Recommended Posts

This is such a great thread! Found many lovely stylish scripts here. Thanks all but is there a way to make some slight transparency within the windows of FF where the site always show?

..., but I'd really love to get that even more minimalistic second shot if it's possible at all. I don't need buttons at all since I use All-In-One Gestures for most everything (I have a ton of gestures that can do most anything with the flick of the mouse) so, I do like the clean look and it can't get much cleaner than this. :D

A few points/questions, if you don't mind, assuming Windows OS and FF4...

Do you really need the appmenu button and the search box and the minimize/maximize/close button (title bar)?

You can set things up with FF to take up just two rows. The top row being for tabs, and the lower row for the "awesome bar" and extensions.

(post edited a bit!)

A few points/questions, if you don't mind, assuming Windows OS and FF4...

Do you really need the appmenu button and the search box and the minimize/maximize/close button (title bar)?

You can set things up with FF to take up just two rows. The top row being for tabs, and the lower row for the "awesome bar" and extensions.

(post edited a bit!)

What you see in those pics is how I want things to be, but I appreciate that other people prefer things their own ways... just as long as they can appreciate that I prefer things in my own ways. :D

My belief is that:

a) Tabs should be above the actual window pane - this provides the absolute fastest access to tabs which are the primary forms of content, aka what you're looking at so you'd want them to be in the fastest accessible portion of the browser - aka right above the content itself. This is the stuff I need to access and switch between with the highest priority hence the most minimal "reach" to get to it.

b) Bookmarks Toolbar is next, which provides the fastest possible access to my most frequently visited sites. This is the stuff that actually will load new content, so its priority is just below the active content in the tabs themselves.

c) Address Bar is at the top, always, since that requires manual input and hence takes the most time to access so it's the furthest away from the content itself. Lowest priority as I don't necessarily have to type very often with Paste and Go 3, Plain Text To Link, and Linkification all working in tandem to make use of links in pages that aren't specifically "proper links" at any given time.

It's a priority structure that I've developed over the decades (yes, decades of being online, since the late 1970s when ARPANET was actually something useful and long before browsers and WWW were even imagined) so, this layout is superior to all others for me and how I get things done.

I very rarely ever run my browser full screen, I don't see the point of it unless I'm browsing wallpaper websites with very large images. I keep my browser at just barely larger than a 1100x800 resolution which is more than enough for about 95% of the content out there - a vast majority of websites are retooling themselves for a smaller layout because of the iPad and other such devices. The screenshot(s) above are about the native size I keep the browser at, so...

The layout that I've chosen is the best for me, that's about as simple as I can make it. :)

Now, if I can get it all down to just the three rows, I'm set for a very long time to come... kinda disappointed that they yanked out the actual Status Bar but I have the extension to emulate that once again, just didn't install it - and yes I prefer to have it always there and visible; that "pops up when needed" Chrome-style thing isn't to my particular liking.

I search a solution without addon Status-4-Evar, can CSS only bring back this fucntion?

No. The feature has been removed. There is no native code base to style.

This is such a great thread! Found many lovely stylish scripts here. Thanks all but is there a way to make some slight transparency within the windows of FF where the site always show?

Not yet possible.

...' date=' but I'd really love to get that even more minimalistic second shot if it's possible at all. I don't need buttons at all since I use All-In-One Gestures for most everything (I have a ton of gestures that can do most anything with the flick of the mouse) so, I do like the clean look and it can't get much cleaner than this.[/quote']

Now this is possible, unfortunately I can't work anything up for it right now, it's late I need to sleep. :)

edit: mostly it can be done by disabling tabs on top. That will give you navbar on top then bookmark bar then tab bar. After that it's just positoning and margins.

Now this is possible, unfortunately I can't work anything up for it right now, it's late I need to sleep. :)

edit: mostly it can be done by disabling tabs on top. That will give you navbar on top then bookmark bar then tab bar. After that it's just positoning and margins.

Well, if you can toss any suggestions my way I'd appreciate it. I already have the layout as shown, with Tabs down below so that setting is locked in. Now it's just a question of either moving the Address Bar/Navbar/whatever people wanna call it up there in between the gadgets, or perhaps disabling the gadgets all together as I really don't have much use for either of them. I get the menu bar by pressing Alt, and I can close the app with Alt+F4 or minimize it with a click on the Taskbar button, so yeah... the more minimal the better. :D

Thanks...

Well, if you can toss any suggestions my way I'd appreciate it. I already have the layout as shown, with Tabs down below so that setting is locked in. Now it's just a question of either moving the Address Bar/Navbar/whatever people wanna call it up there in between the gadgets, or perhaps disabling the gadgets all together as I really don't have much use for either of them. I get the menu bar by pressing Alt, and I can close the app with Alt+F4 or minimize it with a click on the Taskbar button, so yeah... the more minimal the better. :D

Thanks...

This will move the nav-bar to the titlebar. It'll give ya something to play with. I'll be back later this morning/afternoon.

#main-window:not([tabsontop="true"]) #nav-bar {    
     margin-left: 50px !important; 
     margin-right: 110px !important; 
}

#main-window:not([tabsontop="true"]) #toolbar-menubar { 
     margin-left: 50px !important; 
     margin-top: -22px !important; 
}

AWESOME!!! :D Thanks for the code, it looks great albeit the actual Address Bar area is a bit "bloated" - but I'll worry about making it more narrow (if that's even possible) later; it kinda bleeds over the topmost border while the search box fits exactly as I'd hoped... I wonder why.

So far so good, and this is enough to get me using FF4 pretty much full time given some addons I have are still not working 100%, but it's definitely enough. It's almost perfect now... ;)

post-12693-0-29883400-1297154750.png

Many thanks, foxxyn8.

Your welcome. :hmmm:

Your code looks great but I changed mind about colour (too grey). Might want blue. Can you tell me what I could do to change colour so I can adjust myself. I see RGB which I know stands for Red, Green and Blue and Alpha. But there are about 4 sets of those. Which one does which?

Your code looks great but I changed mind about colour (too grey). Might want blue. Can you tell me what I could do to change colour so I can adjust myself. I see RGB which I know stands for Red, Green and Blue and Alpha. But there are about 4 sets of those. Which one does which?

moz-linear-gradient(transparent, rgba(91, 91, 91, 0.15) 1px, rgba(0, 0, 0, 0.3) 60%), -moz-linear-gradient(rgb(207, 219, 236), rgb(207, 219, 236)) !important

a gradient that starts with rgba(91, 91, 91, .5)- and ends with a rgba(0, 0, 0, 0.3)- in the middle of the tab -60%- and then goes with that last color till the end of the tab. The second gradient paints a color under the first. You could just use one, but that's the background-image property for an inactive tab.

https://developer.mozilla.org/en/CSS/-moz-linear-gradient

I updated the style. Sorry for the delay. Much work and a little lazy to use my spare time to publish the code.

Drifus - Firefox 4 project - aero clean

### FEATURES ###

Slim. Only 9 pixels taller than IE 9 beta.

Transparent, without losing usability

Transparent firefox button, thin in maximized mode and tabs on tittle bar. Mouse over on the top left side near first tab.

Support for double clicking tabbar open new tab

Top space for aero snaps when in maximized mode and tabs on title

Great integration with clean customized aero themes like Shine 2.0

Auto-hide add-on Bar Facebook friendly

Find Bar customized according to add-on Bar

Changelog (The most important changes I can remember) :unsure:

- feb.08.2011

* Many changes in order to fit it to the new pre-beta releases

* less rounded

* more slim

* a little bit less transparent

* Invisible button that is visible with mouse over. And when in maximized mode, it becomes thinner.

* no borders around content area.

* auto-hide add-on Bar Facebook friendly

* super slim add-on Bar Option - If you don't like autohide add-on Bar. See the instructions within the code

* codes for tabs on bottom

* more room for aero snaps functions when in maximized mode and tabs on title

post-351570-0-85876500-1297194783.jpg

Ok, so here's the finished look - I ended up making one modification to the code foxxyn8 posted above (edited the margin-top: -22px to -16px which dropped the address bar down precisely where it should be as it now is) but overall I am extremely happy with this and it'll be my permanent layout for FF4 from this point on:

post-12693-0-86534100-1297221786.png

Now, I have a question and I'm not 100% sure I should ask it here in this thread but, you folks are way way more experienced when dealing with Stylish and layout changes to Firefox so, here goes. Also, note that right now I have no themes installed, just the stock Strata one that comes with Firefox 4 (hence the bluish hue to the Bookmarks Toolbar/Tab bar which I can't stand but, that's why I'm asking the following question.

In that image I placed a red X to designate where a second tab would appear if I created a new blank one. Now, here's my problem:

If I don't install any Personas (since I do like a few of them, basically solid colors like the gloss white or light grey ones), I can double click my mouse right on that red X and get a second blank tab. That's basically a default of Firefox, from what I can tell. I can do it with FF 3.6.13 (my current main browser till I get all this work done). But, here's the funny part: if I install any themes, of any kind, from anywhere, even something with Stylish, and I double-click that same point where the red X is, Firefox 4 will maximize the window as though that spot was the title bar of the window itself (which I obviously don't actually have anymore).

I can't figure it out. If I disable/remove the theme, drop back to Strata, the double-click opens a blank tab as expected; reinstall a theme, double-click maximizes the window.

Am I missing something? Can anyone offer any advice on how to get a theme/Personas installed and yet keep the browser from maximizing on a double-click on that spot when it should just create a new tab?

If anyone can help with that one last aspect, then I'll be done with setting up Firefox 4 to my future liking... if not, that's cool, the help so far has been incredibly useful. ;)

Ok, so here's the finished look - I ended up making one modification to the code foxxyn8 posted above (edited the margin-top: -22px to -16px which dropped the address bar down precisely where it should be as it now is) but overall I am extremely happy with this and it'll be my permanent layout for FF4 from this point on:

post-12693-0-86534100-1297221786.png

Now, I have a question and I'm not 100% sure I should ask it here in this thread but, you folks are way way more experienced when dealing with Stylish and layout changes to Firefox so, here goes. Also, note that right now I have no themes installed, just the stock Strata one that comes with Firefox 4 (hence the bluish hue to the Bookmarks Toolbar/Tab bar which I can't stand but, that's why I'm asking the following question.

In that image I placed a red X to designate where a second tab would appear if I created a new blank one. Now, here's my problem:

If I don't install any Personas (since I do like a few of them, basically solid colors like the gloss white or light grey ones), I can double click my mouse right on that red X and get a second blank tab. That's basically a default of Firefox, from what I can tell. I can do it with FF 3.6.13 (my current main browser till I get all this work done). But, here's the funny part: if I install any themes, of any kind, from anywhere, even something with Stylish, and I double-click that same point where the red X is, Firefox 4 will maximize the window as though that spot was the title bar of the window itself (which I obviously don't actually have anymore).

I can't figure it out. If I disable/remove the theme, drop back to Strata, the double-click opens a blank tab as expected; reinstall a theme, double-click maximizes the window.

Am I missing something? Can anyone offer any advice on how to get a theme/Personas installed and yet keep the browser from maximizing on a double-click on that spot when it should just create a new tab?

If anyone can help with that one last aspect, then I'll be done with setting up Firefox 4 to my future liking... if not, that's cool, the help so far has been incredibly useful. ;)

Don't know why it's doing that, but you can middle click or if you must absolutely have the double click new tab you can use this:

#navigator-toolbox:not([tabsontop="true"]) > #TabsToolbar {
        -moz-binding: url("chrome://global/content/bindings/toolbar.xml#toolbar") !important;
}

Don't know why it's doing that, but you can middle click or if you must absolutely have the double click new tab you can use this:

#navigator-toolbox:not([tabsontop="true"]) > #TabsToolbar {
        -moz-binding: url("chrome://global/content/bindings/toolbar.xml#toolbar") !important;
}

Well I'll be damned, that worked, perfectly... OUTSTANDING!!! :D

Bazillions of Intarwebs to you, my good fellow... or lady, if that's the case. Brilliant!!! :)

/me is now officially done with customizing Firefox 4, has laid out the steps in a nice document so it can be redone on a brand new clean installation in minutes if required (which won't be since this is portable)... many thanks...

Hey everyone, I see the different scripts that will turn the Firefox button into a drop down arrow instead, but is there any way to completely remove it, and move the tabs over to where the button used to be? I have seen screenshots like this but I am not sure what code to be looking for exactly.

Thanks in advance. :)

Is there any way to get the "URL preview" back, like it was in beta 10, and turn off the "bloody stupid" status display in the bottom left corner?

It doesn't look like the URL preview has been taken away in beta 11. It's still there (for me).

As people have suggested, the status display can be turned off. But for those who want it, it can be tweaked a bit as well. Here are my amateur tweaks:

@namespace url(http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul);

.statuspanel-inner {
width: 300px !important;
}

.statuspanel-label {
background: -moz-linear-gradient(left, #808080, #b0b0b0) !important;
border: none !important; 
color: red !important; 
}

The upper bit was suggested by Tss, IIRC. The lower bit came from the write up on a bug, I forgot which :( ...

diff --git a/browser/themes/gnomestripe/browser/browser.css b/browser/themes/gnomestripe/browser/browser.css
--- a/browser/themes/gnomestripe/browser/browser.css
+++ b/browser/themes/gnomestripe/browser/browser.css
@@ -1836,16 +1836,17 @@ panel[dimmed="true"] {

 .statuspanel-label {
   margin: 0;
   padding: 2px 4px;
   background: -moz-linear-gradient(white, #ddd);
   border: 1px none #ccc;
   border-top-style: solid;
   color: #333;
+  text-shadow: none;
 }

 .statuspanel-label:-moz-locale-dir(ltr):not([mirror]),
 .statuspanel-label:-moz-locale-dir(rtl)[mirror] {
   border-right-style: solid;
   border-top-right-radius: .3em;
   margin-right: 1em;
 }
diff --git a/browser/themes/pinstripe/browser/browser.css b/browser/themes/pinstripe/browser/browser.css
--- a/browser/themes/pinstripe/browser/browser.css
+++ b/browser/themes/pinstripe/browser/browser.css
@@ -2392,16 +2392,17 @@ panel[dimmed="true"] {

 .statuspanel-label {
   margin: 0;
   padding: 2px 4px;
   background: -moz-linear-gradient(white, #ddd);
   border: 1px none #ccc;
   border-top-style: solid;
   color: #333;
+  text-shadow: none;
 }

 .statuspanel-label:-moz-locale-dir(ltr):not([mirror]),
 .statuspanel-label:-moz-locale-dir(rtl)[mirror] {
   border-right-style: solid;
   border-top-right-radius: .3em;
   margin-right: 1em;
 }
diff --git a/browser/themes/winstripe/browser/browser.css b/browser/themes/winstripe/browser/browser.css
--- a/browser/themes/winstripe/browser/browser.css
+++ b/browser/themes/winstripe/browser/browser.css
@@ -2298,16 +2298,17 @@ panel[dimmed="true"] {

 .statuspanel-label {
   margin: 0;
   padding: 2px 4px;
   background: -moz-linear-gradient(white, #ddd);
   border: 1px none #ccc;
   border-top-style: solid;
   color: #333;
+  text-shadow: none;
 }

 .statuspanel-label:-moz-locale-dir(ltr):not([mirror]),
 .statuspanel-label:-moz-locale-dir(rtl)[mirror] {
   border-right-style: solid;
   border-top-right-radius: .3em;
   margin-right: 1em;
 }

PS: It works if placed in userChrome.css as well.

Hey everyone, I see the different scripts that will turn the Firefox button into a drop down arrow instead, but is there any way to completely remove it, and move the tabs over to where the button used to be? I have seen screenshots like this but I am not sure what code to be looking for exactly.

Thanks in advance. :)

firefox41.jpg

Just like yours, max22. Could you inform me what part of your script does this?

Hey everyone, I see the different scripts that will turn the Firefox button into a drop down arrow instead, but is there any way to completely remove it, and move the tabs over to where the button used to be? I have seen screenshots like this but I am not sure what code to be looking for exactly.

Thanks in advance. :)

http://userstyles.org/styles/42374

foxxyn8, if the poster just doesn't want to see the appmenu button, won't this be enough?

#appmenu-button { display: none !important; }

If that was all he wanted to do, then yes, but he requested

is there any way to completely remove it, and move the tabs over to where the button used to be

edit: I understand what you're getting at. That style just adds some additional aesthetic styling and moves the tabs into the tiltebar in a normal window.

Ok, ok, so much for being done... geez, you folks make it tough.

So I just used that snippet of code above that foxxyn8 supplied to remove the menu button entirely, then edited the previous code to alter the margin for the address bar (now at 10px, which leaves a little space so I can grab the window to move it if required) and it just looks... well, odd with the default min/max/close gadgets on the right side. My brain sees it, knows it's way outta whack and so now I want to remove those gadgets too if possible, which I'm sure it is, I just don't have a clue... ;)

post-12693-0-85382100-1297241299.png

I'll search back through this thread for code to do it, but if anyone is up for the task or knows the code off the top of their heads, by all means drop a post and I'll be eternally grateful.

Thanks...

Ok, ok, so much for being done... geez, you folks make it tough.

So I just used that snippet of code above that foxxyn8 supplied to remove the menu button entirely, then edited the previous code to alter the margin for the address bar (now at 10px, which leaves a little space so I can grab the window to move it if required) and it just looks... well, odd with the default min/max/close gadgets on the right side. My brain sees it, knows it's way outta whack and so now I want to remove those gadgets too if possible, which I'm sure it is, I just don't have a clue... ;)

I'll search back through this thread for code to do it, but if anyone is up for the task or knows the code off the top of their heads, by all means drop a post and I'll be eternally grateful.

Thanks...

I don't think you can do that with css (I know you can't on Windows 7 Aero), but there's an add-on for that :)

Hide Caption Titlebar Plus (Smart)

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
    • [Price Drop] PDF Expert for Mac v3 is still half off by Steven Parker Today's highlighted deal comes via our Apps + Software section of the Neowin Deals store, where for only a limited time you can save 42% on PDF Expert One-Time Purchase. PDFs remain the best way to transmit documents, but editing them isn't possible with standard Mac software. PDF Expert changes that, allowing you to edit PDF text, images, links, and outlines quickly and easily. Typo in a contract? Easy fix. Need to rework a complete section of a document? No problem. PDF Expert provides a series of essential functions that will transform the way you work with documents on your Mac. It recognizes text and OCR, makes edits, and fills out forms. And with the “Enhance” feature powered by AI, it will fix distortions, remove shadows and improve contrast so that even difficult-to-read documents look great. EDIT Change the text. Easily fix typos, update numbers, or add entire paragraphs Insert images. Update logos in a contract or add a new graph to a report Add links. Enrich your PDFs by linking to other pages or external websites ANNOTATE Highlight the important. Make the most valuable content stand out at a glance Comment on PDFs. Add text to PDFs, insert pop-up notes & write your thoughts in the margins Add stamps. Review documents with our set of stamps or create custom stamps for any workflow ORGANIZE Merge PDFs. Combine multiple files into one PDF document Manage pages. Add, delete, rearrange, or rotate PDF pages with ease Split PDFs. Extract pages from PDFs & save them as separate files CONVERT Convert to PDF. Turn JPG, PNG, Word, PPT, and Excel to PDF PDF to Word. Convert PDFs into editable Word documents PDF to image. Turn PDFs into JPG or PNG images PDF to Excel. Convert PDFs into Excel spreadsheets PDF to PPT. Save PDFs as PowerPoint presentations PDF to text. Convert PDFs into editable TXT files FILL OUT Fill out PDF forms. Easily fill out PDF forms by just clicking on them Sign documents. Add your signature to a PDF in a few clicks. Let customers sign documents with handy one-time signatures Redact PDFs. Blackout or erase confidential information from your documents RECOGNIZE TEXT OCR text in PDF. Recognize the text, so you can search, highlight & copy it Enhance scans. Fix distortions, remove shadows & improve contrast Crop & split pages. Split double-page scans into separate pages & remove undesired margins Good to know: Length of access: Lifetime Redemption deadline: redeem your code within 30 days of purchase Access options: Mac Max number of device(s): Unlimited usage on personal macOS devices Version: PDF Expert 3 for Mac (macOS) Updates: Get continuous support and bug fixes. Additional new features may come at an extra cost. PDF Expert One-Time Purchase normally costs $139.99, but you can pick it up for just $69.97 for a limited time, that represents a saving of $70 (50% off). For a full description, specs, and license info, click the link below. Deal Price One time cost now only $69.97 (was $139.99) Although priced in U.S. dollars, this deal is available for digital purchase worldwide. Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
  • Recent Achievements

    • Collaborator
      conkir earned a badge
      Collaborator
    • Rising Star
      olavinto went up a rank
      Rising Star
    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
    • Reacting Well
      X-No-file earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      PsYcHoKiLLa
      271
    3. 3
      Skyfrog
      75
    4. 4
      +Edouard
      75
    5. 5
      Steven P.
      71
  • Tell a friend

    Love Neowin? Tell a friend!