Recommended Posts

I have a couple questions about DesktopX and aquadock. Here it goes:

1) When I save my work that Ive done with DesktopX (arranged icons and desktop Etc) for some reason It doesnt keep the backround that I choosen and reverts to the default one..What gives?

2) How do I get desktopX to start up whenever my computer starts up?

3) When I give Icon on my desktop (not on the aquadock) a subtitle such as my computer, it has a white rectangular box around it which makes it look ugly when put against a different color backround other than white. How can I blend the text into the backround without that white box?

4) Whenever I remove Icons from the aquadock (the one at urbanslurp, thats where I got mine from) it has a large gap in it which where the icon once was. How can I get the aquadock to resize itself to fit all the apps evenly spaced

Link to comment
https://www.neowin.net/forum/topic/9096-osx-desktops/page/7/#findComment-87630
Share on other sites

Originally posted by Neoguigui

Nah! it's imposible! it's not winxp! it's OSX

i know there are some projects for docks and genie but nothing can do that on XP at now!

Dazzla what's this ?

Yeah... i tought that so.. unitll i saw the 'About this Mac' box... look what's written in there.... NT 5.01 build 2600.... looks like Xp to me no?

Link to comment
https://www.neowin.net/forum/topic/9096-osx-desktops/page/7/#findComment-91467
Share on other sites

Originally posted by Dazzla

Neyo, Have you seen this?

themefull.jpg

Apparently it's a fully working dock made in flash...

that can't be XP...

XP doesn't support the Transparent TitleBars on Windows...

besides.. it HAS to be a photoshoped image..

some of the text has a Mac ClearText on it.. and Some has an XP cleartext...

(XP uses Red and Blue pixel distortion. and Mac uses a grey scale distortion)

Link to comment
https://www.neowin.net/forum/topic/9096-osx-desktops/page/7/#findComment-91492
Share on other sites

Is it XP or finally is it OSX??? Or is it OSX with some photoshop additions (NT 5.1 build 2600) so that we think it's finally XP???

Well, I don't care... All these screenshots are really fabulous, but let's find a way, how we can make our "wannabe OSX" desktops to look like more OSX, shall we?... :)

Link to comment
https://www.neowin.net/forum/topic/9096-osx-desktops/page/7/#findComment-91503
Share on other sites

Well, its not my desktop. I saw it on the january thread. Some guy posted it, I was a bit dubious for the reasons Ja450n mentioned. I got an email from him though:

The theme is real, however, you gotta remember, it's

not intended to be a theme. It is intended to be a

shell replacement. If you remember the FLash Desktop

Project, they were also developing a desktop in Flash

as well.

The About This Mac, of course is from Aqua-soft.,

however as for using windows blinds, I honestly don't

have it installed nor do I use it. Too much of a

resource hog.

Whether or not we can get this to be a true shell

replacement, remains to be seen. If you have had any

experience with shell replacement technology, you know

it can be taxing and very buggy and sometimes just

plain frustrating.

So we will either release it as one of three things.

1) Just a theme that will be compatible with Styles

XP, however, that is not what we are going for,

because OSX themes are a dime a dozen out on the net.

2) An app that opens up and takes over your desktop,

which will incorporate XML and Flash.

3) A complete Shell replacement for Explorer, that

will be stable and bugfree.

The windows you seen in the background are terminal

windows we are experimenting with a home brew version

of a system monitoring software to emulate like in

OSX.

The window you see next to the dock, is really a

webpage using jpgs as icons.

the border in IE is really a dummy border, so you see

what appears to be tabs, but really is just text.

Haven't gotten to the point if we can actually make

the functional.

Everything else is standard, with the exception of the

transparent title bars, which I cannot convey at this

point in how we achieved that.

And lastly the Itunes Skin is the test skin for Winamp

3. However between the skin being brand new and

Winamp being very unstable, it is not practical for

real-time using.

I hope this answers your questions, and I know I will

get flamed on the board, but I really do not care what

they think, I will let the product speak for itself.

Remember you can't make everyone happy, so just make

yourself happy first.

A quick list of some of the apps and languages used

Flash 5

C++

VB+

Codewarrior

ASP

Microlangelo

Dreamweaver Ultradev

Access

Make of that what you want. I'm still a bit sceptical. You can check it out on the january thread here to see for yourself.

Link to comment
https://www.neowin.net/forum/topic/9096-osx-desktops/page/7/#findComment-91587
Share on other sites

Originally posted by Ja450n

that can't be XP...

XP doesn't support the Transparent TitleBars on Windows...

besides.. it HAS to be a photoshoped image..

some of the text has a Mac ClearText on it.. and Some has an XP cleartext...

(XP uses Red and Blue pixel distortion. and Mac uses a grey scale distortion)

XP does support transparent title bars. Just run Glass2k and see for yourself.

Link to comment
https://www.neowin.net/forum/topic/9096-osx-desktops/page/7/#findComment-91822
Share on other sites

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Spyro: A Realm Beyond revealed by Toys for Bob, the first new entry after almost 20 years by Pulasthi Ariyasinghe The Xbox Games Showcase had a surprise reveal from Activision that wasn't related to Call of Duty. The Microsoft-owned publisher revealed a brand-new Spyro game, confirming the return of the series that last had a brand-new entry appear nearly 20 years ago. Watch the new Spyro: A Realm Beyond trailer above, which shows off a new look for the iconic dragon. While most of the trailer is a rendered cinematic, the very end does feature a snippet of gameplay captured on PC. The development team working on this project is Toys for Bob. This is the same studio that delivered the Spyro Reignited Trilogy remasters that brought back the original games for fans. "We are huge Spyro fans ourselves and we are so excited that 'the adventure continues'," says Toys For Bob Studio Head, Paul Yan. "I know the wait has been excruciating but we’re so thrilled to finally come out of stealth and confirm that a new Spyro game is indeed what we’ve been up to these past few years." As is evident from the trailer, Spyro has grown since his previous adventures, and that means he is better at flying too. Players will be able to fly around with freedom for the first time in the series this time, and not just inside mini-levels. "In Spyro: A Realm Beyond, Spyro will experience the freedom of true dragon flight," adds Yan. "He’s small, but mighty, so we had to do a lot of different experiments to explore how he could be both nimble and still be very physical when actively pushing his way through the air." The studio promises the return of whimsical worlds to explore, with plenty of treasure and activities to find. There is a new antagonist coming in to threaten this peaceful world too. Moreover, Tom Kenny is returning to voice Spyro. Spyro: A Realm Beyond is releasing sometime in Spring 2027 across PC, Xbox Series X|S, PlayStation 5, and Nintendo Switch 2.
    • They couldn't have done a better job, this is beautiful!
    • Oh, of course not. The real "victims" are the people who snipe kids in the head, have killed more journalist than all the worlds wars combined, do double tap strikes on medical personnel, claim history started on October 7th, have a $700 million dollar annual Hasbara budget and pay influencers $7k a post to spout exactly this kind of propaganda. How dare you question the most moral army in the world. Victimhood belongs to these genocidal freaks alone. Anyone who denies that is literally Hitler. If you're going to support a terrorist state, the least you could do is come up with better talking points.
    • Gears of War: E-Day brings 12-player co-op, smoother traversal mechanics, and more by Pulasthi Ariyasinghe Right as the Xbox Games Showcase came to an end today, The Gears of War developer The Coalition took over to show off its next project: E-Day. This prequel project was announced back in 2024, but now we have a lot more details about its campaign, new gameplay mechanics, and even a release date. The studio says this is the first time it has managed to get the time to build the entire game in a new engine, as it had worked non-stop on new titles for years while porting classic code and assets. With Unreal Engine 5 now powering Gears of War: E-Day, The Coalition says it started completely anew, with all assets, animations, environments, and others being built from scratch. The campaign will take place across three days in the city of Kalona. The story will follow the events through the eyes of Bravo Squad. This is made up of the returning classic duo Marcus and Dom, as well as the new characters Mags Carter and Lucas Reyes. Watch the trailer below to see Marcus in action without his iconic armor and gear, just as the Locust invasion kicks off. The story will draw on classic Gears novels like Aspho Fields as well, with the studio even collaborating with author Karen Traviss. "That continuity is what makes the destruction land," says the studio. "In E-Day, you watch a living city torn apart—homes still lit, meals half-finished—while people abandon their cars and run for cover. Small details—a child’s toy, an uneaten dinner—make the loss real as everyday places collapse under the Locust assault." The movement system is getting a big overhaul here. Players will be able to slide while running, jump across gaps, climb head-height covers, and even crawl on the ground to avoid fire from enemies. As for the returning horde mode, The Coalition teased a new 12-player PvE mode. This will involve three squads of Gears going up against the incoming Locusts in larger city maps than usual. The studio says that it is going to reimagine the classic formula just as co-op games are going through a resurgence. Multiplayer was touched on today too, where Versus is coming back touting four versus four Gears PVP action set across Kalona maps. More details about multiplayer will be revealed later. Open beta weekends are kicking off this August for fans wanting to jump in early too. Gears of War: E-Day is releasing on Xbox Series X|S and PC on October 6 with pre-orders available now. It will also be a part of Xbox Game Pass on day one. Microsoft has confirmed this as an Xbox platform exclusive, as there are no plans to bring it to PlayStation or Switch.
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      479
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      66
    5. 5
      FloatingFatMan
      65
  • Tell a friend

    Love Neowin? Tell a friend!