Recommended Posts

I deleted that part about app-menu... My mistake.

Why I never see folder "chrome"... I created one whenever I wanted to put a style inside...

The chrome folder I was referring to is located within omni.jar in your firefox install directory not to be confused with the chrome folder located in your firefox profile directory.

Ye I know... That's what exactly I was looking for "located within omni.jar". Didn't know about.

How you open that type with extension .jar?

Winrar, 7-Zip, Explzh. But you could just right-click and open it with Firefox/Minefield then bookmark it.

Hi, I have a question, what is the address .xul, where the code of the marker popups??

Sinttulo.png

frame - - #editBookmarkPanel .panel-arrowcontent

main window - #editBookmarkPanel .panel-inner-arrowcontent

button - #editBookmarkPanelRemoveButton

Could anyone have a look at this code and maybe fix it a little bit so that it looks better/good in both maximized / minimized state?

It's for the add-on bar btw;

#addon-bar {
  -moz-appearance: none !important;
  padding: 0; 
  border: 0 !important;
  border-top: 20px solid transparent !important;
  border-left: 20px solid transparent !important;
  border-radius: 25px 0 0 0;
  background-color: rgb(207, 219, 236) !important;
  background-image: -moz-linear-gradient(rgba(255,255,255,.5), rgb(207,220,236)) !important;
  background-clip: padding-box;
  box-shadow: 0 0 0 1px rgba(0,0,0,.25) inset, 0 0 0 2px rgba(255,255,255,.5) inset;
  position: fixed;
  bottom: -20px;
  right: 0px;
  opacity: 0;
  -moz-transition: bottom 0.25s 0.5s ease-in, opacity 0.1s 0.65s ease-in, right 0.01s 0.75s;
}

#addon-bar:hover {
  bottom: 1px;
  right: 1px;
  opacity: 1;
  -moz-transition: bottom .25s .25s ease-out, opacity 0.1s 0.25s ease-out;
}

#main-window[sizemode="maximized"] #addon-bar {
  right: 0;
}

#addon-bar > #status-bar {
  margin: 0 1px !important;
  padding: 0 !important;
  border: 0 !important;
  background: transparent !important;
}

#addon-bar .chromeclass-toolbar-additional {
  vertical-align: top;
}

#addon-bar .toolbarbutton-1 {
  -moz-appearance: none !important;
  padding: 1px 2px !important;
  height: 20px;
  min-width: 18px;
  margin: 1px !important;
}

#addon-bar .toolbarbutton-1 > .toolbarbutton-menubutton-button {
  padding: 0 1px !important;
}

#addon-bar .toolbarbutton-1 > .toolbarbutton-menubutton-dropmarker {
  padding: 0 2px !important;
}

#addon-bar .toolbarbutton-1:not(:hover),
#addon-bar .toolbarbutton-1[disabled],
#addon-bar .toolbarbutton-1:not(:hover) > .toolbarbutton-menubutton-button,
#addon-bar .toolbarbutton-1[disabled] > .toolbarbutton-menubutton-button,
#addon-bar .toolbarbutton-1:not(:hover) > .toolbarbutton-menubutton-dropmarker,
#addon-bar .toolbarbutton-1[disabled] > .toolbarbutton-menubutton-dropmarker {
  background: transparent !important;
  box-shadow: none !important;
  border-width: 0 !important;
}

#addon-bar .toolbarbutton-1:not(:hover) > .toolbarbutton-menubutton-button,
#addon-bar .toolbarbutton-1[disabled] > .toolbarbutton-menubutton-button {
  border-right: 1px solid transparent !important;
}

#addon-bar .toolbarbutton-1:hover:not([disabled]) {
  padding: 0 1px !important;
}

It looks ok in maximized state but not so good in minimized...

Guys, how can I exclude ":not" the trusted ( blue ) and secure ( green ) sites background?

I tried something like this:


#identity-box,
#page-proxy-stack:not(#identity-box.verifiedDomain):not(#identity-box.verifiedIdentity) {
  background: none !important;
}

But, it doesn't work...

Thank you Soapy!

Recently I bookmarked your Devian Page and checking for Windows 7 Style update... Coming soon? Any ETA ?

By the way... Take a look how I did your Tabs-style on Dark Background...

http://i.min.us/iej6Aq.png

I really love it, personally... What do you think? Of course it's with Dwrite on, that's why the text-font isn't perfect yet.

It looks good on light backgrounds too

http://i.min.us/ieozmA.png

As you suggested in another topic, I just changed this line

background: -moz-linear-gradient(rgba(255,255,255,0.40),rgba(255,255,255,.5)) !important;

Having some issues with my old find-bar style:

@namespace url(http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul);

#FindToolbar .findbar-container {
  margin-bottom: -1px !important;
  margin-left: 3px !important;
  border-radius: 4px 4px 0 0;
  border-left: 1px solid rgba(0,0,0,.25) !important;
  border-right: 1px solid rgba(0,0,0,.25) !important;
  border-top: 1px solid rgba(0,0,0,.25) !important;
  background:rgba(245,245,245,.9) !important; 
  box-shadow: 0 0 4px rgba(161,161,161,.9) inset !important; 
}

#browser-bottombox {background: none !important;}

#FindToolbar {border:none !important;}

#FindToolbar .find-status-icon:not([status="notfound"]):not([status="wrapped"]) {
display:none !important;
}

#FindToolbar .find-status-icon[status="notfound"] + .findbar-find-status,
#FindToolbar .find-status-icon[status="wrapped"] + .findbar-find-status {
  padding-right:5px !important;
}

#FindToolbar .find-status-icon[status="notfound"],
#FindToolbar .find-status-icon[status="wrapped"] {
  margin-left: -1px !important;
}

#FindToolbar .find-status-icon:not([status="notfound"]):not([status="wrapped"]) + .findbar-find-status {
  display:none !important;
}

After upgraded to the latest version of status-4-evar add-on I get that little black line on top of the find-bar and don't know how to hide it. Solutions?

post-344974-0-33044700-1296067552.png

Does anyone have an idea how to get rid of the red border under the URL box?

screenqsa.jpg

It wasn't there before and only appeared recently in my nighties.

Strange... Cause one week or so that border became opaque by devs...

Having some issues with my old find-bar style:

After upgraded to the latest version of status-4-evar add-on I get that little black line on top of the find-bar and don't know how to hide it. Solutions?

Try this:

#browser-bottombox {
   border-top: 0px !important;
   -moz-border-top-colors: none !important;
}

How to solve this Home button and make it look like a button instead of a tab?

http://i113.photobucket.com/albums/n234/Ruixituh/prob-2.png

Remove the styling for #home-button from whatever style you're using. Would like to offer more help, but you didn't post the css code you are using.

How to solve this Home button and make it look like a button instead of a tab?

http://i113.photobucket.com/albums/n234/Ruixituh/prob-2.png

Hey, nice style there. Where can we find it? Please share!

@ foxxyn8

Works! Thanks!

BTW, having new problem with my version of SoapyHamHocks's better add-on bar style:

@namespace url(http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul);

#browser-bottombox {
  position: fixed;
  bottom: 0;
  background: none !important;
}

#addon-bar {
  position: fixed;
  bottom: -22px;
  right: 0;
  margin-right: 20px !important;
  border: 0 !important;
  opacity: 0;
  -moz-appearance: none !important;
  -moz-transition: bottom .6s 2s ease-in, opacity .6s 2s ease-in;
  padding-top: 22px !important;
}

#addon-bar:hover {
  bottom: 0;
  opacity: 1;
  -moz-transition: bottom .6s 1s ease-out, opacity .6s 1s ease-in;
}

#addon-bar > #status-bar {
  margin: 0 !important;
  padding: 0 2px 0 2px;
  border-radius: 4px 4px 0 0;
  border: 0 !important;
  border-left: 1px solid rgba(0,0,0,.25) !important;
  border-right: 1px solid rgba(0,0,0,.25) !important;
  border-top: 1px solid rgba(0,0,0,.25) !important;
  background:rgba(245,245,245,.9) !important; 
  box-shadow: 0 0 4px rgba(161,161,161,.9) inset !important;
}

#addonbar-closebutton {display: none;}

After upgrading to latest version of stylish I get the corruption from the picture. How can I fix it ?

I use this to auto hide bookmark toolbar but I dont like how the webpage is moving a few pixels(the width of the bookmark bar)down when I mouseover to show bookmark toolbar.. is there a way to make it show over the webpage and not pressing it down while I mouseover it to make it appeare. Maby an addon instead off userchrome editing?

/thx

@namespace url(http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul);

#PersonalToolbar {

visibility: collapse !important;

opacity: 1.0;

-moz-transition: visibility 1s, opacity 1s ease !important;

}

#navigator-toolbox:hover > #PersonalToolbar {

visibility: visible !important;

opacity: 1;

-moz-transition: visibility !important;

}

I use this to auto hide bookmark toolbar but I dont like how the webpage is moving a few pixels(the width of the bookmark bar)down when I mouseover to show bookmark toolbar.. is there a way to make it show over the webpage and not pressing it down while I mouseover it to make it appeare. Maby an addon instead off userchrome editing?

/thx

try this:

#PersonalToolbar { 
position: fixed !important;
top:61px !important; 
left: 0 !important; 
right: 0 !important;
visibility: collapse !important;
-moz-transition: visibility 1s, opacity 1s ease !important;
}

#personal-bookmarks { 
width: 100% !important;
}

#navigator-toolbox:hover > #PersonalToolbar {
visibility: visible !important;
opacity: 1;
-moz-transition: visibility !important;
} 

try this:

#PersonalToolbar { 
position: fixed !important;
top:61px !important; 
left: 0 !important; 
right: 0 !important;
visibility: collapse !important;
-moz-transition: visibility 1s, opacity 1s ease !important;
}

#personal-bookmarks { 
width: 100% !important;
}

#navigator-toolbox:hover > #PersonalToolbar {
visibility: visible !important;
opacity: 1;
-moz-transition: visibility !important;
} 

worked perfect

thx

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • State of Decay 3 is out in 2027, reveals Plague Nests with new co-op gameplay trailer by Pulasthi Ariyasinghe A few months ago, Undead Labs broke its silence about the third entry in the State of Decay series since its announcement in 2020. Today, the studio had a brand-new trailer to reveal at the Xbox Games Showcase, finally giving players a look at the Unreal Engine 5-powered title. A broad 2027 release window is now attached to State of Decay 3 too. The studio confirmed that every scene seen in the gameplay trailer (except for the studio logo) released today is from the game with no cinematic footage. "The quality bar of the moment-to-moment experience is higher than anything we’ve achieved in Undead Labs’ history," says the studio. "State of Decay 3 is being built in Unreal Engine 5, and we’re creating better quality versions of what makes our game the survival sandbox it is, and the combat experience is really, really important to us, and I think you can see it coming through in this trailer." One new aspect of this upcoming entry is the Plague Nests. These are supposed to be dynamic, dungeon‑like enemy hubs with varied “personas” that change tactics each time one appears on a map. These areas will have the best loot in the game for players brave enough to tackle them. The combat system is being overhauled too, letting players do quick and power attacks depending on the situation. This isn't just on the player's side though, as zombies themselves now have multiple new types of behaviors depending on how fresh or decayed they are. "All of these play very differently, especially as you start getting outnumbered or when you’re making noise and running around and trying to save your rear end or the rear end of your friend next to you," adds the developer. Of course, settlement building and community management are massive parts of this third entry too. These are being further expanded with the cooperative focus, giving players much more freedom for playing together than in State of Decay 2. Players will even be able to split up and build settlements in different areas of the same map with different goals. Undead Labs confirmed that playtests are already ongoing for the title, and interested players can sign up to participate by heading over here once more slots open up ahead of the full release. State of Decay 3 is coming out on PC, Xbox Series X|S, PlayStation 5, and Xbox Game Pass sometime in 2027.
    • Doom: The Dark Ages Revelations expansion gives the Slayer a brutal Chain Spear by Pulasthi Ariyasinghe Last year, id Software released Doom: The Dark Ages as a prequel to its reboot series, offering a look at the legendary Slayer character during an ancient war between Hell and Heaven. Today, at the Xbox Games Showcase, id Software returned with a new announcement that unveiled Doom: The Dark Ages Revelations as its first story expansion. The expansion will see the Slayer being betrayed and cast into a "merciless purgatory only escapable by confronting haunting truths." Somehow, there is one ally in all this chaos seemingly attempting to help our protagonist escape his fate. Players will be ascending this prison and fighting plenty of new demons and abominations as they work to free the Slayer's followers. One new aspect of the expansion will be the Chain Spear. This new weapon is described by the studio as a "uniquely satisfying combat system that rewards mastery with a potent combination of power and mobility." Check out the trailer below to see the new weapon in action, where the Slayer is seen using it to even pin enemies to walls. id Software is also preparing a free update to all owners of Doom: The Dark Ages that will land alongside the new paid expansion. Dubbed the Ripatorium 3.0 update, this will add more customization options, an improved pass code generation system, and preset options for players diving into the game's arena challenge mode. Expansion buyers will also receive additional maps, demons, and new weapons to use in this mode in addition to the story levels. Doom: The Dark Ages Revelations expansion is out on July 7 across PC, Xbox Series X|S, and PlayStation 5 with a $19.99 price tag. Those who own the Premium Edition or the Collector's Bundle will receive the expansion for no extra cost as well.
    • Hyped for this. Replayed the remasters recently and they're so well done, and Crash 4 was great too. I trust this team to deliver.
    • Ninja Theory's new Hellblade game is action-focused and set in Purgatory by Pulasthi Ariyasinghe Ninja Thery has been building its award-winning Hellblade series since 2017, delivering Senua's Sacrifice and Senua's Saga since then. Today at the 2026 Xbox Games Showcase, the studio had a brand-new installment announcement featuring Senua again, but this time, she is in a version of purgatory, and the focus is on the action. Simply named Senua, this new entry is described as a "full-on action-adventure" experience, delivering an expanded focus on combat, puzzle-solving, and freedom of exploration. The developer says that it is keeping the same high production values and storytelling features of the previous games while giving what players have been asking for in the gameplay department. The entirety of Ninja Theory is now working on Senua, giving the project much more manpower than ever before, while also letting the team draw on its action roots from Devil May Cry and prior titles. However, the studio also confirmed that its previously announced Project Mara horror experience is no longer in development. Alongside snappier traversal moves, Senua will be able to take stealth and direct combat routes. She has access to her own sword, plus any enemy weapons as well, with dual wielding also being an option for most dropped melee swords, axes, and other weapons. Outside of melee combat, Senua will be able to use special abilities that let her alter the reality around her. The world is said to be about twice the size of Hellblade 2. While this won't be an open-world experience, the linear story will let players explore their surroundings further than before. The story of Senua will be set after the events of previous Hellblade titles, with our protagonist being stuck in her own version of Purgatory. The series' well-explored psychosis themes will return as well. "She’s trapped between life and death on a quest to reach the afterlife and be reunited with the ones that she’s loved and lost," adds the studio. "Her belief is that by healing the wounds of her life, she can find the peace that is the key that unlocks the gate to the afterlife." Senua is releasing on Xbox Series X|S, PC, and PlayStation 5 sometime in 2027.
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      492
    2. 2
      PsYcHoKiLLa
      248
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      68
    5. 5
      ATLien_0
      67
  • Tell a friend

    Love Neowin? Tell a friend!