Recommended Posts

Okay I seriously love this game as of today... I have a mildly tuned Fairlady Z Type S now with 357hp and was driving on Tokyo R246, cockpit view, the opening was blasting through my headset along with the car sound and god... I had such a sense of speed and adrenalin rush... my heart was thumping a bit as I blasted through the corners.... I played Burnout and whatnot before, it's way faster of course but somehow the speed feeling in GT5 is so different, I got totally sucked into the race and forgot my surroundings :woot:

Yes I love this game :p :wub:

Also you can never have enough ingame friends, add me if anyone wants^^: SkyyDX (yes, two "y")

Gran Turismo 5 Tech Analysis

Woah. This is one of the biggest, most detail-rich tech analyses we've ever put together, but there's little doubt that developer Polyphony Digital is a studio that likes to dwell on the technical details, and to be frank, a release as highly anticipated as Gran Turismo 5 more than deserves the mileage.

In this piece, we've critically appraised the visuals, analysed the game in 720p, 1080p and 3D modes, and put together extensive comparisons that serve to chart Polyphony's technical development in the past 71 months since PS2 epic Gran Turismo 4 was launched in Japan.

In addition to that, GT5 is a game that lovingly revels in technical minutiae - something we obviously appreciate - so we've also covered some of the less important, but still curious additions such as the PlayStation Eye head-tracking. Bearing in mind the significance of this release, and the lengths we had to go to in creating our video assets, we've also made available 720p60 high-quality movie downloads for all our major movies.

There are so many discussion points to cover in a game as vast and as technologically advanced as Gran Turismo 5, and while it's impossible to be completely definitive in the relatively short time we've had with the game, across the following five pages these are the major topics we've looked into.

http://www.eurogamer.net/articles/digitalfoundry-gran-turismo-5-tech-analysis

Say guys, will there be a soundtrack with all 189 tracks? Even if it's 100? I would buy it, the songs are so damn epic! :woot:

I'd be happy just with a high-quality recording of "5OUL ON D!SPLAY". :)

Well I just tried arcade mode out with the NASCAR cars at Daytona... First off 222 mph is very unrealistic for these cars at this track, the sound is horrible, they sound like honda civics with superchargers... I am going to give GT mode a try and see what happens. The walls and other cars feel like they are made of rubber as well.

Well I just tried arcade mode out with the NASCAR cars at Daytona... First off 222 mph is very unrealistic for these cars at this track, the sound is horrible, they sound like honda civics with superchargers... I am going to give GT mode a try and see what happens.

i wish i could back you up on that, it's just that i couldn't care less about cars turning left for 500 miles.

i wish i could back you up on that, it's just that i couldn't care less about cars turning left for 500 miles.

Oh I hear you, but I am just saying that this is the first thing I noticed about these cars...

Well I just tried arcade mode out with the NASCAR cars at Daytona... First off 222 mph is very unrealistic for these cars at this track, the sound is horrible, they sound like honda civics with superchargers.

In my experience, I have to disagree. I found that they sound spot on. In fact, the sound actually comes from recording real life NASCARs traveling at high speed.

Oh I hear you, but I am just saying that this is the first thing I noticed about these cars...

i kinda agree with the sound though. I love the way nascars sound (super charges american muscle beasts always sound sexy) and when i did the special with jeff gordon it did sound a little off, i thought it was just my speaker set up though (ones on TV aren't a great way to judge sound)

If you can find a clip of a current NASCAR Race Car going 222mph at Daytona please post it. These speeds are no longer reachable because of restrictor plates on the engines for the safety of the drivers and spectators. However it was possible back in the 70s-80s before this was required.

I know this is not at speed but it sounds drastically different from the game :

http://www.youtube.com/watch?v=I20MI4Lgubs

I have been to several races including Daytona and the cars sound nothing like they do in game.

If you can find a clip of a current NASCAR Race Car going 222mph at Daytona please post it. These speeds are no longer reachable because of restrictor plates on the engines for the safety of the drivers and spectators. However it was possible back in the 70s-80s before this was required.

I know this is not at speed but it sounds drastically different from the game :

http://www.youtube.c...h?v=I20MI4Lgubs

I have been to several races including Daytona and the cars sound nothing like they do in game.

I have been to Bristol, Daytona, Brickyard 400 at Indy, California Speedway, Texas Speedway, Sears Point and Watkins Glen. I have also been to Road America and Milwaukee Mile for the Nationwide Series (and Super Trucks at Milwaukee Mile). And yes, it does sounds spot on based on my past almost 30 years attending and watching NASCAR races.

You won't find a NASCAR clip doing 220mph because they are restricted.

I have been to Bristol, Daytona, Brickyard 400 at Indy, California Speedway, Texas Speedway, Sears Point and Watkins Glen. I have also been to Road America and Milwaukee Mile for the Nationwide Series (and Super Trucks at Milwaukee Mile). And yes, it does sounds spot on based on my past almost 30 years attending and watching NASCAR races.

You won't find a NASCAR clip doing 220mph because they are restricted.

That's my biggest complaint lol, the cars are going 222mph in a draft which is impossible. Other than that I am enjoying the game, the menu design could have been done better but I will get used to it.

that's called realism.

Hardly, the same with F1 2010 cockpit view juddering about Jenson Button (f1 driver) said that the eyes have a natural shock absorbing ability so when he drives his eyes dont bounce around like it does in game. If i wanted realism i would go drive a real car, i dont want to have a headache every time i play the game for the sake of some idiotic realism thats not even real in the first place.

Review: Gran Turismo 5 by Autoblog

Why The Most Anticipated Driving Game Ever Is Not A Must Buy

Conclusion:

It's hard to put a summary at the end of all this, because after the closing credits rolled on Gran Turismo 5 we weren't quite sure how we felt. Yes, this is arguably the most fun entry in the franchise, with physics that are closer to reality then ever before while still taking enough liberties to keep things entertaining.

But, for every smile we were also shaking our heads at some bit of frustration. It often feels like an incomplete title, a feeling that the two 100+ megabyte patches released within days of the game finally shipping really hammered home. It is still a very good game, however, and if you own a PS3 and you like racers you'd be remiss to skip this one.

That said, if you were looking for a single excuse to buy a new video game console and racing wheel and spend the entirety of this holiday season in pure gaming bliss, we're sorry to report that the long awaited Gran Turismo 5 isn't it.

My link

Very good review from the extreme car enthusiasts (love that site). It's pretty much an identical review I would have given.

Review: Gran Turismo 5 by Autoblog

Why The Most Anticipated Driving Game Ever Is Not A Must Buy

Conclusion:

My link

Very good review from the extreme car enthusiasts (love that site). It's pretty much an identical review I would have given.

Very good read, thanks for posting :)

Hardly, the same with F1 2010 cockpit view juddering about Jenson Button (f1 driver) said that the eyes have a natural shock absorbing ability so when he drives his eyes dont bounce around like it does in game. If i wanted realism i would go drive a real car, i dont want to have a headache every time i play the game for the sake of some idiotic realism thats not even real in the first place.

really? driving at 200kms an hour and you car is going to stay super smooth at all times?

because when me and my buddies were ripping his 2010 7 series beemer at 220 the thing was shaking like hell but was still smooth (i know it sounds contradictory, but that car has AMAZING handling for a beast that big).

really? driving at 200kms an hour and you car is going to stay super smooth at all times?

because when me and my buddies were ripping his 2010 7 series beemer at 220 the thing was shaking like hell but was still smooth (i know it sounds contradictory, but that car has AMAZING handling for a beast that big).

Bimmer. tongue.gif

This topic is now closed to further replies.
  • Posts

    • I have a couple to mention, and they still run great on Windows 11 Adobe Lightroom Version 2 Alcohol 120% CLZ Book, Comic, Game, Movie, & Music Collector (PC - No longer sold / Grandfathered in - now mobile apps/online only) DVDDecrypter ISO Buster Pro version 1.9.1 (Still supports HD-DVD too) Nero Burning Rom 8 (Only the burning software, no backup, media converter, etc)   OpenAL (Runtime) PowerDVD 12 Ultra SPTD (SCSI Pass through Direct Driver) UltraISO Windows Media Encoder 9 WinImage You can tell I still sport an optical drive    
    • Linux 7.1 arrives with an NTFS overhaul and major hardware performance boosts by Paul Hill The founder of the Linux kernel has just announced the availability of Linux 7.1. This is a stable version of the kernel that will now be tested by various Linux distributions before it is shipped to users through update managers. Some users, like those on Debian, for example, might not get it for a long time, if at all, while Fedora users can expect it in the near future. With Linux 7.1 out on time, the merge window for Linux 7.2 is now open, giving contributors the opportunity to send in major new features that have been waiting for the last two months. Torvalds warned that he is currently travelling and will be in another timezone, so timing for the merge window may be irregular due to timezone differences and limited internet access. Torvalds said that he has already fetched early pull requests to allow him to do some offline work, but the travel could still cause disruption. Right now, he is not planning to extend the release, but did consider it. He said he might later regret not extending, though. In terms of this last week of development for Linux 7.1, Torvalds said there were no major or alarming changes. This week consisted mostly of smaller driver updates to GPU, networking, and sound, networking fixes, trace tooling fixes, and misc minor fixes. The shortlog this week lists fixes for driver bugs, memory leaks, I/O and USB fixes, networking and RDMA fixes, DRM/graphics fixes, and tooling and verification improvements. Specific fixes include USB series heap-overflow and buffer overflow fixes, and multiple use-after-free, memory-leak, and refcount corrections across subsystems such as i2c, zram, gpio, and net. There are fixes for graphics drivers, including amdgpu, i915, and virtio, as well as hypervisor and virtualization tweaks affecting mshv, vmbus, and hyperv. According to Phoronix, anyone running Linux 7.1 should look out for the new NTFS driver, Intel FRED for improved performance on Panther Lake and future CPUs, faster graphics with Intel Arc Battlemage, and improvements for older AMD Radeon GPUs. If you are running Linux on your computer and everything is fine, then you don’t need to worry about updating to Linux 7.1 as a priority; just wait for it to be pushed to you. If you have tried Linux on hardware but it didn’t work properly, trying again with a distro that uses Linux 7.1 could cause Linux to work on your machine, thanks to the new hardware support.
    • you can also do this with this tool: PowerSettingsExplorer made by mbk1969 at 3dguru forum.. I found it by accident researching on modern standby and annoying quirks of it in 2022
    • AB Download Manager 1.9.1 by Razvan Serea AB Download Manager is an open-source, feature-rich download manager designed to accelerate downloads, organize files efficiently, and provide seamless control over downloads. With support for multiple connections, resume capability, and an intuitive interface, it enhances the downloading experience for users seeking speed and reliability. The software integrates with various browsers, enabling quick link grabbing and batch downloading. It supports HTTP, HTTPS, and FTP protocols, ensuring broad compatibility with different file sources. Users can schedule downloads, set speed limits, and categorize files automatically for better organization. AB Download Manager is lightweight yet powerful, making it a great alternative to proprietary download managers. Its open-source nature allows developers to contribute, customize, and improve the software as needed. Whether you're downloading large files, managing multiple downloads at once, or seeking an ad-free experience, this tool offers a practical and efficient solution. Key features of AB Download Manager: Multi-Connection Support – Accelerates downloads by splitting files into multiple segments. Resume Capability – Allows paused or interrupted downloads to be resumed without starting over. Batch Downloading – Supports downloading multiple files at once for improved efficiency. Browser Integration – Captures download links directly from browsers for seamless operation. HTTP, HTTPS, and FTP Support – Ensures compatibility with a wide range of file sources. Download Scheduling – Enables users to automate downloads at specific times. Speed Limiting – Lets users control bandwidth usage for optimized performance. File Categorization – Automatically organizes downloaded files into designated folders. User-Friendly Interface – Simple and intuitive design for easy navigation. Cross-Platform Compatibility – Works on multiple operating systems. Ad-Free Experience – No intrusive ads or tracking for a clean user experience. AB Download Manager 1.9.1 changelog: Added An option to customize notification sounds (#1259) Fixed Ongoing notification was laggy on Samsung One UI devices (#1269) Improved Updated Translations Minor UI/UX improvements Download: AB Download Manager 1.9.1 | Portable | ~80.0 MB (Open Source) Download: ARM64 | Portable ARM64 | Android Links: AB Download Manager Website | Github Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • watching him because of the Mr Klinton cat
  • Recent Achievements

    • Week One Done
      rolfus earned a badge
      Week One Done
    • One Month Later
      Leroy Jethro Gibbs earned a badge
      One Month Later
    • Conversation Starter
      flexorcist earned a badge
      Conversation Starter
    • One Month Later
      AndreaB earned a badge
      One Month Later
    • One Month Later
      agatameier earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      507
    2. 2
      +Edouard
      196
    3. 3
      PsYcHoKiLLa
      139
    4. 4
      ATLien_0
      90
    5. 5
      Steven P.
      81
  • Tell a friend

    Love Neowin? Tell a friend!