Recommended Posts

Thanks it looks amazing!^^ Can you give me the same for the statusbar now please? :unsure:

I'm sorry but I'm not sure on that one... the script I gave you was not entirely mine, I just had it modified a little. it did have a few lines of code that did style the status bar but it wasn't glassy and looked weird if I tried so I removed it.

-------------------------------

On another note I have been playing the the menu button a little as I want it to just say Fx rather than Firefox or Minefield, I have done that but want the button to be small

2znob9t.jpg

That is about as small as I can get the button, there seems to be something stopping it from going any smaller to the left. unless that is to do with where "minefield" has been set to hidden but the padding is still working for the length of the word "minefield"?

#appmenu-button .button-text { display:none !important; }
#appmenu-button dropmarker:before { content: "Fx" !important; }

here is the padding for the button:

#appmenu-button{
padding: 3px 8px 2px 20px !important;
margin-top:3px !important;
}

any ideas why it will not go any smaller? :no:

I was wondering about this too, but got linked to a Dev Stylish, which for me works great! :)

Link Here <-- It's official as it's from The Userstyles gallery.

Error: Stylish 1.0.10 could not be installed because it is not compatible with Firefox 3.7a6pre.

Error: Stylish 1.0.10 could not be installed because it is not compatible with Firefox 3.7a6pre.

Have you tried this:

Add a new Boolean to about:config extensions.checkCompatibility.3.7a set it to false.

I have this done and it installed fine.

Have you tried this:

I have this done and it installed fine.

Cheers!

I've created my mod! It's a combination of many mods with a few tweaks! See if you spot them.

@namespace url(http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul);

#appmenu-button-container{
margin: 0px 0px 4px 4px !important;
}

#appmenu-button{
padding: 3px 10px 3px 9px !important;
}

#main-window[sizemode="maximized"][tabsontop="true"] #appmenu-button-container{
position: fixed !important;
}

#main-window[sizemode="maximized"] #navigator-toolbox[tabsontop="true"] #TabsToolbar{
padding-left: 90px !important;
padding-top: 4px !important;
margin-right: 120px !important;
}

#appmenu-button dropmarker:before {
padding-right: 5px !important;
}

#appmenu-button{
-moz-border-radius: 0px 0px 4px 4px !important;
border-top: 0px !important;
margin-top: 1px !important;
}

#main-window[sizemode="maximized"]{
margin-top: 6px !important;
}


#appmenu-button[open="true"]{
-moz-border-radius: 0px !important;
}

#appmenu-button .button-text { display:none !important; }
#appmenu-button dropmarker:before { content: "Firefox" !important; }

#TabsToolbar &gt; #home-button {
  -moz-appearance: none !important;
  background: transparent -moz-linear-gradient(left center , transparent, transparent 1px, rgba(128, 128, 128, 0.1) 1px, rgba(128, 128, 128, 0.1)) repeat scroll -6px 0 !important;
  background-clip: border-box !important;
  background-origin: padding-box !important;
  background-size: 200% auto !important;
  margin: 0 !important;
  padding: 0 !important;
  -moz-border-image: url("chrome://browser/skin/tabbrowser/tab.png") 3 5 3 6 / 3px 5px 3px 6px !important;
  -moz-border-radius: 6px 4px 0 0 !important;
  margin-left: 3px !important;
}

#TabsToolbar &gt; #home-button:hover {
  background-image: -moz-linear-gradient(left, transparent, transparent 1px, rgba(255,255,255,.4) 1px, rgba(255,255,255,.4)) !important;
}

#TabsToolbar &gt; #home-button &gt; .toolbarbutton-icon {
  margin-top: -1px !important;
  margin-bottom: -1px !important;
}

#TabsToolbar &gt; #home-button + #tabbrowser-tabs {
  margin-left: 0 !important;
}

Can anyone help me?

I want to disable the menu button and bar both , and attain following look :

Normal:

ewrew.png

Max:

adsaf.png

Edit: Got the code :D

(It doesn't actually disable the Menu button , but hides it)

#navigator-toolbox[tabsontop="true"] #TabsToolbar{
padding-left: 0px !important;
padding-top:8px !important;
padding-right:110px !important;
}

#appmenu-button-container{
position: fixed !important;
top: 999999999px !important;}

One thing I don't like about the Menu button. It hardly gives any options, Like I need to open the proper menu bar to update etc.

yeah that's my main problem with it atm

mozilla's main focus is with the new UI atm, once they finish working out all the kinks they'll probably get to the smaller things like the memu

I'm sorry but I'm not sure on that one... the script I gave you was not entirely mine, I just had it modified a little. it did have a few lines of code that did style the status bar but it wasn't glassy and looked weird if I tried so I removed it.

I see, thanks anyways!^^ I tried it myself with no avail :(

Coz it was weekend

Now maximized version too works fine , plus we can now use aero snap , double click to maximize etc properly.Overall the today's nightly is really stable

Just few more days and we will have Beta 1

not mentioning firefox menu margin has been fixed also

it look like it is ready for a code freeze now

It looks awesome with tabs in the titlebar now that they have fixed maximized window problems!

the UI is still not completely like what the mock up depicted, will that come in the nightly builds after beta 1 has been released?

here is the mock-up again so people don't have to go looking for it:

Fx-4.0-Mockup-Win7-i03-AppButton-ToT-490x115.png

It looks awesome with tabs in the titlebar now that they have fixed maximized window problems!

the UI is still not completely like what the mock up depicted, will that come in the nightly builds after beta 1 has been released?

here is the mock-up again so people don't have to go looking for it:

Fx-4.0-Mockup-Win7-i03-AppButton-ToT-490x115.png

Honestly, I'm not sure what takes Mozilla so long to complete the UI itself. That main window you see consisting of the buttons, tabs, and so on are the easiest parts to take care of. I know you can say that they have more important things to do, but it would not take much time at all.

They can either be approached with images (seems to be their choice for the active tab at least) or use CSS, but either way shouldn't take longer than a few minutes worth of work per element to match the mockups.

  • Like 1

Corris , its not possible right now , but its a known bug for time-being

Damn, cheers anyway.

Instead of a using the bookmark toolbar, I use a nameless folder so I can access a drop down menu with all my bookmarks in, which imo, looks quite nice.

But at the moment, I get stuck with the Bookmark dropdown menu, and a folder named (no name), lol.

not mentioning firefox menu margin has been fixed also

it look like it is ready for a code freeze now

no, there are still a few more things that should be done before going into beta,

1. they really need to do something with the button menu to make it more useful

2. they still need to alter the home button to be like the mock up

those are that last to major things i foresee them doing before going beta 1

Damn, cheers anyway.

Instead of a using the bookmark toolbar, I use a nameless folder so I can access a drop down menu with all my bookmarks in, which imo, looks quite nice.

But at the moment, I get stuck with the Bookmark dropdown menu, and a folder named (no name), lol.

no, you can still right-click on the toolbar and open the bookmarks toolbar

the button then moves down and acts like the chrome bookmark toolbar

post-335698-12777370608157.png

no, you can still right-click on the toolbar and open the bookmarks toolbar

the button then moves down and acts like the chrome bookmark toolbar

post-335698-12777370608157.png

I know, But I only like to have the one bar and then the tab bar.

This is what it looks like at the moment on 3.6.

screenshot20100628at161.png

So in 3.7 Alpha, I can't make it look like that at the moment.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • If you actually used it instead of responding like a petulant child you might be surprised. I switched from Google some time ago and have been very satisfied.
    • I am one of the first people to use the DXVK technology. In the channel below you can see some videos that I have made using this technology, including Assassin's Creed Odyssey. https://www.youtube.com/@nahum7995/videos Assassin's Creed Odyssey experienced several bugs and technical issues during its first months after release. It launched with its own fair share of funny but frustrating glitches. I ran it on DXVK 9 days after its release and I played it for many hours but didn't see a single significant bug on Linux. Assassin's Creed Odyssey is widely celebrated for pushing the franchise in bold new directions and specifically for nailing several elements better than any other title in the AC series: Player Choice & Branching Narrative, The Mercenary & Cultist System, Mythological Integration, Overpowered Combat Abilities, Open World Exploration But what I'm trying to point out is that this game wasn't quite playable on most windows systems, until a few months after its release when most of the bugs were fixed. However, on Linux it ran completely flawless from day one, although DXVK had seen little development and refinement at the time. What do you think the situation will be in 2026 now that most bugs and glitches of DXVK have been completely eliminated? This is information from Google about these situations that I am quoting. In many cases, using DXVK (a translation layer that converts DirectX 9, 10, or 11 into Vulkan) can result in more stable frame times and higher performance than native Windows rendering. This happens primarily by bypassing driver overhead and multithreading draw calls that were previously restricted to a single CPU core. Older APIs (like DirectX 9 and 11) are largely single-threaded on the CPU side. DXVK translates these calls to Vulkan, which is highly multi-threaded. This reduces CPU-bound stuttering on weaker processors. In certain cases, GPU manufacturers (especially AMD) have significantly better and more modern Vulkan drivers than they do for legacy DirectX. Vulkan gives developers—and in this case, the translation layer—closer control over how resources are held in VRAM. This can prevent micro-stutters and sudden frame drops during chaotic gameplay. Yes, certain games, particularly older DirectX 9 to 11 titles, can run with fewer crashes on DXVK than on native Windows. By intercepting DirectX draw calls and translating them into the modern, highly efficient Vulkan API, DXVK bypasses the limitations and poor driver support that cause instability in aging game engines. PlayStation 1, PlayStation 2 and PlayStation 3 can be easily and perfectly emulated on Linux. In fact, modern Linux emulators offer high-performance upscaling, widescreen patches, and automatic controller mapping out of the box.                                                                                                                                                                                                                                                                                                                                 PlayStation 1/2/3 games look drastically better on Linux thanks to resolution upscaling. Furthermore, it is also a fact that you cannot play many fun games on Windows either, isn't it? - The Nintendo Switch has an extensive library of exclusive games. - PlayStation has an extensive library of exclusive games - Android has "mobile-exclusive" games, meaning they are exclusive to mobile devices (iOS and Android) and aren't available on PC or consoles. And finally, it is also the case that in the next five years there will be games that millions of people will say you absolutely must play and that they want to play this specific game that released a few days ago. However, the other side of this story is that currently, absolutely no one cares that they cannot play these upcoming games right now.
    • Flameshot 14.0 RC3 by Razvan Serea Flameshot is a free and open-source, cross-platform tool to take screenshots with many built-in features to save you time. Using Flameshot is as simple as launching, dragging the selection box to cover the area you want to capture, making annotations as needed in on-screen and saving the shot to your computer, all with a very simple and straightforward interface. Flameshot allows users to simply upload their screenshots directly to the cloud in order to easily share it with others. You can upload your image directly to Imgur with a single click and share the URL with others. In-app screenshot editing - You can choose to add an arrow mark, highlight text, blur a section (blur or pixelate an area), add a text, draw something, add a rectangular/circular shaped border, add an incrementing counter number, and add a solid color box with Flameshot's built-in editing tools. Command-line interface (CLI) - Flameshot has several commands you can use in the terminal without launching the GUI via a command line interface. The command line interface lets you script Flameshot and use it as the subject of key binds. Flameshot 14.0 RC3 changelog: Translations update from Hosted Weblate by @weblate in #4612 Translations update from Hosted Weblate by @weblate in #4619 Fix pin position on Windows for scaled screen by @ElTh0r0 in #4614 Cmake Analyzers by @ElTh0r0 in #4613 Translations update from Hosted Weblate by @weblate in #4632 fix(macos): prevent config tab content from rendering behind tab bar by @Mitnitsky in #4627 fix(macos): use CGRequestScreenCaptureAccess instead of grabWindow for permission request by @Mitnitsky in #4617 Fix KDE Plasma keyboard shortcut config file by @ElTh0r0 in #4637 fix(macos): fix clipboard copy failing from tray and GUI by @Mitnitsky in #4629 feature(macos): show dock icon when config window is open by @Mitnitsky in #4628 Option to disable tray icon on Windows by @ElTh0r0 in #4634 Translations update from Hosted Weblate by @weblate in #4642 fix(macos): make fullscreen capture overlay configurable by @Mitnitsky in #4622 Update GH actions using Node.js 24 by @ElTh0r0 in #4660 fix issue with screen selection in non interactive mode by @borgmanJeremy in #4667 Uniformize both spec files + ninja build openSUSE by @QuentiumYT in #4658 screengrabber: pass non-empty parent_window to xdg-desktop-portal by @artefaktor93 in #4664 Allow multiple flameshot GUI instances (fix for #3177) by @ElTh0r0 in #4680 Unify Linux ARM CI into Linux CI (also drop QEMU) by @theofficialgman in #4702 respect system proxy settings by @borgmanJeremy in #4674 Replace ifdef LINUX with UNIX to include BSD systems by @ElTh0r0 in #4700 Download: Flameshot 14.0 RC3 | 18.1 MB (Open Source) Download: Flameshot Portable | 53.0 MB Links: Flameshot Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • I found that stability back then was really down to the motherboard manufacturer. Back then i stuck with Microstar motherboards and VIA chipsets as they were ultra reliable. Most stuff was done with jumpers and left little room for user created problems 👍
  • Recent Achievements

    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
    • One Year In
      MadMung0 earned a badge
      One Year In
    • Week One Done
      jefred earned a badge
      Week One Done
    • Apprentice
      JoeyNeo went up a rank
      Apprentice
  • Popular Contributors

    1. 1
      +primortal
      490
    2. 2
      PsYcHoKiLLa
      232
    3. 3
      Skyfrog
      78
    4. 4
      FloatingFatMan
      68
    5. 5
      Michael Scrip
      58
  • Tell a friend

    Love Neowin? Tell a friend!