Recommended Posts

I don't do (too) much program customization so how do I basically incorporate these scripts. I'm pretty sure it's modification of a js script (.js) in the program directory but what and where?

Also using the x64 build of Minefield nightly

Edit: a guide or something to read would be great, basically firefox n00b here. :(

I don't do (too) much program customization so how do I basically incorporate these scripts. I'm pretty sure it's modification of a js script (.js) in the program directory but what and where?

Also using the x64 build of Minefield nightly

Edit: a guide or something to read would be great, basically firefox n00b here. :(

it's not js, its css... you can learn more here https://developer.mozilla.org/en/CSS

to incorporate the styles, you have to ways

- the 'official', which consist in editing the file 'userchrome.css' you can find in the directory of your profile (it's in appdata).

- by using the addon styilish, you can find a compatible version here http://forum.userstyles.org/discussion/24590/stylish-for-firefox-1.1b5. Once installed, you can find the stylish icon in the customization panel. Then, right-click on the icon, click "new style" and paste the codes you find here. then give a name and save. You can also find styles ready to install: http://userstyles.org

I don't do (too) much program customization so how do I basically incorporate these scripts. I'm pretty sure it's modification of a js script (.js) in the program directory but what and where?

Also using the x64 build of Minefield nightly

Edit: a guide or something to read would be great, basically firefox n00b here. :(

Hi Leroy,

These codes are nothing more than CSS (Cascading Style Sheets) level 3 and are interpreted by firefox ontop or beside the theme.

Basically, you have two paths to choose:

1 - Place the code directly into userChrome.css.

Read about it here: Customizing Mozilla

2 - Use the addon "Stylish" - But I'm not sure if it works on Firefox x64

See here: Stylish

What weird bar?

Screenshot?

Tab Mix Plus 0.3.8.5pre.110110a no issues here.

Ok, I'm home and I tried it again on a brand new profile, same results (and no, it's not the addon bar)

Here are the steps I do to reproduce it:

1) Create a new profile

2) Set the home page to www.neowin.net

3) Install the latest TMP build, restart.

4) MAXIMIZE the browser, then close it (the extension restart does not always trigger it). The browser must re-open in maximized mode.

5) Open the browser, there should be a weird grey bar at the bottom (which is a section of about:blank, my Stylish skin in my main profile changes it)

Note: I think it is a Vista/7 problem only, I do not experience this on my XP machine at work

It may take one or two times for me to get it to happen, but it usually happens all the time

WeirdBar.png

Does anybody know the default gradient code for the tabs, like active, inactive, hover and pressed state?

I'm trying to make the "home button as tab" but it doesn't look like it should...

Thanx ;)

from chrome://browser/skin/browser.css:

.tabbrowser-tab,
.tabs-newtab-button {
  -moz-appearance: none;
  background: -moz-linear-gradient(transparent, hsla(0,0%,36%,.15) 1px, hsla(0,0%,0%,.3) 60%), -moz-linear-gradient(-moz-dialog, -moz-dialog);
  background-position: -5px -2px;
  background-repeat: no-repeat;
  background-size: 200%;
  margin: 0;
  padding: 0;
  -moz-border-image: url(tabbrowser/tab.png) 4 5 3 6 / 4px 5px 3px 6px repeat stretch;
  border-radius: 10px 8px 0 0;
}

.tabbrowser-tab:hover,
.tabs-newtab-button:hover {
  background-image: -moz-linear-gradient(transparent, hsla(0,0%,70%,.15) 1px, hsla(0,0%,20%,.3) 60%), -moz-linear-gradient(-moz-dialog, -moz-dialog);
}


.tabbrowser-tab[selected="true"] {
  background-image: -moz-linear-gradient(rgba(255,255,255,.7), rgba(255,255,255,.5) 30%),
                    -moz-linear-gradient(-moz-dialog, -moz-dialog);
}

.tabbrowser-tab:-moz-lwtheme {
  color: inherit;
}

.tabbrowser-tab[selected="true"]:-moz-lwtheme {
  background-image: -moz-linear-gradient(rgba(255,255,255,.7), rgba(255,255,255,.5) 30%);
}

.tabbrowser-tab:-moz-lwtheme-brighttext:not([selected="true"]),
.tabs-newtab-button:-moz-lwtheme-brighttext {
  background-image: -moz-linear-gradient(hsla(0,0%,40%,.6), hsla(0,0%,30%,.6) 50%);
}

.tabbrowser-tab:-moz-lwtheme-brighttext:not([selected="true"]):hover,
.tabs-newtab-button:-moz-lwtheme-brighttext:hover {
  background-image: -moz-linear-gradient(hsla(0,0%,60%,.6), hsla(0,0%,45%,.6) 50%);
}

.tabbrowser-tab:-moz-lwtheme-darktext:not([selected="true"]),
.tabs-newtab-button:-moz-lwtheme-darktext {
  background-image: -moz-linear-gradient(hsla(0,0%,60%,.5), hsla(0,0%,45%,.5) 50%);
}

.tabbrowser-tab:-moz-lwtheme-darktext:not([selected="true"]):hover,
.tabs-newtab-button:-moz-lwtheme-darktext:hover {
  background-image: -moz-linear-gradient(hsla(0,0%,80%,.5), hsla(0,0%,60%,.5) 50%);
}

Ok, I'm home and I tried it again on a brand new profile, same results (and no, it's not the addon bar)

Here are the steps I do to reproduce it:

1) Create a new profile

2) Set the home page to www.neowin.net

3) Install the latest TMP build, restart.

4) MAXIMIZE the browser, then close it (the extension restart does not always trigger it). The browser must re-open in maximized mode.

5) Open the browser, there should be a weird grey bar at the bottom (which is a section of about:blank, my Stylish skin in my main profile changes it)

Note: I think it is a Vista/7 problem only, I do not experience this on my XP machine at work

It may take one or two times for me to get it to happen, but it usually happens all the time

I tried to reproduce this issue, but its ok here.

Windows 7 x64

Firefox x86 - Mozilla/5.0 (Windows NT 6.1; WOW64; rv:2.0b10pre) Gecko/20110119 Firefox/4.0b10pre

Windows Aero theme customized

from chrome://browser/skin/browser.css:

Thanx, but that doesn't work either...:(

Here is the code i use atm:

#TabsToolbar > #home-button {
  -moz-appearance: none !important;
  background: -moz-linear-gradient(hsla(214,15%,80%,.8), hsla(214,15%,65%,.8) 50%) !important;
  background-position: -5px -2px !important;
  background-repeat: no-repeat !important;
  background-size: 200% !important;
  margin: 0 !important;
  padding: 0 1px !important;
  -moz-border-image: url("chrome://browser/skin/tabbrowser/tab.png") 4 5 3 6 / 4px 5px 3px 6px !important;
  -moz-border-radius: 10px 8px 0 0 !important;
  margin-left: 3px !important;
}

#TabsToolbar > #home-button:hover {
  background-image: -moz-linear-gradient(hsla(214,15%,90%,.8), hsla(214,15%,75%,.8) 50%) !important;
background-size: 200% !important;
}

#TabsToolbar > #home-button:-moz-lwtheme-brighttext {
  background-image: -moz-linear-gradient(left, transparent, transparent 1px, rgba(40%,40%,40%,.6) 1px, rgba(40%,40%,40%,.6)) !important;
}

#TabsToolbar > #home-button:-moz-lwtheme-brighttext:hover {
  background-image: -moz-linear-gradient(left, transparent, transparent 1px, rgba(60%,60%,60%,.6) 1px, rgba(60%,60%,60%,.6)) !important;
}

#TabsToolbar > #home-button:-moz-lwtheme-darktext {
  background-image: -moz-linear-gradient(left, transparent, transparent 1px, rgba(60%,60%,60%,.5) 1px, rgba(60%,60%,60%,.5)) !important;
}

#TabsToolbar > #home-button:-moz-lwtheme-darktext:hover {
  background-image: -moz-linear-gradient(left, transparent, transparent 1px, rgba(80%,80%,80%,.5) 1px, rgba(80%,80%,80%,.5)) !important;
}

@media all and (-moz-touch-enabled) {
  #TabsToolbar > #home-button {
	min-width: 1cm !important;
  }
}

#TabsToolbar > #home-button {
  width: 31px !important;
}

#TabsToolbar > #home-button > .toolbarbutton-icon {
  margin-top: -1px !important;
  margin-bottom: -1px !important;
}

I tried to reproduce this issue, but its ok here.

Windows 7 x64

Firefox x86 - Mozilla/5.0 (Windows NT 6.1; WOW64; rv:2.0b10pre) Gecko/20110119 Firefox/4.0b10pre

Windows Aero theme customized

:(

I don't know what else to do then, it happens to both my Win 7 PC and my Win Vista laptop... I'll try creating a fresh profile on my laptop to see if it does it there too

Please help. I would like bookmark labels and folder labels to be white instead of black in this style: http://userstyles.org/styles/36221

just change the last line from

#bookmarksPanel *,#history-panel *{color:grey!important}

to

#bookmarksPanel *,#history-panel *{color:white !important}

That's why I'm trying half hour while I got the specific part of your script to normal theme and getting weird results :p

Trying to figure out what I can do on dark windows backgrounds...

One solution is to give white titles-color on non selected tabs but with Dwrite on looking extremely ugly.

On transparent tabs? Is it easy to write a line about what you think?

.tabbrowser-tab { 
background-image: none !important;
color: #000 !important;
text-shadow: #fff 0px 0px 10px, #fff 1px 1px 10px, #fff 1px 1px 3px !important; 
}

post-350326-0-96398400-1295911042.png

http://i.min.us/ibTrDq.png

Check the situation right now...

And I'll try your code!

Damn... Seems that the code conflicts with another one and I don't get the effect like yours!...

...and I'm trying it on normal theme with very few changes...

http://i.min.us/ibTrDq.png

Check the situation right now...

And I'll try your code!

Damn... Seems that the code conflicts with another one and I don't get the effect like yours!...

...and I'm trying it on normal theme with very few changes...

It's hard to tell, but your screenshot looks like it already has a small text-shadow. I also use bold text which helps for visibility.

this is the exact code I use :

.tabbrowser-tab  { 
        padding:0 !important;
        margin-bottom: 0 !important;
        background-image: -moz-linear-gradient(left, transparent, transparent 1px, rgba(161,161,161,.2) 1px, rgba(161,161,161,.2)) !important;
        background-size: 200% auto !important; 
        font-family: tahoma !important;
        font-weight:bold !important; 
        text-shadow: #fff 0px 0px 10px, #fff 1px 1px 10px, #fff 1px 1px 3px !important; 
}

Right!

I replaced with your code and already looking better.... I'll try bold now.

wow! Don't you have hover effect? Neither separated active and inactive tab?...

...Or all these are another part?

That's another part :)

.tabbrowser-tab:not([selected="true"]):hover {
background-image: -moz-linear-gradient(left, transparent, transparent 1px, rgba(161,161,161,.4) 1px, rgba(161,161,161,.4)) !important;
}

.tabbrowser-tab[selected="true"] { 
background-image: -moz-linear-gradient(left, transparent, transparent 1px, rgba(161,161,161,.9) 1px, rgba(161,161,161,.9)) !important;
}

post-350326-0-92998500-1295912604.png

Normally Dwrite looking much better without any shadow-effect but on transparent tab you certainly need one. That white-shadow did nice job.

Your script I suppose needs to rewrite it if you want border-radius on top 2px, right ( don't do anything... just asking ) ?

Normally Dwrite looking much better without any shadow-effect but on transparent tab you certainly need one. That white-shadow did nice job.

Your script I suppose needs to rewrite it if you want border-radius on top 2px, right ( don't do anything... just asking ) ?

border-radius for the tabs? I use the -moz-border-image, so you'd either modify that image (chrome://browser/skin/tabbrowser/tab.png) or set it to none and define your own borders.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • State of Decay 3 is out in 2027, reveals Plague Nests with new co-op gameplay trailer by Pulasthi Ariyasinghe A few months ago, Undead Labs broke its silence about the third entry in the State of Decay series since its announcement in 2020. Today, the studio had a brand-new trailer to reveal at the Xbox Games Showcase, finally giving players a look at the Unreal Engine 5-powered title. A broad 2027 release window is now attached to State of Decay 3 too. The studio confirmed that every scene seen in the gameplay trailer (except for the studio logo) released today is from the game with no cinematic footage. "The quality bar of the moment-to-moment experience is higher than anything we’ve achieved in Undead Labs’ history," says the studio. "State of Decay 3 is being built in Unreal Engine 5, and we’re creating better quality versions of what makes our game the survival sandbox it is, and the combat experience is really, really important to us, and I think you can see it coming through in this trailer." One new aspect of this upcoming entry is the Plague Nests. These are supposed to be dynamic, dungeon‑like enemy hubs with varied “personas” that change tactics each time one appears on a map. These areas will have the best loot in the game for players brave enough to tackle them. The combat system is being overhauled too, letting players do quick and power attacks depending on the situation. This isn't just on the player's side though, as zombies themselves now have multiple new types of behaviors depending on how fresh or decayed they are. "All of these play very differently, especially as you start getting outnumbered or when you’re making noise and running around and trying to save your rear end or the rear end of your friend next to you," adds the developer. Of course, settlement building and community management are massive parts of this third entry too. These are being further expanded with the cooperative focus, giving players much more freedom for playing together than in State of Decay 2. Players will even be able to split up and build settlements in different areas of the same map with different goals. Undead Labs confirmed that playtests are already ongoing for the title, and interested players can sign up to participate by heading over here once more slots open up ahead of the full release. State of Decay 3 is coming out on PC, Xbox Series X|S, PlayStation 5, and Xbox Game Pass sometime in 2027.
    • Doom: The Dark Ages Revelations expansion gives the Slayer a brutal Chain Spear by Pulasthi Ariyasinghe Last year, id Software released Doom: The Dark Ages as a prequel to its reboot series, offering a look at the legendary Slayer character during an ancient war between Hell and Heaven. Today, at the Xbox Games Showcase, id Software returned with a new announcement that unveiled Doom: The Dark Ages Revelations as its first story expansion. The expansion will see the Slayer being betrayed and cast into a "merciless purgatory only escapable by confronting haunting truths." Somehow, there is one ally in all this chaos seemingly attempting to help our protagonist escape his fate. Players will be ascending this prison and fighting plenty of new demons and abominations as they work to free the Slayer's followers. One new aspect of the expansion will be the Chain Spear. This new weapon is described by the studio as a "uniquely satisfying combat system that rewards mastery with a potent combination of power and mobility." Check out the trailer below to see the new weapon in action, where the Slayer is seen using it to even pin enemies to walls. id Software is also preparing a free update to all owners of Doom: The Dark Ages that will land alongside the new paid expansion. Dubbed the Ripatorium 3.0 update, this will add more customization options, an improved pass code generation system, and preset options for players diving into the game's arena challenge mode. Expansion buyers will also receive additional maps, demons, and new weapons to use in this mode in addition to the story levels. Doom: The Dark Ages Revelations expansion is out on July 7 across PC, Xbox Series X|S, and PlayStation 5 with a $19.99 price tag. Those who own the Premium Edition or the Collector's Bundle will receive the expansion for no extra cost as well.
    • Hyped for this. Replayed the remasters recently and they're so well done, and Crash 4 was great too. I trust this team to deliver.
    • Ninja Theory's new Hellblade game is action-focused and set in Purgatory by Pulasthi Ariyasinghe Ninja Thery has been building its award-winning Hellblade series since 2017, delivering Senua's Sacrifice and Senua's Saga since then. Today at the 2026 Xbox Games Showcase, the studio had a brand-new installment announcement featuring Senua again, but this time, she is in a version of purgatory, and the focus is on the action. Simply named Senua, this new entry is described as a "full-on action-adventure" experience, delivering an expanded focus on combat, puzzle-solving, and freedom of exploration. The developer says that it is keeping the same high production values and storytelling features of the previous games while giving what players have been asking for in the gameplay department. The entirety of Ninja Theory is now working on Senua, giving the project much more manpower than ever before, while also letting the team draw on its action roots from Devil May Cry and prior titles. However, the studio also confirmed that its previously announced Project Mara horror experience is no longer in development. Alongside snappier traversal moves, Senua will be able to take stealth and direct combat routes. She has access to her own sword, plus any enemy weapons as well, with dual wielding also being an option for most dropped melee swords, axes, and other weapons. Outside of melee combat, Senua will be able to use special abilities that let her alter the reality around her. The world is said to be about twice the size of Hellblade 2. While this won't be an open-world experience, the linear story will let players explore their surroundings further than before. The story of Senua will be set after the events of previous Hellblade titles, with our protagonist being stuck in her own version of Purgatory. The series' well-explored psychosis themes will return as well. "She’s trapped between life and death on a quest to reach the afterlife and be reunited with the ones that she’s loved and lost," adds the studio. "Her belief is that by healing the wounds of her life, she can find the peace that is the key that unlocks the gate to the afterlife." Senua is releasing on Xbox Series X|S, PC, and PlayStation 5 sometime in 2027.
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      492
    2. 2
      PsYcHoKiLLa
      248
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      68
    5. 5
      ATLien_0
      67
  • Tell a friend

    Love Neowin? Tell a friend!