Recommended Posts

Direct3D layers have been enabled by default for a month or so, you don't need the MOZ_ACCELERATED environment variable any more.

I know that much but I was too lazy to remove it :p Anything I should make sure in about:config before I remove it so I can be sure that D3D is still on?

EDIT: just updated to newest nightly and enabled D3D10...... holy damn fast :woot:

I know that much but I was too lazy to remove it :p Anything I should make sure in about:config before I remove it so I can be sure that D3D is still on?

EDIT: just updated to newest nightly and enabled D3D10...... holy damn fast :woot:

Damn with all the sexy stuff happening on Windows I wonder whether I should abandon Mac OS X and go to the dark side :(

Once again Mozilla developers demonstrating they don't give a crap about Mac users by their decision to work on and enable layers for DirectX before OpenGL :(

Damn with all the sexy stuff happening on Windows I wonder whether I should abandon Mac OS X and go to the dark side :(

Once again Mozilla developers demonstrating they don't give a crap about Mac users by their decision to work on and enable layers for DirectX before OpenGL :(

You are the minority.

Damn with all the sexy stuff happening on Windows I wonder whether I should abandon Mac OS X and go to the dark side :(

Once again Mozilla developers demonstrating they don't give a crap about Mac users by their decision to work on and enable layers for DirectX before OpenGL :(

When Firefox started there wasn't even a Mac version to support. Now there is and they are obviously working very hard to make it as good as they can on the Mac, but you can't expect Mac to get any the "sexy stuff" first when it's primarily a Windows and Linux app. You'll get all the features eventually, but we all know how slow Firefox development is, and I imagine it's even worse now that they're developing for Mac as well. There's really no reason to abandon OS X, though, if that's your OS of choice, especially just for a web browser. Supposedly there are plenty of Windows emulation options available, including running Windows apps within the OS X environment. Working on DirectX before OpenGL doesn't mean Mozilla doesn't give a crap about Mac, though it does imply that perhaps they don't give a crap about OpenGL. There's a reason why the majority of PC games are for Windows. (That doesn't mean I personally prefer DirectX over OpenGL, but apparently most developers do. I once thought That OpenGL would eventually overthrow DirectX and I would see most games being released on multiple OSes, but it's been almost 20 years now and it still hasn't happened.)

When Firefox started there wasn't even a Mac version to support. Now there is and they are obviously working very hard to make it as good as they can on the Mac, but you can't expect Mac to get any the "sexy stuff" first when it's primarily a Windows and Linux app. You'll get all the features eventually, but we all know how slow Firefox development is, and I imagine it's even worse now that they're developing for Mac as well. There's really no reason to abandon OS X, though, if that's your OS of choice, especially just for a web browser. Supposedly there are plenty of Windows emulation options available, including running Windows apps within the OS X environment. Working on DirectX before OpenGL doesn't mean Mozilla doesn't give a crap about Mac, though it does imply that perhaps they don't give a crap about OpenGL. There's a reason why the majority of PC games are for Windows. (That doesn't mean I personally prefer DirectX over OpenGL, but apparently most developers do. I once thought That OpenGL would eventually overthrow DirectX and I would see most games being released on multiple OSes, but it's been almost 20 years now and it still hasn't happened.)

The issue with Firefox and Mac OS X rather than being a cause is but one of a long list of issues I've had with third party developers and their incessant whining about Microsofts monopoly (such as Firefox whining to the EU) but through their crap software on Mac further entrench the monopoly further. You'd think that there is sufficient motivation to making their Mac version worth while but even a cracker under their backside seems to do nothing - oh, and Firefox on *NIX is no walk in the path either but that is due to a whole set of other considerations.

As for OpenGL, thats an issue caused by the entrenched status quo of CAD vendors not wanting OpenGL to move to a "object creation would become atomic, using templates to define the properties of an object which would be created with a single function call" (from the Wikipedia article) which unfortunately has lent it to a bias towards CAD producers with gamers being given the short end of the stick. I don't see things improving any time soon other than the Mac user base increasing and software vendors having to swallow their pride and learn how to use OpenGL properly instead of the half baked approach they're doing today.

I'd say that my hope is in the Webkit corner at this stage especially with Webkit2 in development with process separation baked right into the API itself - I really do want Firefox on Mac OS X to be really good if for no other reason that it puts a fire under the backside of Apple developers to improve Safari. If the only viable browser on Mac OS X is Safari then it doesn't speak too highly as to the future development of Safari beyond the current status quo.

Mozilla's aim is to innovate and improve the web , and thus , they need a platform used by most of the ppl , which comes to be Windows (90+% share :o )

So obviously , they would first think of Windows version , and then of the latter.

Anyways , 17 blocking bugs left :D We MIGHT see Beta 7 next week

Damn with all the sexy stuff happening on Windows I wonder whether I should abandon Mac OS X and go to the dark side :(

Once again Mozilla developers demonstrating they don't give a crap about Mac users by their decision to work on and enable layers for DirectX before OpenGL :(

OpenGL Layers were landed and enabled before D3D10 layers were landed (they still aren't enabled)

D3D Layers landed earlier simply because they were the simpler API, OpenGL Layers isn't just for OS X (they're using them on mobile devices (Android, etc.), so they had to write lots of support code)

There's a bit of a difference between performance and resource usage. Performance pretty much equates to speed and responsiveness, and honestly I think performance absolutely sucks at the moment, but I have hope that by the time it's final it'll be significantly improved. I really don't care how much of my CPU or RAM it uses. 90% of your CPU is more than acceptable if Firefox is the active program (although it doesn't; it fluctuates between 5%-45% for me, what kind of CPU do you have?!), it shouldn't use nearly so much if it's in the background. However, I have a fairly decent CPU, so when it is active I expect it to run fairly decently, and it doesn't at the moment. It's test software, if you want release-quality you should go back to 3.6.

Mozilla's aim is to innovate and improve the web , and thus , they need a platform used by most of the ppl , which comes to be Windows (90+% share :o )

So obviously , they would first think of Windows version , and then of the latter.

Anyways , 17 blocking bugs left :D We MIGHT see Beta 7 next week

haha, let's hope so

Well between Beta 6 and current nightlies there are already a very noticeable performance improvement in Startup, response time, JS speed etc. I dont know how you define suck, but it is definitely not slow anymore. Compartment GC is definitely working as switch between my home Nighties Build and Work 's Beta 6 environment i notice the pause between tabs in beta 6. It may not be as fast as Chrome and Opera in many cases, but it is not that far behind.

Chrome and Opera scales VERY well with high end machines. i.e If you have a fast computer and lots of memory Chrome is going to perform better with wider margin of advantage then Firefox. However at the low end Firefox does very well, if not better then Chrome.

It's very difficult not to perform better than Firefox ATM, it's by far the slowest browser, even after all these supposed speed improvements.

Also, I'm actually using yesterday's build still, because today's build crashes almost immediately upon startup. I think it's a problem with Flash, because simple sites (like Mozilla's FTP site, thankfully) didn't crash it. Oh, well, maybe tomorrow will be better.

It's very difficult not to perform better than Firefox ATM, it's by far the slowest browser, even after all these supposed speed improvements.

Also, I'm actually using yesterday's build still, because today's build crashes almost immediately upon startup. I think it's a problem with Flash, because simple sites (like Mozilla's FTP site, thankfully) didn't crash it. Oh, well, maybe tomorrow will be better.

What operating system are you running it on?

It's very difficult not to perform better than Firefox ATM, it's by far the slowest browser, even after all these supposed speed improvements.

Also, I'm actually using yesterday's build still, because today's build crashes almost immediately upon startup. I think it's a problem with Flash, because simple sites (like Mozilla's FTP site, thankfully) didn't crash it. Oh, well, maybe tomorrow will be better.

I couldn't open the latest build at all it just crashed before it opened. But I fixed it by using the 32 bit build rather than the 64 bit one.

However at the low end Firefox does very well, if not better then Chrome.

False.

This site scrolls super-smooth in SRware Iron 6 (Chromium 6 + Fast Adbloock) on an Intel Atom N270.

While, with Firefox it is a painful experience without D2D and D3D10 layers.

Whilst Firefox 4.0 b7-pre beats IE9 in performance by a large margin outside of IE9 tests (BS), Chrome 6 beats FF4.0 b7pre (w. D2D and D3D10 layers) by a noticable margin in real world speed. Don't forget that Firefox is about 3-4 times slower without D2D and D3DX layers.

EDIT: Forgot to mention, performance was better before.

Firefox really isn't that smooth in scrolling. Chrome does not properly support touch either.

I can't wait for this generation of browsers to hit rtm. I am tired of using betas, but the current final versions just do not offer as nice of an experience.

Also, is it possible for a browser to cause a blue screen? I've had the same OS install for a good couple of months and had my first this morning. I enabled the layers.use-d3d10. Very strange coincidence.

Since they're using the GPU more and more, it's certainly possible they're hitting driver bugs that cause the BSOD.

Mozilla are running into driver and card issues so much that they've implemented a block list on Windows and OS X.

Edit: I should clarify, I'm talking about browsers in general in the first paragraph.

Since they're using the GPU more and more, it's certainly possible they're hitting driver bugs that cause the BSOD.

Mozilla are running into driver and card issues so much that they've implemented a block list on Windows and OS X.

Edit: I should clarify, I'm talking about browsers in general in the first paragraph.

True, problems started appearing when Flash started to be GPU accelerated and many bugs were found in many of the drivers that are out there. Some of the results were weird inconsistencies whilst others resulted in BSOD's. This probably explained why Microsoft didn't move their bundled applications from GDI+ to Direct2D but with that being said had they dogfooded their software during the development phase they would have uncovered these bugs relatively quickly rather than it being several months after the release of Windows 7. Apple on the other hand does a great job at dogfooding - they develop and API and use it straight away so that the API reflects a real world situation rather than something designed in abstract that doesn't actually address a problem the way programmers would address it.

False.

This site scrolls super-smooth in SRware Iron 6 (Chromium 6 + Fast Adbloock) on an Intel Atom N270.

While, with Firefox it is a painful experience without D2D and D3D10 layers.

Whilst Firefox 4.0 b7-pre beats IE9 in performance by a large margin outside of IE9 tests (BS), Chrome 6 beats FF4.0 b7pre (w. D2D and D3D10 layers) by a noticable margin in real world speed. Don't forget that Firefox is about 3-4 times slower without D2D and D3DX layers.

EDIT: Forgot to mention, performance was better before.

And that is a scrolling specific issues. I am referring to Firefox using lower amount of memory, and CPU usage. For single Tab, Chrome may well does better then Firefox, once you open multiple tabs, Its Multi Thread, Multi process architecture really hurts low end machines.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Glow 26.9 by Razvan Serea Glow provides detailed reporting on every hardware component in your computer, saving you valuable time typically spent searching for CPU, motherboard, RAM, graphics card, and other stats. With Glow, all the information is conveniently presented in one clean interface, allowing you to easily access and review the comprehensive hardware details of your system. Glow provides detailed information on various system aspects, including OS, motherboard, processor, memory, graphics card, storage, network, battery, drivers, and services. The well-organized format ensures easy access to the required information. You can export all the gathered data to a plain text file, facilitating sharing with others for troubleshooting purposes. No installation needed. Just decompress the archive, launch the executable, and access computer-related information. Glow runs on Windows 11 and Windows 10 64-bit versions. Glow 26.9 changelog: New Features The processor hardware detection engine has been significantly enhanced beyond traditional Intel and AMD architectures. Native support is now available for modern platforms such as Apple Silicon (M-Series) and the newly introduced NVIDIA Spark. In addition, all ARM-based processors can now be accurately distinguished between ARM32 and ARM64 architectures, providing precise hardware reporting. This marks a major milestone for Glow's hardware detection capabilities. The RAM manufacturer identification algorithm has been expanded. JEDEC vendor codes for popular brands such as Patriot, PNY, Team Group, GeIL, Lexar (Longsys), and Asgard/Gloway have been integrated into the database. This significantly reduces the likelihood of incorrect or "Unknown Manufacturer" results and improves overall hardware detection accuracy. New Public IP Address and Internet Service Provider (ISP) features have been added to the Network section. To ensure reliability, this information is retrieved from the trusted service ipwho.is. When Hiding Mode is enabled, no requests are sent and these features remain hidden, as they may expose sensitive information. The search engine used in the Installed Drivers, Installed Services, and Installed Applications sections has been enhanced. You can now perform more flexible and accurate searches using initials, partial matches, and loosely arranged character sequences. The TS Preloader loading bar has been rebuilt using our modern TS Custom Controls graphics library, developed entirely in-house. As a result of this infrastructure upgrade, the loading bar now features smooth rendering and rounded corners that align with the visual style of Windows 11. [TS Updater] A new validation algorithm has been added to check whether the target application is currently running before the update process begins. Bug Fixes Resolved a condition that could prevent TS Preloader from shutting down safely during rare application crash scenarios. Fixed a text alignment issue in the Network section affecting the display of DNS addresses. Alignment is now rendered correctly. [TS Updater] Fixed an issue that could prevent the updated application's executable "*.exe" file from being located after the update process. [TS Updater] Fixed a bug that could leave outdated "*.sha256" files in the application directory after an update. [TS Updater] Fixed a rare issue that could cause subfolders to be moved into the root directory after an update. [TS Updater] Fixed an issue during the first launch that could cause flickering and a temporary white window appearance due to Windows Defender interactions. Changes A small improvement has been made to the internet connectivity detection algorithm. Connectivity checks are now performed in the background with minimal impact on the user interface thread. The keyboard shortcuts in the top menu have been reorganized and simplified to provide a consistent experience across all Türkaysoft applications and to avoid potential conflicts with standard Windows shortcuts. The TS Preloader splash image has been updated with a Türkiye-themed stadium design to celebrate Türkiye's qualification for the 2026 FIFA World Cup—its first appearance in 24 years. Congratulations, Türkiye! The TS Custom Controls module has been updated to version 26.6, delivering improved stability and a more polished visual appearance. [TS Updater] The application icon has been redesigned to provide a more modern and refined look. Note: Always unzip the program before using it. Otherwise you may get an error. Download: Glow 26.9 | 1.8 MB (Open Source) Links: Glow Homepage | Screenshot | Github Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • DWARF mini review: the world's smallest smart telescope for night and day sky captures by Steven Parker DWARFLAB reached out to me asking if I was interested in checking out the DWARF mini, which is a portable astronomy telescope designed for amateur astronomers. Why do I say it's for amateurs? Well, for starters, it's not what you'd call "high end"; it's more of a professional-grade starting point for amateurs serious about capturing what's up there in our night and day skies. A typical amateur astronomer is most likely thousands of dollars deep into the hobby, and I will make no claims that this DWARF mini (at a fraction of the cost) could replace it all, okay? Well, if you read on, it will be clearer what I am trying to convey. Disclosure: DWARFLAB provided a free sample without any editorial input or review pre-approval. I have always been interested in looking up and observing the night sky. I see satellites crossing the sky above my garden most nights, and I am always looking at the moon. Yeah, I have a 200MP camera on my phone, but at 200X zoom, AI takes over and makes the pretty moon pictures that I snap, the DWARF mini does not, you get an actual true picture of what you can barely see with the naked eye. Before we start, let's share the highlights of the DWARF mini in bite-sized format: Pocket-Sized & Ultra-Lightweight Weighing just 1.85 lbs (840g), the DWARF mini easily fits into a backpack or large pocket. Its all-in-one, compact design makes it the ultimate grab-and-go digital telescope for hiking, camping, or traveling to dark-sky locations. Intuitive App Control & Built-in Sky Atlas Go from unboxing to your first shot in just 3 minutes! The DWARFLAB App provides a seamless experience with an interactive star map. Simply select your target and start exploring without the steep learning curve of traditional setups. Auto GOTO & 360° Pivot Freedom Enjoy pinpoint automated tracking with full 360° rotation. Powered by a high-sensitivity Sony IMX662 sensor (1/2.8-inch, 2.9μm pixels), it captures amazing, low-noise astro details, bringing faint nebulas and star clusters to life with stunning clarity. Pro-Level EQ Mode & Long Exposure Unlock advanced deep-space imaging with Equatorial (EQ) Mode. Supporting impressive single-frame exposures up to 90 seconds and featuring built-in light pollution filters, it easily cuts through city glow to reveal intricate celestial structures. Smart Cloud Processing & All-Ages Fun Effortlessly enhance your raw data with integrated cloud processing for professional-grade results. Perfect for beginners, kids, and adults, this telescope makes exploring and sharing the wonders of the universe an exciting, family-friendly adventure. The packaging is a pretty minimal affair with the outer box opening like a flap to reveal the plastic mould of the DWARF mini sitting in it. Below, the Sun filter, charging cable, cleaning cloth, and documentation can be found. DWARFLAB also provided a Mini Hydraulic Tripod ($89.99), and I highly recommend getting it if you plan on purchasing the DWARF mini, as it fully supports the motorized tracking feature of the telescope; plus, at 840g, the weight of the telescope, you will need a tripod that supports more than the weight of a smartphone anyway. What's in the box DWARF Mini Smart Telescope × 1 Sun Filter x 1 Type-C to Type-C Cord x 1 Cleaning Cloth x 1 User Guide With that out of the way, here are the full specs: DWARF mini Dimensions (DWH): 60.70 mm x 100.38 × 183.61 (2.39" x 3.95" x 7.23") Weight: 840g (1.85lbs) Aperture diameter: 30 mm (telephoto), 3.4 mm (wide angle) Image Sensor: SONY IMX662 1/2.8" (Telephoto) OmniVision OS02K10 1/2.8" (Wide-angle) Focal length: 150 mm (telephoto), 6.7 mm (wide-angle) Equivalent focal length: 1016 mm (telephoto), 45 mm (wide-angle) Shutter Speed: Tele - 1/10000-90s, Wide - 1/10000-30s Maximum exposure time: 90s (telephoto & wide-angle), Both in EQ mode Rotation range: Lens: 225°, Base: 360° Effective Pixels: 2.07M Maximum Resolution: 1920 × 1080 (Telephoto & Wide-angle) Built-in filters: Astro, Dark, Duo-Band (Telephoto), Astro (Wide-angle) Output: JPG, FITS, TIFF, MP4 Shooting Mode: Photos, Videos, Astronomy, Burst Shooting, Time-lapse Photography Storage: 64 GB Battery: Built-in 7000 mAh, supports external USB charging Charging Port: Type-C NPU: 1 TOPS Features: WiFi, NFC NFC One-Touch Connection Astronomy Post-Processing/Appointment Shooting/Astronomy Mosaic Wi-Fi Transmission Range: 15m (open environment) Color: Black Compatibility: iOS & Android smartphones/tablets Warranty: 2-years (24-months) MSRP: $399 Design Charge port On/off button Lens On the DWARF mini itself, it is a pretty minimal affair. On one side, there is a Type-C USB port to charge the non-removable 7000 mAh battery, and on the other side, a large button to power on or off the telescope. The button is flanked by an LED that is green when connected via the DWARFLAB app, or lights up red when being powered off. Below the button, there are four LEDs that indicate battery power. The DWARF mini does not have any sharp edges as all sides are rounded off; it has a good heft to it, but the weight of it feels quite balanced in the hand, so it isn't top or bottom-heavy. On the front there is the DWARFLAB logo which is quite small and there are no other markings on it. The tripod offers full 360° rotation of the motorized base, which allows for tracking for the time-lapse mode, but also for the 90-second captures of nearer objects in the sky, such as the Sun or the moon. Usage To get started, simply power on the DWARF mini and open the DWARFLAB app, tap on Connect, and it will scan for the DWARF mini over the Wi-Fi network. The device supports both 2.4 GHz and 5 GHz Wi-Fi, as well as Bluetooth for discovery, so connection issues were minimal in my experience with it. As previously noted in the specs, the DWARF mini will stay connected with a phone or tablet up to 15 meters in an open environment, such as a backyard. Lighting status Powering on: The green circular light will rotate and breathe in turn Powering off: The red circular light is gradually extinguished Connecting: Green light strip rotating Connected: Green light strip solid/always on 4 lights 1= 0-25%, 2= 25-50%, 3= 50-75%, 4= 75-100% battery power To view the full lighting status, such as tracking mode and connection failure, you can check the user guide on the official DWARFLAB page. DWARFLAB app Above, you can see the steps undertaken to connect the DWARFLAB app to my Galaxy S26 Ultra. Weirdly, I got an alert that a firmware update failed to get uploaded to the DWARF mini the first time, but upon retrying, it worked. Then place the DWARF mini outside, make sure your smartphone or tablet is connected to it, and then head back inside, because you can manage it from the comfort of your home. Simply enter the Atlas tab in the app and search for what you want to capture, and then tap on the camera icon; the DWARF mini will then attempt to track the object and give you a live view right on your connected device. Results I've had the DWARF mini since April, but even though my garden is south-facing, I had a lot of trouble trying to capture a good image of the moon. In the end, it was possible after I took it with me on a trip to my parents in Southend, UK, at the end of May. Here is a capture of the moon, resulting from 20 stacked images over a 90-second exposure. What you are seeing here is not AI-assisted. A good example of what I mean is the latest flagships with their 200MP cameras claiming to capture things like closeups of the moon, and while they are not as good as the above example on the DWARF mini, the resulting image on smartphones is actually AI-assisted above 30X zoom. Here is an example of a similar shot at the moon at 200X zoom using an HONOR Magic8 Pro. The difference is clear. Next, here we have a shot of the daytime moon. Here is a shot of Arcturus, the red giant star, which is the fourth brightest in the night sky. As previously mentioned, it could be a bit clearer, but clouds passing in front of it muddied the shot a bit. The Sun The DWARF mini also ships with a sun filter, meaning you can take great shots of the sun as well. Tracking Sun Resulting (stacked) shot Live zoom The pictures themselves are limited to Full HD, and some of the examples actually came out in HD (1280x720), but this is because the standard telescopic result is in 720p while "Wide" is in 1080p. Above you can see how in the app the Sun is tracked, the resulting capture, and Live zoom. I have only scratched the surface of what is possible with this telescope; I found several examples online of shots of the Milky Way, among others, such as nebulae and galaxies. All of this requires patience and knowledge, although if you know what you are looking for, simply enter it in the Atlas tab in the DWARFLAB app, tap the camera icon, and the telescope will attempt to track it. Conclusion The good The DWARF mini definitely places itself in a price point that makes astrology accessible to anyone looking to get started in the hobby. Say you want to have a closer look at the moon, simply enter it in the Atlas, and the Live view also lets you zoom in and snap pictures. The bad Some issues I came across while operating the DWARF mini were that it sometimes failed to connect unless I held my smartphone right next to it, and finding and tracking sometimes took several attempts to get it calibrated. I discovered that it helped if I sort of positioned and pointed the telescope in the general area it was supposed to detect, but this obviously wouldn't work with objects you can't see with the naked eye; more testing is required for that. Another bit of advice is to ensure that the lens is clean. While making the examples of live zooming on the sun, I discovered that the telescope lens and sun filter were not completely clean, and only after cleaning with a microfiber cloth was I able to get a decent shot of the sun. Where to buy and a coupon Okay, $399 is not cheap for a side hobby, but nor is a $1,500 smartphone flagship that you'll most likely have for a couple of years. This is a one-time entrance into astrology, and it won't become obsolete in one year like a smartphone. It's a thumbs up from me. The DWARF mini is available to buy right now in the U.S. and U.K. at the links below. DWARF mini for $399 on the official site DWARF mini for $399 on Amazon U.S. Use the NEOWIN5OFF coupon code for an additional 5% off at checkout (expires June 21) As an Amazon Associate, I earn from qualifying purchases.
    • Adobe Acrobat Reader Dis Continued
    • The name, you mean? If so, it's actually the objects common name. There's another one called NGC 7293 which is also known as Helix Nebula (because we're looking at a helix structure top down) but other times also known as the Eye of God. You'll understand when you see it
    • Welcome to Neowin! Enjoy your stay!
  • Recent Achievements

    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
    • Reacting Well
      X-No-file earned a badge
      Reacting Well
    • One Month Later
      pestcontrol46 earned a badge
      One Month Later
    • Week One Done
      pestcontrol46 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      505
    2. 2
      PsYcHoKiLLa
      272
    3. 3
      Skyfrog
      75
    4. 4
      +Edouard
      71
    5. 5
      FloatingFatMan
      69
  • Tell a friend

    Love Neowin? Tell a friend!