

See this is where those who believe in religion go wrong. They have come up with arguments over the years that can't be disproved. That's like saying I have an invisible person sitting next to me. Can you prove it wrong? No, because I made up a story that can never be proven right or wrong, just like religion. I believe that the theists out there are the ones that need to do proving. They are the ones saying something exists. Without any way to prove it (and not knowing something so saying God did it isn't proof), it's as good as non-existent. Those of us who don't believe aren't the ones that need to prove something. We live our life every day seeing absolutely no proof of God existing, we have nothing to prove.

Heh. Reminds me of this http://www.invisiblepinkunicorn.com/ipu/home.html which is exactly what you're saying.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
    • Or... just use Bitwarden. Free, and has on-prem option as well. Works both on desktop and mobile, wherever you are. The age of local password files is over.
    • Thanks
    • I actually got to use one of those so called "backup codes" once. It was for a customer, I choose the backup code option, and by the grace of god, they actually hade them printed out. Imagine my surprise, when after using the backup code, Google then told use we had to enter a code they just sent to the gmail address we currently did not have access to. I was not amused, Google backup codes should be the end all get out of jail free card, because you had to have access to the account to even get them.
  • Recent Achievements

    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
    • One Month Later
      Genuinetonerink- Dubai earned a badge
      One Month Later
    • Week One Done
      Genuinetonerink- Dubai earned a badge
      Week One Done
    • One Year In
      hhgygy earned a badge
      One Year In
    • Week One Done
      AMV earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      513
    2. 2
      +Edouard
      164
    3. 3
      PsYcHoKiLLa
      88
    4. 4
      Steven P.
      74
    5. 5
      Michael Scrip
      73
  • Tell a friend

    Love Neowin? Tell a friend!