Kinect Priced, New Bundles, 4GB Slim Announced


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Or they could have added the two move controllers required to buy the fight game, which means you have to buy an additional Move controller ($50) so one person has two of the move controllers, and then 2 more Move controllers at $50 each (another $100), on top of the price of the game and the Kinect bundle. then the navigation controllers for games that would need those.

I think the point is, other than the games, you just pay the one time fee for Kinect. To get the full experience out of Kinect for fitness games, sports games, etc, you don't need to buy all those accessories. It's beginning to get rather confusing actually.

If you want 2 or more players for the full experience on Kinect, you just need Kinect. If you want the full experience on Move or Wii for two or more players, you will need to start adding up accessories for each and every person.

Either way, the Move and Kinect are expensive no matter what way it's sliced.

That isn't fair.

They would have to include Ubisoft's Fitness game or similar.

Um why? Both the PS3 Move and Wii Fit come with games included? Because it's not a fitness workout game on Kinect your body knows not to exercise? :blink: Please, where's the reason in that logic...honesty...

And that has to do with this how?

I don't think Kinect will take off with this pricing and neither will the move. They should have just saved this stuff for the next generation.

^ completely unrelated.

This isn't your ordinary "add-on launch", because all 3 are gunning for the same market, with another competitor also joining with their own new product.

Failed add-ons?

/facepalm

The add-on never failed with HD DVD, the tech did. And to be more precise, it wasn't the tech that even failed it, it was the politics and marketing crap.

Motion controls have already proved a hit. It's called Wii (Y)

@AB, never said it wasn't going to be $150, I just said wait for an official announcement. Not my fault people can't get their head around that.

As for pricing:

custom_1279642607279_kinect_pricing_existing.jpg

Just like I've been saying all along since E3. Move is even more if you're a new owner buying their first PS3 to boot

/facepalm

The add-on never failed with HD DVD, the tech did. And to be more precise, it wasn't the tech that even failed it, it was the politics and marketing crap.

Motion controls have already proved a hit. It's called Wii (Y)

Your right, the HD-DVD add-on was a blazing success! You're arguing semantics, the HD-DVD add-on failed. It's an apt comparison.

And motion controls have been proven a gimmick. It's called the Wii in 2010.

$99 for the Move bundle isn't too bad though, especially after seeing the price of the Kinect.

It is pretty bad, because that price only lets you play only certain Move games, and only one person :(. Kinect works for all Kinect only games and all Xbox 360 retail games that have Kinect support for more than just one person. It's $210 for Move for two people to support all games.

Your right, the HD-DVD add-on was a blazing success! You're arguing semantics, the HD-DVD add-on failed. It's an apt comparison.

And motion controls have been proven a gimmick. It's called the Wii in 2010.

Whether or not is a gimmick doesn't change the fact it sells, and sells VERY well. Your comparison would be valid if the Wii had died since, as Munky said it was the tech that failed which in-turn forced the add on to fail.

Your right, the HD-DVD add-on was a blazing success! You're arguing semantics, the HD-DVD add-on failed. It's an apt comparison.

And motion controls have been proven a gimmick. It's called the Wii in 2010.

Your logic is dumbfounding :blink:

Whether or not is a gimmick doesn't change the fact it sells, and sells VERY well. Your comparison would be valid if the Wii had died since, as Munky said it was the tech that failed which in-turn forced the add on to fail.

DrunkMonkey said that motion control was a ?hit?. This may have been true a few years ago, but the Wii craze has ended and games supporting motion control (and the Wii in general) have wained.

The HD-DVD add-on was an apt comparison because it has failed and it?s entirely possible for the same to happen to Kinect. You?re really over thinking the comparison.

Your logic is dumbfounding :blink:

:p

Um why? Both the PS3 Move and Wii Fit come with games included? Because it's not a fitness workout game on Kinect your body knows not to exercise? :blink: Please, where's the reason in that logic...honesty...

Simple. In that photo, you see the Wii comes with two separate games: Wii Sports and Wii Fit. Microsoft's title is the "equivalent" to Wii Sports (not really), so where is the Ubisoft game to match Wii Fit's game?

As cool as Kinect is and as much as I want it, I could purchase about 3 full-retail games for the same price. Until it's below $99 (and still comes with a game), I'm not interested in it.

DrunkMonkey said that motion control was a ?hit?. This may have been true a few years ago, but the Wii craze has ended and games supporting motion control (and the Wii in general) have wained.

The HD-DVD add-on was an apt comparison because it has failed and it?s entirely possible for the same to happen to Kinect. You?re really over thinking the comparison.

:p

Your logic is flawed. With such reasoning, anything that has failed would be comparable. But that isn't the case. The HD-DVD player relied on the continued production of HD-DVD movies which relied on the continued creation of the standalone HD-DVD player. But, the format died and therefore the lifeline of the player died. If it was a failure in its own right I'm sure the peripheral would have failed before the format, but it didn't. Second, you are entirely wrong about motion games dying off. In fact, just the opposite. The fact that MS and Sony are even making peripherals to the same extent prove that notion. But you can believe what you want. Facts show different.

Simple. In that photo, you see the Wii comes with two separate games: Wii Sports and Wii Fit. Microsoft's title is the "equivalent" to Wii Sports (not really), so where is the Ubisoft game to match Wii Fit's game?

ok so remove the Wii from the comparison and keep it Move vs Kinect.

Is it even possible to buy the balance board solo? Afaik it's not, so the comparison with the Wii can't be conducted any other way. Not MS's fault they don't sell it solo.

It is pretty bad, because that price only lets you play only certain Move games, and only one person :(. Kinect works for all Kinect only games and all Xbox 360 retail games that have Kinect support for more than just one person. It's $210 for Move for two people to support all games.

Supposedly Kinect is limited to 2 players. :/

No one cares about Move. :p

And yeah, on eBay.

Great argument (N)

I'll just buy Kinect on eBay for a huge bargain and call it a day on this price issue then. Awesome.

Supposedly Kinect is limited to 2 players. :/

https://www.neowin.net/forum/topic/915532-official-kinect-price-revealed/page__view__findpost__p__592932376

Great argument (N)

I'll just buy Kinect on eBay for a huge bargain and call it a day on this price issue then. Awesome.

http://www.neowin.ne...t__p__592932376

I wasn't continuing the argument? Let me continue it now. Wii Balance Board comes with either Wii Fit or Wii Fit Plus bundled. There is no other option. It's $100, so Microsoft's picture is correct. What we're talking about is Microsoft's own pricing is incorrect, as they only come with one game, while Nintendo's comes with two. I'm not sure what the problem is.

Kinect is overpriced. That's my opinion, and I'm going to make sure to point that opinion to Microsoft when I refuse to buy Kinect until it's under $99.

custom_1279642602412_kinect_pricing_new.jpg

What about this picture? Again with The Wii, they are incorrect. Why does the Wii need a $100 add-on? Again, if they are going to add that, why don't they add a fitness game to their own? And another thing they are technically missing is a $20 WiiMotionPlus add-on forthe second player. So let's remove the stupid Balance Board and add the price of Wii Motion Plus for a second player be able to have full motion control.

$200 + 40 + 20 + 20 = $280.

Now in terms of Move, Sony announced a $399 console, so Microsoft is 100% correct in having the "true" Move 2-player setup. That is the cheapest you're going to get.

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. 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However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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