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You could try this instead:

#main-window[sizemode="maximized"][tabsontop="true"][tabsintitlebar="true"] #TabsToolbar {
  margin-top: -1px;
}

Are you skinning the richlistitems? You could try border-style: solid if you don't already have that.

Yes, i'm skinning the richlistitems, but using boder-style: solid, doesn't work for me. The line around the selected item still there.

I'm using this script for richlistitem in Download Manager:

#downloadView > richlistitem[selected=true] {
  border: 1px solid hsla(218,38%,64%,.35) !important;
  border-radius: 5px !important;
  background-image: -moz-linear-gradient(hsla(0,0%,100%,0), hsla(0,0%,100%,.2)) !important;
  background-color: hsla(0,0%,100%,.35) !important;
  background-repeat: no-repeat !important;
  background-clip: padding-box !important;
  box-shadow: 0 0 3px hsla(213,44%,40%,.10) inset,
              0 1px 0 hsla(0,0%,100%,.5) !important;
  color: #252F3B !important;
  font-weight: bold !important;
}


#downloadView > richlistitem {
  margin-bottom: 3px !important;
  border: 1px solid hsla(218,38%,64%,.35) !important;
  border-radius: 5px !important;
  background-image: -moz-linear-gradient(hsla(0,0%,100%,0), hsla(0,0%,100%,.2)) !important;
  background-repeat: no-repeat !important;
  background-clip: padding-box !important;
  box-shadow: 0 0 3px hsla(213,44%,40%,.10) inset,
              0 1px 0 hsla(0,0%,100%,.5) !important;
}

thanks

Yes, i'm skinning the richlistitems, but using boder-style: solid, doesn't work for me. The line around the selected item still there.

I'm using this script for richlistitem in Download Manager:

thanks

Add 'outline: none !important;'

Soapy, or anyone... What do you think it's going wrong?

Normal:

iby8wE.png

Pressing "Alt" - OK:

ibt7nQ.png

Pressing "Customize" - Not OK:

iby1Yq.png

I've Tabs in Title Bar of course ( the native code, not custom ). I suspect the soapy's code given above for AppMenuButton creates the problem... eh?

P.S. By the way, what's the name of that Menu to remove the white background?

How did you get that firefox icon as the app button instead of text? Thanks

Hello guys!

I've made a custom download manager and about:config page, using some scripts found here.

I hope you enjoy.

Thanks to Soapy for some helps! :cool:

It was uploaded to userstyles.org

About:config:

http://userstyles.org/styles/42758?r=1295023929

Download Manager:

http://userstyles.org/styles/42759?r=1295024012

See you guys!

I've got a bit of old Stylish code from this thread that seems to be misbehaving lately. Whenever I startup Firefox, or sometimes navigate to certain webpages, I see the add-on bar randomly at the bottom, with no buttons on it. Also, when I do view it normally, the bar looks really weird

GC, I'm using this code on my customizations, try it.

@namespace url("http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul");

#browser-bottombox, #addon-bar > #status-bar {
	background: transparent !important;
	border: none !important;
}
#addon-bar {
	-moz-appearance: none !important;
	border: none !important;
/*	margin-bottom: -4px !important;*/
}
#addonbar-closebutton, #addonbar-spring {
	display:none !important;
}
#navigator-toolbox:not([customizing]) ~ #browser-bottombox {
	position: fixed;
	bottom: 0;
	left: 0;
}
#navigator-toolbox:not([customizing]) ~ #browser-bottombox #addon-bar {
	padding: 1px 10px 3px 10px;
	border-top: 20px solid transparent !important;
	border-left: 20px solid transparent !important;
	border-right: 20px solid transparent !important;
	border-radius: 22px 22px 0 0;
	margin-right: 20px !important;
	background-image: -moz-linear-gradient(rgba(255,255,255,.8), rgba(200,200,200,.8)) !important;
	background-clip: padding-box;
	box-shadow: 0 0 0 1px rgba(0,0,0,.25) inset, 0 0 0 2px rgba(255,255,255,.5) inset;
	position: fixed;
	bottom: -24px;
	right: 20px;
	opacity: 0;
	-moz-transition: bottom 0.25s 0.5s ease-in, opacity 0.1s 0.65s ease-in, right 0.01s 0.75s;
}
#navigator-toolbox:not([customizing]) ~ #browser-bottombox #addon-bar:hover {
	bottom: -2px;
	right: -2px;
	opacity: 1;
	-moz-transition: bottom .25s .25s ease-out, opacity 0.1s 0.25s ease-out;
}
#FindToolbar {
	border: none !important;
}
#FindToolbar .findbar-container {
	margin-bottom: -2px !important;
	margin-left: -2px !important;
	border-radius: 0 2px 0 0;
	background:	-moz-linear-gradient(rgba(255,255,255,.8), rgba(200,200,200,.8)) !important;
	box-shadow: 0 0 0 1px rgba(0,0,0,.25) inset, 0 0 0 2px rgba(255,255,255,.5) inset;
}
#FindToolbar .find-status-icon[status="notfound"] + .findbar-find-status, #FindToolbar .find-status-icon[status="wrapped"] + .findbar-find-status {
  	padding-right: 5px !important;
}
#FindToolbar .find-status-icon[status="notfound"], #FindToolbar .find-status-icon[status="wrapped"] {
      margin-left: -1px !important;
}
#FindToolbar .find-status-icon:not([status="notfound"]):not([status="wrapped"]) + .findbar-find-status {
      display: none !important;
}

GC, I'm using this code on my customizations, try it.

Most excellent, this is worthy of ditching the old one :D

Also, I found out that the weird bar at the bottom of my browser is not due to any of my styles, it seems to be some sort of bug with Tab Mix Plus. I'll be letting them know about it ASAP.

A few questions I have:

1. Soapy, is there a slimmed down version of your Firefox 4 - Windows 7 style that removes the tabs in the titlebar sections? (as that is now default on Firefox Beta 9 onwards)

2. What should I alter in the Firefox 4 - Windows 7 style in order to move the buttons circled in red in the picture below, to the right?

3. Finally, does anyone have a style/script that would change the navbar colour from blueish to completely white? (refer to pictures below for a rough idea)

Av1zt.png

slnkc.png

Thanks heaps guys.

A few questions I have:

1. Soapy, is there a slimmed down version of your Firefox 4 - Windows 7 style that removes the tabs in the titlebar sections? (as that is now default on Firefox Beta 9 onwards)

2. What should I alter in the Firefox 4 - Windows 7 style in order to move the buttons circled in red in the picture below, to the right?

3. Finally, does anyone have a style/script that would change the navbar colour from blueish to completely white? (refer to pictures below for a rough idea)

Thanks heaps guys.

1. Just updated my style.

2. You mean remove the tab styling from the buttons? Search for '/* Tabs */' and remove those two bits of code with '.toolbarbutton-1'.

3.

#navigator-toolbox[tabsontop=true] #nav-bar {
  background: -moz-linear-gradient(#FBFCFD, #E6F0FA 50%, #DCE6F4 50%, #DDE9F7) !important;
}

You can just mess around with the colors until you find something you like.

1. Just updated my style.

2. You mean remove the tab styling from the buttons? Search for '/* Tabs */' and remove those two bits of code with '.toolbarbutton-1'.

3.

#navigator-toolbox[tabsontop=true] #nav-bar {
  background: -moz-linear-gradient(#FBFCFD, #E6F0FA 50%, #DCE6F4 50%, #DDE9F7) !important;
}

You can just mess around with the colors until you find something you like.

Wow, thanks for the quick reply. I updated to the newest version of your style and it automatically fixed problem number 2 so that's good. I'll play around with the colours a bit now.

Two things I've noticed:

1. The 'install this user style' button on userstyles.org doesn't work at all so you have to manually copy all the code and do it that way, which is annoying

2. In this latest beta if you are using private browsing mode and close firefox, the next time you start it up it remains in private browsing mode instead of resetting to normal mode.

Ruiderson, the Download-Manager style is really perfect! The "about:config" gives me error, but, anyway.

Thanks Deo Domuique!

But, what type of error you had in about:config?

Is not the default warning screen?

If possible, post a print screen about that. :cool:

Thanks

ruiderson, really awesome styles :woot:.

I really like your download manager style, although i changed the margins and paddings to 10px, much better this way. Additionally you style looks even cooler when combined with the Download manager Tweak add-on (LiNK) With some more tweaking (buttons and maybe hiding the navigation toolbar) it could become amazing.

I disabled all my styles cause the mess is even bigger...

Take a look... I don't think it supposed to be like that:

idS7Zm.png

The search-box extremely big and overall not painted correctly, I think. Seems it's working on you, dunno what is going on. Maybe it's my fault...

Or... I'm completely wrong and working normal?...

*Soappy, in your updated version, why didn't you add the code you gave me to change tabs pressing on top-edge? Just wondering...

Can someone tell me how to remove that border where the mouse-pointer is?

idRZXo.png

I have it only on NoScript-like buttons...

Well... The mouse-pointer not appeared but I meant on Add-on Bar that "Click&Clean" button...

Also, I found out that the weird bar at the bottom of my browser is not due to any of my styles, it seems to be some sort of bug with Tab Mix Plus. I'll be letting them know about it ASAP.

What weird bar?

Screenshot?

Tab Mix Plus 0.3.8.5pre.110110a no issues here.

I take this opportunity to correct the style of my previous post about addon-bar:

Better alignment of the icons:

"padding: 4px 10px 0 10px;"

#browser-bottombox, #addon-bar > #status-bar {
	background: transparent !important;
	border: none !important;
}
#addon-bar {
	-moz-appearance: none !important;
	border: none !important;
}
#addonbar-closebutton, #addonbar-spring {
	display:none !important;
}
#navigator-toolbox:not([customizing]) ~ #browser-bottombox {
	position: fixed;
	bottom: 0;
	left: 0;
}
#navigator-toolbox:not([customizing]) ~ #browser-bottombox #addon-bar {
	padding: 4px 10px 0 10px !important;
	border-top: 20px solid transparent !important;
	border-left: 20px solid transparent !important;
	border-right: 20px solid transparent !important;
	border-radius: 22px 22px 0 0;
	margin-right: 20px !important;
	background-image: -moz-linear-gradient(rgba(255,255,255,.8), rgba(200,200,200,.8)) !important;
	background-clip: padding-box;
	box-shadow: 0 0 0 1px rgba(0,0,0,.25) inset, 0 0 0 2px rgba(255,255,255,.5) inset;
	position: fixed;
	bottom: -24px;
	right: 20px;
	opacity: 0;
	-moz-transition: bottom 0.25s 0.5s ease-in, opacity 0.1s 0.65s ease-in, right 0.01s 0.75s;
}
#addon-bar .toolbarbutton-1 {
	padding-bottom: 4px !important;
}
#navigator-toolbox:not([customizing]) ~ #browser-bottombox #addon-bar:hover {
	bottom: -2px;
	right: -2px;
	opacity: 1;
	-moz-transition: bottom .25s .25s ease-out, opacity 0.1s 0.25s ease-out;
}
#FindToolbar {
	border: none !important;
}
#FindToolbar .findbar-container {
	margin-bottom: -2px !important;
	margin-left: -2px !important;
	border-radius: 0 2px 0 0;
	background:	-moz-linear-gradient(rgba(255,255,255,.8), rgba(200,200,200,.8)) !important;
	box-shadow: 0 0 0 1px rgba(0,0,0,.25) inset, 0 0 0 2px rgba(255,255,255,.5) inset;
}
#FindToolbar .find-status-icon[status="notfound"] + .findbar-find-status, #FindToolbar .find-status-icon[status="wrapped"] + .findbar-find-status {
  	padding-right: 5px !important;
}
#FindToolbar .find-status-icon[status="notfound"], #FindToolbar .find-status-icon[status="wrapped"] {
 	 margin-left: -1px !important;
}
#FindToolbar .find-status-icon:not([status="notfound"]):not([status="wrapped"]) + .findbar-find-status {
 	 display: none !important;
}

ruiderson, really awesome styles :woot:.

I really like your download manager style, although i changed the margins and paddings to 10px, much better this way. Additionally you style looks even cooler when combined with the Download manager Tweak add-on (LiNK) With some more tweaking (buttons and maybe hiding the navigation toolbar) it could become amazing.

Yes, I forgot to sugest it! I'm Using this extension to put dowload manager as a tab and using this script to hide the toolbar, but keeping the top rounded corners (I dunno if this is the better script and have other way to do this, but it works for me). I hope it works for you! :laugh: :

#main-window[stylish-url="chrome://mozapps/content/downloads/downloads.xul"][tabsontop="true"] #navigator-toolbox > *:not([id="TabsToolbar"]):not([id="toolbar-menubar"]){
margin-bottom: -34px !important; 
}
#main-window[stylish-url="chrome://mozapps/content/downloads/downloads.xul"][tabsontop="true"] #unified-back-forward-button {
display: none !important;
}

I disabled all my styles cause the mess is even bigger...

Take a look... I don't think it supposed to be like that:

idS7Zm.png

The search-box extremely big and overall not painted correctly, I think. Seems it's working on you, dunno what is going on. Maybe it's my fault...

Or... I'm completely wrong and working normal?..

Deo Domuique, I've updated the script. Please visit:

http://userstyles.org/styles/42758?r=1295023929

But this time, the search field is too short. When I resize the search field to a number more then 175px, I have this bug:

10995636.jpg

A blank space after the icon.

I've fixed the big size of search field whith this code:

#textbox.compact{
-moz-appearance:none !important;
background: white !important;
-moz-border-radius: 5px !important;
border: 1px solid #aab4c2!important;
position: fixed !important;
width: 173px !important;  
right: 4px !important;
top: 2px !important;
}

Someone can help us? hahaha

Sorry for the long post.

I keep seeing people with a "Firefox 4 styled" Stylish button instead of the default one.

Is there a script for that?

(Sorry for the double post, can't edit the last one :/)

Just realized that "Stratiform" changes the Stylish button.

What weird bar?

Screenshot?

Tab Mix Plus 0.3.8.5pre.110110a no issues here.

I take this opportunity to correct the style of my previous post about addon-bar:

Better alignment of the icons:

"padding: 4px 10px 0 10px;"

code...

Ok cool, I updated the script, looks better!

I will take a screenshot of the weird bar TMP is giving me when I get home from work. onemen said he is not seeing the issue on XP, so I think he has dismissed it for now.

Can anyone help me edit my "Better App Tabs" stylish script to mimic the default colors and hover behavior.

SNAG-0020.png

I just need the App Tabs to do the same as the default Minefield tabs (color, hover color) as I find the app tabs too dark!

@namespace url(http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul);

#TabsToolbar > .toolbarbutton-1:not(#alltabs-button):not(#new-tab-button) {
  -moz-appearance: none !important;
  margin: 0 !important;
  padding: 0 !important;
  background-repeat: no-repeat !important;
  background-size: 200% !important;
  -moz-border-image: url("chrome://browser/skin/tabbrowser/tab.png") 4 5 3 6 / 4px 5px 3px 6px !important;
  -moz-border-radius: 10px 8px 0 0 !important;
}
.tabs-newtab-button,
#TabsToolbar > .toolbarbutton-1:not(#alltabs-button):not(#new-tab-button)  {
  background-position: -5px -2px !important;
  background-image: -moz-linear-gradient(top,rgba(198,201,206,.70),rgba(151,160,172,.70)),
                    -moz-linear-gradient(bottom, rgba(0,0,0,.8) 20%, rgba(0,0,0,0) 60%) !important;
}
.tabs-newtab-button:hover,
#TabsToolbar > .toolbarbutton-1:not(#alltabs-button):not(#new-tab-button):hover {
  background-image: -moz-linear-gradient(top,rgba(198,201,206,.8),rgba(151,160,172,.8)),
                    -moz-linear-gradient(bottom, rgba(0,0,0,.8) 20%, rgba(0,0,0,0) 60%) !important;
}
.tabbrowser-tab:not([selected="true"]) {
  text-shadow: 0 1px 0 rgba(255,255,255,.3) !important;
}

Thanks in advance!

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    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
    • The problem is in the fundamentals of how businesses are allowed to operate and the change should happen in the basics and certain consumer friendly and moral practices should be enforced by law. This would fix so many things, not just this ages old default browser issue which is a tiny drop in the backut that includes a flood of privacy and other issues.
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