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Okay I seriously love this game as of today... I have a mildly tuned Fairlady Z Type S now with 357hp and was driving on Tokyo R246, cockpit view, the opening was blasting through my headset along with the car sound and god... I had such a sense of speed and adrenalin rush... my heart was thumping a bit as I blasted through the corners.... I played Burnout and whatnot before, it's way faster of course but somehow the speed feeling in GT5 is so different, I got totally sucked into the race and forgot my surroundings :woot:

Yes I love this game :p :wub:

Also you can never have enough ingame friends, add me if anyone wants^^: SkyyDX (yes, two "y")

Gran Turismo 5 Tech Analysis

Woah. This is one of the biggest, most detail-rich tech analyses we've ever put together, but there's little doubt that developer Polyphony Digital is a studio that likes to dwell on the technical details, and to be frank, a release as highly anticipated as Gran Turismo 5 more than deserves the mileage.

In this piece, we've critically appraised the visuals, analysed the game in 720p, 1080p and 3D modes, and put together extensive comparisons that serve to chart Polyphony's technical development in the past 71 months since PS2 epic Gran Turismo 4 was launched in Japan.

In addition to that, GT5 is a game that lovingly revels in technical minutiae - something we obviously appreciate - so we've also covered some of the less important, but still curious additions such as the PlayStation Eye head-tracking. Bearing in mind the significance of this release, and the lengths we had to go to in creating our video assets, we've also made available 720p60 high-quality movie downloads for all our major movies.

There are so many discussion points to cover in a game as vast and as technologically advanced as Gran Turismo 5, and while it's impossible to be completely definitive in the relatively short time we've had with the game, across the following five pages these are the major topics we've looked into.

http://www.eurogamer.net/articles/digitalfoundry-gran-turismo-5-tech-analysis

Say guys, will there be a soundtrack with all 189 tracks? Even if it's 100? I would buy it, the songs are so damn epic! :woot:

I'd be happy just with a high-quality recording of "5OUL ON D!SPLAY". :)

Well I just tried arcade mode out with the NASCAR cars at Daytona... First off 222 mph is very unrealistic for these cars at this track, the sound is horrible, they sound like honda civics with superchargers... I am going to give GT mode a try and see what happens. The walls and other cars feel like they are made of rubber as well.

Well I just tried arcade mode out with the NASCAR cars at Daytona... First off 222 mph is very unrealistic for these cars at this track, the sound is horrible, they sound like honda civics with superchargers... I am going to give GT mode a try and see what happens.

i wish i could back you up on that, it's just that i couldn't care less about cars turning left for 500 miles.

i wish i could back you up on that, it's just that i couldn't care less about cars turning left for 500 miles.

Oh I hear you, but I am just saying that this is the first thing I noticed about these cars...

Well I just tried arcade mode out with the NASCAR cars at Daytona... First off 222 mph is very unrealistic for these cars at this track, the sound is horrible, they sound like honda civics with superchargers.

In my experience, I have to disagree. I found that they sound spot on. In fact, the sound actually comes from recording real life NASCARs traveling at high speed.

Oh I hear you, but I am just saying that this is the first thing I noticed about these cars...

i kinda agree with the sound though. I love the way nascars sound (super charges american muscle beasts always sound sexy) and when i did the special with jeff gordon it did sound a little off, i thought it was just my speaker set up though (ones on TV aren't a great way to judge sound)

If you can find a clip of a current NASCAR Race Car going 222mph at Daytona please post it. These speeds are no longer reachable because of restrictor plates on the engines for the safety of the drivers and spectators. However it was possible back in the 70s-80s before this was required.

I know this is not at speed but it sounds drastically different from the game :

http://www.youtube.com/watch?v=I20MI4Lgubs

I have been to several races including Daytona and the cars sound nothing like they do in game.

If you can find a clip of a current NASCAR Race Car going 222mph at Daytona please post it. These speeds are no longer reachable because of restrictor plates on the engines for the safety of the drivers and spectators. However it was possible back in the 70s-80s before this was required.

I know this is not at speed but it sounds drastically different from the game :

http://www.youtube.c...h?v=I20MI4Lgubs

I have been to several races including Daytona and the cars sound nothing like they do in game.

I have been to Bristol, Daytona, Brickyard 400 at Indy, California Speedway, Texas Speedway, Sears Point and Watkins Glen. I have also been to Road America and Milwaukee Mile for the Nationwide Series (and Super Trucks at Milwaukee Mile). And yes, it does sounds spot on based on my past almost 30 years attending and watching NASCAR races.

You won't find a NASCAR clip doing 220mph because they are restricted.

I have been to Bristol, Daytona, Brickyard 400 at Indy, California Speedway, Texas Speedway, Sears Point and Watkins Glen. I have also been to Road America and Milwaukee Mile for the Nationwide Series (and Super Trucks at Milwaukee Mile). And yes, it does sounds spot on based on my past almost 30 years attending and watching NASCAR races.

You won't find a NASCAR clip doing 220mph because they are restricted.

That's my biggest complaint lol, the cars are going 222mph in a draft which is impossible. Other than that I am enjoying the game, the menu design could have been done better but I will get used to it.

that's called realism.

Hardly, the same with F1 2010 cockpit view juddering about Jenson Button (f1 driver) said that the eyes have a natural shock absorbing ability so when he drives his eyes dont bounce around like it does in game. If i wanted realism i would go drive a real car, i dont want to have a headache every time i play the game for the sake of some idiotic realism thats not even real in the first place.

Review: Gran Turismo 5 by Autoblog

Why The Most Anticipated Driving Game Ever Is Not A Must Buy

Conclusion:

It's hard to put a summary at the end of all this, because after the closing credits rolled on Gran Turismo 5 we weren't quite sure how we felt. Yes, this is arguably the most fun entry in the franchise, with physics that are closer to reality then ever before while still taking enough liberties to keep things entertaining.

But, for every smile we were also shaking our heads at some bit of frustration. It often feels like an incomplete title, a feeling that the two 100+ megabyte patches released within days of the game finally shipping really hammered home. It is still a very good game, however, and if you own a PS3 and you like racers you'd be remiss to skip this one.

That said, if you were looking for a single excuse to buy a new video game console and racing wheel and spend the entirety of this holiday season in pure gaming bliss, we're sorry to report that the long awaited Gran Turismo 5 isn't it.

My link

Very good review from the extreme car enthusiasts (love that site). It's pretty much an identical review I would have given.

Review: Gran Turismo 5 by Autoblog

Why The Most Anticipated Driving Game Ever Is Not A Must Buy

Conclusion:

My link

Very good review from the extreme car enthusiasts (love that site). It's pretty much an identical review I would have given.

Very good read, thanks for posting :)

Hardly, the same with F1 2010 cockpit view juddering about Jenson Button (f1 driver) said that the eyes have a natural shock absorbing ability so when he drives his eyes dont bounce around like it does in game. If i wanted realism i would go drive a real car, i dont want to have a headache every time i play the game for the sake of some idiotic realism thats not even real in the first place.

really? driving at 200kms an hour and you car is going to stay super smooth at all times?

because when me and my buddies were ripping his 2010 7 series beemer at 220 the thing was shaking like hell but was still smooth (i know it sounds contradictory, but that car has AMAZING handling for a beast that big).

really? driving at 200kms an hour and you car is going to stay super smooth at all times?

because when me and my buddies were ripping his 2010 7 series beemer at 220 the thing was shaking like hell but was still smooth (i know it sounds contradictory, but that car has AMAZING handling for a beast that big).

Bimmer. tongue.gif

This topic is now closed to further replies.
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